diff options
Diffstat (limited to 'app/legion/networkmessages.h')
| -rw-r--r-- | app/legion/networkmessages.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/app/legion/networkmessages.h b/app/legion/networkmessages.h new file mode 100644 index 0000000..ea29773 --- /dev/null +++ b/app/legion/networkmessages.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The main manager of the networking code in the game +// +// $Revision: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef NETWORKMESSAGES_H +#define NETWORKMESSAGES_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "networksystem/inetworkmessage.h" +#include "tier1/utlstring.h" + + +//----------------------------------------------------------------------------- +// Network message group +//----------------------------------------------------------------------------- +enum LegionNetworkGroups_t +{ + LEGION_NETMESSAGE_GROUP = NETWORKSYSTEM_FIRST_GROUP, +}; + + +//----------------------------------------------------------------------------- +// Network message types +//----------------------------------------------------------------------------- +enum LegionNetworkTypes_t +{ + CHAT_MESSAGE = 0, +}; + + +//----------------------------------------------------------------------------- +// Chat network message +//----------------------------------------------------------------------------- +class CNetworkMessage_Chat : public CNetworkMessage +{ +public: + CNetworkMessage_Chat(); + + DECLARE_BASE_MESSAGE( LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, "Chat Message" ) + + CUtlString m_Message; +}; + +#endif // NETWORKMESSAGES_H + + |