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|
<!DOCTYPE html>
<head>
<title>Nem's Tools [Crafty - FAQ - Crafty FAQ]</title>
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p213" href="#p213">Crafty
FAQ</a> - <a
href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span>
<div class="space"></div>
</div>
<div class="content">
<center>
<table width="100%" class="emptytable">
<tbody>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Crafty, I get the following error message:<br><i>"This application has failed
to start because the application configuration is incorrect. Reinstalling the application
may fix this problem."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
<a href="../../pages/Crafty-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Crafty, I get the following error message:<br><i>"The application failed to
initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
<a href="../../pages/Crafty-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Crafty, I get the following error message:<br><i>"A required .DLL file,
MSCOREE.DLL, was not found."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
<a href="../../pages/Crafty-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I open an object in Crafty, I get the following error message:<br><i>"Error:
wglUseFontBitmaps() failed."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Try using a different font driver:</p>
<ol>
<li>Shutdown Crafty.</li>
<li>Open your <i>ov.ini</i> file.</li>
<li>Find the argument <i>Engine.FontDriver</i> and set it equal to <i>Sprite</i> (texture
based fonts) or <i>Null</i> (no fonts). <i>WGL</i> (bitblit fonts) are the default.</li>
<li>Save your changes.</li>
<li>Start Crafty.<p></p>
</li>
</ol>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How do I set Crafty up?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>To set Crafty up:</p>
<ol>
<li>Start Crafty.</li>
<li>Select <i>Setup</i> then <i>Options</i>.</li>
<li>Under the <i>File System</i> tab, select your <i>Steam Directory</i> then the <i>User
Name</i> whose custom content you wish to use.</li>
<li>Click <i>OK</i>.</li>
<li>Click <i>Setup</i> then <i>Profiles</i> and select the modification whose content you
wish to open.</li>
</ol>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I load a level, it is missing textures or models or other resources.</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Crafty needs to know where to look for any resources referenced by a particular level. To
do this, Crafty makes use of <i>Profiles</i> which tell Crafty which packages to look in and
which search paths to use. Prior to loading any level, you must first make sure that the
game or game modification you are loading content for is selected in the <i>Profiles</i>
list in the <i>Setup</i> menu.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>I don't see my game or game modification in the <i>Profiles</i> list.</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>One drawback to the <i>Profile</i> approach is there is no way I can include a profile for
every modification, I can only do so for modifications I own. If you want to add support for
a custom modification, you must edit the <i>Specifications\GameInfoCustom.csf</i> file in
any text editor to add support. It is quite simple to do, the aforementioned file contains
detailed instructions.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How can I extend the Material Browser to view .tga files for Source games?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>If you want to view both .vmt and .tga files for Source games, edit
<i>...\Crafty\Specifications\GameInfo.csf</i> changing the <i>Filter</i> for the source
<i>MaterialBrowser</i> from <i>*.vmt</i> to <i>*.tga;*.vmt</i> (should be line 65)</p>
</td>
</tr>
</tbody>
</table>
</center>
<p>Ask a question...</p>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span
class="right">[ 46327 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2301"
href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 11th, 2006 - 6:07:20
pm</span>
<div class="space"></div>
</div>
<div class="content">When I try to view the map in Crafty I set it for the right profile in the program
and when I go try to open I get this error<br /><br /><img
src="https://web.archive.org/web/20170915143038im_/http://www.snapdrive.net/files/49763/error.JPG"
alt="" border="0" /><br />
<br />
that is with every map. My system meets the requirements for the software.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2304"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:08:35 pm</span>
<div class="space"></div>
</div>
<div class="content">It's basically an unsupported feature in your graphics driver. I've been meaning to
add a workaround for a while but I keep forgetting. I'll try to get one into the next release.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2305"
href="index.php?a=2503">Spike1</a></span><span class="right">Posted: Dec 12th, 2006 - 10:52:55
pm</span>
<div class="space"></div>
</div>
<div class="content">If it helps My Video card is a ATI Radeon 9600</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2307"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 14th, 2006 - 1:32:49 am</span>
<div class="space"></div>
</div>
<div class="content">Hmm, should work on that card; I have a Radeon 9600 XT which I've tested Crafty on
(maybe update your drivers). Either way enough people have experienced this error that I'll implement a
work around.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2308"
href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 14th, 2006 - 3:06:54
am</span>
<div class="space"></div>
</div>
<div class="content">I may have found the solution I turned lighting off then load a map then turn them
on. I had to do that with the BSPViewer I was getting like .1 FPS I turn lighting off then on and my FPS
jumped to like 100+</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2309"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 15th, 2006 - 12:34:03 pm</span>
<div class="space"></div>
</div>
<div class="content">If you are getting a drastic change in FPS with a feature turned on as opposed to
off, it is a good indication that your drivers are performing that feature in software emulation and not
hardware mode. But lightmaps just use multitexturing, which is certainly supported by a Radeon 9600, so
again this points to something fishy with your drivers.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2310"
href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 15th, 2006 - 7:40:44
pm</span>
<div class="space"></div>
</div>
<div class="content">It is the offical drivers from the ATI site the release from this week. The steps I
do is <br />
1:Turn off lighting<br />
2:Load map<br />
3:Turn back on Lighting <br />
<br />
then it works like it should.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2466"
href="index.php?a=2759">rj_jacob101</a></span><span class="right">Modified: May 4th, 2007 - 3:34:17
pm</span>
<div class="space"></div>
</div>
<div class="content"><s>Hey, I used the GFCscape to extract map files from the HL2 GFC files. I opened one
the the maps and it opened just fine, models, textures, everything was showing perfectly. But when I
went to extract the map to a VMF, it didn't open properly in the Hammer editor. All I got was a blank
map. Is there a way to fix this?</s><br />
<br />
-I was able to figure it out...<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2542"
href="index.php?a=2841">Banshee</a></span><span class="right">Posted: Jul 8th, 2007 - 12:13:48
pm</span>
<div class="space"></div>
</div>
<div class="content">I am totally new to this whole story, so correct me if i do anything wrong please. I
just want to know how to view models in crafty? When i do, it gives me only white images (this is for
HL2)could you reply to my e-mail address please: [email protected]</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2546"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:40:13 pm</span>
<div class="space"></div>
</div>
<div class="content">Did you read the last two questions in the FAQ?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2585"
href="index.php?a=2869">northwood</a></span><span class="right">Posted: Jul 31st, 2007 - 3:15:45
pm</span>
<div class="space"></div>
</div>
<div class="content">Can you create a profile in this crafty app to support the father of .bsp "Quake
1" I want to convert some maps I've made and port them over to HL-2</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2591"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:11:09 pm</span>
<div class="space"></div>
</div>
<div class="content">It's not quite that simple; I would have to add Quake 1 .bsp and .wad support (both
are different from their Half-Life counterparts) which I simply don't have time to do. Maybe one
day...<br />
<br />
<img src="../../images/emotes/myhead.gif" width="32"
height="32" alt="myhead" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2607"
href="index.php?a=1891">wmn955</a></span><span class="right">Posted: Aug 9th, 2007 - 7:34:59
am</span>
<div class="space"></div>
</div>
<div class="content">Nice tool but when I view models they don't rotate around their Y Axis like in the
original SDK model viewer(means when pressing A or D key the model disappears left or right).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2610"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2007 - 9:39:46 pm</span>
<div class="space"></div>
</div>
<div class="content">In the Object Viewer, you view models by moving around like in a free look mode in
any game. If you are moving to fast, you can either hold the ctrl button, or change the camera speed in
the options menu.<br />
<br />
In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my
own flare). If you are used to this, you might want to use the Model Viewer instead of the Object
Viewer. This should work as long as you have the right profile selected and your models are such that
the game can find them.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2722"
href="index.php?a=3036">goddess</a></span><span class="right">Posted: Nov 16th, 2007 - 10:47:52
pm</span>
<div class="space"></div>
</div>
<div class="content">Well, I've downloaded this and the runtime v2.0 and it still gave me the error
message upon application run. I even went so far as to install runtime v3.0 and I still get the error
message. Any ideas? I am running Windows XP with SvcPk 2.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2793"
href="index.php?a=3143">xironman</a></span><span class="right">Posted: Jan 27th, 2008 - 5:49:18
am</span>
<div class="space"></div>
</div>
<div class="content">I also had the "This application has failed to start..." error message with
XP SP2 and .NET Runtime V2.<br />
<br />
I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package
(x86)" from:<br />
<br />
http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2796"
href="index.php?a=3155">Arctos</a></span><span class="right">Modified: Feb 9th, 2008 - 5:40:24
pm</span>
<div class="space"></div>
</div>
<div class="content">I have problem with Counter strike 1.6 and Crafty.<br />
<br />
I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are
loading without textures. <img
src="../../images/emotes/puddle.gif" width="32"
height="32" alt="puddle" /> In console i see cstrike.wad not found, decals.wad not found cs_dust.wad
not found.<br />
then names of textures and not found. So how i can fix it so textures will be displayed for me ??<br />
<br />
If u Nem can answer via e-mail i will be glad cuz it is is pissing me off. <img
src="../../images/emotes/exhausted.gif" width="32"
height="32" alt="exhausted" /><br />
I will really appreciate if u will e-mail me with solution for my issue. <img
src="../../images/emotes/cool.gif" width="32"
height="32" alt="cool" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2803"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:19:33 pm</span>
<div class="space"></div>
</div>
<div class="content">Crafty does not support older WON setups. That said, you should be able to get the
textures working by mounting the necessary .wad files in the File System Browser <i>before</i> opening
the .bsp.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2809"
href="index.php?a=3155">Arctos</a></span><span class="right">Posted: Feb 26th, 2008 - 7:55:23
am</span>
<div class="space"></div>
</div>
<div class="content">Well i did what u sad and after mounting all needed WAD files i opened bsp and nohing
happend. I still see non-textured map :(.<br />
<br />
Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i
3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting
from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2843"
href="index.php?a=3255">Null-Entity</a></span><span class="right">Modified: May 7th, 2008 - 1:20:06
pm</span>
<div class="space"></div>
</div>
<div class="content">The program loads fine, models levels everything, but when I try to move the camera
(move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to
reset the camera postion.. </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2848"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:52:38 pm</span>
<div class="space"></div>
</div>
<div class="content">I wonder if you've somehow set your camera speed way to high. To adjust your camera
speed:<ul>
<li>Select <i>Setup</i> then <i>Options</i>.</li>
<li>Go to the <i>Camera</i> tab.</li>
<li>Adjust the <i>Speed</i>.</li>
<li>Press <i>OK</i>.</li>
</ul>The default speed I use is 256. This works well with typical Half-Life/Source maps. If your level
is of a different scale, you may want to adjust this value appropriately.<br /><br />The <i>Boost</i> is
a multiplier for the <i>Speed</i> that is applied while holding your Shift key down. If you hold your
Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the
level.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2855"
href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: May 18th, 2008 - 2:48:34
am</span>
<div class="space"></div>
</div>
<div class="content">Thanks for the help, I think it was that, despite me changing it previously it works
fine now :P...computers eh.<br />
<br />
HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the
screen goes black/they clip and dissapear, but with no reason, looking at the same model from a
different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ?
) minimum draw distance ??</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2857"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2008 - 1:42:26 pm</span>
<div class="space"></div>
</div>
<div class="content">Possibly. If you open up your ov.ini file, you can adjust the near clipping plane by
adjusting <i>Frustum.NearPlane</i> under <i>[ObjectViewer.Options]</i> and
<i>[ModelBrowser.Options]</i>.<br />
<br />
<img src="../../images/emotes/walking.gif"
width="32" height="32" alt="walking" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2876"
href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: May 31st, 2008 - 11:41:36
am</span>
<div class="space"></div>
</div>
<div class="content">Unfortunatly I cant find the .Ini, In the program folder is the .Exe with a few .ddl
files.<br />
<br />
a fonts folder and specification .csf files, no .Ini.<br />
<br />
Unless I'm looking in the wrong place ?<br />
<br />
Thanks for helping so far :P, sorry for the late reply.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2879"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 31st, 2008 - 6:18:55 pm</span>
<div class="space"></div>
</div>
<div class="content">It should be in the same folder as Crafty.exe (after the first time Crafty runs). You
can optionally create it yourself; it should say:<br /><br />
<div class="vbtitle">Code:</div>
<div class="vbcode">[ObjectViewer.Options]<br />Frustum.NearPlane =
1.000000<br /><br />[ModelBrowser.Options]<br />Frustum.NearPlane = 1.000000</div>
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2937"
href="index.php?a=3349">Dark Daskin</a></span><span class="right">Posted: Jul 10th, 2008 - 9:47:14
am</span>
<div class="space"></div>
</div>
<div class="content">When I try to view any 3D file (material or model), in Object Browser I see only gray
background. Crafty writes progress into console, showing that all files are loaded, but nothing is
rendered.<br />
My OS is Windows Vista. I tried to disable Aero and now program works.<br />
I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also
will be useful.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3013"
href="index.php?a=3491">Elite-Mapper</a></span><span class="right">Posted: Oct 31st, 2008 - 11:32:06
am</span>
<div class="space"></div>
</div>
<div class="content"><img
src="../../images/emotes/carryingstuff.gif"
width="32" height="32" alt="carryingstuff" /> hello i have a question I am a pretty good mapper but
when i try to say load a halo map (format example "timberland.map) i get this error<br />
<br />
OpenGL initialized.<br />
Loading E:\timberland.map...Error loading E:\timberland.map on line 1.<br />
<br />
what does this mean and how could i fix this? <img
src="../../images/emotes/happy.gif" width="32"
height="32" alt="happy" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3018"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 8th, 2008 - 3:51:40 pm</span>
<div class="space"></div>
</div>
<div class="content">This program opens Half-Life .map files only. Other files that share the same
extension are not supported.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3025"
href="index.php?a=3506">ApalazoM</a></span><span class="right">Modified: Nov 13th, 2008 - 6:12:05
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi Nem.<br />
<br />
I have a problem with the textures. When I load a .bsp file it is missing the textures, take a
look:<br />
<br />
http://img385.imageshack.us/img385/5532/0001wq7.jpg<br />
<br />
I configured the "Profiles" in the "Setup" already:<br />
<br />
http://img47.imageshack.us/img47/8342/0002gq6.jpg<br />
<br />
It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but
now I have this problem.<br />
<br />
How I solve this? <img
src="../../images/emotes/alarmed.gif" width="32"
height="32" alt="alarmed" /><br />
<br />
Thks.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3138"
href="index.php?a=3662">Mike2k</a></span><span class="right">Posted: Feb 28th, 2009 - 5:31:03
am</span>
<div class="space"></div>
</div>
<div class="content">Could you please add a tutorial to the FAQ section, how to enable TGA viewing support
in Crafty? Thanks!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3185"
href="index.php?a=3763">cs_italy</a></span><span class="right">Posted: May 23rd, 2009 - 7:37:37
pm</span>
<div class="space"></div>
</div>
<div class="content">I have a problem with Crafty<br />
When I launch Crafty, I get the following error message:<br />
<br />
Abnormal application unknown software exception (0xc000000d), location 0x78144584.<br />
<br />
But I've Installed C++ and .NET Framework.<br />
How I solve this?<br />
Thinks.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3186"
href="index.php?a=1704">maban</a></span><span class="right">Posted: May 25th, 2009 - 3:17:47
pm</span>
<div class="space"></div>
</div>
<div class="content">Try uninstalling Crafty and installing it again.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3193"
href="index.php?a=3773">AdamR</a></span><span class="right">Posted: Jun 7th, 2009 - 5:37:45
pm</span>
<div class="space"></div>
</div>
<div class="content">This is a fantastic tool, but did you take out the entity list and
adding/deleting/modifying entities in BSP's?<br />
<br />
Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if
Crafty could also have it.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3206"
href="index.php?a=3763">cs_italy</a></span><span class="right">Posted: Jun 20th, 2009 - 8:49:19
pm</span>
<div class="space"></div>
</div>
<div class="content">Oh,I see.There can't be Chinese words in Crafty's path,or it can't run.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3207"
href="index.php?a=3786">sciocco</a></span><span class="right">Posted: Jun 22nd, 2009 - 8:56:45
pm</span>
<div class="space"></div>
</div>
<div class="content">when i export a .obj as a .vmf. and open it in hammer, nothing appears in hammer.
what am i doing wrong? </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3504"
href="index.php?a=4179">TheAngel</a></span><span class="right">Posted: Nov 13th, 2010 - 8:13:17
am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Null-Entity:</div>
<div class="vbquote">The program loads fine, models levels everything, but when I try to move the camera
(move not rotate the direction) the whole screen goes black. no matter what I do, The only option is
to reset the camera postion..</div><br />
<br />
I have the same problem, but modifying the camera's speed didn't fix the problem for me.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3506"
href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 18th, 2010 - 1:29:00
pm</span>
<div class="space"></div>
</div>
<div class="content">Would be nice to see a CRAFTY update! xD</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3507"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 19th, 2010 - 12:57:35 am</span>
<div class="space"></div>
</div>
<div class="content">I spent some time updating Crafty tonight; should have something by this
weekend.<br />
<img src="../../images/emotes/apple.gif" width="32"
height="32" alt="apple" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3508"
href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 19th, 2010 - 4:51:44
pm</span>
<div class="space"></div>
</div>
<div class="content">I love you man! xD <img
src="../../images/emotes/guitar.gif" width="32"
height="32" alt="guitar" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">40.</span> <a name="c3524"
href="index.php?a=4198">GanJa</a></span><span class="right">Modified: Dec 23rd, 2010 - 3:43:40
pm</span>
<div class="space"></div>
</div>
<div class="content">hello. i have installed Crafty and .NET Framework 3.5 Service Pack 2 plus Visual C++
Redistributable! <br />
<br />
But everytime i run Crafty it says "This application has failed to start because the application
configuration is incorrect. Reinstalling the application may fix this problem."<br />
<br />
I need an answer <img
src="../../images/emotes/alarmed.gif" width="32"
height="32" alt="alarmed" /><img
src="../../images/emotes/alarmed.gif" width="32"
height="32" alt="alarmed" /><br />
<br />
Thanks<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">41.</span> <a name="c3553"
href="index.php?a=4273">fferro</a></span><span class="right">Posted: Apr 5th, 2011 - 1:59:35
am</span>
<div class="space"></div>
</div>
<div class="content">Hello,<br />
<br />
Is it possible to open modern warfare models without the game installed?<br />
thans in advance</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3589"
href="index.php?a=4314">polartop</a></span><span class="right">Posted: May 30th, 2011 - 8:17:03
am</span>
<div class="space"></div>
</div>
<div class="content"><img
src="../../images/emotes/exhausted.gif" width="32"
height="32" alt="exhausted" /> everytime i try to open a model with crafty nothing happens i just
click on open then nothing! help!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3664"
href="index.php?a=4451">Banana</a></span><span class="right">Posted: Dec 16th, 2011 - 5:16:08
am</span>
<div class="space"></div>
</div>
<div class="content">Hi! I also can not start crafty because<br />
"This application has failed to start because the application configuration is incorrect.
Reinstalling the application may fix this problem."<br />
<br />
I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?<br />
<br />
All I need is a program to convert map. into mdl. <br />
Are there any alternatives?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3831"
href="index.php?a=12660">Deagle195</a></span><span class="right">Posted: Aug 24th, 2013 - 10:06:06
am</span>
<div class="space"></div>
</div>
<div class="content">Hey Nem, I've got a question.<br />
Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up!
I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help,
please.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3832"
href="index.php?a=12661">Fayti1703</a></span><span class="right">Modified: Aug 24th, 2013 - 2:11:39
pm</span>
<div class="space"></div>
</div>
<div class="content">I know it says only Half-Live stuff, but does it also work with Half-Live-BASED Games
like Portal? The ingame editor of the second game is really too simple. <img
src="../../images/emotes/bored.gif" width="32"
height="32" alt="bored" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3901"
href="index.php?a=12747">Patfast</a></span><span class="right">Posted: Mar 28th, 2014 - 10:20:24
pm</span>
<div class="space"></div>
</div>
<div class="content">When I select a freak fortress model to convert to .obj (luigi) it gives me a solid
colored model and no textures. In the console it says:<br /><br /><b>Material lui_body not
found.<br />Material lui_metal not found.<br />Material eyeball_r not found.<br />Material eyeball_l
not found.</b><br /><br />In the profiles, I've selected TF2 and my username in the directory.
<br /><br />The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress
2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files
(x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.<br />
<br />
How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions,
what would I put in that box?) HLMV loads the model with textures perfectly fine.<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3919"
href="index.php?a=12802">HydroAttack</a></span><span class="right">Posted: Jul 11th, 2014 - 6:57:01
pm</span>
<div class="space"></div>
</div>
<div class="content">When I try to launch Crafty, it says<br />
This application may depend on other compressed files in this folder.<br />
For the application to run properly, it is recommended that you first extract all files.<br />
<br />
What do?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">50.</span> <a name="c4017"
href="index.php?a=13186">MysteryScienceCore</a></span><span class="right">Posted: Jan 18th, 2017 -
7:14:00 am</span>
<div class="space"></div>
</div>
<div class="content">Can you please add support for SFM? Because every time I attempt to open SFM models,
the tool crashes</div>
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<div class="heading2">
<div class="space"></div><span class="left"><span class="title">51.</span> <a name="c4030"
href="index.php?a=13268">steve0503</a></span><span class="right">Posted: Jul 4th, 2017 - 12:27:47
pm</span>
<div class="space"></div>
</div>
<div class="content">"Q.<br />
When I load a level, it is missing textures or models or other resources.<br />
A.<br />
Crafty needs to know where to look for any resources referenced by a particular level. To do this,
Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use.
Prior to loading any level, you must first make sure that the game or game modification you are loading
content for is selected in the Profiles list in the Setup menu."<br />
I did this thing, but still missing texture....trying to open css map..</div>
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<div class="space"></div><span class="left"><span class="title">52.</span> <a name="c4033"
href="index.php?a=13274">ZCreator97</a></span><span class="right">Posted: Jul 11th, 2017 - 3:09:47
am</span>
<div class="space"></div>
</div>
<div class="content">I've got a problem. I can load a TF2 map file just fine, but the textures are really,
really weird. They're all super-low resolution, which makes me think that Crafty is trying to read the
HDR "screenshots" included with the map materials. What do I need to do to fix this?</div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">53.</span> <a name="c4039"
href="index.php?a=13268">steve0503</a></span><span class="right">Posted: Jul 23rd, 2017 - 3:12:59
am</span>
<div class="space"></div>
</div>
<div class="content">Hi, when I open the L4D map, it said <br />
<br />
Error: Lump world light size not divisible by lump type size.<br />
<br />
How to fix this? Thanks.</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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