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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vtaexp/vtadefs.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+//===================================================================
+// Useful macros
+//
+#define CONSTRUCTOR
+#define DESTRUCTOR
+
+#define EXPORT_THIS __declspec(dllexport)
+
+#define DEFAULT_EXT _T("vta")
+
+#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
+
+
+//===================================================================
+// Class that implements the scene-export.
+//
+class VtaExportClass : public SceneExport
+{
+ friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
+ friend class DumpModelTEP;
+ friend class DumpDeformsTEP;
+
+public:
+ CONSTRUCTOR VtaExportClass (void);
+ DESTRUCTOR ~VtaExportClass (void);
+
+ // Required by classes derived from SceneExport
+ virtual int ExtCount (void) { return 1; }
+ virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
+ virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
+ virtual const TCHAR* ShortDesc (void) { return _T("Valve VTA"); }
+ virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
+ virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
+ virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
+ virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
+ virtual unsigned int Version (void) { return 100; }
+ virtual void ShowAbout (HWND hWnd) { return; }
+ // virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
+ virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
+
+ // Integer constants for this class
+ enum
+ {
+ MAX_NAME_CHARS = 70,
+ UNDESIRABLE_NODE_MARKER = -7777
+ };
+
+ // For keeping info about each (non-ignored) 3dsMax node in the tree
+ typedef struct
+ {
+ char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
+ Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
+ Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
+ int imaxnodeParent; // cached index of parent node
+ float xRotFirstFrame; // 1st frame's X rotation
+ float yRotFirstFrame; // 1st frame's Y rotation
+ float zRotFirstFrame; // 1st frame's Z rotation
+ } MaxNode;
+ MaxNode *m_rgmaxnode; // array of nodes
+ long m_imaxnodeMac; // # of nodes
+
+ // Animation metrics (gleaned from 3dsMax and cached for convenience)
+ Interval m_intervalOfAnimation;
+ TimeValue m_tvStart;
+ TimeValue m_tvEnd;
+ int m_tpf; // ticks-per-frame
+
+private:
+ BOOL CollectNodes (ExpInterface *expiface);
+ BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface);
+};
+
+
+//===================================================================
+// Basically just a ClassFactory for communicating with 3DSMAX.
+//
+class VtaExportClassDesc : public ClassDesc
+{
+public:
+ int IsPublic (void) { return TRUE; }
+ void * Create (BOOL loading=FALSE) { return new VtaExportClass; }
+ const TCHAR * ClassName (void) { return _T("VtaExport"); }
+ SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
+ Class_ID ClassID (void) { return Class_ID(0x5616745e, 0x65643ba5); }
+ const TCHAR * Category (void) { return _T(""); }
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Just counts the nodes in the node tree
+//
+class CountNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ int m_cNodes; // running count of nodes
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Collects the nodes in the tree into the global array
+//
+class CollectNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ VtaExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the bone offsets to a file.
+//
+class DumpNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ FILE *m_pfile; // write to this file
+ VtaExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the per-frame bone rotations to a file.
+//
+class DumpFrameRotationsTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ void cleanup(void);
+ FILE *m_pfile; // write to this file
+ TimeValue m_tvToDump; // dump snapshot at this frame time
+ VtaExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the triangle meshes to a file.
+//
+class DumpModelTEP : public ITreeEnumProc
+{
+public:
+ ~DumpModelTEP();
+ virtual int callback(INode *node);
+ FILE *m_pfile; // write to this file
+ TimeValue m_tvBase; // reference dump snapshot at this frame time
+ TimeValue m_tvToDump; // delta dump snapshot at this frame time
+ VtaExportClass *m_phec;
+
+ int m_baseVertCount;
+ Point3 *m_baseVert;
+private:
+ // int InodeOfPhyVectex( int iVertex0 );
+ Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
+};
+