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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef AI_NAVGOALTYPE_H
#define AI_NAVGOALTYPE_H
#if defined( _WIN32 )
#pragma once
#endif
// =======================================
// Movement goals
// Used both to store the current
// movment goal in m_routeGoalType
// and to or/and with route
// =======================================
enum GoalType_t
{
GOALTYPE_NONE,
GOALTYPE_TARGETENT,
GOALTYPE_ENEMY,
GOALTYPE_PATHCORNER,
GOALTYPE_LOCATION,
GOALTYPE_LOCATION_NEAREST_NODE,
GOALTYPE_FLANK,
GOALTYPE_COVER,
GOALTYPE_INVALID
};
#endif // AI_NAVGOALTYPE_H
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