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<!DOCTYPE html>

<head>
  <title>Nem's Tools [Batch Compiler - Tutorials - Creating A Preset (Half-Life)]</title>
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              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p33"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating
                    A Preset (Half-Life)</a> - <a
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: May 26th, 2003 - 10:43:06 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>If you are coming from the <a href="Batch_Compiler_Setup_(Half-Life).html">Batch
                    Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if
                  you have not set Batch Compiler up, please see the <a
                    href="Batch_Compiler_Setup_(Half-Life).html">Batch
                    Compiler Setup</a> tutorial.</p>

                <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and
                  select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a
                  different specification file):</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup9.png" width="790" height="605"
                    alt=""></center>

                <p>We are going to create a typical "Full" preset that would be used on final BSP builds to produce the
                  highest quality BSP. The switches mentioned in this tutorial are not the only switches that can be
                  used for a "Full" compile. As you gain experience you will learn how to make use of the other switches
                  to tailor your map to your liking. They are, however, common switches for a "Full" compile.</p>

                <p>The first stage we are going to look at is the CSG stage. Click the <b>CSG</b> tab. Next check the
                  <b>WAD Auto Detect</b> checkbox. I could explain to you what this switch does, however, if you simply
                  hover you mouse over the switch you will notice the text box at the bottom of your screen contains a
                  more then adequate explanation. (If you do not see this text box it can be made visible by selecting
                  <b>Show Details</b> under the <b>Options</b> menu). Next check the <b>Clip Type</b> checkbox. Now
                  you'll notice that when you check the <b>Clip Type</b> checkbox that a field opens up. This means you
                  can now edit the field. All the fields in Batch Compiler contain the default values used by the tools
                  and many of them also include simple error checking to insure you are entering the right type of value
                  (integer, single or string etc.) and that the value is within range. In the new field select a <b>Clip
                    Type</b> of <b>Precise</b>. Your screen should look like this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup10.png" width="790" height="605"
                    alt=""></center>

                <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the
                  <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Full</b>. Your screen should look like
                  this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup11.png" width="790" height="605"
                    alt=""></center>

                <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the
                  <b>Extra</b> checkbox and the <b>Bounce</b> checkbox entering a value of 2 for the <b>Bounce</b>. Last
                  but not least, check the <b>Direct Scale</b> checkbox and enter a value of 1 for the <b>Direct
                    Scale</b> (this option should always be 1). Your screen should look like this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup12.png" width="790" height="605"
                    alt=""></center>

                <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage
                  has special switches that are common to all of the Zoners Tools stages and so changing a value here
                  applies this change to all of these stages. Check the <b>Chart</b> option. Your screen should look
                  like this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup13.png" width="790" height="605"
                    alt=""></center>

                <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage
                  contains options that are not associated with the Zoners Tools, but actual batch file commands. I am
                  going to check all the recommended file deletions to remove intermediate files used to compile the
                  BSP, and the BSP and PTS recommended file functions so my BSP and PTS files will be copied to my
                  output folder (as specified on the Options form). Your screen should look like this when you're done:
                </p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup14.png" width="790" height="605"
                    alt=""></center>

                <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be
                  partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b>
                  you want to launch Steam to from the <b>Game</b> combobox. If you want to run a 3rd party MOD then you
                  will need to select <b>Half-Life</b> as your <b>Game</b>, then check the <b>MOD</b> checkbox and enter
                  the name of the 3rd party MOD. It can also be helpful to check the <b>Developer</b> checkbox to run
                  Half-Life in developer mode. Your screen may look like this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup15.png" width="790" height="605"
                    alt=""></center>

                <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional
                  listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is
                  setup to run CSG, BSP, VIS, RAD, and Steam and thus I have them all selected as shown below:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup16.png" width="790" height="605"
                    alt=""></center>

                <p>Last but not least, we need to specify a MAP file before we can start compiling it. Under the
                  <b>File</b> menu select <b>Open File</b>. Then browse to and select a MAP file to compile. You'll
                  notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile
                  your map. You screen should look like this when you are ready:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup17.png" width="790" height="605"
                    alt=""></center>

                <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map
                  will commence compiling. <b><span class="warning">If the compiling tools (not Batch Compiler) report
                      any errors, please see <a
                        href="https://web.archive.org/web/20170915131431/http://www.slackiller.com/tommy14/errors.htm">this
                        site</a>.</span></b></p>

                <p>Now that you have set up a "Full" compiler preset, let's add it to your <b>Presets</b> menu for easy
                  access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">next
                    page</a>.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:04:29 pm</span><span
                  class="right">[ 75423 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>



            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=394">goddannit</a></span><span
                  class="right">Modified: Dec 28th, 2003 - 11:12:23 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                hey i have mine setup exactly like this, the only problem is when i run the compile, and then run the
                map it doesnt show my lights, just a solid light color throughout the whole map, it use to take longer
                to compile but it would show all of my lights. Is the problem with worldcraft or with the compiler. In
                my map properties i have default light level set to 0. I have checked and rechecked to make sure my
                compiler settings are the same as this. Can someone please help me.<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c366"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Dec 28th, 2003 - 3:06:12 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Can you post your log?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c378"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span
                  class="right">Posted: Jan 3rd, 2004 - 2:58:50 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Nem, the same thing is happening to me as with Hammer's built in compiler. When the map is loading, the
                console sais "map change failed; map not found on server." This might have nothing to do with the batch
                compiler, but can you help me anywayz?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c379"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 3rd, 2004 - 3:18:43 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Did you get an error when you compiled?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c380"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span
                  class="right">Modified: Jan 4th, 2004 - 2:11:06 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.wic deleted.<br>
                File not found<br>
                - about five of that -<br>
                C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.prt deleted.<br>
                File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br>
                .bsp<br>
                0 file(s) copied<br>
                enemyatthegates.bsp copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br>
                File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br>
                .pts<br>
                0 file(s) copied<br>
                enemyatthegates.pts copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br>
                <br>
                Press any key to continue . . .<br>
                - this was the very last page of the compiling, i dont know how to copy the whole thing<br>
                im going to try boxing in my map, i think that might be the problem -<br>
                <br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c382"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 5th, 2004 - 6:33:13 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Looks like you have an error. The error is higher up in the log though.<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c392"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning
                    Flash</a></span><span class="right">Posted: Jan 9th, 2004 - 7:55:04 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                a window pops up asking for MSVCP70.dll for me.<br>
                So i installed such a file, but he still asks for it.<br>
                Whats wrong then? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c396"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 9th, 2004 - 9:13:04 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                What program is causing this (i.e. is it the installer, BC, or Zoners) or what are you doing to get the
                window to pop up?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c398"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning
                    Flash</a></span><span class="right">Posted: Jan 10th, 2004 - 1:47:44 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Well... thats kinda my question.<br>
                Btw, i cant run in steam anyway.<br>
                Pop-up error there to: STEAM VFS failed to initialize:<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c430"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=446">DevgruSeal</a></span><span
                  class="right">Modified: Feb 2nd, 2004 - 2:29:21 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I keep getting this error when I run the compile..It says 'Could not find filesystem dll to load'<br>
                <br>
                What does this mean<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c447"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=463">snotshot</a></span><span
                  class="right">Posted: Feb 12th, 2004 - 6:28:01 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Hey, first time posting here. Need help. I'm not exactly sure what happened after Valve Hammer Editor
                compiled my map and then was loading it, but then, I get this while loading in CS:<br>
                <br>
                executing valve.rc <br>
                executing language.cfg <br>
                "deathmatch" changed to "1" <br>
                execing config.cfg <br>
                can't use keys or values with a \ <br>
                "sv_aim" changed to "1.000000" <br>
                <br>
                adding: dll loaded for mod halflife <br>
                execing skill.cfg <br>
                map change failed: 'bigbox' not found on server execing cofig.cfg <br>
                can't use keys or values with a \<br>
                <br>
                and that is all that I know. well, first of all, I can see why it was not found on server because I
                don't have one. but, do you HAVE to have one to run a map??? any suggestions??? anyone know what my
                problem is ??? thanks.<br>
                <br>
                Snotshot<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c451"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Feb 12th, 2004 - 6:08:17 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I'm a little confused about what you are actually doing...<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c458"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span
                  class="right">Posted: Feb 15th, 2004 - 2:11:40 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I get the same error message, "A required .DLL file, MSVCP70.DLL, was not found.<br>
                I am running Win98, and I believe this is a Microsoft .NET file. I am about to install .NET, so we'll
                see if that is the fix for me.<br>
                <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c459"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span
                  class="right">Posted: Feb 15th, 2004 - 2:46:13 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Yes, I fixed it.<br>
                No, it wasn't .NET<br>
                I finally just searched for the file: I found a copy in my Army Operations install. I put the file into
                the same directory as the tools. Then, it wanted MSVCR70.DLL, which I found in the same place. It was
                confusing at first, because I didn't notice that it was looking for a different file. <br>
                <br>
                That was it! everything compiles fine now.<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c466"
                    href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span
                  class="right">Posted: Feb 17th, 2004 - 3:05:55 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I probably should clarify - I am not using your Batch Compiler; I am still using Autolycus' old batch
                file. I just happened upon this page because I was looking for a solution for my problem.<br>
                <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
              </div>
            </div><br>


            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1376">61.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Sun Feb 27th, 2005 at
                  9:27:32 </span>
                <div class="space"></div>
              </div>
              <div class="content">but i have tried with Map &gt; Check for problems in valve hammer
                editor and It cant find any errors!</div>
            </div><br />


            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1377">62.</a></span>
                  <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Feb 27th, 2005 at
                  11:30:57 </span>
                <div class="space"></div>
              </div>
              <div class="content">Check For Problems only finds basic errors, trust me, there is
                something wrong with your map. Look for that error message in the link I posted.</div>
            </div><br />


            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1404">63.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
                  6:45:14 </span>
                <div class="space"></div>
              </div>
              <div class="content">I have fixed &quot;plane with no normal&quot; and &quot;a coplanar
                plane&quot; but there is still more errors! Here's the log, maybe you can help me?
                <br>
                <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlcsg -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>Entering c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.map
                <br>
                <br>Current hlcsg Settings
                <br>Name | Setting | Default
                <br>---------------------|-----------|-------------------------
                <br>threads [ 1 ] [ Varies ]
                <br>verbose [ off ] [ off ]
                <br>log [ on ] [ on ]
                <br>developer [ 0 ] [ 0 ]
                <br>chart [ off ] [ off ]
                <br>estimate [ off ] [ off ]
                <br>max texture memory [ 4194304 ] [ 4194304 ]
                <br>max lighting memory [ 6291456 ] [ 6291456 ]
                <br>priority [ Normal ] [ Normal ]
                <br>
                <br>noclip [ off ] [ off ]
                <br>null texture stripping[ on ] [ on ]
                <br>clipnode economy mode [ on ] [ on ]
                <br>clip hull type [ legacy ] [ legacy ]
                <br>onlyents [ off ] [ off ]
                <br>wadtextures [ on ] [ on ]
                <br>skyclip [ on ] [ on ]
                <br>hullfile [ None ] [ None ]
                <br>nullfile [ None ] [ None ]
                <br>min surface area [ 0.500 ] [ 0.500 ]
                <br>brush union threshold [ 0.000 ] [ 0.000 ]
                <br>
                <br>Using mapfile wad configuration
                <br>Wadinclude list :
                <br>[zhlt.wad]
                <br>
                <br>16 brushes (totalling 96 sides) discarded from clipping hulls
                <br>CreateBrush:
                <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
                <br>Error: brush outside world
                <br>Description: The map has a problem which must be fixed
                <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
                <br>
                <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
                <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
                <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
                <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
                <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
                <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
                <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
                <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
                <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
                <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
                <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
                <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
                <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
                <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
                <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
                <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
                <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
                <br> (0.11 seconds)
                <br>
                <br>----- END hlcsg -----
                <br>
                <br>
                <br>
                <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlbsp -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>&gt;&gt; There was a problem compiling the map.
                <br>&gt;&gt; Check the file c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.log
                for the cause.
                <br>
                <br>----- END hlbsp -----
                <br>
                <br>
                <br>
                <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlvis -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>&gt;&gt; There was a problem compiling the map.
                <br>&gt;&gt; Check the file c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.log
                for the cause.
                <br>
                <br>----- END hlvis -----
                <br>
                <br>
                <br>
                <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlrad -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>&gt;&gt; There was a problem compiling the map.
                <br>&gt;&gt; Check the file c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.log
                for the cause.
                <br>
                <br>----- END hlrad -----
                <br>
                <br>
                <br>
                <br></div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1405">64.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
                  6:53:27 </span>
                <div class="space"></div>
              </div>
              <div class="content">Okey, I found out that the &quot;Brush Outside world&quot; also
                were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to
                use hlfix at the
                right way. Can you help me?</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1407">65.</a></span>
                  <a href="index.php?a=1">Nem</a></span><span class="right"> Tue Mar 8th, 2005 at
                  11:48:34 </span>
                <div class="space"></div>
              </div>
              <div class="content">To use HLFix:
                <br>
                <ol>
                  <br>
                  <li>Select a .rmf file as the input file.
                    <br>
                  <li>Go to the <i>Compile</i> menu, click <i>Run</i>, then click <i>MakeWAD</i>. (You
                    only have to do
                    this once after you change the .wad files in Hammer.)
                    <br>
                  <li>Check the <i>HLFix</i> stage, and run it with whatever other stages you want.
                    <br>
                </ol>
              </div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1418">66.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
                  8:41:46 pm
                </span>
                <div class="space"></div>
              </div>
              <div class="content">But how do you do all that? How do I choose *.rmf as a
                input file
                and how where shell I put the hlfix files?</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1420">67.</a></span>
                  <a href="index.php?a=1">Nem</a></span><span class="right"> Wed Mar 9th, 2005 at
                  1:25:37 </span>
                <div class="space"></div>
              </div>
              <div class="content">To set your input file go File-&gt;Open File. It doesn't matter
                where you put the HLFix files.</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1429">68.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Thu Mar 10th, 2005 at
                  7:12:02 </span>
                <div class="space"></div>
              </div>
              <div class="content">But shell I open the rmf file in hlfix??? or in bath compiler???
                Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files
                in thet :S
                <br>
                <br>
                <br>You said: &quot;Go to the Compile menu, click Run, then click MakeWAD. (You only
                have to do this
                once after you change the .wad files in Hammer.) &quot;
                <br>
                <br>I hav not created my own wad file. Is that necessary? And I cant find
                &quot;MakeWad&quot; in the
                compile menu!
                <br>
                <br>Sorry if it sounds cracy, and yes I am a newbie :P
                <br>
                <br></div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1430">69.</a></span>
                  <a href="index.php?a=376">Bluefang</a></span><span class="right"> Thu Mar 10th, 2005
                  at 7:43:25 </span>
                <div class="space"></div>
              </div>
              <div class="content">Alright, Download HL-Compiled. It will automatically set up
                EVERYTHING that you will need (if you are using Steam).
                <br>
                <br>Make sure that you use the following settings:
                <br>-If you are using Steam, set the base install to 'Steam'. If you are using a retail
                install, select
                'other'.
                <br>-For the base game, select 'Hlaf-Life' because you are mapping for HL1.
                <br>-On the mod page, unless you are making a new mod (which I doubt), select
                'Half-Life'.
                <br>-On the comple tool profile page, select 'ZHLT Normal'
                <br>
                <br>*NOTE*
                <br>if you are using Half-Life retail, you will need tyo set up some of the paths in the
                Batch Compiler
                setup
                <br>
                <br>Then open the Batch Compiler from HL-Compiled and select the RMF file to compile
                using the '...'
                button next to the run button. </div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1431">70.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Modified: Thu Mar 10th,
                  2005 at 10:31:46 </span>
                <div class="space"></div>
              </div>
              <div class="content">Thank you very much for that. But the log is still showing this:
                <br>
                <br>
                <br>
                <br>
                <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlcsg -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>Entering c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.map
                <br>
                <br>Current hlcsg Settings
                <br>Name | Setting | Default
                <br>---------------------|-----------|-------------------------
                <br>threads [ 1 ] [ Varies ]
                <br>verbose [ off ] [ off ]
                <br>log [ on ] [ on ]
                <br>developer [ 0 ] [ 0 ]
                <br>chart [ off ] [ off ]
                <br>estimate [ off ] [ off ]
                <br>max texture memory [ 4194304 ] [ 4194304 ]
                <br>max lighting memory [ 6291456 ] [ 6291456 ]
                <br>priority [ Normal ] [ Normal ]
                <br>
                <br>noclip [ off ] [ off ]
                <br>null texture stripping[ on ] [ on ]
                <br>clipnode economy mode [ on ] [ on ]
                <br>clip hull type [ legacy ] [ legacy ]
                <br>onlyents [ off ] [ off ]
                <br>wadtextures [ on ] [ on ]
                <br>skyclip [ on ] [ on ]
                <br>hullfile [ None ] [ None ]
                <br>nullfile [ None ] [ None ]
                <br>min surface area [ 0.500 ] [ 0.500 ]
                <br>brush union threshold [ 0.000 ] [ 0.000 ]
                <br>
                <br>Using mapfile wad configuration
                <br>Wadinclude list :
                <br>[zhlt.wad]
                <br>
                <br>16 brushes (totalling 96 sides) discarded from clipping hulls
                <br>CreateBrush:
                <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
                <br>Error: brush outside world
                <br>Description: The map has a problem which must be fixed
                <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
                <br>
                <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
                <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
                <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
                <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
                <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
                <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
                <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
                <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
                <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
                <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
                <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
                <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
                <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
                <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
                <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
                <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
                <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
                <br> (0.11 seconds)
                <br>
                <br>----- END hlcsg -----
                <br>
                <br>
                <br>
                <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlbsp -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>&gt;&gt; There was a problem compiling the map.
                <br>&gt;&gt; Check the file c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.log
                for the cause.
                <br>
                <br>----- END hlbsp -----
                <br>
                <br>
                <br>
                <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlvis -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>&gt;&gt; There was a problem compiling the map.
                <br>&gt;&gt; Check the file c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.log
                for the cause.
                <br>
                <br>----- END hlvis -----
                <br>
                <br>
                <br>
                <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005)
                <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
                <br>Based on code modifications by Sean `Zoner' Cavanaugh.
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to amckern at [email protected]
                <br>
                <br>If you have a Compile error with this stage of compile, please check
                <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
                <br>
                <br>----- BEGIN hlrad -----
                <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe &quot;c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
                <br>&gt;&gt; There was a problem compiling the map.
                <br>&gt;&gt; Check the file c:\documents and
                settings\administratör\skrivbord\peter\mapping\clan\hej.log
                for the cause.
                <br>
                <br>----- END hlrad -----
                <br>
                <br>
                <br>
                <br></div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1433">71.</a></span>
                  <a href="index.php?a=1">Nem</a></span><span class="right"> Thu Mar 10th, 2005 at
                  11:07:56 </span>
                <div class="space"></div>
              </div>
              <div class="content">None of these tools will fix problems with your map's geometry you
                <b>HAVE</b> to fix these problems in Hammer. Once again <a
                  href="https://web.archive.org/web/20050314054014/http://www.slackiller.com/tommy14/errors.htm">this
                  page</a> provides all the information you need to fix the problem.</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1434">72.</a></span>
                  <a href="index.php?a=1358">Juha</a></span><span class="right"> Fri Mar 11th, 2005 at
                  9:53:56 </span>
                <div class="space"></div>
              </div>
              <div class="content">arrgg, now the sit wont work!</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2491"
                    href="index.php?a=2780">reach42</a></span><span class="right">Posted: May 28th, 2007 - 11:51:39
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I figured out how to keep the dos window open, but all it tells me is there was an
                error and to check a log that does not exist. . .</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2493"
                    href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:59:59 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Can you give a more detailed description of the console output? You can copy the
                console text by selecting it from the context menu then pressing enter.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2630"
                    href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Aug 31st, 2007 - 8:21:15
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question,
                then I realized my problem was I was over the planes limit (108%).<br />
                <br />
                So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures
                in the map I'm editing (Mecklenburg) that are unneeded.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2631"
                    href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 1st, 2007 - 12:59:58 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">They count as if they were solid brushes.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2632"
                    href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 1st, 2007 - 4:54:58
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Thanks</div>
            </div><br />


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      <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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