diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/mdlobjects | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/mdlobjects')
| -rw-r--r-- | public/mdlobjects/dmeblankbodypart.h | 28 | ||||
| -rw-r--r-- | public/mdlobjects/dmebodygroup.h | 43 | ||||
| -rw-r--r-- | public/mdlobjects/dmebodygrouplist.h | 43 | ||||
| -rw-r--r-- | public/mdlobjects/dmebodypart.h | 45 | ||||
| -rw-r--r-- | public/mdlobjects/dmeboneflexdriver.h | 74 | ||||
| -rw-r--r-- | public/mdlobjects/dmebonemask.h | 44 | ||||
| -rw-r--r-- | public/mdlobjects/dmebonemasklist.h | 43 | ||||
| -rw-r--r-- | public/mdlobjects/dmeboneweight.h | 34 | ||||
| -rw-r--r-- | public/mdlobjects/dmecollisionmodel.h | 54 | ||||
| -rw-r--r-- | public/mdlobjects/dmehitbox.h | 46 | ||||
| -rw-r--r-- | public/mdlobjects/dmehitboxset.h | 33 | ||||
| -rw-r--r-- | public/mdlobjects/dmelod.h | 45 | ||||
| -rw-r--r-- | public/mdlobjects/dmelodlist.h | 47 | ||||
| -rw-r--r-- | public/mdlobjects/dmemdllist.h | 38 | ||||
| -rw-r--r-- | public/mdlobjects/dmesequence.h | 41 | ||||
| -rw-r--r-- | public/mdlobjects/dmesequencelist.h | 42 | ||||
| -rw-r--r-- | public/mdlobjects/mdlobjects.cpp | 31 | ||||
| -rw-r--r-- | public/mdlobjects/mdlobjects.h | 30 |
18 files changed, 761 insertions, 0 deletions
diff --git a/public/mdlobjects/dmeblankbodypart.h b/public/mdlobjects/dmeblankbodypart.h new file mode 100644 index 0000000..fb99152 --- /dev/null +++ b/public/mdlobjects/dmeblankbodypart.h @@ -0,0 +1,28 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// A blank body part +// +//===========================================================================// + +#ifndef DMEBLANKBODYPART_H +#define DMEBLANKBODYPART_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "mdlobjects/dmebodypart.h" + + +//----------------------------------------------------------------------------- +// A blank body part +//----------------------------------------------------------------------------- +class CDmeBlankBodyPart : public CDmeBodyPart +{ + DEFINE_ELEMENT( CDmeBlankBodyPart, CDmeBodyPart ); +}; + + +#endif // DMEBLANKBODYPART_H diff --git a/public/mdlobjects/dmebodygroup.h b/public/mdlobjects/dmebodygroup.h new file mode 100644 index 0000000..c6cc6d7 --- /dev/null +++ b/public/mdlobjects/dmebodygroup.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a body groups. Each body group contains a list +// of LOD lists which are the various options to switch in for that part +// of the body +// +//===========================================================================// + +#ifndef DMEBODYGROUP_H +#define DMEBODYGROUP_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "datamodel/dmelement.h" +#include "datamodel/dmattributevar.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeBodyPart; +class CDmeLODList; + + +//----------------------------------------------------------------------------- +// A class representing a body group. Each element of the body parts array +// is an option that can be switched into that part of the body. +//----------------------------------------------------------------------------- +class CDmeBodyGroup : public CDmElement +{ + DEFINE_ELEMENT( CDmeBodyGroup, CDmElement ); + +public: + // Finds a body part by name + CDmeLODList *FindBodyPart( const char *pName ); + + CDmaElementArray< CDmeBodyPart > m_BodyParts; +}; + + +#endif // DMEBODYGROUP_H diff --git a/public/mdlobjects/dmebodygrouplist.h b/public/mdlobjects/dmebodygrouplist.h new file mode 100644 index 0000000..6f35f1d --- /dev/null +++ b/public/mdlobjects/dmebodygrouplist.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a list of body groups. Each body group contains a list +// of LOD lists which are the various options to switch in for that part of the body +// +//===========================================================================// + +#ifndef DMEBODYGROUPLIST_H +#define DMEBODYGROUPLIST_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "datamodel/dmelement.h" +#include "datamodel/dmattributevar.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeBodyGroup; +class CDmeLODList; + + +//----------------------------------------------------------------------------- +// A class representing a list of body groups +//----------------------------------------------------------------------------- +class CDmeBodyGroupList : public CDmElement +{ + DEFINE_ELEMENT( CDmeBodyGroupList, CDmElement ); + +public: + CDmeBodyGroup *FindBodyGroup( const char *pName ); + + // Gets the 'main' body part (used for compilation) + CDmeLODList *GetMainBodyPart(); + + CDmaElementArray< CDmeBodyGroup > m_BodyGroups; +}; + + +#endif // DMEBODYGROUPLIST_H diff --git a/public/mdlobjects/dmebodypart.h b/public/mdlobjects/dmebodypart.h new file mode 100644 index 0000000..453bb46 --- /dev/null +++ b/public/mdlobjects/dmebodypart.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Body part base class +// +// Body parts can be either: +// +// * A list of LODs (DmeLODList) +// * empty (DmeBlankBodyPart) +// +//===========================================================================// + +#ifndef DMEBODYPART_H +#define DMEBODYPART_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmelement.h" +#include "datamodel/dmattributevar.h" +#include "mdlobjects/dmelod.h" + + +//----------------------------------------------------------------------------- +// A generic body part +//----------------------------------------------------------------------------- +class CDmeBodyPart : public CDmElement +{ + DEFINE_ELEMENT( CDmeBodyPart, CDmElement ); + +public: + // Returns the number of LODs in this body part, can be 0 + virtual int LODCount() const { return 0; } + + // Returns the root LOD. This is the one with the switch metric 0 + virtual CDmeLOD *GetRootLOD() { return NULL; } + + // Returns the shadow LOD + virtual CDmeLOD *GetShadowLOD() { return NULL; } +}; + + +#endif // DMEBODYPART_H diff --git a/public/mdlobjects/dmeboneflexdriver.h b/public/mdlobjects/dmeboneflexdriver.h new file mode 100644 index 0000000..2f0d1c8 --- /dev/null +++ b/public/mdlobjects/dmeboneflexdriver.h @@ -0,0 +1,74 @@ +//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ==== +// +// Dme version of QC $boneflexdriver +// +//=========================================================================== + + +#ifndef BONEFLEXDRIVER_H +#define BONEFLEXDRIVER_H + + +#ifdef _WIN32 +#pragma once +#endif + + +// Valve includes +#include "mdlobjects/dmemdllist.h" + + +//----------------------------------------------------------------------------- +// The control for a DmeBoneFlexDriver +//----------------------------------------------------------------------------- +class CDmeBoneFlexDriverControl : public CDmElement +{ + DEFINE_ELEMENT( CDmeBoneFlexDriverControl, CDmElement ); + +public: + // Sets the bone component to be in the range [STUDIO_BONE_FLEX_TX, STUDIO_BONE_FLEX_RZ] + int SetBoneComponent( int nBoneComponent ); + + CDmaString m_sFlexControllerName; // Name of flex controller to drive + CDmaVar< int > m_nBoneComponent; // Component of bone to drive flex controller, StudioBoneFlexComponent_t + CDmaVar< float > m_flMin; // Min value of bone component mapped to 0 on flex controller + CDmaVar< float > m_flMax; // Max value of bone component mapped to 1 on flex controller (inches if T, degress if R) + +}; + + +//----------------------------------------------------------------------------- +// $QC boneflexdriver +//----------------------------------------------------------------------------- +class CDmeBoneFlexDriver : public CDmeMdlList +{ + DEFINE_ELEMENT( CDmeBoneFlexDriver, CDmeMdlList ); + +public: + virtual CDmAttribute *GetListAttr() { return m_eControlList.GetAttribute(); } + + CDmeBoneFlexDriverControl *FindOrCreateControl( const char *pszControlName ); + + CDmaString m_sBoneName; // Name of bone to drive flex controller + CDmaElementArray< CDmeBoneFlexDriverControl > m_eControlList; // List of flex controllers to drive + +}; + + +//----------------------------------------------------------------------------- +// A list of DmeBoneFlexDriver elements +//----------------------------------------------------------------------------- +class CDmeBoneFlexDriverList : public CDmeMdlList +{ + DEFINE_ELEMENT( CDmeBoneFlexDriverList, CDmeMdlList ); + +public: + virtual CDmAttribute *GetListAttr() { return m_eBoneFlexDriverList.GetAttribute(); } + + CDmeBoneFlexDriver *FindOrCreateBoneFlexDriver( const char *pszBoneName ); + + CDmaElementArray< CDmeBoneFlexDriver > m_eBoneFlexDriverList; +}; + + +#endif // BONEFLEXDRIVER_H diff --git a/public/mdlobjects/dmebonemask.h b/public/mdlobjects/dmebonemask.h new file mode 100644 index 0000000..172e972 --- /dev/null +++ b/public/mdlobjects/dmebonemask.h @@ -0,0 +1,44 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// A list of DmeBoneWeight elements, replacing QC's $WeightList +// +//===========================================================================// + + +#ifndef DMEBONEMASK_H +#define DMEBONEMASK_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmattributevar.h" +#include "mdlobjects/dmemdllist.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeBoneWeight; + + +//----------------------------------------------------------------------------- +// A class representing a list of bone weights +//----------------------------------------------------------------------------- +class CDmeBoneMask : public CDmeMdlList +{ + DEFINE_ELEMENT( CDmeBoneMask, CDmeMdlList ); + +public: + virtual CDmAttribute *GetListAttr() { return m_BoneWeights.GetAttribute(); } + +private: + CDmaElementArray< CDmeBoneWeight > m_BoneWeights; + CDmaVar< bool > m_bDefault; + +}; + + +#endif // DMEBONEMASK_H diff --git a/public/mdlobjects/dmebonemasklist.h b/public/mdlobjects/dmebonemasklist.h new file mode 100644 index 0000000..16916c3 --- /dev/null +++ b/public/mdlobjects/dmebonemasklist.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// A list of DmeBoneMask elements, representing multiple QC $WeightList's +// +//===========================================================================// + + +#ifndef DMEBONEMASKLIST_H +#define DMEBONEMASKLIST_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmattributevar.h" +#include "mdlobjects/dmemdllist.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeBoneMask; + + +//----------------------------------------------------------------------------- +// A class representing a list of bone masks +//----------------------------------------------------------------------------- +class CDmeBoneMaskList : public CDmeMdlList +{ + DEFINE_ELEMENT( CDmeBoneMaskList, CDmeMdlList ); + +public: + virtual CDmAttribute *GetListAttr() { return m_BoneMasks.GetAttribute(); } + +private: + CDmaElementArray< CDmeBoneMask > m_BoneMasks; + +}; + + +#endif // DMEBONEMASKLIST_H diff --git a/public/mdlobjects/dmeboneweight.h b/public/mdlobjects/dmeboneweight.h new file mode 100644 index 0000000..195d992 --- /dev/null +++ b/public/mdlobjects/dmeboneweight.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a bone weight as in QC $WeightList +// +//===========================================================================// + + +#ifndef DMEBONEWEIGHT_H +#define DMEBONEWEIGHT_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmattributevar.h" +#include "datamodel/dmelement.h" + + +//----------------------------------------------------------------------------- +// A class representing a bone weight +//----------------------------------------------------------------------------- +class CDmeBoneWeight : public CDmElement +{ + DEFINE_ELEMENT( CDmeBoneWeight, CDmElement ); + +public: + CDmaVar< float > m_flWeight; + +}; + + +#endif // DMEBONEWEIGHT_H diff --git a/public/mdlobjects/dmecollisionmodel.h b/public/mdlobjects/dmecollisionmodel.h new file mode 100644 index 0000000..ba5d8c2 --- /dev/null +++ b/public/mdlobjects/dmecollisionmodel.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a collision model +// +//===========================================================================// + +#ifndef DMECOLLISIONMODEL_H +#define DMECOLLISIONMODEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "datamodel/dmelement.h" +#include "datamodel/dmattributevar.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeModel; +class CDmeDag; + + +//----------------------------------------------------------------------------- +// A class representing an attachment point +//----------------------------------------------------------------------------- +class CDmeCollisionModel : public CDmElement +{ + DEFINE_ELEMENT( CDmeCollisionModel, CDmElement ); + +public: + CDmaVar< float > m_flMass; + CDmaVar< bool > m_bAutomaticMassComputation; + CDmaVar< float > m_flInertia; + CDmaVar< float > m_flDamping; + CDmaVar< float > m_flRotationalDamping; + CDmaVar< float > m_flDrag; + CDmaVar< float > m_flRollingDrag; + CDmaVar< int > m_nMaxConvexPieces; + CDmaVar< bool > m_bRemove2D; + CDmaVar< bool > m_bConcavePerJoint; + CDmaVar< float > m_flWeldPositionTolerance; + CDmaVar< float > m_flWeldNormalTolerance; + CDmaVar< bool > m_bConcave; + CDmaVar< bool > m_bForceMassCenter; + CDmaVar< Vector > m_vecMassCenter; + CDmaVar< bool > m_bNoSelfCollisions; + CDmaVar< bool > m_bAssumeWorldSpace; + CDmaString m_SurfaceProperty; +}; + + +#endif // DMECOLLISIONMODEL_H diff --git a/public/mdlobjects/dmehitbox.h b/public/mdlobjects/dmehitbox.h new file mode 100644 index 0000000..a9a9ead --- /dev/null +++ b/public/mdlobjects/dmehitbox.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a hitbox +// +//===========================================================================// + +#ifndef DMEHITBOX_H +#define DMEHITBOX_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "movieobjects/dmeshape.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeDrawSettings; +struct matrix3x4_t; + + +//----------------------------------------------------------------------------- +// A class representing an attachment point +//----------------------------------------------------------------------------- +class CDmeHitbox : public CDmeShape +{ + DEFINE_ELEMENT( CDmeHitbox, CDmeShape ); + +public: + virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL ); + + CDmaString m_SurfaceProperty; + CDmaString m_Group; + CDmaString m_Bone; + CDmaVar< Vector > m_vecMins; + CDmaVar< Vector > m_vecMaxs; + CDmaColor m_RenderColor; // used for visualization + +private: + +}; + + +#endif // DMEHITBOX_H diff --git a/public/mdlobjects/dmehitboxset.h b/public/mdlobjects/dmehitboxset.h new file mode 100644 index 0000000..07e1bba --- /dev/null +++ b/public/mdlobjects/dmehitboxset.h @@ -0,0 +1,33 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a hitbox set +// +//===========================================================================// + +#ifndef DMEHITBOXSET_H +#define DMEHITBOXSET_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "datamodel/dmelement.h" +#include "datamodel/dmattributevar.h" +#include "mdlobjects/dmehitbox.h" + + +//----------------------------------------------------------------------------- +// A class representing an attachment point +//----------------------------------------------------------------------------- +class CDmeHitboxSet : public CDmElement +{ + DEFINE_ELEMENT( CDmeHitboxSet, CDmElement ); + +public: + CDmaElementArray< CDmeHitbox > m_Hitboxes; + +private: +}; + + +#endif // DMEHITBOXSET_H diff --git a/public/mdlobjects/dmelod.h b/public/mdlobjects/dmelod.h new file mode 100644 index 0000000..67db706 --- /dev/null +++ b/public/mdlobjects/dmelod.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a lod +// +//===========================================================================// + +#ifndef DMELOD_H +#define DMELOD_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "datamodel/dmelement.h" +#include "datamodel/dmattributevar.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeModel; +class CDmeDag; +class CDmeCombinationOperator; + + +//----------------------------------------------------------------------------- +// A class representing an attachment point +//----------------------------------------------------------------------------- +class CDmeLOD : public CDmElement +{ + DEFINE_ELEMENT( CDmeLOD, CDmElement ); + +public: + // NOTE: It may be possible to eliminate the skeleton here + // and assume the LOD always uses the root skeleton. + CDmaElement< CDmeModel > m_Model; + CDmaElement< CDmeDag > m_Skeleton; + CDmaElement< CDmeCombinationOperator > m_CombinationOperator; + CDmaVar< float > m_flSwitchMetric; + CDmaVar< bool > m_bNoFlex; + CDmaVar< bool > m_bIsShadowLOD; +}; + + +#endif // DMELOD_H diff --git a/public/mdlobjects/dmelodlist.h b/public/mdlobjects/dmelodlist.h new file mode 100644 index 0000000..b5f20d8 --- /dev/null +++ b/public/mdlobjects/dmelodlist.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme version of a list of lods +// +//===========================================================================// + +#ifndef DMELODLIST_H +#define DMELODLIST_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "mdlobjects/dmebodypart.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeLOD; + + +//----------------------------------------------------------------------------- +// A class representing a list of LODs +//----------------------------------------------------------------------------- +class CDmeLODList : public CDmeBodyPart +{ + DEFINE_ELEMENT( CDmeLODList, CDmeBodyPart ); + +public: + // Returns the number of LODs in this body part, can be 0 + virtual int LODCount() const; + + // Returns the root LOD. This is the one with the switch metric 0 + virtual CDmeLOD *GetRootLOD(); + + // Returns the shadow LOD + virtual CDmeLOD *GetShadowLOD(); + + // NOTE: It may be possible to eliminate the skeleton here + // and assume the LOD always uses the root skeleton. + CDmaElementArray< CDmeLOD > m_LODs; + +}; + + +#endif // DMELODLIST_H diff --git a/public/mdlobjects/dmemdllist.h b/public/mdlobjects/dmemdllist.h new file mode 100644 index 0000000..aa2bf0b --- /dev/null +++ b/public/mdlobjects/dmemdllist.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// A Dme element intended to be a base class for a common pattern of +// MDLOBJECTS, that is an element which contains simply one attribute +// of type AT_ELEMENTARRAY +// +//===========================================================================// + + +#ifndef DMEMDLLIST_H +#define DMEMDLLIST_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmattributevar.h" +#include "datamodel/dmelement.h" + + +//----------------------------------------------------------------------------- +// A base class intended to be used for the common pattern in MDLOBJECTS +// of an element which is nothing but a container for an array of element +// attributes +//----------------------------------------------------------------------------- +class CDmeMdlList : public CDmElement +{ + DEFINE_ELEMENT( CDmeMdlList, CDmElement ); + +public: + virtual CDmAttribute *GetListAttr() { return NULL; } + +}; + + +#endif // DMEMDLLIST_H diff --git a/public/mdlobjects/dmesequence.h b/public/mdlobjects/dmesequence.h new file mode 100644 index 0000000..42fea78 --- /dev/null +++ b/public/mdlobjects/dmesequence.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Dme representation of QC: $sequence +// +//===========================================================================// + +#ifndef DMESEQUENCE_H +#define DMESEQUENCE_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmattributevar.h" +#include "datamodel/dmelement.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CDmeDag; +class CDmeAnimationList; + + +//----------------------------------------------------------------------------- +// Animation data +//----------------------------------------------------------------------------- +class CDmeSequence : public CDmElement +{ + DEFINE_ELEMENT( CDmeSequence, CDmElement ); + +public: + CDmaElement< CDmeDag > m_Skeleton; + CDmaElement< CDmeAnimationList > m_AnimationList; + +}; + + +#endif // DMESEQUENCE_H diff --git a/public/mdlobjects/dmesequencelist.h b/public/mdlobjects/dmesequencelist.h new file mode 100644 index 0000000..9b56935 --- /dev/null +++ b/public/mdlobjects/dmesequencelist.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// A list of DmeSequences's +// +//===========================================================================// + + +#ifndef DMESEQUENCELIST_H +#define DMESEQUENCELIST_H + + +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmattributevar.h" +#include "mdlobjects/dmemdllist.h" + + +//----------------------------------------------------------------------------- +// Forward Declarations +//----------------------------------------------------------------------------- +class CDmeSequence; + + +//----------------------------------------------------------------------------- +// A class representing a list of sequences +//----------------------------------------------------------------------------- +class CDmeSequenceList : public CDmeMdlList +{ + DEFINE_ELEMENT( CDmeSequenceList, CDmeMdlList ); + +public: + virtual CDmAttribute *GetListAttr() { return m_Sequences.GetAttribute(); } + + CDmaElementArray< CDmeSequence > m_Sequences; + +}; + + +#endif // DMESEQUENCELIST_H diff --git a/public/mdlobjects/mdlobjects.cpp b/public/mdlobjects/mdlobjects.cpp new file mode 100644 index 0000000..7a1b26a --- /dev/null +++ b/public/mdlobjects/mdlobjects.cpp @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: See notes below +// +//============================================================================= + +#include "mdlobjects/mdlobjects.h" +#include "movieobjects/movieobjects.h" + +// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE mdlobjects.lib FILE +// This hack causes the class factories for the element types to be imported into the compiled code... + +// MDL types +USING_ELEMENT_FACTORY( DmeHitbox ); +USING_ELEMENT_FACTORY( DmeHitboxSet ); +USING_ELEMENT_FACTORY( DmeBodyPart ); +USING_ELEMENT_FACTORY( DmeBlankBodyPart ); +USING_ELEMENT_FACTORY( DmeLOD ); +USING_ELEMENT_FACTORY( DmeLODList ); +USING_ELEMENT_FACTORY( DmeCollisionModel ); +USING_ELEMENT_FACTORY( DmeBodyGroup ); +USING_ELEMENT_FACTORY( DmeBodyGroupList ); +USING_ELEMENT_FACTORY( DmeMdlList ); +USING_ELEMENT_FACTORY( DmeBoneWeight ); +USING_ELEMENT_FACTORY( DmeBoneMask ); +USING_ELEMENT_FACTORY( DmeBoneMaskList ); +USING_ELEMENT_FACTORY( DmeSequence ); +USING_ELEMENT_FACTORY( DmeSequenceList ); +USING_ELEMENT_FACTORY( DmeBoneFlexDriverControl ); +USING_ELEMENT_FACTORY( DmeBoneFlexDriver ); +USING_ELEMENT_FACTORY( DmeBoneFlexDriverList ); diff --git a/public/mdlobjects/mdlobjects.h b/public/mdlobjects/mdlobjects.h new file mode 100644 index 0000000..35f1909 --- /dev/null +++ b/public/mdlobjects/mdlobjects.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MDLOBJECTS_H +#define MDLOBJECTS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "mdlobjects/dmehitbox.h" +#include "mdlobjects/dmehitboxset.h" +#include "mdlobjects/dmebodypart.h" +#include "mdlobjects/dmeblankbodypart.h" +#include "mdlobjects/dmelod.h" +#include "mdlobjects/dmelodlist.h" +#include "mdlobjects/dmecollisionmodel.h" +#include "mdlobjects/dmebodygroup.h" +#include "mdlobjects/dmebodygrouplist.h" +#include "mdlobjects/dmemdllist.h" +#include "mdlobjects/dmeboneweight.h" +#include "mdlobjects/dmebonemask.h" +#include "mdlobjects/dmebonemasklist.h" +#include "mdlobjects/dmesequence.h" +#include "mdlobjects/dmesequencelist.h" +#include "mdlobjects/dmeboneflexdriver.h" + +#endif // MDLOBJECTS_H |