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Diffstat (limited to 'game/server/cstrike/smokegrenade_projectile.h')
| -rw-r--r-- | game/server/cstrike/smokegrenade_projectile.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/server/cstrike/smokegrenade_projectile.h b/game/server/cstrike/smokegrenade_projectile.h new file mode 100644 index 0000000..ea6ab1c --- /dev/null +++ b/game/server/cstrike/smokegrenade_projectile.h @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HEGRENADE_PROJECTILE_H +#define HEGRENADE_PROJECTILE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "basecsgrenade_projectile.h" + + +class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile +{ +public: + DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile ); + DECLARE_DATADESC(); + +// Overrides. +public: + + virtual void Spawn(); + virtual void Precache(); + virtual void Detonate(); + virtual void BounceSound( void ); + + void Think_Detonate(); + void Think_Fade(); + void Think_Remove(); + + +// Grenade stuff. +public: + + static CSmokeGrenadeProjectile* Create( + const Vector &position, + const QAngle &angles, + const Vector &velocity, + const AngularImpulse &angVelocity, + CBaseCombatCharacter *pOwner ); + + void SetTimer( float timer ); + + EHANDLE m_hSmokeEffect; + bool m_bDidSmokeEffect; +}; + + +#endif // HEGRENADE_PROJECTILE_H |