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| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-master.tar.xz nemstools.github.io-master.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html')
| -rw-r--r-- | subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html | 173 |
1 files changed, 167 insertions, 6 deletions
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html index e93131f..3d0494f 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html @@ -160,9 +160,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298" @@ -379,9 +378,171 @@ One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and interoperability and to improve the rendering engine to support larger terrains.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1573" + href="index.php?a=1641">Android</a></span><span class="right">Posted: Jun 18th, 2005 - 8:30:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Does terrain generator only make squares of a map to start with? I'm really bad with + the sky texture, as in i can't make an outline of my maps with it. Since this program automatically + boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape, + like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline + with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually + putting sky around the map. Or otherwise i just need to learn :-/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1596" + href="index.php?a=1663">InVaDeR</a></span><span class="right">Posted: Jul 6th, 2005 - 1:47:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well i cant find an good wad files the 1 i know of is only reely half-life but i have + GFScape where would i find the wad files that have e.g dirt1 like u use in them?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1598" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:04:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Android:<br /> + Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and + makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)<br /> + <br /> + InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf<br /> + thers some decent textures in the othere games's gecf files also check google and wadfather</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1935" + href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 20th, 2006 - 1:49:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">when i am supposed to make paths with the flatten tool it will just take all the + terrain away. Pleez help! </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1938" + href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 25th, 2006 - 8:13:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">never mind i figured it out <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /> <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1948" + href="index.php?a=2077">Joe Fajita</a></span><span class="right">Modified: Apr 3rd, 2006 - 2:33:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">exactly what size are the guys in the map i make with this tool? how would i know + what size to make certain stuff if i have no idea the size of the men in the actual level?<br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" />i like apples</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1950" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:10:05 pm</span> + <div class="space"></div> + </div> + <div class="content">A unit in TG is the same as a unit in Hammer, but there is no real easy way to see + scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's + engine). This is, however, a long way off (I have to first finish Crafty).<br /><br />If you find your + terrain's scale is wrong, you can always resize it in TG (under the <i>Terrain</i> menu).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2017" + href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:00:45 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello i problem w the texture file in the option.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2018" + href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:03:15 + am</span> + <div class="space"></div> + </div> + <div class="content">:were: is the packets menu? cant find it=( <br /> + plz help me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2673" + href="index.php?a=2961">Xerox29</a></span><span class="right">Modified: Oct 7th, 2007 - 1:20:43 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/package.gif" width="32" + height="32" alt="package" />Ok i downloaded it but how do i change where i look? do you have texture i + could download? My running system: Windows XP proffesional<img + src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2991" + href="index.php?a=3438">suffolkpo</a></span><span class="right">Posted: Sep 19th, 2008 - 5:24:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, I have a question about the TG utility, bear in mind your talking to a newb. + when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to + be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select + file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf + for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless + you pan the camera in the general direction, the field of view is obscured until you scroll to it + directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the + structure and paste onto the terrain? thanx so much</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3154" + href="index.php?a=3695">Enforcer</a></span><span class="right">Posted: Mar 27th, 2009 - 4:32:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have read the tutorial, but I do not know how I can create detailed rock walls such + as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up + and down.<br /> + <br /> + Is that possible? or not with this tool?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3172" + href="index.php?a=3723">jenkins08</a></span><span class="right">Posted: Apr 24th, 2009 - 9:20:54 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Enforcer:</div> + <div class="vbquote">I have read the tutorial, but I do not know how I can create detailed rock walls + such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed + vertecies up and down.<br /><br />Is that possible? or not with this tool?</div><br /> + <br /> + Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal + indentations on vertical or roughed up cliffs <img + src="../../images/emotes/capoera.gif" width="32" + height="32" alt="capoera" /> + </div> + </div><br /> </div> <div class="main_sidebar"> |