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authorMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
committerMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
commitb430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch)
treecae700e581feb862d511f8360477542a45b3da32 /subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
parentFix some external links from comments (diff)
downloadnemstools.github.io-master.tar.xz
nemstools.github.io-master.zip
Add comments for all FAQ pages, ...HEADmaster
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html')
-rw-r--r--subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html545
1 files changed, 518 insertions, 27 deletions
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
index ce74608..e52b8c0 100644
--- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
@@ -153,19 +153,9 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=15#p33">2</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=30#p33">3</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=45#p33">4</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=60#p33">5</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=75#p33">6</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=90#p33">7</a>
- ]</div><br>
+
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364"
@@ -390,20 +380,521 @@
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=15#p33">2</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=30#p33">3</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=45#p33">4</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=60#p33">5</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=75#p33">6</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=90#p33">7</a>
- ]</div><br>
-
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1376">61.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Sun Feb 27th, 2005 at
+ 9:27:32 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">but i have tried with Map &gt; Check for problems in valve hammer
+ editor and It cant find any errors!</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1377">62.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Feb 27th, 2005 at
+ 11:30:57 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Check For Problems only finds basic errors, trust me, there is
+ something wrong with your map. Look for that error message in the link I posted.</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1404">63.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 6:45:14 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have fixed &quot;plane with no normal&quot; and &quot;a coplanar
+ plane&quot; but there is still more errors! Here's the log, maybe you can help me?
+ <br>
+ <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlcsg -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+ <br>
+ <br>Current hlcsg Settings
+ <br>Name | Setting | Default
+ <br>---------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ off ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>max lighting memory [ 6291456 ] [ 6291456 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>null texture stripping[ on ] [ on ]
+ <br>clipnode economy mode [ on ] [ on ]
+ <br>clip hull type [ legacy ] [ legacy ]
+ <br>onlyents [ off ] [ off ]
+ <br>wadtextures [ on ] [ on ]
+ <br>skyclip [ on ] [ on ]
+ <br>hullfile [ None ] [ None ]
+ <br>nullfile [ None ] [ None ]
+ <br>min surface area [ 0.500 ] [ 0.500 ]
+ <br>brush union threshold [ 0.000 ] [ 0.000 ]
+ <br>
+ <br>Using mapfile wad configuration
+ <br>Wadinclude list :
+ <br>[zhlt.wad]
+ <br>
+ <br>16 brushes (totalling 96 sides) discarded from clipping hulls
+ <br>CreateBrush:
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: brush outside world
+ <br>Description: The map has a problem which must be fixed
+ <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+ <br>
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br> (0.11 seconds)
+ <br>
+ <br>----- END hlcsg -----
+ <br>
+ <br>
+ <br>
+ <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlbsp -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlbsp -----
+ <br>
+ <br>
+ <br>
+ <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlvis -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlvis -----
+ <br>
+ <br>
+ <br>
+ <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlrad -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlrad -----
+ <br>
+ <br>
+ <br>
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1405">64.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 6:53:27 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okey, I found out that the &quot;Brush Outside world&quot; also
+ were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to
+ use hlfix at the
+ right way. Can you help me?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1407">65.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 11:48:34 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To use HLFix:
+ <br>
+ <ol>
+ <br>
+ <li>Select a .rmf file as the input file.
+ <br>
+ <li>Go to the <i>Compile</i> menu, click <i>Run</i>, then click <i>MakeWAD</i>. (You
+ only have to do
+ this once after you change the .wad files in Hammer.)
+ <br>
+ <li>Check the <i>HLFix</i> stage, and run it with whatever other stages you want.
+ <br>
+ </ol>
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1418">66.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 8:41:46 pm
+ </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">But how do you do all that? How do I choose *.rmf as a
+ input file
+ and how where shell I put the hlfix files?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1420">67.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Wed Mar 9th, 2005 at
+ 1:25:37 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To set your input file go File-&gt;Open File. It doesn't matter
+ where you put the HLFix files.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1429">68.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Thu Mar 10th, 2005 at
+ 7:12:02 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">But shell I open the rmf file in hlfix??? or in bath compiler???
+ Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files
+ in thet :S
+ <br>
+ <br>
+ <br>You said: &quot;Go to the Compile menu, click Run, then click MakeWAD. (You only
+ have to do this
+ once after you change the .wad files in Hammer.) &quot;
+ <br>
+ <br>I hav not created my own wad file. Is that necessary? And I cant find
+ &quot;MakeWad&quot; in the
+ compile menu!
+ <br>
+ <br>Sorry if it sounds cracy, and yes I am a newbie :P
+ <br>
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1430">69.</a></span>
+ <a href="index.php?a=376">Bluefang</a></span><span class="right"> Thu Mar 10th, 2005
+ at 7:43:25 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Alright, Download HL-Compiled. It will automatically set up
+ EVERYTHING that you will need (if you are using Steam).
+ <br>
+ <br>Make sure that you use the following settings:
+ <br>-If you are using Steam, set the base install to 'Steam'. If you are using a retail
+ install, select
+ 'other'.
+ <br>-For the base game, select 'Hlaf-Life' because you are mapping for HL1.
+ <br>-On the mod page, unless you are making a new mod (which I doubt), select
+ 'Half-Life'.
+ <br>-On the comple tool profile page, select 'ZHLT Normal'
+ <br>
+ <br>*NOTE*
+ <br>if you are using Half-Life retail, you will need tyo set up some of the paths in the
+ Batch Compiler
+ setup
+ <br>
+ <br>Then open the Batch Compiler from HL-Compiled and select the RMF file to compile
+ using the '...'
+ button next to the run button. </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1431">70.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Modified: Thu Mar 10th,
+ 2005 at 10:31:46 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thank you very much for that. But the log is still showing this:
+ <br>
+ <br>
+ <br>
+ <br>
+ <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlcsg -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+ <br>
+ <br>Current hlcsg Settings
+ <br>Name | Setting | Default
+ <br>---------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ off ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>max lighting memory [ 6291456 ] [ 6291456 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>null texture stripping[ on ] [ on ]
+ <br>clipnode economy mode [ on ] [ on ]
+ <br>clip hull type [ legacy ] [ legacy ]
+ <br>onlyents [ off ] [ off ]
+ <br>wadtextures [ on ] [ on ]
+ <br>skyclip [ on ] [ on ]
+ <br>hullfile [ None ] [ None ]
+ <br>nullfile [ None ] [ None ]
+ <br>min surface area [ 0.500 ] [ 0.500 ]
+ <br>brush union threshold [ 0.000 ] [ 0.000 ]
+ <br>
+ <br>Using mapfile wad configuration
+ <br>Wadinclude list :
+ <br>[zhlt.wad]
+ <br>
+ <br>16 brushes (totalling 96 sides) discarded from clipping hulls
+ <br>CreateBrush:
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: brush outside world
+ <br>Description: The map has a problem which must be fixed
+ <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+ <br>
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br> (0.11 seconds)
+ <br>
+ <br>----- END hlcsg -----
+ <br>
+ <br>
+ <br>
+ <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlbsp -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlbsp -----
+ <br>
+ <br>
+ <br>
+ <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlvis -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlvis -----
+ <br>
+ <br>
+ <br>
+ <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlrad -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlrad -----
+ <br>
+ <br>
+ <br>
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1433">71.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Thu Mar 10th, 2005 at
+ 11:07:56 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">None of these tools will fix problems with your map's geometry you
+ <b>HAVE</b> to fix these problems in Hammer. Once again <a
+ href="https://web.archive.org/web/20050314054014/http://www.slackiller.com/tommy14/errors.htm">this
+ page</a> provides all the information you need to fix the problem.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1434">72.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Fri Mar 11th, 2005 at
+ 9:53:56 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">arrgg, now the sit wont work!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2491"
+ href="index.php?a=2780">reach42</a></span><span class="right">Posted: May 28th, 2007 - 11:51:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I figured out how to keep the dos window open, but all it tells me is there was an
+ error and to check a log that does not exist. . .</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2493"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:59:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you give a more detailed description of the console output? You can copy the
+ console text by selecting it from the context menu then pressing enter.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2630"
+ href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Aug 31st, 2007 - 8:21:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question,
+ then I realized my problem was I was over the planes limit (108%).<br />
+ <br />
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures
+ in the map I'm editing (Mecklenburg) that are unneeded.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2631"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 1st, 2007 - 12:59:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They count as if they were solid brushes.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2632"
+ href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 1st, 2007 - 4:54:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks</div>
+ </div><br />
+
+
</div>
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