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Diffstat (limited to 'game/client/cstrike/cs_view_scene.h')
| -rw-r--r-- | game/client/cstrike/cs_view_scene.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/client/cstrike/cs_view_scene.h b/game/client/cstrike/cs_view_scene.h new file mode 100644 index 0000000..7c8c538 --- /dev/null +++ b/game/client/cstrike/cs_view_scene.h @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CS_VIEW_SCENE_H +#define CS_VIEW_SCENE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "viewrender.h" + +//----------------------------------------------------------------------------- +// Purpose: Implements the interview to view rendering for the client .dll +//----------------------------------------------------------------------------- +class CCSViewRender : public CViewRender +{ +public: + CCSViewRender(); + + virtual void Init( void ); + + virtual void GetScreenFadeDistances( float *min, float *max ); + + virtual void Render2DEffectsPreHUD( const CViewSetup &view ); + virtual void Render2DEffectsPostHUD( const CViewSetup &view ); + virtual void RenderPlayerSprites( void ); + +private: + + void PerformFlashbangEffect( const CViewSetup &view ); + void PerformNightVisionEffect( const CViewSetup &view ); + + ITexture *m_pFlashTexture; +}; + +#endif //CS_VIEW_SCENE_H
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