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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/cstrike/cs_view_scene.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/cstrike/cs_view_scene.h')
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diff --git a/game/client/cstrike/cs_view_scene.h b/game/client/cstrike/cs_view_scene.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CS_VIEW_SCENE_H
+#define CS_VIEW_SCENE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "viewrender.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Implements the interview to view rendering for the client .dll
+//-----------------------------------------------------------------------------
+class CCSViewRender : public CViewRender
+{
+public:
+ CCSViewRender();
+
+ virtual void Init( void );
+
+ virtual void GetScreenFadeDistances( float *min, float *max );
+
+ virtual void Render2DEffectsPreHUD( const CViewSetup &view );
+ virtual void Render2DEffectsPostHUD( const CViewSetup &view );
+ virtual void RenderPlayerSprites( void );
+
+private:
+
+ void PerformFlashbangEffect( const CViewSetup &view );
+ void PerformNightVisionEffect( const CViewSetup &view );
+
+ ITexture *m_pFlashTexture;
+};
+
+#endif //CS_VIEW_SCENE_H \ No newline at end of file