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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HEGRENADE_PROJECTILE_H
#define HEGRENADE_PROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "basecsgrenade_projectile.h"
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile );
DECLARE_DATADESC();
// Overrides.
public:
virtual void Spawn();
virtual void Precache();
virtual void Detonate();
virtual void BounceSound( void );
void Think_Detonate();
void Think_Fade();
void Think_Remove();
// Grenade stuff.
public:
static CSmokeGrenadeProjectile* Create(
const Vector &position,
const QAngle &angles,
const Vector &velocity,
const AngularImpulse &angVelocity,
CBaseCombatCharacter *pOwner );
void SetTimer( float timer );
EHANDLE m_hSmokeEffect;
bool m_bDidSmokeEffect;
};
#endif // HEGRENADE_PROJECTILE_H
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