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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Some little utility drawing methods
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef DRAW_H
#define DRAW_H
#ifdef _WIN32
#pragma once
#endif
class IMaterial;
IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName );
void GL_UnloadMaterial( IMaterial *pMaterial );
#endif // DRAW_H
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