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-rw-r--r--app/legion/networkmessages.h54
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diff --git a/app/legion/networkmessages.h b/app/legion/networkmessages.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The main manager of the networking code in the game
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef NETWORKMESSAGES_H
+#define NETWORKMESSAGES_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "networksystem/inetworkmessage.h"
+#include "tier1/utlstring.h"
+
+
+//-----------------------------------------------------------------------------
+// Network message group
+//-----------------------------------------------------------------------------
+enum LegionNetworkGroups_t
+{
+ LEGION_NETMESSAGE_GROUP = NETWORKSYSTEM_FIRST_GROUP,
+};
+
+
+//-----------------------------------------------------------------------------
+// Network message types
+//-----------------------------------------------------------------------------
+enum LegionNetworkTypes_t
+{
+ CHAT_MESSAGE = 0,
+};
+
+
+//-----------------------------------------------------------------------------
+// Chat network message
+//-----------------------------------------------------------------------------
+class CNetworkMessage_Chat : public CNetworkMessage
+{
+public:
+ CNetworkMessage_Chat();
+
+ DECLARE_BASE_MESSAGE( LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, "Chat Message" )
+
+ CUtlString m_Message;
+};
+
+#endif // NETWORKMESSAGES_H
+
+