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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/smokegrenade_projectile.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/cstrike/smokegrenade_projectile.h')
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diff --git a/game/server/cstrike/smokegrenade_projectile.h b/game/server/cstrike/smokegrenade_projectile.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HEGRENADE_PROJECTILE_H
+#define HEGRENADE_PROJECTILE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "basecsgrenade_projectile.h"
+
+
+class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
+{
+public:
+ DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile );
+ DECLARE_DATADESC();
+
+// Overrides.
+public:
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual void Detonate();
+ virtual void BounceSound( void );
+
+ void Think_Detonate();
+ void Think_Fade();
+ void Think_Remove();
+
+
+// Grenade stuff.
+public:
+
+ static CSmokeGrenadeProjectile* Create(
+ const Vector &position,
+ const QAngle &angles,
+ const Vector &velocity,
+ const AngularImpulse &angVelocity,
+ CBaseCombatCharacter *pOwner );
+
+ void SetTimer( float timer );
+
+ EHANDLE m_hSmokeEffect;
+ bool m_bDidSmokeEffect;
+};
+
+
+#endif // HEGRENADE_PROJECTILE_H