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-rw-r--r--game/client/tf2/c_obj_bunker.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_bunker.cpp b/game/client/tf2/c_obj_bunker.cpp
new file mode 100644
index 0000000..bc590a1
--- /dev/null
+++ b/game/client/tf2/c_obj_bunker.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "commanderoverlay.h"
+#include "c_baseobject.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_ObjectBunker : public C_BaseObject
+{
+ DECLARE_CLASS( C_ObjectBunker, C_BaseObject );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_ObjectBunker();
+
+private:
+ C_ObjectBunker( const C_ObjectBunker & ); // not defined, not accessible
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_ObjectBunker, DT_ObjectBunker, CObjectBunker)
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_ObjectBunker::C_ObjectBunker()
+{
+}
+
+
+//=============================================================================
+// Bunker Ladder
+//=============================================================================
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_ObjectBunkerLadder : public C_BaseAnimating
+{
+ DECLARE_CLASS( C_ObjectBunkerLadder, C_BaseAnimating );
+public:
+
+ DECLARE_CLIENTCLASS();
+
+ C_ObjectBunkerLadder();
+
+private:
+ C_ObjectBunkerLadder( const C_ObjectBunkerLadder& ); // not defined, not accessible
+};
+
+IMPLEMENT_CLIENTCLASS_DT( C_ObjectBunkerLadder, DT_ObjectBunkerLadder, CObjectBunkerLadder )
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_ObjectBunkerLadder::C_ObjectBunkerLadder()
+{
+}
+