diff options
| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-master.tar.xz nemstools.github.io-master.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html')
| -rw-r--r-- | subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html | 268 |
1 files changed, 262 insertions, 6 deletions
diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html index 43a5c12..d7ec862 100644 --- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html @@ -85,9 +85,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25" @@ -304,9 +303,266 @@ option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any error.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> - ]</div><br> + + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1784">16.</a></span> + <a href="index.php?a=1905">raiden22006</a></span><span class="right"> Fri Dec 16th, 2005 at 10:02:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">thanks for all the help. i got it now. very clear</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1864">17.</a></span> + <a href="index.php?a=1997">fiddler</a></span><span class="right"> Mon Feb 6th, 2006 at 2:33:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have just started to make my first map for hl1 using hammer and + zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp + file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't + load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up, + compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've + reconfigured BC....gone through the tutorial letter by letter! + <br> One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse + to where I saved my preset......theres nothing there..!! ...I understand there should be a + ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1865">18.</a></span> + <a href="index.php?a=376">Bluefang</a></span><span class="right"> Mon Feb 6th, 2006 at 3:14:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Most likely you have a compile error. Go and post here: + <br> + <br>http://www.chatbear.com/board.plm?b=390 + <br> + <br>be sure to post your compile log there as well. You can copy it from the command window.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1916">19.</a></span> + <a href="index.php?a=2031">Zerokool</a></span><span class="right"> Sat Mar 4th, 2006 at 2:25:25 + </span> + <div class="space"></div> + </div> + <div class="content">----- BEGIN hlcsg ----- + <br>Command line: "D:\Valve Hammer Editor\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\My Maps\testmap6" + <br>Entering D:\My Maps\testmap6.map + <br>Error: ParseEntity: EOF without closing brace + <br> + <br>i get this msg when i try to compile any of my maps. i tried adding the }s + <br>didnt work. i can compile annother map that my friend made but any map i make, even old oned that i + have compiled before give me this error. could you please tell me how to fix this?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1917">20.</a></span> + <a href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Sat Mar 4th, 2006 at + 3:07:44 pm</span> + <div class="space"></div> + </div> + <div class="content">This is not a place for compile problems, as it has nothing to do + with the Batch Compiler. + <br> + <br>This is: + <br><a + href="https://web.archive.org/web/20060503000007/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a> + <br> + <br>But to answer your question, read this: + <br><a + href="https://web.archive.org/web/20060503000007/http://www.slackiller.com/tommy14/errors.htm#emptybox">http://www.slackiller.com/tommy14/errors.htm#emptybox</a> + <br> + <br>If that dosn't help, then I need more information: + <br>-what version of the compile tools are you using because they might be old. Try using the newest + version found here: + <br><a + href="https://web.archive.org/web/20060503000007/http://ammahls.com/forum/viewtopic.php?t=81">http://ammahls.com/forum/viewtopic.php?t=81</a> + <br> + <br>-What version of VHE are you using? + <br> + <br>-Are you using HLFix? It may help. + <br><a + href="https://web.archive.org/web/20060503000007/http://extension.ws/hlfix/">http://extension.ws/hlfix/</a> + <br> + <br>-Can you compile the map using VHE?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1981">21.</a></span> + <a href="index.php?a=2115">coolio11</a></span><span class="right"> Sat Apr 22nd, 2006 at 10:48:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">OK, so everything went well until i ran the VIS thing. i ran it + separately. it did whatever. but then i got this message : + <br> + <br>hlcsg v3.4 Final (Feb 25 2006) + <br>Zoner's Half-Life Compilation Tools -- Custom Build + <br>Based on code modifications by Sean 'Zoner' Cavanaugh + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to ([email protected]) + <br>----- BEGIN hlcsg ----- + <br>Command line: "F:\5HALF LIFE\ZHLT\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\Games\Valve Hammer Editor\TFC11" + <br>Entering D:\Games\Valve Hammer Editor\TFC11.map + <br> + <br>Current hlcsg Settings + <br>Name | Setting | Default + <br>---------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ on ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>max lighting memory [ 6291456 ] [ 6291456 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>null texture stripping[ on ] [ on ] + <br>clipnode economy mode [ on ] [ on ] + <br>clip hull type [ precise ] [ legacy ] + <br>onlyents [ off ] [ off ] + <br>wadtextures [ on ] [ on ] + <br>skyclip [ on ] [ on ] + <br>hullfile [ None ] [ None ] + <br>nullfile [ None ] [ None ] + <br>min surface area [ 0.500 ] [ 0.500 ] + <br>brush union threshold [ 0.000 ] [ 0.000 ] + <br> + <br>Using mapfile wad configuration + <br>Wadfiles not in use by the map will be excluded + <br>Wadinclude list : + <br>[zhlt.wad] + <br> + <br>0 brushes (totalling 0 sides) discarded from clipping hulls + <br>CreateBrush: + <br> (0.00 seconds) + <br>SetModelCenters: + <br> (0.00 seconds) + <br> + <br>Object names Objects/Maxobjs Memory / Maxmem Fullness + <br>------------ --------------- --------------- -------- + <br>models 0/400 0/25600 ( 0.0%) + <br>planes 0/32768 0/655360 ( 0.0%) + <br>vertexes 0/65535 0/786420 ( 0.0%) + <br>nodes 0/32767 0/786408 ( 0.0%) + <br>texinfos 0/32767 0/1310680 ( 0.0%) + <br>faces 0/65535 0/1310700 ( 0.0%) + <br>clipnodes 0/32767 0/262136 ( 0.0%) + <br>leaves 0/8192 0/229376 ( 0.0%) + <br>marksurfaces 0/65535 0/131070 ( 0.0%) + <br>surfedges 0/512000 0/2048000 ( 0.0%) + <br>edges 0/256000 0/1024000 ( 0.0%) + <br>texdata [variable] 0/4194304 ( 0.0%) + <br>lightdata [variable] 0/6291456 ( 0.0%) + <br>visdata [variable] 0/2097152 ( 0.0%) + <br>entdata [variable] 0/524288 ( 0.0%) + <br>0 textures referenced + <br>=== Total BSP file data space used: 0 bytes === + <br> + <br> + <br>Texture usage is at 0.00 mb (of 4.00 mb MAX) + <br>0.14 seconds elapsed + <br> + <br>----- END hlcsg ----- + <br> + <br> + <br> + <br>hlbsp v3.4 Final (Feb 25 2006) + <br>Zoner's Half-Life Compilation Tools -- Custom Build + <br>Based on code modifications by Sean 'Zoner' Cavanaugh + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to ([email protected]) + <br>----- BEGIN hlbsp ----- + <br>Command line: "F:\5HALF LIFE\ZHLT\hlbsp.exe"-chart "D:\Games\Valve Hammer + Editor\TFC11" + <br> + <br>Current hlbsp Settings + <br>Name | Setting | Default + <br>-------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ on ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>nofill [ off ] [ off ] + <br>noopt [ off ] [ off ] + <br>null tex. stripping [ on ] [ on ] + <br>notjunc [ off ] [ off ] + <br>subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) + <br>max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) + <br> + <br> + <br> + <br>Object names Objects/Maxobjs Memory / Maxmem Fullness + <br>------------ --------------- --------------- -------- + <br>models 0/400 0/25600 ( 0.0%) + <br>planes 0/32768 0/655360 ( 0.0%) + <br>vertexes 0/65535 0/786420 ( 0.0%) + <br>nodes 0/32767 0/786408 ( 0.0%) + <br>texinfos 0/32767 0/1310680 ( 0.0%) + <br>faces 0/65535 0/1310700 ( 0.0%) + <br>clipnodes 0/32767 0/262136 ( 0.0%) + <br>leaves 1/8192 28/229376 ( 0.0%) + <br>marksurfaces 0/65535 0/131070 ( 0.0%) + <br>surfedges 0/512000 0/2048000 ( 0.0%) + <br>edges 1/256000 4/1024000 ( 0.0%) + <br>texdata [variable] 4/4194304 ( 0.0%) + <br>lightdata [variable] 0/6291456 ( 0.0%) + <br>visdata [variable] 0/2097152 ( 0.0%) + <br>entdata [variable] 1/524288 ( 0.0%) + <br>0 textures referenced + <br>=== Total BSP file data space used: 37 bytes === + <br>0.09 seconds elapsed + <br> + <br>----- END hlbsp ----- + <br> + <br> + <br> + <br>hlvis v3.4 Final (Feb 25 2006) + <br>Zoner's Half-Life Compilation Tools -- Custom Build + <br>Based on code modifications by Sean 'Zoner' Cavanaugh + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to ([email protected]) + <br>----- BEGIN hlvis ----- + <br>Command line: "F:\5HALF LIFE\ZHLT\hlvis.exe"-full -chart "D:\Games\Valve Hammer + Editor\TFC11" + <br>Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map + <br> + <br> + <br>----- END hlvis ----- + <br> + <br> + <br> + <br>as you can see at the bottom, the portal file doesnt work. + <br> + <br>and in the half life hammer editor, i ran the problem check, and the only problem i had that it said + was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i + dont get it, but that was the only error it told me inthe editor when i ran the roblem checker. + <br> + <br>so ya, and if you know how to solve that problem it would be a great help...</div> + </div><br /> + </div> <div class="main_sidebar"> |