summaryrefslogtreecommitdiff
path: root/utils/vtaexp/vtadefs.h
blob: 098110e2c826a260c23a4c6e870412eb4361c88d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//

//===================================================================
// Useful macros
//
#define CONSTRUCTOR
#define DESTRUCTOR

#define EXPORT_THIS		__declspec(dllexport)

#define DEFAULT_EXT		_T("vta")

#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)


//===================================================================
// Class that implements the scene-export.
//
class VtaExportClass : public SceneExport
{
	friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
	friend class DumpModelTEP;
	friend class DumpDeformsTEP;

public:
	CONSTRUCTOR				VtaExportClass	(void);
	DESTRUCTOR				~VtaExportClass	(void);

	// Required by classes derived from SceneExport
	virtual int				ExtCount		(void)		{ return 1;						}
	virtual const TCHAR*	Ext				(int i)		{ return DEFAULT_EXT;			}
	virtual const TCHAR*	LongDesc		(void)		{ return _T("Valve Skeletal Model Exporter for 3D Studio Max");	}
	virtual const TCHAR*	ShortDesc		(void)		{ return _T("Valve VTA");			}
	virtual const TCHAR*	AuthorName		(void)		{ return _T("Valve, LLC");			}
	virtual const TCHAR*	CopyrightMessage(void)		{ return _T("Copyright (c) 1998, Valve LLC");			}
	virtual const TCHAR*	OtherMessage1	(void)		{ return _T("");				}
	virtual const TCHAR*	OtherMessage2	(void)		{ return _T("");				}
	virtual unsigned int	Version			(void)		{ return 100;					}
	virtual void			ShowAbout		(HWND hWnd)	{ return;						}
	// virtual int				DoExport		(const TCHAR *name, ExpInterface *ei, Interface *i);
	virtual int		DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export	file

	// Integer constants for this class
	enum
		{
		MAX_NAME_CHARS			= 70,
		UNDESIRABLE_NODE_MARKER	= -7777
		};

	// For keeping info about each (non-ignored) 3dsMax node in the tree
	typedef struct
	{
		char		szNodeName[MAX_NAME_CHARS];	// usefull for lookups
		Matrix3		mat3NodeTM;					// node's transformation matrix (at time zero)
		Matrix3		mat3ObjectTM;				// object-offset transformation matrix (at time zero)
		int			imaxnodeParent;				// cached index of parent node
		float		xRotFirstFrame;				// 1st frame's X rotation
		float		yRotFirstFrame;				// 1st frame's Y rotation
		float		zRotFirstFrame;				// 1st frame's Z rotation
	} MaxNode;
	MaxNode		*m_rgmaxnode;		// array of nodes
	long		m_imaxnodeMac;		// # of nodes

	// Animation metrics (gleaned from 3dsMax and cached for convenience)
	Interval	m_intervalOfAnimation;
	TimeValue	m_tvStart;
	TimeValue	m_tvEnd;
	int			m_tpf;		// ticks-per-frame

private:
	BOOL					CollectNodes	(ExpInterface *expiface);
	BOOL					DumpBones		(FILE *pFile, ExpInterface *pexpiface);
	BOOL					DumpRotations	(FILE *pFile, ExpInterface *pexpiface);
	BOOL					DumpModel		(FILE *pFile, ExpInterface *pexpiface);
	BOOL					DumpDeforms		(FILE *pFile, ExpInterface *pexpiface);
};


//===================================================================
// Basically just a ClassFactory for communicating with 3DSMAX.
//
class VtaExportClassDesc : public ClassDesc
{
public:
	int				IsPublic		(void)					{ return TRUE;								}
	void *			Create			(BOOL loading=FALSE)	{ return new VtaExportClass;				}
	const TCHAR *	ClassName		(void)					{ return _T("VtaExport");					}
	SClass_ID 		SuperClassID	(void)					{ return SCENE_EXPORT_CLASS_ID;				}
	Class_ID 		ClassID			(void)					{ return Class_ID(0x5616745e, 0x65643ba5);	}
	const TCHAR *	Category		(void)					{ return _T("");							}
};


//===================================================================
// Tree Enumeration Callback
//		Just counts the nodes in the node tree
//
class CountNodesTEP : public ITreeEnumProc
{
public:
	virtual int				callback(INode *node);
	int						m_cNodes;		// running count of nodes
};


//===================================================================
// Tree Enumeration Callback
//		Collects the nodes in the tree into the global array
//
class CollectNodesTEP : public ITreeEnumProc
{
public:
	virtual int				callback(INode *node);
	VtaExportClass			*m_phec;
};


//===================================================================
// Tree Enumeration Callback
//		Dumps the bone offsets to a file.
//
class DumpNodesTEP : public ITreeEnumProc
{
public:
	virtual int				callback(INode *node);
	FILE					*m_pfile;		// write to this file
	VtaExportClass			*m_phec;
};


//===================================================================
// Tree Enumeration Callback
//		Dumps the per-frame bone rotations to a file.
//
class DumpFrameRotationsTEP : public ITreeEnumProc
{
public:
	virtual int				callback(INode *node);
	void					cleanup(void);
	FILE					*m_pfile;		// write to this file
	TimeValue				m_tvToDump;		// dump snapshot at this frame time
	VtaExportClass			*m_phec;
};


//===================================================================
// Tree Enumeration Callback
//		Dumps the triangle meshes to a file.
//
class DumpModelTEP : public ITreeEnumProc
{
public:
	~DumpModelTEP();
	virtual int				callback(INode *node);
	FILE					*m_pfile;		// write to this file
	TimeValue				m_tvBase;		// reference dump snapshot at this frame time
	TimeValue				m_tvToDump;		// delta dump snapshot at this frame time
	VtaExportClass			*m_phec;

	int						m_baseVertCount;
	Point3					*m_baseVert;
private:
	// int						InodeOfPhyVectex( int iVertex0 );
	Point3					Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
};