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<!DOCTYPE html>

<head>
  <title>Nem's Tools [Terrain Generator - Tutorials - Cliffs I Generating Cliffs]</title>
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              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p59"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59#p59">Cliffs
                    I: Generating Cliffs</a> - <a
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jul 4th, 2003 - 12:01:39 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>This tutorial series goes through the basic steps needed to create a cliff based level for Half-Life.
                  Additionally it will cover many of TG's basic tools, generation and texturing features as well as how
                  to plan your level to insure it performs well in Half-Life.</p>

                <p>First off we need to create some starting terrain. To do this we first need to access the 'New
                  Terrain' form in TG. From the 'File' menu select 'New'. For this tutorial I chose to use a setting of
                  48 triangles along the X and Y axis with a triangle size of 160 units. This will produce a large
                  +/-3840 unit level which is just inside the +/-4096 hard-coded Half-Life limit. Your screen should
                  look something like this:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff1.gif" width="296"
                    height="184" alt=""></center>

                <p>Now it is important to note that increasing the size of each triangle and decreasing the number of
                  triangles along each axis will reduce r_speeds and compile times, so feel free to experiment with
                  these values as I have chosen a very detailed terrain. Other configurations such as 40/40/192 and
                  30/30/256 will all result in the same sized terrain with the latter containing approximately 40% of
                  the triangles. Once you are happy with your setting hit 'OK', you should now be staring at some
                  terrain:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff2.gif" width="532"
                    height="431" alt=""></center>

                <p>Next we are going to add some generated features to the terrain. From the 'Terrain' menu select
                  'Generate'. Under the 'Geometric' tab check the 'Circle Algorithm' and fill in the below settings,
                  this will produce some mild bumpy features on the terrain.</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff3.gif" width="400"
                    height="296" alt=""></center>

                <p>We next want to smooth these features down to be less obtrusive. To do this we will use both the
                  'Smooth' and 'Erode' options under the 'Smoothing' tab. Your settings should look something like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff4.gif" width="400"
                    height="296" alt=""></center>

                <p>Finally, since this is random terrain, we will probably want to try the generation features a couple
                  of times until we get one that most suits are needs, to do this we will need to reset the terrain from
                  generation to generation. Under the 'Miscellaneous' tab select the 'Reset' option and give it a value
                  of 0:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff5.gif" width="400"
                    height="296" alt=""></center>

                <p>Now that we have everything set up all we have to do is press the 'Generate' button. This will close
                  the 'Terrain Generation Features' form and generate our settings on the terrain. The end result we are
                  looking for is shown below, basically a flat yet uneven landscape. If you are not happy with the
                  result all you have to do is select 'Regenerate' from the 'Terrain' menu and a new set of features
                  will be generated. Feel free to experiment with the settings until you're happy with your starting
                  terrain. Here is what my terrain currently looks like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff6.gif" width="532"
                    height="431" alt=""></center>

                <p>Next we are going to add some height variations to our terrain to build the cliffs off of. Select
                  'Raise/Lower' from the 'Tools' menu and drag four or five sections of the terrain up 1000-2000 units.
                  Your end result should look something like (I know it looks silly):</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff7.gif" width="532"
                    height="431" alt=""></center>

                <p>We are about to perform some pretty severe alterations to our terrain so it might be a good idea to
                  back it up first, in the 'Edit' menu select 'Push Revert'. This will save a copy of your terrain on
                  TG's Undo/Redo stack which you can pop back up at any time (restoring your terrain back to the state
                  it was in when you pushed it on the stack (phew)).</p>

                <p>Next lets create some cliffs. Grab the 'Flatten' tool from the 'Tools' menu and position it so its
                  selection is on top of one of the chunks of terrain we raised with the 'Raise/Lower' tool. Now press
                  and hold your left mouse button and drag your selection outlining any paths you want to create in your
                  terrain. If you're confused check the below picture and you should be able to figure out what I mean.
                  If you screw up you can always select 'Undo' from the 'Edit' menu, or if there aren't enough undo
                  states to undo what you've done, just pop the revert state back with the 'Pop Revert' button. Your end
                  result should look something like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff8.gif" width="532"
                    height="431" alt=""></center>

                <p>Now we've got some nice smooth paths running through some horrible blocky terrain. Let's remedy that
                  shall we? What we basically want to do is smooth the cliff portion of our terrain without touching our
                  paths (the terrain in between the cliffs). From the 'Tools' menu select the 'Lock' tool. Next proceed
                  to drag this tool along the paths of your terrain highlighting all the vertices you want to lock in
                  green. If you lock anything you didn't want to you can either press 'Undo' or use the 'Unlock' tool.
                  Your paths should be highlighted as shown below:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff9.gif" width="532"
                    height="431" alt=""></center>

                <p>To complete our cliffs out were going to perform some erosion and smoothing on them via the 'Terrain
                  Generation Options' form (from the 'Terrain' menu select 'Generate'). First make sure nothing we don't
                  want to run is checked, right click anywhere on the form and select 'Uncheck All Options' (or just go
                  through each tab unchecking everything as you go). Next fill out the 'Smoothing' tab to look something
                  like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff10.gif" width="400"
                    height="296" alt=""></center>

                <p>Finally hit the 'Generate' button and your cliffs should appear all smooth without affecting your
                  paths. Here is what my terrain currently looks like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff11.gif" width="532"
                    height="431" alt=""></center>

                <p>From here you may continue to modify your terrain until you have it exactly as you want it. If you
                  wish to unlock all the locked vertices you can accomplish this by selecting 'Tools' then 'Locking'
                  then 'Unlock All Points'. Once you are happy with your terrain head on over to the <a
                    href="Cliffs_II_Texturing_Cliffs.html">next
                    page</a> and we'll discus how to texture it.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ 59659 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>


            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=349">cs_swe</a></span><span
                  class="right">Modified: Dec 12th, 2003 - 2:08:45 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br><span style="color: red;">hej</span><br><img
                  src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween"> <span
                  style="background: #9999ff;">ddddddddd color</span><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c431"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=447">FelkisBrazil</a></span><span
                  class="right">Posted: Feb 2nd, 2004 - 7:06:02 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Well... you guys did a wonderful work with this tutorials... they couldn't be more explained than
                this..<br>
                <br>
                I just got a problem... I made my terrain, following all your instructions and it worked... the problem
                is that when i select TEXTURE, from the TOOLS MENU, nothing is avaiable there (cant click on
                anything)..<br>
                <br>
                What did i do Wrong? <br>
                I wanna make a CS map<br>
                <br>
                Tks!!!<br>
                <br>
                <br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c432"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=447">FelkisBrazil</a></span><span
                  class="right">Posted: Feb 2nd, 2004 - 7:11:52 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I got it... just had to choose a WAD file in the PACKAGE menu!<br>
                <br>
                U guys r the best =]<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c470"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=479">WarHawk</a></span><span
                  class="right">Posted: Feb 22nd, 2004 - 6:34:09 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>im kinda new to all this [n00b big time and yes i admit it] and i cant get my
                camera to change i can strafe side to side turn and go forward or backwards but ive tried everything to
                look Down or up and it wont....... also i cant get the background pics like the sky and that which just
                looking at a bit of map in the pitch black is kinda..... depressing plus it would give me a chance to
                see what kinda backgrounds would work well with me terrain<br>
                <br>
                need help<br>
                most appreciated<br>
                thanx <br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c471"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=479">WarHawk</a></span><span
                  class="right">Posted: Feb 22nd, 2004 - 8:46:16 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>ok i was stupid obviously i didnt do everything as i found out how to look down [
                stupid right mouse button] so thats that sorted i still dont know how to put in the sky/background
                tho<br>
                <br>
                and ideas<br>
                <br>
                thanx again<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c474"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Modified: Feb 22nd, 2004 - 10:06:43 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                'How to move' is also explained in the FAQ...<br>
                <br>
                <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy"><br>
                <br>
                Anyways, to set the background pictures go to your 'Tools-&gt;Options' form, from there head over to the
                'Textures' tab and use the six fields (Up, Down, Right, Left, Front and Back) to allow you to set the
                six different sky textures.<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c536"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=543">TheMajor</a></span><span
                  class="right">Posted: Apr 9th, 2004 - 2:43:28 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I'm having trouble in Windows XP adding a WAD package - it stops responding after about 5 minutes.
                Please help if you can!<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c540"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 9th, 2004 - 10:18:58 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                If it is the Half-Life.wad or some other massive WAD don't bother trying to load it. TG wasn't really
                ment to handle them (though 5 minutes seems a litle high).<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c881"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=913">sWeeX-</a></span><span
                  class="right">Posted: Aug 25th, 2004 - 5:48:56 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool">heej<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1089"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1070">Qslig</a></span><span
                  class="right">Posted: Sep 30th, 2004 - 1:15:16 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>Next lets create some cliffs. Grab the 'Flatten' <div class="vbtitle">Quote:
                </div>
                <div class="vbquote">tool from the 'Tools' menu and position it so its selection is on top of one of the
                  chunks of terrain we raised with the 'Raise/Lower' tool. Now press and hold your left mouse button and
                  drag your selection outlining any paths you want to create in your terrain. If you're confused check
                  the below picture and you should be able to figure out what I mean. If you screw up you can always
                  select 'Undo' from the 'Edit' menu, or if there aren't enough undo states to undo what you've done,
                  just pop the revert state back with the 'Pop Revert' button. Your end result should look something
                  like</div><br>
                <br>
                I cant get it like that, when I use flattern tool it only make it flat not cliffs like that =/<br>
                <br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1171"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1141">warlords909</a></span><span
                  class="right">Modified: Oct 28th, 2004 - 10:29:13 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                ok.. i have everything right expect this textures... i tryed to get a wad picture file but it displays
                none in the package menu.. i also tryed to get sky texture but they diisplayed none eaither i am running
                on windows xp is that a problem how can i get these texturez???!!?!? plz help<img
                  src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1332"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1340">Methisitos</a></span><span
                  class="right">Posted: Feb 18th, 2005 - 5:04:09 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I can't find any wad packages to add anywhere. <br>
                Windows xp here. Any help would be much appreciated.<img src="../../images/emotes/halloween.gif"
                  width="32" height="32" alt="halloween"></div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1335"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Feb 18th, 2005 - 10:23:08 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">They are locked away in your GCF files. You need to use GCFScape to extract the ones
                you want.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1337"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1340">Methisitos</a></span><span
                  class="right">Posted: Feb 19th, 2005 - 11:24:17 am</span>
                <div class="space"></div>
              </div>
              <div class="content">I downloaded the gcfscape and looked through every gcf file I could with no luck.
                This is for HL2 btw. <img src="../../images/emotes/apple.gif" width="32" height="32" alt="apple"></div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1338"
                    href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Feb 19th, 2005 - 12:33:10 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Ah, OK. Terrain Generator was designed for Half-Life 1 and as such texturing for
                Half-Life 2 is kind of limited (at this point). It can still be done, however, read my various posts in
                <a
                  href="https://web.archive.org/web/20170822212756/http://www.chatbear.com/board.plm?a=viewthread&amp;t=424,1102888916,7007&amp;id=752365&amp;b=4989&amp;v=flatold">this
                  thread</a> to see how.<br>
                <br>
                One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and
                interoperability and to improve the rendering engine to support larger terrains.</div>
            </div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1573"
                    href="index.php?a=1641">Android</a></span><span class="right">Posted: Jun 18th, 2005 - 8:30:46
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Does terrain generator only make squares of a map to start with? I'm really bad with
                the sky texture, as in i can't make an outline of my maps with it. Since this program automatically
                boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape,
                like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline
                with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually
                putting sky around the map. Or otherwise i just need to learn :-/</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1596"
                    href="index.php?a=1663">InVaDeR</a></span><span class="right">Posted: Jul 6th, 2005 - 1:47:15
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Well i cant find an good wad files the 1 i know of is only reely half-life but i have
                GFScape where would i find the wad files that have e.g dirt1 like u use in them?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1598"
                    href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:04:31
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Android:<br />
                Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and
                makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)<br />
                <br />
                InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf<br />
                thers some decent textures in the othere games's gecf files also check google and wadfather</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1935"
                    href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 20th, 2006 - 1:49:34
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">when i am supposed to make paths with the flatten tool it will just take all the
                terrain away. Pleez help! </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1938"
                    href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 25th, 2006 - 8:13:05
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">never mind i figured it out <img
                  src="../../images/emotes/happy.gif" width="32"
                  height="32" alt="happy" /> <br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1948"
                    href="index.php?a=2077">Joe Fajita</a></span><span class="right">Modified: Apr 3rd, 2006 - 2:33:23
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">exactly what size are the guys in the map i make with this tool? how would i know
                what size to make certain stuff if i have no idea the size of the men in the actual level?<br />
                <img src="../../images/emotes/apple.gif" width="32"
                  height="32" alt="apple" />i like apples</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1950"
                    href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:10:05 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">A unit in TG is the same as a unit in Hammer, but there is no real easy way to see
                scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's
                engine). This is, however, a long way off (I have to first finish Crafty).<br /><br />If you find your
                terrain's scale is wrong, you can always resize it in TG (under the <i>Terrain</i> menu).</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2017"
                    href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:00:45
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello i problem w the texture file in the option.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2018"
                    href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:03:15
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">:were: is the packets menu? cant find it=( <br />
                plz help me</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2673"
                    href="index.php?a=2961">Xerox29</a></span><span class="right">Modified: Oct 7th, 2007 - 1:20:43
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content"><img
                  src="../../images/emotes/package.gif" width="32"
                  height="32" alt="package" />Ok i downloaded it but how do i change where i look? do you have texture i
                could download? My running system: Windows XP proffesional<img
                  src="../../images/emotes/folder.gif" width="32"
                  height="32" alt="folder" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2991"
                    href="index.php?a=3438">suffolkpo</a></span><span class="right">Posted: Sep 19th, 2008 - 5:24:27
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello, I have a question about the TG utility, bear in mind your talking to a newb.
                when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to
                be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select
                file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf
                for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless
                you pan the camera in the general direction, the field of view is obscured until you scroll to it
                directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the
                structure and paste onto the terrain? thanx so much</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3154"
                    href="index.php?a=3695">Enforcer</a></span><span class="right">Posted: Mar 27th, 2009 - 4:32:24
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have read the tutorial, but I do not know how I can create detailed rock walls such
                as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up
                and down.<br />
                <br />
                Is that possible? or not with this tool?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3172"
                    href="index.php?a=3723">jenkins08</a></span><span class="right">Posted: Apr 24th, 2009 - 9:20:54
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Enforcer:</div>
                <div class="vbquote">I have read the tutorial, but I do not know how I can create detailed rock walls
                  such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed
                  vertecies up and down.<br /><br />Is that possible? or not with this tool?</div><br />
                <br />
                Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal
                indentations on vertical or roughed up cliffs <img
                  src="../../images/emotes/capoera.gif" width="32"
                  height="32" alt="capoera" />
              </div>
            </div><br />

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      <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
            href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
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