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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#include "BaseVSShader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX8 )
DEFINE_FALLBACK_SHADER( Wireframe_DX9, Wireframe_DX8 )
BEGIN_VS_SHADER( Wireframe_DX8,
"Help for Wireframe_DX8" )
BEGIN_SHADER_PARAMS
END_SHADER_PARAMS
SHADER_FALLBACK
{
return 0;
}
SHADER_INIT_PARAMS()
{
InitParamsUnlitGeneric_DX8( -1, -1, -1, -1, -1, -1, -1 );
SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE );
SET_FLAGS( MATERIAL_VAR_NOFOG );
SET_FLAGS( MATERIAL_VAR_WIREFRAME );
}
SHADER_INIT
{
InitUnlitGeneric_DX8( -1, -1, -1, -1 );
}
SHADER_DRAW
{
VertexShaderUnlitGenericPass(
-1, -1, -1,
-1, -1, true, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1 );
}
END_SHADER
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