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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /app/legion/networkmessages.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'app/legion/networkmessages.h')
| -rw-r--r-- | app/legion/networkmessages.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/app/legion/networkmessages.h b/app/legion/networkmessages.h new file mode 100644 index 0000000..ea29773 --- /dev/null +++ b/app/legion/networkmessages.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The main manager of the networking code in the game +// +// $Revision: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef NETWORKMESSAGES_H +#define NETWORKMESSAGES_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "networksystem/inetworkmessage.h" +#include "tier1/utlstring.h" + + +//----------------------------------------------------------------------------- +// Network message group +//----------------------------------------------------------------------------- +enum LegionNetworkGroups_t +{ + LEGION_NETMESSAGE_GROUP = NETWORKSYSTEM_FIRST_GROUP, +}; + + +//----------------------------------------------------------------------------- +// Network message types +//----------------------------------------------------------------------------- +enum LegionNetworkTypes_t +{ + CHAT_MESSAGE = 0, +}; + + +//----------------------------------------------------------------------------- +// Chat network message +//----------------------------------------------------------------------------- +class CNetworkMessage_Chat : public CNetworkMessage +{ +public: + CNetworkMessage_Chat(); + + DECLARE_BASE_MESSAGE( LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, "Chat Message" ) + + CUtlString m_Message; +}; + +#endif // NETWORKMESSAGES_H + + |