diff options
Diffstat (limited to 'game/client/tf2/c_tf_basecombatweapon.h')
| -rw-r--r-- | game/client/tf2/c_tf_basecombatweapon.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/tf2/c_tf_basecombatweapon.h b/game/client/tf2/c_tf_basecombatweapon.h new file mode 100644 index 0000000..9ed6f52 --- /dev/null +++ b/game/client/tf2/c_tf_basecombatweapon.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Clients TF Base combat weapon +// +// $NoKeywords: $ +//=============================================================================// +#ifndef C_TF_BASECOMBATWEAPON_H +#define C_TF_BASECOMBATWEAPON_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseanimating.h" + +class CViewSetup; +class C_BaseTFPlayer; + +// Crosshair info positions +#define CROSSHAIR_HEALTH_TOP YRES(266) +#define CROSSHAIR_HEALTH_OFFSET XRES(80) +#define CROSSHAIR_HEALTH_LEFT ((ScreenWidth() - CROSSHAIR_HEALTH_OFFSET) / 2) +#define CROSSHAIR_AMMO_TOP CROSSHAIR_HEALTH_TOP +#define CROSSHAIR_AMMO_LEFT (ScreenWidth() / 2) + +namespace vgui +{ + class Label; +}; + +#include "basetfcombatweapon_shared.h" + +class C_TFMachineGun : public C_BaseTFCombatWeapon +{ +private: + DECLARE_CLASS( C_TFMachineGun, C_BaseTFCombatWeapon ); + +public: + C_TFMachineGun() {} + + DECLARE_CLIENTCLASS(); + DECLARE_PREDICTABLE(); + +private: + C_TFMachineGun( const C_TFMachineGun & ); +}; + +#endif // C_TF_BASECOMBATWEAPON_H |