summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/wireframe_dx8.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/wireframe_dx8.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/wireframe_dx8.cpp')
-rw-r--r--materialsystem/stdshaders/wireframe_dx8.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/wireframe_dx8.cpp b/materialsystem/stdshaders/wireframe_dx8.cpp
new file mode 100644
index 0000000..af5bd97
--- /dev/null
+++ b/materialsystem/stdshaders/wireframe_dx8.cpp
@@ -0,0 +1,50 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "BaseVSShader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX8 )
+DEFINE_FALLBACK_SHADER( Wireframe_DX9, Wireframe_DX8 )
+
+BEGIN_VS_SHADER( Wireframe_DX8,
+ "Help for Wireframe_DX8" )
+
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_FALLBACK
+ {
+ return 0;
+ }
+
+ SHADER_INIT_PARAMS()
+ {
+ InitParamsUnlitGeneric_DX8( -1, -1, -1, -1, -1, -1, -1 );
+
+ SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE );
+ SET_FLAGS( MATERIAL_VAR_NOFOG );
+ SET_FLAGS( MATERIAL_VAR_WIREFRAME );
+ }
+
+ SHADER_INIT
+ {
+ InitUnlitGeneric_DX8( -1, -1, -1, -1 );
+ }
+
+ SHADER_DRAW
+ {
+ VertexShaderUnlitGenericPass(
+ -1, -1, -1,
+ -1, -1, true, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 );
+ }
+END_SHADER
+