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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The main manager of the physics
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#ifndef PHYSICSMANAGER_H
#define PHYSICSMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "gamemanager.h"
#include "tier2/keybindings.h"
#include "tier1/commandbuffer.h"
#include "bitvec.h"
//-----------------------------------------------------------------------------
// Input management
//-----------------------------------------------------------------------------
class CPhysicsManager : public CGameManager<>
{
public:
// Inherited from IGameManager
virtual void Update( );
virtual bool PerformsSimulation() { return true; }
private:
};
//-----------------------------------------------------------------------------
// Singleton accessor
//-----------------------------------------------------------------------------
extern CPhysicsManager *g_pPhysicsManager;
#endif // PHYSICSMANAGER_H
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