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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The main manager of the physics
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef PHYSICSMANAGER_H
+#define PHYSICSMANAGER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "gamemanager.h"
+#include "tier2/keybindings.h"
+#include "tier1/commandbuffer.h"
+#include "bitvec.h"
+
+
+//-----------------------------------------------------------------------------
+// Input management
+//-----------------------------------------------------------------------------
+class CPhysicsManager : public CGameManager<>
+{
+public:
+ // Inherited from IGameManager
+ virtual void Update( );
+ virtual bool PerformsSimulation() { return true; }
+
+private:
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton accessor
+//-----------------------------------------------------------------------------
+extern CPhysicsManager *g_pPhysicsManager;
+
+
+#endif // PHYSICSMANAGER_H
+