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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/vtaexp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/vtaexp')
-rw-r--r--utils/vtaexp/smexprc.h22
-rw-r--r--utils/vtaexp/vtadefs.h172
-rw-r--r--utils/vtaexp/vtaexp.cpp762
-rw-r--r--utils/vtaexp/vtaexp.def8
-rw-r--r--utils/vtaexp/vtaexp.rc109
-rw-r--r--utils/vtaexp/vtaexp.vcproj178
-rw-r--r--utils/vtaexp/vtaexprc.h28
7 files changed, 1279 insertions, 0 deletions
diff --git a/utils/vtaexp/smexprc.h b/utils/vtaexp/smexprc.h
new file mode 100644
index 0000000..5a78a64
--- /dev/null
+++ b/utils/vtaexp/smexprc.h
@@ -0,0 +1,22 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by vtaexp.rc
+//
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 102
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1006
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/utils/vtaexp/vtadefs.h b/utils/vtaexp/vtadefs.h
new file mode 100644
index 0000000..098110e
--- /dev/null
+++ b/utils/vtaexp/vtadefs.h
@@ -0,0 +1,172 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+//===================================================================
+// Useful macros
+//
+#define CONSTRUCTOR
+#define DESTRUCTOR
+
+#define EXPORT_THIS __declspec(dllexport)
+
+#define DEFAULT_EXT _T("vta")
+
+#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
+
+
+//===================================================================
+// Class that implements the scene-export.
+//
+class VtaExportClass : public SceneExport
+{
+ friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
+ friend class DumpModelTEP;
+ friend class DumpDeformsTEP;
+
+public:
+ CONSTRUCTOR VtaExportClass (void);
+ DESTRUCTOR ~VtaExportClass (void);
+
+ // Required by classes derived from SceneExport
+ virtual int ExtCount (void) { return 1; }
+ virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
+ virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
+ virtual const TCHAR* ShortDesc (void) { return _T("Valve VTA"); }
+ virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
+ virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
+ virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
+ virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
+ virtual unsigned int Version (void) { return 100; }
+ virtual void ShowAbout (HWND hWnd) { return; }
+ // virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
+ virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
+
+ // Integer constants for this class
+ enum
+ {
+ MAX_NAME_CHARS = 70,
+ UNDESIRABLE_NODE_MARKER = -7777
+ };
+
+ // For keeping info about each (non-ignored) 3dsMax node in the tree
+ typedef struct
+ {
+ char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
+ Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
+ Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
+ int imaxnodeParent; // cached index of parent node
+ float xRotFirstFrame; // 1st frame's X rotation
+ float yRotFirstFrame; // 1st frame's Y rotation
+ float zRotFirstFrame; // 1st frame's Z rotation
+ } MaxNode;
+ MaxNode *m_rgmaxnode; // array of nodes
+ long m_imaxnodeMac; // # of nodes
+
+ // Animation metrics (gleaned from 3dsMax and cached for convenience)
+ Interval m_intervalOfAnimation;
+ TimeValue m_tvStart;
+ TimeValue m_tvEnd;
+ int m_tpf; // ticks-per-frame
+
+private:
+ BOOL CollectNodes (ExpInterface *expiface);
+ BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface);
+};
+
+
+//===================================================================
+// Basically just a ClassFactory for communicating with 3DSMAX.
+//
+class VtaExportClassDesc : public ClassDesc
+{
+public:
+ int IsPublic (void) { return TRUE; }
+ void * Create (BOOL loading=FALSE) { return new VtaExportClass; }
+ const TCHAR * ClassName (void) { return _T("VtaExport"); }
+ SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
+ Class_ID ClassID (void) { return Class_ID(0x5616745e, 0x65643ba5); }
+ const TCHAR * Category (void) { return _T(""); }
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Just counts the nodes in the node tree
+//
+class CountNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ int m_cNodes; // running count of nodes
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Collects the nodes in the tree into the global array
+//
+class CollectNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ VtaExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the bone offsets to a file.
+//
+class DumpNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ FILE *m_pfile; // write to this file
+ VtaExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the per-frame bone rotations to a file.
+//
+class DumpFrameRotationsTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ void cleanup(void);
+ FILE *m_pfile; // write to this file
+ TimeValue m_tvToDump; // dump snapshot at this frame time
+ VtaExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the triangle meshes to a file.
+//
+class DumpModelTEP : public ITreeEnumProc
+{
+public:
+ ~DumpModelTEP();
+ virtual int callback(INode *node);
+ FILE *m_pfile; // write to this file
+ TimeValue m_tvBase; // reference dump snapshot at this frame time
+ TimeValue m_tvToDump; // delta dump snapshot at this frame time
+ VtaExportClass *m_phec;
+
+ int m_baseVertCount;
+ Point3 *m_baseVert;
+private:
+ // int InodeOfPhyVectex( int iVertex0 );
+ Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
+};
+
diff --git a/utils/vtaexp/vtaexp.cpp b/utils/vtaexp/vtaexp.cpp
new file mode 100644
index 0000000..0cc7002
--- /dev/null
+++ b/utils/vtaexp/vtaexp.cpp
@@ -0,0 +1,762 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "MAX.H"
+#include "DECOMP.H"
+#include "STDMAT.H"
+#include "ANIMTBL.H"
+#include "istdplug.h"
+#include "phyexp.h"
+#include "vtaexprc.h"
+#include "vtadefs.h"
+
+
+
+//===================================================================
+// Prototype declarations
+//
+int GetIndexOfINode(INode *pnode,BOOL fAssertPropExists = TRUE);
+void SetIndexOfINode(INode *pnode, int inode);
+BOOL FUndesirableNode(INode *pnode);
+BOOL FNodeMarkedToSkip(INode *pnode);
+float FlReduceRotation(float fl);
+
+
+//===================================================================
+// Global variable definitions
+//
+
+// Save for use with dialogs
+static HINSTANCE hInstance;
+
+// We just need one of these to hand off to 3DSMAX.
+static VtaExportClassDesc VtaExportCD;
+
+// For OutputDebugString and misc sprintf's
+static char st_szDBG[300];
+
+// INode mapping table
+static int g_inmMac = 0;
+
+//===================================================================
+// Utility functions
+//
+
+static int AssertFailedFunc(char *sz)
+{
+ MessageBox(GetActiveWindow(), sz, "Assert failure", MB_OK);
+ int Set_Your_Breakpoint_Here = 1;
+ return 1;
+}
+#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz))
+
+
+//===================================================================
+// Required plug-in export functions
+//
+BOOL WINAPI DllMain( HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved)
+{
+ static int fFirstTimeHere = TRUE;
+ if (fFirstTimeHere)
+ {
+ fFirstTimeHere = FALSE;
+ hInstance = hinstDLL;
+ }
+ return TRUE;
+}
+
+
+EXPORT_THIS int LibNumberClasses(void)
+{
+ return 1;
+}
+
+
+EXPORT_THIS ClassDesc *LibClassDesc(int iWhichClass)
+{
+ switch(iWhichClass)
+ {
+ case 0: return &VtaExportCD;
+ default: return 0;
+ }
+}
+
+
+EXPORT_THIS const TCHAR *LibDescription()
+{
+ return _T("Valve VTA Plug-in.");
+}
+
+
+EXPORT_THIS ULONG LibVersion()
+{
+ return VERSION_3DSMAX;
+}
+
+
+//=====================================================================
+// Methods for VtaExportClass
+//
+
+CONSTRUCTOR VtaExportClass::VtaExportClass(void)
+{
+ m_rgmaxnode = NULL;
+}
+
+
+DESTRUCTOR VtaExportClass::~VtaExportClass(void)
+{
+ if (m_rgmaxnode)
+ delete[] m_rgmaxnode;
+}
+
+
+int VtaExportClass::DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts, DWORD options)
+{
+ ExpInterface *pexpiface = ei; // Hungarian
+ Interface *piface = i; // Hungarian
+
+ // Reset the name-map property manager
+ g_inmMac = 0;
+
+ // Break up filename, re-assemble longer versions
+ TSTR strPath, strFile, strExt;
+ TCHAR szFile[MAX_PATH];
+ SplitFilename(TSTR(name), &strPath, &strFile, &strExt);
+ sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
+
+ FILE *pFile;
+ if ((pFile = fopen(szFile, "w")) == NULL)
+ return FALSE/*failure*/;
+
+ fprintf( pFile, "version %d\n", 1 );
+
+ // Get animation metrics
+ m_intervalOfAnimation = piface->GetAnimRange();
+ m_tvStart = m_intervalOfAnimation.Start();
+ m_tvEnd = m_intervalOfAnimation.End();
+ m_tpf = ::GetTicksPerFrame();
+
+ // Count nodes, label them, collect into array
+ if (!CollectNodes(pexpiface))
+ return 0; /*fail*/
+
+ // Output nodes
+ if (!DumpBones(pFile, pexpiface))
+ {
+ fclose( pFile );
+ return 0; /*fail*/
+ }
+
+ // Output bone rotations, for each frame. Do only first frame if this is the reference frame MAX file
+ DumpRotations(pFile, pexpiface);
+
+ // Output triangle meshes (first frame/all frames), if this is the reference frame MAX file
+ DumpModel(pFile, pexpiface);
+
+ // Tell user that exporting is finished (it can take a while with no feedback)
+ char szExportComplete[300];
+ sprintf(szExportComplete, "Exported %s.", szFile);
+ MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK);
+
+ fclose( pFile );
+
+ return 1/*success*/;
+}
+
+
+BOOL VtaExportClass::CollectNodes( ExpInterface *pexpiface)
+{
+ // Count total nodes in the model, so I can alloc array
+ // Also "brands" each node with node index, or with "skip me" marker.
+ CountNodesTEP procCountNodes;
+ procCountNodes.m_cNodes = 0;
+ (void) pexpiface->theScene->EnumTree(&procCountNodes);
+ ASSERT_MBOX(procCountNodes.m_cNodes > 0, "No nodes!");
+
+ // Alloc and fill array
+ m_imaxnodeMac = procCountNodes.m_cNodes;
+ m_rgmaxnode = new MaxNode[m_imaxnodeMac];
+ ASSERT_MBOX(m_rgmaxnode != NULL, "new failed");
+
+
+ CollectNodesTEP procCollectNodes;
+ procCollectNodes.m_phec = this;
+ (void) pexpiface->theScene->EnumTree(&procCollectNodes);
+
+ return TRUE;
+}
+
+
+BOOL VtaExportClass::DumpBones(FILE *pFile, ExpInterface *pexpiface)
+{
+ // Dump bone names
+ DumpNodesTEP procDumpNodes;
+ procDumpNodes.m_pfile = pFile;
+ procDumpNodes.m_phec = this;
+ fprintf(pFile, "nodes\n" );
+ (void) pexpiface->theScene->EnumTree(&procDumpNodes);
+ fprintf(pFile, "end\n" );
+
+ return TRUE;
+}
+
+
+BOOL VtaExportClass::DumpRotations(FILE *pFile, ExpInterface *pexpiface)
+{
+ // Dump bone-rotation info, for each frame
+ // Also dumps root-node translation info (the model's world-position at each frame)
+ DumpFrameRotationsTEP procDumpFrameRotations;
+ procDumpFrameRotations.m_pfile = pFile;
+ procDumpFrameRotations.m_phec = this;
+
+ fprintf(pFile, "skeleton\n" );
+ for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf)
+ {
+ fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() );
+ procDumpFrameRotations.m_tvToDump = tv;
+ (void) pexpiface->theScene->EnumTree(&procDumpFrameRotations);
+ }
+ fprintf(pFile, "end\n" );
+
+ return TRUE;
+}
+
+
+BOOL VtaExportClass::DumpModel( FILE *pFile, ExpInterface *pexpiface)
+{
+ // Dump mesh info: vertices, normals, UV texture map coords, bone assignments
+ DumpModelTEP procDumpModel;
+ procDumpModel.m_pfile = pFile;
+ procDumpModel.m_phec = this;
+
+ procDumpModel.m_tvBase = m_tvStart;
+
+ fprintf(pFile, "vertexanimation\n" );
+ procDumpModel.m_baseVert = NULL;
+ for (TimeValue tv = m_tvStart; tv <= m_tvEnd; tv += m_tpf)
+ {
+ fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() );
+ procDumpModel.m_tvToDump = tv;
+ procDumpModel.m_baseVertCount = 0;
+ (void) pexpiface->theScene->EnumTree(&procDumpModel);
+ }
+ fprintf(pFile, "end\n" );
+
+ return TRUE;
+}
+
+
+
+
+//=============================================================================
+// TREE-ENUMERATION PROCEDURES
+//=============================================================================
+
+#define ASSERT_AND_ABORT(f, sz) \
+ if (!(f)) \
+ { \
+ ASSERT_MBOX(FALSE, sz); \
+ /* cleanup( ); */ \
+ return TREE_ABORT; \
+ }
+
+
+//=================================================================
+// Methods for CountNodesTEP
+//
+int CountNodesTEP::callback( INode *node)
+{
+ INode *pnode = node; // Hungarian
+
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FUndesirableNode(pnode))
+ {
+ // Mark as skippable
+ ::SetIndexOfINode(pnode, VtaExportClass::UNDESIRABLE_NODE_MARKER);
+ return TREE_CONTINUE;
+ }
+
+ // Establish "node index"--just ascending ints
+ ::SetIndexOfINode(pnode, m_cNodes);
+
+ m_cNodes++;
+
+ return TREE_CONTINUE;
+}
+
+
+//=================================================================
+// Methods for CollectNodesTEP
+//
+int CollectNodesTEP::callback(INode *node)
+{
+ INode *pnode = node; // Hungarian
+
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ // Get pre-stored "index"
+ int iNode = ::GetIndexOfINode(pnode);
+ ASSERT_MBOX(iNode >= 0 && iNode <= m_phec->m_imaxnodeMac-1, "Bogus iNode");
+
+ // Get name, store name in array
+ TSTR strNodeName(pnode->GetName());
+ strcpy(m_phec->m_rgmaxnode[iNode].szNodeName, (char*)strNodeName);
+
+ // Get Node's time-zero Transformation Matrices
+ m_phec->m_rgmaxnode[iNode].mat3NodeTM = pnode->GetNodeTM(0/*TimeValue*/);
+ m_phec->m_rgmaxnode[iNode].mat3ObjectTM = pnode->GetObjectTM(0/*TimeValue*/);
+
+ // I'll calculate this later
+ m_phec->m_rgmaxnode[iNode].imaxnodeParent = VtaExportClass::UNDESIRABLE_NODE_MARKER;
+
+ return TREE_CONTINUE;
+}
+
+
+
+
+
+
+//=================================================================
+// Methods for DumpNodesTEP
+//
+int DumpNodesTEP::callback(INode *pnode)
+{
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ // Get node's parent
+ INode *pnodeParent;
+ pnodeParent = pnode->GetParentNode();
+
+ // The model's root is a child of the real "scene root"
+ TSTR strNodeName(pnode->GetName());
+ BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
+
+ int iNode = ::GetIndexOfINode(pnode);
+ int iNodeParent = ::GetIndexOfINode(pnodeParent, !fNodeIsRoot/*fAssertPropExists*/);
+
+ // Convenient time to cache this
+ m_phec->m_rgmaxnode[iNode].imaxnodeParent = fNodeIsRoot ? VtaExportClass::UNDESIRABLE_NODE_MARKER : iNodeParent;
+
+ // Root node has no parent, thus no translation
+ if (fNodeIsRoot)
+ iNodeParent = -1;
+
+ // Dump node description
+ fprintf(m_pfile, "%3d \"%s\" %3d\n",
+ iNode,
+ strNodeName,
+ iNodeParent );
+
+ return TREE_CONTINUE;
+}
+
+
+
+//=================================================================
+// Methods for DumpFrameRotationsTEP
+//
+int DumpFrameRotationsTEP::callback(INode *pnode)
+{
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ int iNode = ::GetIndexOfINode(pnode);
+
+ TSTR strNodeName(pnode->GetName());
+
+ // The model's root is a child of the real "scene root"
+ INode *pnodeParent = pnode->GetParentNode();
+ BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
+
+ // Get Node's "Local" Transformation Matrix
+ Matrix3 mat3NodeTM = pnode->GetNodeTM(m_tvToDump);
+ Matrix3 mat3ParentTM = pnodeParent->GetNodeTM(m_tvToDump);
+ mat3NodeTM.NoScale(); // Clear these out because they apparently
+ mat3ParentTM.NoScale(); // screw up the following calculation.
+ Matrix3 mat3NodeLocalTM = mat3NodeTM * Inverse(mat3ParentTM);
+ Point3 rowTrans = mat3NodeLocalTM.GetTrans();
+
+ // Get the rotation (via decomposition into "affine parts", then quaternion-to-Euler)
+ // Apparently the order of rotations returned by QuatToEuler() is X, then Y, then Z.
+ AffineParts affparts;
+ float rgflXYZRotations[3];
+
+ decomp_affine(mat3NodeLocalTM, &affparts);
+ QuatToEuler(affparts.q, rgflXYZRotations);
+
+ float xRot = rgflXYZRotations[0]; // in radians
+ float yRot = rgflXYZRotations[1]; // in radians
+ float zRot = rgflXYZRotations[2]; // in radians
+
+ // Get rotations in the -2pi...2pi range
+ xRot = ::FlReduceRotation(xRot);
+ yRot = ::FlReduceRotation(yRot);
+ zRot = ::FlReduceRotation(zRot);
+
+ // Print rotations
+ //fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f\n",
+ fprintf(m_pfile, "%3d %f %f %f %f %f %f\n",
+ // Node:%-15s Rotation (x,y,z)\n",
+ iNode, rowTrans.x, rowTrans.y, rowTrans.z, xRot, yRot, zRot);
+
+ return TREE_CONTINUE;
+}
+
+
+
+//=================================================================
+// Methods for DumpModelTEP
+//
+Modifier *FindPhysiqueModifier (INode *nodePtr)
+{
+ // Get object from node. Abort if no object.
+ Object *ObjectPtr = nodePtr->GetObjectRef();
+ if (!ObjectPtr) return NULL;
+
+ // Is derived object ?
+ if (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID)
+ {
+ // Yes -> Cast.
+ IDerivedObject *DerivedObjectPtr = static_cast<IDerivedObject*>(ObjectPtr);
+
+ // Iterate over all entries of the modifier stack.
+ int ModStackIndex = 0;
+ while (ModStackIndex < DerivedObjectPtr->NumModifiers())
+ {
+ // Get current modifier.
+ Modifier *ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex);
+
+ // Is this Physique ?
+ if (ModifierPtr->ClassID() == Class_ID( PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B) )
+ {
+ // Yes -> Exit.
+ return ModifierPtr;
+ }
+ // Next modifier stack entry.
+ ModStackIndex++;
+ }
+ }
+ // Not found.
+ return NULL;
+}
+
+
+// #define DEBUG_MESH_DUMP
+
+//=================================================================
+// Methods for DumpModelTEP
+//
+int DumpModelTEP::callback(INode *pnode)
+{
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ if ( !pnode->Selected())
+ return TREE_CONTINUE;
+
+ int iNode = ::GetIndexOfINode(pnode);
+ TSTR strNodeName(pnode->GetName());
+
+ // The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly.
+ if (FStrEq((char*)strNodeName, "Bip01 Footsteps"))
+ return TREE_CONTINUE;
+
+ // Helper nodes don't have meshes
+ Object *pobj = pnode->GetObjectRef();
+ if (pobj->SuperClassID() == HELPER_CLASS_ID)
+ return TREE_CONTINUE;
+
+
+ // Get the object's parameter block if it has one
+
+ IParamBlock *pb = NULL;
+ IParamArray *pa = pobj->GetParamBlock();
+
+ if (!pa)
+ {
+ int i = pobj->NumRefs();
+ // Search the references looking for a parameter block
+ for (i = 0; i < pobj->NumRefs(); i++)
+ {
+ RefTargetHandle r = pobj->GetReference(i);
+ if (r)
+ {
+ Class_ID x = r->ClassID();
+
+ if (r && r->ClassID() == Class_ID(PARAMETER_BLOCK_CLASS_ID,0))
+ {
+ pb = (IParamBlock *) r;
+ }
+ }
+ }
+ }
+ else
+ {
+ // pb = pa->GetParamBlock2();
+ }
+
+ if (pb)
+ {
+ // Find out how many _animatable_ parameters there are
+ int count = pb->NumSubs();
+
+ // Display data about each one
+ for (int i = 0; i < count; i++)
+ {
+ TSTR name = pb->SubAnimName(i);
+
+ int pbIndex = pb->AnimNumToParamNum(i);
+
+ TSTR cname;
+
+ SClass_ID sc = pb->GetAnimParamControlType(i);
+
+ if (sc == CTRL_FLOAT_CLASS_ID)
+
+ cname = TSTR(_T("Float"));
+
+ else if (sc == CTRL_POINT3_CLASS_ID)
+
+ cname = TSTR(_T("Point3"));
+ }
+ }
+
+
+
+ // Get Node's object, convert to a triangle-mesh object, so I can access the Faces
+ ObjectState os = pnode->EvalWorldState(m_tvToDump);
+ pobj = os.obj;
+
+ // Shouldn't have gotten this far if it's a helper object
+ if (pobj->SuperClassID() == HELPER_CLASS_ID)
+ {
+ sprintf(st_szDBG, "ERROR--Helper node %s has an attached mesh, and it shouldn't.", (char*)strNodeName);
+ ASSERT_AND_ABORT(FALSE, st_szDBG);
+ }
+
+ // convert mesh to triobject
+ if (!pobj->CanConvertToType(triObjectClassID))
+ return TREE_CONTINUE;
+ TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvToDump, triObjectClassID);
+
+ if (ptriobj == NULL)
+ return TREE_CONTINUE;
+
+ Mesh *pmesh = &ptriobj->mesh;
+ BOOL deleteMesh = (ptriobj != pobj);
+
+ // Ensure that the vertex normals are up-to-date
+ pmesh->buildNormals();
+
+ // We want the vertex coordinates in World-space, not object-space
+ Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvToDump);
+ Matrix3 mat3ObjectNTM = mat3ObjectTM;
+ mat3ObjectNTM.NoScale( );
+
+ int cVerts = pmesh->getNumVerts();
+
+ // it would be nice to just evaluate the object for both time periods, but MAX
+ // may do EvalWorldState in place, so the vertex animations get stomped
+ if (m_tvToDump == m_tvBase)
+ {
+ if (m_baseVert)
+ m_baseVert = (Point3 *)realloc( m_baseVert, (m_baseVertCount + cVerts) * sizeof( Point3 ) );
+ else
+ m_baseVert = (Point3 *)malloc( (m_baseVertCount + cVerts) * sizeof( Point3 ) );
+
+ for (int iVert = 0; iVert < cVerts; iVert++)
+ {
+ Point3 pt3Vertex1 = pmesh->getVert(iVert);
+ int iAdjVert = m_baseVertCount + iVert;
+
+ m_baseVert[iAdjVert] = pt3Vertex1 * mat3ObjectTM;
+
+ Point3 pt3Normal1 = pmesh->getNormal(iVert);
+ pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 );
+
+ fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n",
+ iAdjVert, m_baseVert[iAdjVert].x, m_baseVert[iAdjVert].y, m_baseVert[iAdjVert].z,
+ pt3Normal1.x, pt3Normal1.y, pt3Normal1.z );
+
+ }
+ }
+ else
+ {
+ for (int iVert = 0; iVert < cVerts; iVert++)
+ {
+ Point3 pt3Vertex1 = pmesh->getVert(iVert);
+ Point3 v1 = pt3Vertex1 * mat3ObjectTM;
+
+ int iAdjVert = m_baseVertCount + iVert;
+
+ if (Length( m_baseVert[iAdjVert] - v1) > 0.01)
+ {
+ Point3 pt3Vertex2 = pt3Vertex1;
+ pt3Vertex2.z = pt3Vertex2.z + 10.0;
+ pmesh->setVert( iVert, pt3Vertex2 );
+
+ Point3 pt3Normal1 = pmesh->getNormal(iVert);
+ pt3Normal1 = VectorTransform( mat3ObjectNTM, pt3Normal1 );
+
+ fprintf(m_pfile, "%5d %8.4f %8.4f %8.4f %9.6f %9.6f %9.6f\n",
+ iAdjVert, v1.x, v1.y, v1.z,
+ pt3Normal1.x, pt3Normal1.y, pt3Normal1.z );
+ }
+ }
+ }
+ m_baseVertCount += cVerts;
+
+ fflush( m_pfile );
+
+ /*
+ if (deleteMesh)
+ delete pmesh;
+ */
+
+ return TREE_CONTINUE;
+}
+
+
+
+Point3 DumpModelTEP::Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace)
+{
+ // Lookup the appropriate vertex normal, based on smoothing group.
+ int cNormals = prvertex->rFlags & NORCT_MASK;
+
+ ASSERT_MBOX((cNormals == 1 && prvertex->ern == NULL) ||
+ (cNormals > 1 && prvertex->ern != NULL), "BOGUS RVERTEX");
+
+ if (cNormals == 1)
+ return prvertex->rn.getNormal();
+ else
+ {
+ for (int irn = 0; irn < cNormals; irn++)
+ if (prvertex->ern[irn].getSmGroup() & smGroupFace)
+ break;
+
+ if (irn >= cNormals)
+ {
+ irn = 0;
+ // ASSERT_MBOX(irn < cNormals, "unknown smoothing group\n");
+ }
+ return prvertex->ern[irn].getNormal();
+ }
+}
+
+
+DumpModelTEP::~DumpModelTEP()
+{
+ if (m_baseVert)
+ {
+ delete m_baseVert;
+ }
+}
+
+
+//========================================================================
+// Utility functions for getting/setting the personal "node index" property.
+// NOTE: I'm storing a string-property because I hit a 3DSMax bug in v1.2 when I
+// NOTE: tried using an integer property.
+// FURTHER NOTE: those properties seem to change randomly sometimes, so I'm
+// implementing my own.
+
+typedef struct
+{
+ char szNodeName[VtaExportClass::MAX_NAME_CHARS];
+ int iNode;
+} NAMEMAP;
+const int MAX_NAMEMAP = 512;
+static NAMEMAP g_rgnm[MAX_NAMEMAP];
+
+int GetIndexOfINode(INode *pnode, BOOL fAssertPropExists)
+{
+ TSTR strNodeName(pnode->GetName());
+ for (int inm = 0; inm < g_inmMac; inm++)
+ if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
+ return g_rgnm[inm].iNode;
+ if (fAssertPropExists)
+ ASSERT_MBOX(FALSE, "No NODEINDEXSTR property");
+ return -7777;
+}
+
+
+void SetIndexOfINode(INode *pnode, int inode)
+{
+ TSTR strNodeName(pnode->GetName());
+ NAMEMAP *pnm;
+ for (int inm = 0; inm < g_inmMac; inm++)
+ if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
+ break;
+ if (inm < g_inmMac)
+ pnm = &g_rgnm[inm];
+ else
+ {
+ ASSERT_MBOX(g_inmMac < MAX_NAMEMAP, "NAMEMAP is full");
+ pnm = &g_rgnm[g_inmMac++];
+ strcpy(pnm->szNodeName, (char*)strNodeName);
+ }
+ pnm->iNode = inode;
+}
+
+
+//=============================================================
+// Returns TRUE if a node should be ignored during tree traversal.
+//
+BOOL FUndesirableNode(INode *pnode)
+{
+ // Get Node's underlying object, and object class name
+ Object *pobj = pnode->GetObjectRef();
+
+ // Don't care about lights, dummies, and cameras
+ if (pobj->SuperClassID() == CAMERA_CLASS_ID)
+ return TRUE;
+ if (pobj->SuperClassID() == LIGHT_CLASS_ID)
+ return TRUE;
+
+ return FALSE;
+
+ // Actually, if it's not selected, pretend it doesn't exist!
+ //if (!pnode->Selected())
+ // return TRUE;
+ //return FALSE;
+}
+
+
+//=============================================================
+// Returns TRUE if a node has been marked as skippable
+//
+BOOL FNodeMarkedToSkip(INode *pnode)
+{
+ return (::GetIndexOfINode(pnode) == VtaExportClass::UNDESIRABLE_NODE_MARKER);
+}
+
+
+//=============================================================
+// Reduces a rotation to within the -2PI..2PI range.
+//
+static float FlReduceRotation(float fl)
+{
+ while (fl >= TWOPI)
+ fl -= TWOPI;
+ while (fl <= -TWOPI)
+ fl += TWOPI;
+ return fl;
+}
diff --git a/utils/vtaexp/vtaexp.def b/utils/vtaexp/vtaexp.def
new file mode 100644
index 0000000..ad4a17f
--- /dev/null
+++ b/utils/vtaexp/vtaexp.def
@@ -0,0 +1,8 @@
+LIBRARY vtaexp
+EXPORTS
+ LibDescription @1
+ LibNumberClasses @2
+ LibClassDesc @3
+ LibVersion @4
+SECTIONS
+ .data READ WRITE
diff --git a/utils/vtaexp/vtaexp.rc b/utils/vtaexp/vtaexp.rc
new file mode 100644
index 0000000..49e5f31
--- /dev/null
+++ b/utils/vtaexp/vtaexp.rc
@@ -0,0 +1,109 @@
+//Microsoft Developer Studio generated resource script.
+//
+#include "smexprc.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "smexprc.h\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+#ifndef _MAC
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 2,0,0,1
+ PRODUCTVERSION 2,0,0,1
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x40004L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "Comments", "\0"
+ VALUE "CompanyName", "Valve LLC\0"
+ VALUE "FileDescription", "VTA file exporter (3D Studio Max plugin)\0"
+ VALUE "FileVersion", "2, 0, 0, 1\0"
+ VALUE "InternalName", "VTAEXP\0"
+ VALUE "LegalCopyright", "Copyright � 1998, Valve LLC\0"
+ VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
+ VALUE "OriginalFilename", "VTAEXP.DLE\0"
+ VALUE "PrivateBuild", "\0"
+ VALUE "ProductName", "Valve LLC VTAEXP\0"
+ VALUE "ProductVersion", "2, 0, 0, 1\0"
+ VALUE "SpecialBuild", "\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // !_MAC
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+
diff --git a/utils/vtaexp/vtaexp.vcproj b/utils/vtaexp/vtaexp.vcproj
new file mode 100644
index 0000000..4c8d322
--- /dev/null
+++ b/utils/vtaexp/vtaexp.vcproj
@@ -0,0 +1,178 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="vtaexp"
+ ProjectGUID="{018A7CD6-C40A-463D-86B1-2AF2D0F4B2CD}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;VTAEXP_EXPORTS"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/vtaexp.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="maxutil.lib geom.lib mesh.lib core.lib odbc32.lib odbccp32.lib"
+ OutputFile="c:\3DSMAX3_1\plugins\VTAEXP.DLE"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\maxsdk\lib"
+ ModuleDefinitionFile=".\vtaexp.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/VTAEXP.pdb"
+ ImportLibrary=".\Debug/VTAEXP.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/vtaexp.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\MAXSDK\INCLUDE"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;VTAEXP_EXPORTS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/vtaexp.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="c:\3DSMAX3\plugins\VTAEXP.DLE"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\vtaexp.def"
+ ProgramDatabaseFile=".\Release/VTAEXP.pdb"
+ ImportLibrary=".\Release/VTAEXP.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/vtaexp.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="vtaexp.cpp">
+ </File>
+ <File
+ RelativePath="vtaexp.def">
+ </File>
+ <File
+ RelativePath="vtaexp.rc">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="vtadefs.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/utils/vtaexp/vtaexprc.h b/utils/vtaexp/vtaexprc.h
new file mode 100644
index 0000000..065a66b
--- /dev/null
+++ b/utils/vtaexp/vtaexprc.h
@@ -0,0 +1,28 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by vtaexp.rc
+//
+#define IDD_VTAEXP_UI 101
+#define IDD_EXPORTOPTIONS 101
+#define IDC_CHECK_SKELETAL 1000
+#define IDC_CHECK_DEFORM 1001
+#define IDC_CHECK_REFFRAME 1002
+#define IDC_CHECK_PHYSIQUE 1003
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 102
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1006
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif