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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_tf_basecombatweapon.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/tf2/c_tf_basecombatweapon.h')
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diff --git a/game/client/tf2/c_tf_basecombatweapon.h b/game/client/tf2/c_tf_basecombatweapon.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Clients TF Base combat weapon
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef C_TF_BASECOMBATWEAPON_H
+#define C_TF_BASECOMBATWEAPON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_baseanimating.h"
+
+class CViewSetup;
+class C_BaseTFPlayer;
+
+// Crosshair info positions
+#define CROSSHAIR_HEALTH_TOP YRES(266)
+#define CROSSHAIR_HEALTH_OFFSET XRES(80)
+#define CROSSHAIR_HEALTH_LEFT ((ScreenWidth() - CROSSHAIR_HEALTH_OFFSET) / 2)
+#define CROSSHAIR_AMMO_TOP CROSSHAIR_HEALTH_TOP
+#define CROSSHAIR_AMMO_LEFT (ScreenWidth() / 2)
+
+namespace vgui
+{
+ class Label;
+};
+
+#include "basetfcombatweapon_shared.h"
+
+class C_TFMachineGun : public C_BaseTFCombatWeapon
+{
+private:
+ DECLARE_CLASS( C_TFMachineGun, C_BaseTFCombatWeapon );
+
+public:
+ C_TFMachineGun() {}
+
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+
+private:
+ C_TFMachineGun( const C_TFMachineGun & );
+};
+
+#endif // C_TF_BASECOMBATWEAPON_H