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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The main manager of the networking code in the game
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#ifndef NETWORKMESSAGES_H
#define NETWORKMESSAGES_H
#ifdef _WIN32
#pragma once
#endif
#include "networksystem/inetworkmessage.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Network message group
//-----------------------------------------------------------------------------
enum LegionNetworkGroups_t
{
LEGION_NETMESSAGE_GROUP = NETWORKSYSTEM_FIRST_GROUP,
};
//-----------------------------------------------------------------------------
// Network message types
//-----------------------------------------------------------------------------
enum LegionNetworkTypes_t
{
CHAT_MESSAGE = 0,
};
//-----------------------------------------------------------------------------
// Chat network message
//-----------------------------------------------------------------------------
class CNetworkMessage_Chat : public CNetworkMessage
{
public:
CNetworkMessage_Chat();
DECLARE_BASE_MESSAGE( LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, "Chat Message" )
CUtlString m_Message;
};
#endif // NETWORKMESSAGES_H
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