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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Some little utility drawing methods
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//===========================================================================//
+#ifndef DRAW_H
+#define DRAW_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class IMaterial;
+IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName );
+void GL_UnloadMaterial( IMaterial *pMaterial );
+
+#endif // DRAW_H