blob: 7c8c53813dff57021784da8c73f0a9ddaf43b17e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CS_VIEW_SCENE_H
#define CS_VIEW_SCENE_H
#ifdef _WIN32
#pragma once
#endif
#include "viewrender.h"
//-----------------------------------------------------------------------------
// Purpose: Implements the interview to view rendering for the client .dll
//-----------------------------------------------------------------------------
class CCSViewRender : public CViewRender
{
public:
CCSViewRender();
virtual void Init( void );
virtual void GetScreenFadeDistances( float *min, float *max );
virtual void Render2DEffectsPreHUD( const CViewSetup &view );
virtual void Render2DEffectsPostHUD( const CViewSetup &view );
virtual void RenderPlayerSprites( void );
private:
void PerformFlashbangEffect( const CViewSetup &view );
void PerformNightVisionEffect( const CViewSetup &view );
ITexture *m_pFlashTexture;
};
#endif //CS_VIEW_SCENE_H
|