diff options
| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-master.tar.xz nemstools.github.io-master.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html')
| -rw-r--r-- | subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html | 545 |
1 files changed, 518 insertions, 27 deletions
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html index ce74608..e52b8c0 100644 --- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -153,19 +153,9 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> - ]</div><br> + + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364" @@ -390,20 +380,521 @@ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> - ]</div><br> - + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1376">61.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Sun Feb 27th, 2005 at + 9:27:32 </span> + <div class="space"></div> + </div> + <div class="content">but i have tried with Map > Check for problems in valve hammer + editor and It cant find any errors!</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1377">62.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Feb 27th, 2005 at + 11:30:57 </span> + <div class="space"></div> + </div> + <div class="content">Check For Problems only finds basic errors, trust me, there is + something wrong with your map. Look for that error message in the link I posted.</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1404">63.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at + 6:45:14 </span> + <div class="space"></div> + </div> + <div class="content">I have fixed "plane with no normal" and "a coplanar + plane" but there is still more errors! Here's the log, maybe you can help me? + <br> + <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlcsg ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map + <br> + <br>Current hlcsg Settings + <br>Name | Setting | Default + <br>---------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ off ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>max lighting memory [ 6291456 ] [ 6291456 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>null texture stripping[ on ] [ on ] + <br>clipnode economy mode [ on ] [ on ] + <br>clip hull type [ legacy ] [ legacy ] + <br>onlyents [ off ] [ off ] + <br>wadtextures [ on ] [ on ] + <br>skyclip [ on ] [ on ] + <br>hullfile [ None ] [ None ] + <br>nullfile [ None ] [ None ] + <br>min surface area [ 0.500 ] [ 0.500 ] + <br>brush union threshold [ 0.000 ] [ 0.000 ] + <br> + <br>Using mapfile wad configuration + <br>Wadinclude list : + <br>[zhlt.wad] + <br> + <br>16 brushes (totalling 96 sides) discarded from clipping hulls + <br>CreateBrush: + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: brush outside world + <br>Description: The map has a problem which must be fixed + <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem + <br> + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br> (0.11 seconds) + <br> + <br>----- END hlcsg ----- + <br> + <br> + <br> + <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlbsp ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlbsp ----- + <br> + <br> + <br> + <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlvis ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlvis ----- + <br> + <br> + <br> + <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlrad ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlrad ----- + <br> + <br> + <br> + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1405">64.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at + 6:53:27 </span> + <div class="space"></div> + </div> + <div class="content">Okey, I found out that the "Brush Outside world" also + were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to + use hlfix at the + right way. Can you help me?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1407">65.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Tue Mar 8th, 2005 at + 11:48:34 </span> + <div class="space"></div> + </div> + <div class="content">To use HLFix: + <br> + <ol> + <br> + <li>Select a .rmf file as the input file. + <br> + <li>Go to the <i>Compile</i> menu, click <i>Run</i>, then click <i>MakeWAD</i>. (You + only have to do + this once after you change the .wad files in Hammer.) + <br> + <li>Check the <i>HLFix</i> stage, and run it with whatever other stages you want. + <br> + </ol> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1418">66.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at + 8:41:46 pm + </span> + <div class="space"></div> + </div> + <div class="content">But how do you do all that? How do I choose *.rmf as a + input file + and how where shell I put the hlfix files?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1420">67.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Wed Mar 9th, 2005 at + 1:25:37 </span> + <div class="space"></div> + </div> + <div class="content">To set your input file go File->Open File. It doesn't matter + where you put the HLFix files.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1429">68.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Thu Mar 10th, 2005 at + 7:12:02 </span> + <div class="space"></div> + </div> + <div class="content">But shell I open the rmf file in hlfix??? or in bath compiler??? + Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files + in thet :S + <br> + <br> + <br>You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only + have to do this + once after you change the .wad files in Hammer.) " + <br> + <br>I hav not created my own wad file. Is that necessary? And I cant find + "MakeWad" in the + compile menu! + <br> + <br>Sorry if it sounds cracy, and yes I am a newbie :P + <br> + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1430">69.</a></span> + <a href="index.php?a=376">Bluefang</a></span><span class="right"> Thu Mar 10th, 2005 + at 7:43:25 </span> + <div class="space"></div> + </div> + <div class="content">Alright, Download HL-Compiled. It will automatically set up + EVERYTHING that you will need (if you are using Steam). + <br> + <br>Make sure that you use the following settings: + <br>-If you are using Steam, set the base install to 'Steam'. If you are using a retail + install, select + 'other'. + <br>-For the base game, select 'Hlaf-Life' because you are mapping for HL1. + <br>-On the mod page, unless you are making a new mod (which I doubt), select + 'Half-Life'. + <br>-On the comple tool profile page, select 'ZHLT Normal' + <br> + <br>*NOTE* + <br>if you are using Half-Life retail, you will need tyo set up some of the paths in the + Batch Compiler + setup + <br> + <br>Then open the Batch Compiler from HL-Compiled and select the RMF file to compile + using the '...' + button next to the run button. </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1431">70.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Modified: Thu Mar 10th, + 2005 at 10:31:46 </span> + <div class="space"></div> + </div> + <div class="content">Thank you very much for that. But the log is still showing this: + <br> + <br> + <br> + <br> + <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlcsg ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map + <br> + <br>Current hlcsg Settings + <br>Name | Setting | Default + <br>---------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ off ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>max lighting memory [ 6291456 ] [ 6291456 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>null texture stripping[ on ] [ on ] + <br>clipnode economy mode [ on ] [ on ] + <br>clip hull type [ legacy ] [ legacy ] + <br>onlyents [ off ] [ off ] + <br>wadtextures [ on ] [ on ] + <br>skyclip [ on ] [ on ] + <br>hullfile [ None ] [ None ] + <br>nullfile [ None ] [ None ] + <br>min surface area [ 0.500 ] [ 0.500 ] + <br>brush union threshold [ 0.000 ] [ 0.000 ] + <br> + <br>Using mapfile wad configuration + <br>Wadinclude list : + <br>[zhlt.wad] + <br> + <br>16 brushes (totalling 96 sides) discarded from clipping hulls + <br>CreateBrush: + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: brush outside world + <br>Description: The map has a problem which must be fixed + <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem + <br> + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br> (0.11 seconds) + <br> + <br>----- END hlcsg ----- + <br> + <br> + <br> + <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlbsp ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlbsp ----- + <br> + <br> + <br> + <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlvis ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlvis ----- + <br> + <br> + <br> + <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlrad ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlrad ----- + <br> + <br> + <br> + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1433">71.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Thu Mar 10th, 2005 at + 11:07:56 </span> + <div class="space"></div> + </div> + <div class="content">None of these tools will fix problems with your map's geometry you + <b>HAVE</b> to fix these problems in Hammer. Once again <a + href="https://web.archive.org/web/20050314054014/http://www.slackiller.com/tommy14/errors.htm">this + page</a> provides all the information you need to fix the problem.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1434">72.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Fri Mar 11th, 2005 at + 9:53:56 </span> + <div class="space"></div> + </div> + <div class="content">arrgg, now the sit wont work!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2491" + href="index.php?a=2780">reach42</a></span><span class="right">Posted: May 28th, 2007 - 11:51:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">I figured out how to keep the dos window open, but all it tells me is there was an + error and to check a log that does not exist. . .</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2493" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:59:59 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you give a more detailed description of the console output? You can copy the + console text by selecting it from the context menu then pressing enter.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2630" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Aug 31st, 2007 - 8:21:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question, + then I realized my problem was I was over the planes limit (108%).<br /> + <br /> + So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures + in the map I'm editing (Mecklenburg) that are unneeded.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2631" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 1st, 2007 - 12:59:58 pm</span> + <div class="space"></div> + </div> + <div class="content">They count as if they were solid brushes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2632" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 1st, 2007 - 4:54:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks</div> + </div><br /> + + </div> <div class="main_sidebar"> <div class="group"> |