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authorMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
committerMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
commitb430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch)
treecae700e581feb862d511f8360477542a45b3da32 /subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
parentFix some external links from comments (diff)
downloadnemstools.github.io-master.tar.xz
nemstools.github.io-master.zip
Add comments for all FAQ pages, ...HEADmaster
add remaining comments for tutorials for Batch Compiler and Terrain Generator
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+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
@@ -160,9 +160,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&amp;o=15#p59">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298"
@@ -379,9 +378,171 @@
One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and
interoperability and to improve the rendering engine to support larger terrains.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&amp;o=15#p59">2</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1573"
+ href="index.php?a=1641">Android</a></span><span class="right">Posted: Jun 18th, 2005 - 8:30:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does terrain generator only make squares of a map to start with? I'm really bad with
+ the sky texture, as in i can't make an outline of my maps with it. Since this program automatically
+ boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape,
+ like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline
+ with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually
+ putting sky around the map. Or otherwise i just need to learn :-/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1596"
+ href="index.php?a=1663">InVaDeR</a></span><span class="right">Posted: Jul 6th, 2005 - 1:47:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well i cant find an good wad files the 1 i know of is only reely half-life but i have
+ GFScape where would i find the wad files that have e.g dirt1 like u use in them?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1598"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:04:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Android:<br />
+ Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and
+ makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)<br />
+ <br />
+ InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf<br />
+ thers some decent textures in the othere games's gecf files also check google and wadfather</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1935"
+ href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 20th, 2006 - 1:49:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i am supposed to make paths with the flatten tool it will just take all the
+ terrain away. Pleez help! </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1938"
+ href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 25th, 2006 - 8:13:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">never mind i figured it out <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /> <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1948"
+ href="index.php?a=2077">Joe Fajita</a></span><span class="right">Modified: Apr 3rd, 2006 - 2:33:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">exactly what size are the guys in the map i make with this tool? how would i know
+ what size to make certain stuff if i have no idea the size of the men in the actual level?<br />
+ <img src="../../images/emotes/apple.gif" width="32"
+ height="32" alt="apple" />i like apples</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1950"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:10:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">A unit in TG is the same as a unit in Hammer, but there is no real easy way to see
+ scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's
+ engine). This is, however, a long way off (I have to first finish Crafty).<br /><br />If you find your
+ terrain's scale is wrong, you can always resize it in TG (under the <i>Terrain</i> menu).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2017"
+ href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:00:45
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello i problem w the texture file in the option.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2018"
+ href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:03:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">:were: is the packets menu? cant find it=( <br />
+ plz help me</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2673"
+ href="index.php?a=2961">Xerox29</a></span><span class="right">Modified: Oct 7th, 2007 - 1:20:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/package.gif" width="32"
+ height="32" alt="package" />Ok i downloaded it but how do i change where i look? do you have texture i
+ could download? My running system: Windows XP proffesional<img
+ src="../../images/emotes/folder.gif" width="32"
+ height="32" alt="folder" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2991"
+ href="index.php?a=3438">suffolkpo</a></span><span class="right">Posted: Sep 19th, 2008 - 5:24:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, I have a question about the TG utility, bear in mind your talking to a newb.
+ when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to
+ be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select
+ file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf
+ for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless
+ you pan the camera in the general direction, the field of view is obscured until you scroll to it
+ directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the
+ structure and paste onto the terrain? thanx so much</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3154"
+ href="index.php?a=3695">Enforcer</a></span><span class="right">Posted: Mar 27th, 2009 - 4:32:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have read the tutorial, but I do not know how I can create detailed rock walls such
+ as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up
+ and down.<br />
+ <br />
+ Is that possible? or not with this tool?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3172"
+ href="index.php?a=3723">jenkins08</a></span><span class="right">Posted: Apr 24th, 2009 - 9:20:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Enforcer:</div>
+ <div class="vbquote">I have read the tutorial, but I do not know how I can create detailed rock walls
+ such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed
+ vertecies up and down.<br /><br />Is that possible? or not with this tool?</div><br />
+ <br />
+ Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal
+ indentations on vertical or roughed up cliffs <img
+ src="../../images/emotes/capoera.gif" width="32"
+ height="32" alt="capoera" />
+ </div>
+ </div><br />
</div>
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