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-rw-r--r--common/vgui_surfacelib/BitmapFont.h55
-rw-r--r--common/vgui_surfacelib/FontAmalgam.h79
-rw-r--r--common/vgui_surfacelib/FontManager.h129
-rw-r--r--common/vgui_surfacelib/Win32Font.h148
-rw-r--r--common/vgui_surfacelib/linuxfont.h169
-rw-r--r--common/vgui_surfacelib/osxfont.h146
-rw-r--r--common/vgui_surfacelib/vguifont.h37
7 files changed, 763 insertions, 0 deletions
diff --git a/common/vgui_surfacelib/BitmapFont.h b/common/vgui_surfacelib/BitmapFont.h
new file mode 100644
index 0000000..42305f9
--- /dev/null
+++ b/common/vgui_surfacelib/BitmapFont.h
@@ -0,0 +1,55 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Baked Bitmap fonts
+//
+//===========================================================================
+
+#ifndef _BITMAPFONT_H_
+#define _BITMAPFONT_H_
+
+#include "vguifont.h"
+#include "BitmapFontFile.h"
+
+class ITexture;
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates a windows font
+//-----------------------------------------------------------------------------
+class CBitmapFont : public font_t
+{
+public:
+ CBitmapFont();
+ virtual ~CBitmapFont();
+
+ // creates the font. returns false if the compiled font does not exist.
+ virtual bool Create(const char *windowsFontName, float scalex, float scaley, int flags);
+
+ // returns true if the font is equivalent to that specified
+ virtual bool IsEqualTo(const char *windowsFontName, float scalex, float scaley, int flags);
+
+ // gets the abc widths for a character
+ virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
+
+ // writes the char into the specified 32bpp texture. We're overloading this because
+ // we derive off font_t, and the implementation there doesn't work for bitmap fonts.
+ virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *prgba );
+
+ // gets the width of ch given its position around before and after chars
+ virtual void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC );
+
+ // gets the texture coords in the compiled texture page
+ void GetCharCoords( int ch, float *left, float *top, float *right, float *bottom );
+
+ // sets the scale of the font.
+ void SetScale( float sx, float sy );
+
+ // gets the compiled texture page
+ ITexture *GetTexturePage();
+
+private:
+ int m_bitmapFontHandle;
+ float m_scalex;
+ float m_scaley;
+};
+
+#endif // _BITMAPFONT_H
diff --git a/common/vgui_surfacelib/FontAmalgam.h b/common/vgui_surfacelib/FontAmalgam.h
new file mode 100644
index 0000000..f7fbbfc
--- /dev/null
+++ b/common/vgui_surfacelib/FontAmalgam.h
@@ -0,0 +1,79 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FONTAMALGAM_H
+#define FONTAMALGAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vguifont.h"
+#include "BitmapFont.h"
+#include "utlvector.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: object that holds a set of fonts in specified ranges
+//-----------------------------------------------------------------------------
+class CFontAmalgam
+{
+public:
+ CFontAmalgam();
+ ~CFontAmalgam();
+
+ const char *Name();
+ void SetName(const char *name);
+
+ // adds a font to the amalgam
+ void AddFont( font_t *font, int lowRange, int highRange);
+
+ // returns the font for the given character
+ font_t *GetFontForChar(int ch);
+
+ // returns the max height of the font set
+ int GetFontHeight();
+
+ // returns height requested
+ int GetFontHeightRequested();
+
+ // returns the maximum width of a character in a font
+ int GetFontMaxWidth();
+
+ // returns the flags used to make the first font
+ int GetFlags(int i);
+
+ // returns the windows name for the font
+ const char *GetFontName(int i);
+ const char *GetFontFamilyName(int i);
+
+ // returns the number of fonts in this amalgam
+ int GetCount();
+
+ // returns true if this font is underlined
+ bool GetUnderlined();
+
+ // sets the scale of a bitmap font
+ void SetFontScale(float sx, float sy);
+
+ // clears the fonts
+ void RemoveAll();
+
+private:
+ struct TFontRange
+ {
+ int lowRange;
+ int highRange;
+ font_t *font;
+ };
+
+ CUtlVector<TFontRange> m_Fonts;
+ char m_szName[32];
+ int m_iMaxWidth;
+ int m_iMaxHeight;
+};
+
+
+#endif // FONTAMALGAM_H
diff --git a/common/vgui_surfacelib/FontManager.h b/common/vgui_surfacelib/FontManager.h
new file mode 100644
index 0000000..5647136
--- /dev/null
+++ b/common/vgui_surfacelib/FontManager.h
@@ -0,0 +1,129 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FONTMANAGER_H
+#define FONTMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+#include "vgui_surfacelib/FontAmalgam.h"
+#include "materialsystem/imaterialsystem.h"
+#include "filesystem.h"
+#include "vguifont.h"
+
+#ifdef LINUX
+#include <ft2build.h>
+#include FT_FREETYPE_H
+typedef void *(*FontDataHelper)( const char *pchFontName, int &size, const char *fontFileName );
+#endif
+
+#ifdef CreateFont
+#undef CreateFont
+#endif
+
+
+using vgui::HFont;
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates and maintains list of actively used fonts
+//-----------------------------------------------------------------------------
+class CFontManager
+{
+public:
+ CFontManager();
+ ~CFontManager();
+
+ void SetLanguage(const char *language);
+
+ // clears the current font list, frees any resources
+ void ClearAllFonts();
+
+ HFont CreateFont();
+ bool SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+ bool SetFontGlyphSet(HFont font, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin, int nRangeMax);
+ bool SetBitmapFontGlyphSet(HFont font, const char *windowsFontName, float scalex, float scaley, int flags);
+ void SetFontScale(HFont font, float sx, float sy);
+ const char *GetFontName( HFont font );
+ const char *GetFontFamilyName( HFont font );
+ void GetCharABCwide(HFont font, int ch, int &a, int &b, int &c);
+ int GetFontTall(HFont font);
+ int GetFontTallRequested(HFont font);
+ int GetFontAscent(HFont font, wchar_t wch);
+ int GetCharacterWidth(HFont font, int ch);
+ bool GetFontUnderlined( HFont font );
+ void GetTextSize(HFont font, const wchar_t *text, int &wide, int &tall);
+
+ font_t *GetFontForChar(HFont, wchar_t wch);
+ bool IsFontAdditive(HFont font);
+ bool IsBitmapFont(HFont font );
+
+ void SetInterfaces( IFileSystem *pFileSystem, IMaterialSystem *pMaterialSystem )
+ {
+ m_pFileSystem = pFileSystem;
+ m_pMaterialSystem = pMaterialSystem;
+ }
+ IFileSystem *FileSystem() { return m_pFileSystem; }
+ IMaterialSystem *MaterialSystem() { return m_pMaterialSystem; }
+
+#ifdef LINUX
+ FT_Library GetFontLibraryHandle() { return library; }
+ void SetFontDataHelper( FontDataHelper helper ) { m_pFontDataHelper = helper; }
+#endif
+
+#if defined( _X360 )
+ // secondary cache to speed TTF setup
+ bool GetCachedXUIMetrics( const char *pWindowsFontName, int tall, int style, XUIFontMetrics *pFontMetrics, XUICharMetrics charMetrics[256] );
+ void SetCachedXUIMetrics( const char *pWindowsFontName, int tall, int style, XUIFontMetrics *pFontMetrics, XUICharMetrics charMetrics[256] );
+#endif
+
+ // used as a hint that intensive TTF operations are finished
+ void ClearTemporaryFontCache();
+ void GetKernedCharWidth( vgui::HFont font, wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC );
+
+private:
+ bool IsFontForeignLanguageCapable(const char *windowsFontName);
+ font_t *CreateOrFindWin32Font(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+ CBitmapFont *CreateOrFindBitmapFont(const char *windowsFontName, float scalex, float scaley, int flags);
+ const char *GetFallbackFontName(const char *windowsFontName);
+ const char *GetForeignFallbackFontName();
+
+ CUtlVector<CFontAmalgam> m_FontAmalgams;
+ CUtlVector<font_t *> m_Win32Fonts;
+
+#ifdef LINUX
+ FT_Library library;
+ FontDataHelper m_pFontDataHelper;
+#endif
+ char m_szLanguage[64];
+ IFileSystem *m_pFileSystem;
+ IMaterialSystem *m_pMaterialSystem;
+
+#if defined( _X360 )
+ // These are really bounded by the number of fonts that the game would ever realistically create, so ~100 is expected.
+ // Many of these fonts are redundant and the same underlying metrics can be used. This avoid the very expensive TTF font metric lookup.
+ struct XUIMetricCache_t
+ {
+ // the font signature that can change
+ CUtlSymbol fontSymbol;
+ int tall;
+ int style;
+
+ // the metrics
+ XUIFontMetrics fontMetrics;
+ XUICharMetrics charMetrics[256];
+ };
+ CUtlVector< XUIMetricCache_t > m_XUIMetricCache;
+#endif
+};
+
+// singleton accessor
+extern CFontManager &FontManager();
+
+
+#endif // FONTMANAGER_H
diff --git a/common/vgui_surfacelib/Win32Font.h b/common/vgui_surfacelib/Win32Font.h
new file mode 100644
index 0000000..7122fa9
--- /dev/null
+++ b/common/vgui_surfacelib/Win32Font.h
@@ -0,0 +1,148 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WIN32FONT_H
+#define WIN32FONT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if !defined( _X360 )
+#define WIN32_LEAN_AND_MEAN
+#define OEMRESOURCE
+#include <windows.h>
+#endif
+#ifdef GetCharABCWidths
+#undef GetCharABCWidths
+#endif
+
+#include "utlrbtree.h"
+#include "tier1/utlsymbol.h"
+
+struct newChar_t;
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates a windows font
+//-----------------------------------------------------------------------------
+
+class CWin32Font
+{
+public:
+ CWin32Font();
+ ~CWin32Font();
+
+ // creates the font from windows. returns false if font does not exist in the OS.
+ virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // writes the char into the specified 32bpp texture
+ virtual void GetCharRGBA(wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
+
+ // returns true if the font is equivalent to that specified
+ virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // returns true only if this font is valid for use
+ virtual bool IsValid();
+
+ // gets the abc widths for a character
+ virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
+
+ // set the font to be the one to currently draw with in the gdi
+ virtual void SetAsActiveFont(HDC hdc);
+
+ // returns the height of the font, in pixels
+ virtual int GetHeight();
+
+ // returns requested height of font.
+ virtual int GetHeightRequested();
+
+ // returns the ascent of the font, in pixels (ascent=units above the base line)
+ virtual int GetAscent();
+
+ // returns the maximum width of a character, in pixels
+ virtual int GetMaxCharWidth();
+
+ // returns the flags used to make this font
+ virtual int GetFlags();
+
+ // returns true if this font is underlined
+ bool GetUnderlined() { return m_bUnderlined; }
+
+ // gets the name of this font
+ const char *GetName() { return m_szName.String(); }
+ const char *GetFamilyName() { return NULL; }
+
+ // gets the width of ch given its position around before and after chars
+ void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA );
+
+#if defined( _X360 )
+ // generates texture data for a set of chars
+ virtual void GetCharsRGBA( newChar_t *newChars, int numNewChars, unsigned char *pRGBA );
+
+ virtual void CloseResource();
+#endif
+
+private:
+
+#if !defined( _X360 )
+ HFONT m_hFont;
+ HDC m_hDC;
+ HBITMAP m_hDIB;
+#else
+ HXUIFONT m_hFont;
+ HDC m_hDC;
+#endif
+
+ // pointer to buffer for use when generated bitmap versions of a texture
+ unsigned char *m_pBuf;
+
+protected:
+ CUtlSymbol m_szName;
+
+ short m_iTall;
+ unsigned short m_iWeight;
+ unsigned short m_iFlags;
+ unsigned short m_iScanLines;
+ unsigned short m_iBlur;
+ unsigned short m_rgiBitmapSize[2];
+ bool m_bUnderlined;
+
+ unsigned int m_iHeight : 8;
+ unsigned int m_iMaxCharWidth : 8;
+ unsigned int m_iAscent : 8;
+ unsigned int m_iDropShadowOffset : 1;
+ unsigned int m_iOutlineSize : 1;
+ unsigned int m_bAntiAliased : 1;
+ unsigned int m_bRotary : 1;
+ unsigned int m_bAdditive : 1; //29
+
+private:
+ // abc widths
+ struct abc_t
+ {
+ short b;
+ char a;
+ char c;
+ };
+
+#if !defined( _X360 )
+ // On PC we cache char widths on demand when actually requested to minimize our use of the kernels
+ // paged pool (GDI may cache information about glyphs we have requested and take up lots of paged pool)
+ struct abc_cache_t
+ {
+ wchar_t wch;
+ abc_t abc;
+ };
+ CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
+ static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
+#else
+ // 360 requires all possible characters during font init
+ enum { ABCWIDTHS_CACHE_SIZE = 256 };
+ abc_t m_ABCWidthsCache[ABCWIDTHS_CACHE_SIZE];
+#endif
+};
+
+#endif // WIN32FONT_H
diff --git a/common/vgui_surfacelib/linuxfont.h b/common/vgui_surfacelib/linuxfont.h
new file mode 100644
index 0000000..33cf4f8
--- /dev/null
+++ b/common/vgui_surfacelib/linuxfont.h
@@ -0,0 +1,169 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef LINUXFONT_H
+#define LINUXFONT_H
+
+#include "utlrbtree.h"
+#include <tier0/memdbgoff.h>
+#include <tier0/memdbgon.h>
+#include "tier1/strtools.h"
+#include "tier1/utlstring.h"
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates a OSX font
+//-----------------------------------------------------------------------------
+class CLinuxFont
+{
+public:
+ CLinuxFont();
+ ~CLinuxFont();
+
+ // creates the font from windows. returns false if font does not exist in the OS.
+ virtual bool CreateFromMemory(const char *windowsFontName, void *data, int size, int tall, int weight, int blur, int scanlines, int flags);
+
+ // writes the char into the specified 32bpp texture
+ virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
+
+ // returns true if the font is equivalent to that specified
+ virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // returns true only if this font is valid for use
+ virtual bool IsValid();
+
+ // gets the abc widths for a character
+ // A spacing is the distance to add to the current position before drawing the character glyph.
+ // B spacing is the width of the drawn portion of the glyph.
+ // C spacing is the distance to add to the current position to provide white space to the right of the glyph.
+ virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
+
+ // set the font to be the one to currently draw with in the gdi
+ void *SetAsActiveFont( void *glContext );
+
+ // returns the height of the font, in pixels
+ virtual int GetHeight();
+
+ // returns the requested height of the font.
+ virtual int GetHeightRequested();
+
+ // returns the ascent of the font, in pixels (ascent=units above the base line)
+ virtual int GetAscent();
+
+ // returns the maximum width of a character, in pixels
+ virtual int GetMaxCharWidth();
+
+ // returns the flags used to make this font
+ virtual int GetFlags();
+
+ // returns true if this font is underlined
+ virtual bool GetUnderlined() { return m_bUnderlined; }
+
+ // gets the name of this font
+ const char *GetName() { return m_szName.String(); }
+ const char *GetFamilyName() { return m_face ? m_face->family_name : NULL; }
+
+ // gets the weight of the font
+ virtual int GetWeight() { return m_iWeight; }
+
+ bool HasChar(wchar_t wch);
+
+ // gets the width of ch given its position around before and after chars
+ virtual void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC );
+
+#ifdef DBGFLAG_VALIDATE
+ void Validate( CValidator &validator, char *pchName );
+#endif
+
+ // Given a font name from windows, match it to the filename and return that.
+ static char *GetFontFileName(const char *windowsFontName, int flags);
+
+
+protected:
+ CUtlString m_szName;
+ int m_iTall;
+ int m_iWeight;
+ int m_iFlags;
+ bool m_bAntiAliased;
+ bool m_bRotary;
+ bool m_bAdditive;
+ int m_iDropShadowOffset;
+ bool m_bUnderlined;
+ int m_iOutlineSize;
+
+ int m_iHeight;
+ int m_iHeightRequested;
+ int m_iMaxCharWidth;
+ int m_iAscent;
+
+ int m_iScanLines;
+ int m_iBlur;
+
+private:
+ static void CreateFontList();
+ // abc widths
+ struct abc_t
+ {
+ short b;
+ char a;
+ char c;
+ };
+
+ // cache for storing asian abc widths (since it's too big too just store them all)
+ struct abc_cache_t
+ {
+ wchar_t wch;
+ abc_t abc;
+ };
+
+
+ CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
+ static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
+
+ // cache for storing asian abc widths (since it's too big too just store them all)
+ struct kernedSize
+ {
+ float wide;
+ };
+
+ struct kerned_abc_cache_t
+ {
+ wchar_t wch;
+ wchar_t wchBefore;
+ wchar_t wchAfter;
+ kernedSize abc;
+ };
+
+ CUtlRBTree<kerned_abc_cache_t, unsigned short> m_ExtendedKernedABCWidthsCache;
+ static bool ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs);
+
+ bool m_faceValid;
+ FT_Face m_face;
+
+ struct font_name_entry
+ {
+ font_name_entry()
+ {
+ m_pchFile = NULL;
+ m_pchFriendlyName = NULL;
+ }
+
+ char *m_pchFile;
+ char *m_pchFriendlyName;
+ bool operator<( const font_name_entry &rhs ) const
+ {
+ return V_stricmp( rhs.m_pchFriendlyName, m_pchFriendlyName ) > 0;
+ }
+ };
+ static CUtlRBTree< font_name_entry > m_FriendlyNameCache;
+ static bool ms_bSetFriendlyNameCacheLessFunc;
+};
+
+#endif // LINUXFONT_H
diff --git a/common/vgui_surfacelib/osxfont.h b/common/vgui_surfacelib/osxfont.h
new file mode 100644
index 0000000..e2895e9
--- /dev/null
+++ b/common/vgui_surfacelib/osxfont.h
@@ -0,0 +1,146 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef OSXFONT_H
+#define OSXFONT_H
+
+#include "utlrbtree.h"
+#include "utlsymbol.h"
+#include "tier1/strtools.h"
+#include "tier1/utlstring.h"
+#include <tier0/memdbgoff.h>
+#include <ApplicationServices/ApplicationServices.h>
+#include <Carbon/Carbon.h>
+#include <tier0/memdbgon.h>
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates a OSX font
+//-----------------------------------------------------------------------------
+class COSXFont
+{
+public:
+ COSXFont();
+ ~COSXFont();
+
+ // creates the font from windows. returns false if font does not exist in the OS.
+ virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // writes the char into the specified 32bpp texture
+ virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
+
+ // returns true if the font is equivalent to that specified
+ virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // returns true only if this font is valid for use
+ virtual bool IsValid();
+
+ // gets the abc widths for a character
+ virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
+
+ // set the font to be the one to currently draw with in the gdi
+ ATSUStyle *SetAsActiveFont( CGContextRef cgContext );
+
+ // returns the height of the font, in pixels
+ virtual int GetHeight();
+
+ // returns requested height of font.
+ virtual int GetHeightRequested();
+
+ // returns the ascent of the font, in pixels (ascent=units above the base line)
+ virtual int GetAscent();
+
+ // returns the maximum width of a character, in pixels
+ virtual int GetMaxCharWidth();
+
+ // returns the flags used to make this font
+ virtual int GetFlags();
+
+ // returns true if this font is underlined
+ virtual bool GetUnderlined() { return m_bUnderlined; }
+
+ // gets the name of this font
+ const char *GetName() { return m_szName.String(); }
+ const char *GetFamilyName() { return NULL; }
+
+ // gets the weight of the font
+ virtual int GetWeight() { return m_iWeight; }
+
+ // gets the width of ch given its position around before and after chars
+ void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA );
+
+#ifdef DBGFLAG_VALIDATE
+ void Validate( CValidator &validator, char *pchName );
+#endif
+
+protected:
+ CUtlString m_szName;
+ int m_iTall;
+ int m_iWeight;
+ int m_iFlags;
+ bool m_bAntiAliased;
+ bool m_bRotary;
+ bool m_bAdditive;
+ int m_iDropShadowOffset;
+ bool m_bUnderlined;
+ int m_iOutlineSize;
+
+ int m_iHeight;
+ int m_iMaxCharWidth;
+ int m_iAscent;
+
+ int m_iScanLines;
+ int m_iBlur;
+ float *m_pGaussianDistribution;
+
+private:
+ bool CreateStyle( float flFontSize, bool bBold );
+ bool CreateTextLayout();
+
+ // abc widths
+ struct abc_t
+ {
+ short b;
+ char a;
+ char c;
+ };
+
+ // Cache for storing asian abc widths (since it's too big too just store them all).
+ struct abc_cache_t
+ {
+ wchar_t wch;
+ abc_t abc;
+ };
+
+ // Cache for storing asian abc widths (since it's too big too just store them all).
+ struct kernedSize
+ {
+ float wide;
+ float abcA;
+ };
+
+ struct kerned_abc_cache_t
+ {
+ wchar_t wch;
+ wchar_t wchBefore;
+ wchar_t wchAfter;
+ kernedSize abc;
+ };
+
+ static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
+ static bool ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs);
+
+ CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
+ CUtlRBTree<kerned_abc_cache_t, unsigned short> m_ExtendedKernedABCWidthsCache;
+
+ char *m_pContextMemory;
+ ATSUFontID m_ATSUFont;
+ CGContextRef m_ContextRef;
+ ATSUStyle m_ATSUStyle;
+ ATSUTextLayout m_ATSUTextLayout;
+};
+
+#endif // OSXFONT_H
diff --git a/common/vgui_surfacelib/vguifont.h b/common/vgui_surfacelib/vguifont.h
new file mode 100644
index 0000000..34ee32c
--- /dev/null
+++ b/common/vgui_surfacelib/vguifont.h
@@ -0,0 +1,37 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUIFONT_H
+#define VGUIFONT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Structure passed to CWin32Font::GetCharsRGBA
+struct newChar_t
+{
+ wchar_t wch; // A new character to generate texture data for
+ int fontWide; // Texel width of the character
+ int fontTall; // Texel height of the character
+ int offset; // Offset into the buffer given to GetCharsRGBA
+};
+
+#ifdef WIN32
+#include "Win32Font.h"
+typedef CWin32Font font_t;
+#elif defined(OSX)
+#include "osxfont.h"
+typedef COSXFont font_t;
+#elif defined(LINUX)
+#include "linuxfont.h"
+typedef CLinuxFont font_t;
+#else
+#error
+#endif
+
+
+#endif //VGUIFONT_H \ No newline at end of file