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<!DOCTYPE html>

<head>
  <title>Nem's Tools [Batch Compiler - Tutorials - Adding Preset Quick Launch Buttons (Half-Life)]</title>
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  <meta name="author" content="Ryan Gregg">
  <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
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  <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
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      href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
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            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p34"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34#p34">Adding
                    Preset 'Quick Launch' Buttons (Half-Life)</a> - <a
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: May 26th, 2003 - 10:42:46 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>If you are coming from the <a href="Creating_A_Preset_(Half-Life).html">Creating
                    A Preset</a> tutorial then you should be all set to add your "Full" preset to the <b>Presets</b>
                  menu; otherwise, if you have not created a "Full" preset, please see the <a
                    href="Creating_A_Preset_(Half-Life).html">Creating
                    A Preset</a> tutorial.</p>

                <p>To add a preset to the <b>Presets</b> menu we must first head back to the options form. In the
                  <b>Options</b> menu click <b>Setup</b>. Next click on the <b>Presets</b> tab. It should look like
                  this:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup18.png" width="304" height="376"
                    alt="Options Form - Presets Tab"></center>

                <p>Now click the <b>Add</b> button and browse to the location you saved your preset to, select it, and
                  open it. The preset will now be added to your list of presets as shown below:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup19.png" width="304" height="376"
                    alt="Options Form - Paths Tab"></center>

                <p>You can add as many presets as you want here, and remove them latter by simply selecting them and
                  clicking the <b>Remove</b> button. Once you are happy with the presets you have added, click <b>OK</b>
                  to return to the main Batch Compiler from. You'll now notice a shinny new <b>Presets</b> main menu
                  option. From here you can launch any presets you added from the options form. It should look like
                  this:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup20.png" width="790" height="605"
                    alt="Batch Compiler Form"></center>

                <p>You can pick up a pack of three common preset files <a
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/files/files/presets.zip">here</a>.
                  This includes presets for fast, normal, and full compiles.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:15:30 pm</span><span
                  class="right">[ 24428 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>


            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jun 5th, 2003 - 9:10:25 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                A lot of people are always asking me what good settings for a full compile are, so if you haven't
                noticed the like to sample preset files yet, look directly above this post.<br>
                <br>
                <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c229"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=275">madman_12004</a></span><span
                  class="right">Posted: Oct 3rd, 2003 - 6:11:15 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                one thing im new to this and i was wondering if you need to have Half life.<img
                  src="../../images/emotes/where.gif" width="32" height="32" alt="where"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c230"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Oct 3rd, 2003 - 3:49:39 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                As in will it work for CS retail? Yes it will, just change the appropriate paths (i.e., instead of
                hl.exe use cstrike.exe).<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c248"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=287">mykel_suthertun</a></span><span
                  class="right">Posted: Oct 16th, 2003 - 3:02:36 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I used to compile in Worldcraft but it has since stopped working with my map, so I downloaded your
                compiler. I followed the tutorial exactly, and even downloaded the Full preset and used it to compile my
                map. It worked, however there are no shadows in my map at all like there used to be. How can I fix
                this?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c626"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=630">rexbron</a></span><span
                  class="right">Posted: May 26th, 2004 - 4:57:30 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I have not been able to find a tutorial on how comple in 1.6 and then launch right in to it. I was
                wondering if any one knew how?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c776"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=765">DeadMan</a></span><span
                  class="right">Posted: Jul 18th, 2004 - 10:38:36 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                i have every thing set up just as above but i get this in the log file.....<br>
                ----------------------------------------------------<br>
                Error: Entity 0, Brush 439, Side 1: has a coplanar plane at (2984, 1808, 384), texture METALSKIN1<br>
                Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br>
                Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br>
                Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br>
                ----------------------------------------------------<br>
                can anyone help or head me in the right direction??<br>
                <br>
                thanx<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c778"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jul 19th, 2004 - 10:25:38 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>You have BC set up right, but any errors you get compiling are errors with your
                map, not BC. See <a
                  href="https://web.archive.org/web/20170915113736/http://www.slackiller.com/tommy14/errors.htm">this
                  page</a>.<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c781"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=765">DeadMan</a></span><span
                  class="right">Modified: Jul 20th, 2004 - 10:57:05 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                <div class="vbtitle">Code:</div>
                <div class="vbcode">This error is always caused by vertex manipulation.<br>A plane is defined by 3
                  unique coordinates. If any of the three<br>coordinates are the same, then you don't really have a
                  plane (its<br>either a line or a point). <br>There is no way to fix this error other than to delete
                  the brush and<br>recreate it completely.</div><br>
                im taking it that the surfaces must be cbes,hex,etc. and cant have 2 sides..<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c986"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=983">neo-interactive</a></span><span
                  class="right">Posted: Sep 6th, 2004 - 8:28:12 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Error: Can't open c:\windows\desktop\neo-map\index.p0<br>
                <br>
                <br>
                <br>
                i get this error when compiling my map!!!!<img src="../../images/emotes/bleeh.gif" width="32"
                  height="32" alt="bleeh"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c987"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=983">neo-interactive</a></span><span
                  class="right">Posted: Sep 6th, 2004 - 8:29:37 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                i get another error too<br>
                <br>
                the file is invalid or not set!<br>
                <br>
                c:\programsfiles\valvahammereditor\compiler.bat<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1773"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1905">squirtle</a></span><span
                  class="right">Posted: Dec 11th, 2005 - 2:27:48 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">i have a question. i got my map to work but after i almost threw my computer accross
                the room. i keeped getting a light error it said to add lights. well i had some so i thought maybe i
                need more, and thew lights all over the place and then the compile just had a quick dos popup window
                comes up and goes away and nothing happens. so i took a screenshot and saw it said unknown option
                "-cliptype" so i went to the csg tab and unchecked cliptype and it compiled fine. what am i doing wrong
                that cliptype had to be unchecked?</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1774"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Dec 11th, 2005 - 11:55:40 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">The switch isn't working because the version of Zoner's Tools that you have is out of
                date. See <a href="https://web.archive.org/web/20170915113736/http://www.zhlt.tk/">this page</a> for
                more info.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1779"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1905">squirtle</a></span><span
                  class="right">Posted: Dec 15th, 2005 - 9:57:29 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">are u entirly sur about that because I tried that. and another thing, the tools from
                "Zoners Tools Legacy (v2.5.3)" in the archive mapping tools u have for download didnt work eather but i
                got another version called zhlt253-17. not sure if thats same version but thoes tools work but like i
                said, i have to uncheck cliptype. can u specify what versions are compatible. im using valve
                hammer/worldcraft 3.4 and batch compiler 3.1.2. </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1781"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Modified: Dec 16th, 2005 - 12:55:39 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Here is a <a
                  href="https://web.archive.org/web/20170915113736/http://www.zhlt.info/">better link</a>. According to
                that link, the latest tools (v3.3) support the cliptype parameter. If they don't, please let me know and
                I'll update the specification. It is had for me to keep track of all the changes to the tools on top of
                everything.<br>
                <br>
                The cliptype switch isn't essential as long as you aren't running out of clip nodes, so if you aren't,
                you can safey ignore it.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1783"
                    href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
                  class="right">Modified: Dec 16th, 2005 - 3:05:51 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">The cliptype option is only in zhlt 2.5.3m1.7p3 (I guess that's the full name). That
                means any of the really old tools (zhlt 2.5.3 and before), semi-old tools (mhlt 1.7 and before) and earl
                chlt builds don't have the clip type options. The option was introducex in XP-Cageys 'P' series. See <a
                  href="http://zhlt.info/version-history.html">the version
                  history</a> if you don't beleive me.<br><br>If you want to use the cliptype option, your best bet is a
                version of <a
                  href="https://web.archive.org/web/20170915113736/http://ammahls.com/index.php?page=downloadcat&amp;cat=tools">ZHLT
                  3</a>. Like Nem siad, unless you are having clipping problems, you shouldn't even need to use this
                option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any
                error.</div>
            </div><br>



            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1784">16.</a></span>
                  <a href="index.php?a=1905">raiden22006</a></span><span class="right"> Fri Dec 16th, 2005 at 10:02:43
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">thanks for all the help. i got it now. very clear</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1864">17.</a></span>
                  <a href="index.php?a=1997">fiddler</a></span><span class="right"> Mon Feb 6th, 2006 at 2:33:41
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have just started to make my first map for hl1 using hammer and
                zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp
                file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't
                load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up,
                compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've
                reconfigured BC....gone through the tutorial letter by letter!
                <br> One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse
                to where I saved my preset......theres nothing there..!! ...I understand there should be a
                ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1865">18.</a></span>
                  <a href="index.php?a=376">Bluefang</a></span><span class="right"> Mon Feb 6th, 2006 at 3:14:47
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Most likely you have a compile error. Go and post here:
                <br>
                <br>http://www.chatbear.com/board.plm?b=390
                <br>
                <br>be sure to post your compile log there as well. You can copy it from the command window.</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1916">19.</a></span>
                  <a href="index.php?a=2031">Zerokool</a></span><span class="right"> Sat Mar 4th, 2006 at 2:25:25
                </span>
                <div class="space"></div>
              </div>
              <div class="content">----- BEGIN hlcsg -----
                <br>Command line: &quot;D:\Valve Hammer Editor\hlcsg.exe&quot;-wadautodetect -cliptype Precise -chart
                &quot;D:\My Maps\testmap6&quot;
                <br>Entering D:\My Maps\testmap6.map
                <br>Error: ParseEntity: EOF without closing brace
                <br>
                <br>i get this msg when i try to compile any of my maps. i tried adding the }s
                <br>didnt work. i can compile annother map that my friend made but any map i make, even old oned that i
                have compiled before give me this error. could you please tell me how to fix this?</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1917">20.</a></span>
                  <a href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Sat Mar 4th, 2006 at
                  3:07:44 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">This is not a place for compile problems, as it has nothing to do
                with the Batch Compiler.
                <br>
                <br>This is:
                <br><a
                  href="https://web.archive.org/web/20060503000007/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a>
                <br>
                <br>But to answer your question, read this:
                <br><a
                  href="https://web.archive.org/web/20060503000007/http://www.slackiller.com/tommy14/errors.htm#emptybox">http://www.slackiller.com/tommy14/errors.htm#emptybox</a>
                <br>
                <br>If that dosn't help, then I need more information:
                <br>-what version of the compile tools are you using because they might be old. Try using the newest
                version found here:
                <br><a
                  href="https://web.archive.org/web/20060503000007/http://ammahls.com/forum/viewtopic.php?t=81">http://ammahls.com/forum/viewtopic.php?t=81</a>
                <br>
                <br>-What version of VHE are you using?
                <br>
                <br>-Are you using HLFix? It may help.
                <br><a
                  href="https://web.archive.org/web/20060503000007/http://extension.ws/hlfix/">http://extension.ws/hlfix/</a>
                <br>
                <br>-Can you compile the map using VHE?</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title"><a name="c1981">21.</a></span>
                  <a href="index.php?a=2115">coolio11</a></span><span class="right"> Sat Apr 22nd, 2006 at 10:48:10
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">OK, so everything went well until i ran the VIS thing. i ran it
                separately. it did whatever. but then i got this message :
                <br>
                <br>hlcsg v3.4 Final (Feb 25 2006)
                <br>Zoner's Half-Life Compilation Tools -- Custom Build
                <br>Based on code modifications by Sean 'Zoner' Cavanaugh
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to ([email protected])
                <br>----- BEGIN hlcsg -----
                <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlcsg.exe&quot;-wadautodetect -cliptype Precise -chart
                &quot;D:\Games\Valve Hammer Editor\TFC11&quot;
                <br>Entering D:\Games\Valve Hammer Editor\TFC11.map
                <br>
                <br>Current hlcsg Settings
                <br>Name | Setting | Default
                <br>---------------------|-----------|-------------------------
                <br>threads [ 1 ] [ Varies ]
                <br>verbose [ off ] [ off ]
                <br>log [ on ] [ on ]
                <br>developer [ 0 ] [ 0 ]
                <br>chart [ on ] [ off ]
                <br>estimate [ off ] [ off ]
                <br>max texture memory [ 4194304 ] [ 4194304 ]
                <br>max lighting memory [ 6291456 ] [ 6291456 ]
                <br>priority [ Normal ] [ Normal ]
                <br>
                <br>noclip [ off ] [ off ]
                <br>null texture stripping[ on ] [ on ]
                <br>clipnode economy mode [ on ] [ on ]
                <br>clip hull type [ precise ] [ legacy ]
                <br>onlyents [ off ] [ off ]
                <br>wadtextures [ on ] [ on ]
                <br>skyclip [ on ] [ on ]
                <br>hullfile [ None ] [ None ]
                <br>nullfile [ None ] [ None ]
                <br>min surface area [ 0.500 ] [ 0.500 ]
                <br>brush union threshold [ 0.000 ] [ 0.000 ]
                <br>
                <br>Using mapfile wad configuration
                <br>Wadfiles not in use by the map will be excluded
                <br>Wadinclude list :
                <br>[zhlt.wad]
                <br>
                <br>0 brushes (totalling 0 sides) discarded from clipping hulls
                <br>CreateBrush:
                <br> (0.00 seconds)
                <br>SetModelCenters:
                <br> (0.00 seconds)
                <br>
                <br>Object names Objects/Maxobjs Memory / Maxmem Fullness
                <br>------------ --------------- --------------- --------
                <br>models 0/400 0/25600 ( 0.0%)
                <br>planes 0/32768 0/655360 ( 0.0%)
                <br>vertexes 0/65535 0/786420 ( 0.0%)
                <br>nodes 0/32767 0/786408 ( 0.0%)
                <br>texinfos 0/32767 0/1310680 ( 0.0%)
                <br>faces 0/65535 0/1310700 ( 0.0%)
                <br>clipnodes 0/32767 0/262136 ( 0.0%)
                <br>leaves 0/8192 0/229376 ( 0.0%)
                <br>marksurfaces 0/65535 0/131070 ( 0.0%)
                <br>surfedges 0/512000 0/2048000 ( 0.0%)
                <br>edges 0/256000 0/1024000 ( 0.0%)
                <br>texdata [variable] 0/4194304 ( 0.0%)
                <br>lightdata [variable] 0/6291456 ( 0.0%)
                <br>visdata [variable] 0/2097152 ( 0.0%)
                <br>entdata [variable] 0/524288 ( 0.0%)
                <br>0 textures referenced
                <br>=== Total BSP file data space used: 0 bytes ===
                <br>
                <br>
                <br>Texture usage is at 0.00 mb (of 4.00 mb MAX)
                <br>0.14 seconds elapsed
                <br>
                <br>----- END hlcsg -----
                <br>
                <br>
                <br>
                <br>hlbsp v3.4 Final (Feb 25 2006)
                <br>Zoner's Half-Life Compilation Tools -- Custom Build
                <br>Based on code modifications by Sean 'Zoner' Cavanaugh
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to ([email protected])
                <br>----- BEGIN hlbsp -----
                <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlbsp.exe&quot;-chart &quot;D:\Games\Valve Hammer
                Editor\TFC11&quot;
                <br>
                <br>Current hlbsp Settings
                <br>Name | Setting | Default
                <br>-------------------|-----------|-------------------------
                <br>threads [ 1 ] [ Varies ]
                <br>verbose [ off ] [ off ]
                <br>log [ on ] [ on ]
                <br>developer [ 0 ] [ 0 ]
                <br>chart [ on ] [ off ]
                <br>estimate [ off ] [ off ]
                <br>max texture memory [ 4194304 ] [ 4194304 ]
                <br>priority [ Normal ] [ Normal ]
                <br>
                <br>noclip [ off ] [ off ]
                <br>nofill [ off ] [ off ]
                <br>noopt [ off ] [ off ]
                <br>null tex. stripping [ on ] [ on ]
                <br>notjunc [ off ] [ off ]
                <br>subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
                <br>max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
                <br>
                <br>
                <br>
                <br>Object names Objects/Maxobjs Memory / Maxmem Fullness
                <br>------------ --------------- --------------- --------
                <br>models 0/400 0/25600 ( 0.0%)
                <br>planes 0/32768 0/655360 ( 0.0%)
                <br>vertexes 0/65535 0/786420 ( 0.0%)
                <br>nodes 0/32767 0/786408 ( 0.0%)
                <br>texinfos 0/32767 0/1310680 ( 0.0%)
                <br>faces 0/65535 0/1310700 ( 0.0%)
                <br>clipnodes 0/32767 0/262136 ( 0.0%)
                <br>leaves 1/8192 28/229376 ( 0.0%)
                <br>marksurfaces 0/65535 0/131070 ( 0.0%)
                <br>surfedges 0/512000 0/2048000 ( 0.0%)
                <br>edges 1/256000 4/1024000 ( 0.0%)
                <br>texdata [variable] 4/4194304 ( 0.0%)
                <br>lightdata [variable] 0/6291456 ( 0.0%)
                <br>visdata [variable] 0/2097152 ( 0.0%)
                <br>entdata [variable] 1/524288 ( 0.0%)
                <br>0 textures referenced
                <br>=== Total BSP file data space used: 37 bytes ===
                <br>0.09 seconds elapsed
                <br>
                <br>----- END hlbsp -----
                <br>
                <br>
                <br>
                <br>hlvis v3.4 Final (Feb 25 2006)
                <br>Zoner's Half-Life Compilation Tools -- Custom Build
                <br>Based on code modifications by Sean 'Zoner' Cavanaugh
                <br>Based on Valve's version, modified with permission.
                <br>Submit detailed bug reports to ([email protected])
                <br>----- BEGIN hlvis -----
                <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlvis.exe&quot;-full -chart &quot;D:\Games\Valve Hammer
                Editor\TFC11&quot;
                <br>Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map
                <br>
                <br>
                <br>----- END hlvis -----
                <br>
                <br>
                <br>
                <br>as you can see at the bottom, the portal file doesnt work.
                <br>
                <br>and in the half life hammer editor, i ran the problem check, and the only problem i had that it said
                was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i
                dont get it, but that was the only error it told me inthe editor when i ran the roblem checker.
                <br>
                <br>so ya, and if you know how to solve that problem it would be a great help...</div>
            </div><br />


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