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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /app/legion/physicsmanager.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The main manager of the physics
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef PHYSICSMANAGER_H
+#define PHYSICSMANAGER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "gamemanager.h"
+#include "tier2/keybindings.h"
+#include "tier1/commandbuffer.h"
+#include "bitvec.h"
+
+
+//-----------------------------------------------------------------------------
+// Input management
+//-----------------------------------------------------------------------------
+class CPhysicsManager : public CGameManager<>
+{
+public:
+ // Inherited from IGameManager
+ virtual void Update( );
+ virtual bool PerformsSimulation() { return true; }
+
+private:
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton accessor
+//-----------------------------------------------------------------------------
+extern CPhysicsManager *g_pPhysicsManager;
+
+
+#endif // PHYSICSMANAGER_H
+