summaryrefslogtreecommitdiff
path: root/common/vgui_surfacelib/Win32Font.h
diff options
context:
space:
mode:
Diffstat (limited to 'common/vgui_surfacelib/Win32Font.h')
-rw-r--r--common/vgui_surfacelib/Win32Font.h148
1 files changed, 148 insertions, 0 deletions
diff --git a/common/vgui_surfacelib/Win32Font.h b/common/vgui_surfacelib/Win32Font.h
new file mode 100644
index 0000000..7122fa9
--- /dev/null
+++ b/common/vgui_surfacelib/Win32Font.h
@@ -0,0 +1,148 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WIN32FONT_H
+#define WIN32FONT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if !defined( _X360 )
+#define WIN32_LEAN_AND_MEAN
+#define OEMRESOURCE
+#include <windows.h>
+#endif
+#ifdef GetCharABCWidths
+#undef GetCharABCWidths
+#endif
+
+#include "utlrbtree.h"
+#include "tier1/utlsymbol.h"
+
+struct newChar_t;
+
+//-----------------------------------------------------------------------------
+// Purpose: encapsulates a windows font
+//-----------------------------------------------------------------------------
+
+class CWin32Font
+{
+public:
+ CWin32Font();
+ ~CWin32Font();
+
+ // creates the font from windows. returns false if font does not exist in the OS.
+ virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // writes the char into the specified 32bpp texture
+ virtual void GetCharRGBA(wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);
+
+ // returns true if the font is equivalent to that specified
+ virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);
+
+ // returns true only if this font is valid for use
+ virtual bool IsValid();
+
+ // gets the abc widths for a character
+ virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);
+
+ // set the font to be the one to currently draw with in the gdi
+ virtual void SetAsActiveFont(HDC hdc);
+
+ // returns the height of the font, in pixels
+ virtual int GetHeight();
+
+ // returns requested height of font.
+ virtual int GetHeightRequested();
+
+ // returns the ascent of the font, in pixels (ascent=units above the base line)
+ virtual int GetAscent();
+
+ // returns the maximum width of a character, in pixels
+ virtual int GetMaxCharWidth();
+
+ // returns the flags used to make this font
+ virtual int GetFlags();
+
+ // returns true if this font is underlined
+ bool GetUnderlined() { return m_bUnderlined; }
+
+ // gets the name of this font
+ const char *GetName() { return m_szName.String(); }
+ const char *GetFamilyName() { return NULL; }
+
+ // gets the width of ch given its position around before and after chars
+ void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA );
+
+#if defined( _X360 )
+ // generates texture data for a set of chars
+ virtual void GetCharsRGBA( newChar_t *newChars, int numNewChars, unsigned char *pRGBA );
+
+ virtual void CloseResource();
+#endif
+
+private:
+
+#if !defined( _X360 )
+ HFONT m_hFont;
+ HDC m_hDC;
+ HBITMAP m_hDIB;
+#else
+ HXUIFONT m_hFont;
+ HDC m_hDC;
+#endif
+
+ // pointer to buffer for use when generated bitmap versions of a texture
+ unsigned char *m_pBuf;
+
+protected:
+ CUtlSymbol m_szName;
+
+ short m_iTall;
+ unsigned short m_iWeight;
+ unsigned short m_iFlags;
+ unsigned short m_iScanLines;
+ unsigned short m_iBlur;
+ unsigned short m_rgiBitmapSize[2];
+ bool m_bUnderlined;
+
+ unsigned int m_iHeight : 8;
+ unsigned int m_iMaxCharWidth : 8;
+ unsigned int m_iAscent : 8;
+ unsigned int m_iDropShadowOffset : 1;
+ unsigned int m_iOutlineSize : 1;
+ unsigned int m_bAntiAliased : 1;
+ unsigned int m_bRotary : 1;
+ unsigned int m_bAdditive : 1; //29
+
+private:
+ // abc widths
+ struct abc_t
+ {
+ short b;
+ char a;
+ char c;
+ };
+
+#if !defined( _X360 )
+ // On PC we cache char widths on demand when actually requested to minimize our use of the kernels
+ // paged pool (GDI may cache information about glyphs we have requested and take up lots of paged pool)
+ struct abc_cache_t
+ {
+ wchar_t wch;
+ abc_t abc;
+ };
+ CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
+ static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
+#else
+ // 360 requires all possible characters during font init
+ enum { ABCWIDTHS_CACHE_SIZE = 256 };
+ abc_t m_ABCWidthsCache[ABCWIDTHS_CACHE_SIZE];
+#endif
+};
+
+#endif // WIN32FONT_H