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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Clients TF Base combat weapon
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_BASECOMBATWEAPON_H
#define C_TF_BASECOMBATWEAPON_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseanimating.h"
class CViewSetup;
class C_BaseTFPlayer;
// Crosshair info positions
#define CROSSHAIR_HEALTH_TOP YRES(266)
#define CROSSHAIR_HEALTH_OFFSET XRES(80)
#define CROSSHAIR_HEALTH_LEFT ((ScreenWidth() - CROSSHAIR_HEALTH_OFFSET) / 2)
#define CROSSHAIR_AMMO_TOP CROSSHAIR_HEALTH_TOP
#define CROSSHAIR_AMMO_LEFT (ScreenWidth() / 2)
namespace vgui
{
class Label;
};
#include "basetfcombatweapon_shared.h"
class C_TFMachineGun : public C_BaseTFCombatWeapon
{
private:
DECLARE_CLASS( C_TFMachineGun, C_BaseTFCombatWeapon );
public:
C_TFMachineGun() {}
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
private:
C_TFMachineGun( const C_TFMachineGun & );
};
#endif // C_TF_BASECOMBATWEAPON_H
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