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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/BitmapImagePanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/BitmapImagePanel.h')
-rw-r--r--gameui/BitmapImagePanel.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/gameui/BitmapImagePanel.h b/gameui/BitmapImagePanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BITMAPIMAGEPANEL_H
+#define BITMAPIMAGEPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Panel.h>
+
+class CBitmapImagePanel : public vgui::Panel
+{
+public:
+ CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL );
+
+ virtual void PaintBackground();
+
+ virtual void setTexture( char const *filename );
+
+ virtual void forceReload( void );
+
+private:
+ typedef vgui::Panel BaseClass;
+
+ void forceUpload();
+
+ bool m_bUploaded;
+ int m_nTextureId;
+ char m_szTexture[ 128 ];
+};
+
+#endif // BITMAPIMAGEPANEL_H