From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- materialsystem/stdshaders/wireframe_dx8.cpp | 50 +++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 materialsystem/stdshaders/wireframe_dx8.cpp (limited to 'materialsystem/stdshaders/wireframe_dx8.cpp') diff --git a/materialsystem/stdshaders/wireframe_dx8.cpp b/materialsystem/stdshaders/wireframe_dx8.cpp new file mode 100644 index 0000000..af5bd97 --- /dev/null +++ b/materialsystem/stdshaders/wireframe_dx8.cpp @@ -0,0 +1,50 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Header: $ +// $NoKeywords: $ +//=============================================================================// + +#include "BaseVSShader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX8 ) +DEFINE_FALLBACK_SHADER( Wireframe_DX9, Wireframe_DX8 ) + +BEGIN_VS_SHADER( Wireframe_DX8, + "Help for Wireframe_DX8" ) + + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_FALLBACK + { + return 0; + } + + SHADER_INIT_PARAMS() + { + InitParamsUnlitGeneric_DX8( -1, -1, -1, -1, -1, -1, -1 ); + + SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); + SET_FLAGS( MATERIAL_VAR_NOFOG ); + SET_FLAGS( MATERIAL_VAR_WIREFRAME ); + } + + SHADER_INIT + { + InitUnlitGeneric_DX8( -1, -1, -1, -1 ); + } + + SHADER_DRAW + { + VertexShaderUnlitGenericPass( + -1, -1, -1, + -1, -1, true, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ); + } +END_SHADER + -- cgit v1.2.3