aboutsummaryrefslogtreecommitdiff
path: root/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
diff options
context:
space:
mode:
authorMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
committerMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
commitb430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch)
treecae700e581feb862d511f8360477542a45b3da32 /subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
parentFix some external links from comments (diff)
downloadnemstools.github.io-master.tar.xz
nemstools.github.io-master.zip
Add comments for all FAQ pages, ...HEADmaster
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html')
-rw-r--r--subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html268
1 files changed, 262 insertions, 6 deletions
diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
index 43a5c12..d7ec862 100644
--- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
@@ -85,9 +85,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=15#p34">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25"
@@ -304,9 +303,266 @@
option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any
error.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=15#p34">2</a>
- ]</div><br>
+
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1784">16.</a></span>
+ <a href="index.php?a=1905">raiden22006</a></span><span class="right"> Fri Dec 16th, 2005 at 10:02:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks for all the help. i got it now. very clear</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1864">17.</a></span>
+ <a href="index.php?a=1997">fiddler</a></span><span class="right"> Mon Feb 6th, 2006 at 2:33:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have just started to make my first map for hl1 using hammer and
+ zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp
+ file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't
+ load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up,
+ compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've
+ reconfigured BC....gone through the tutorial letter by letter!
+ <br> One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse
+ to where I saved my preset......theres nothing there..!! ...I understand there should be a
+ ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1865">18.</a></span>
+ <a href="index.php?a=376">Bluefang</a></span><span class="right"> Mon Feb 6th, 2006 at 3:14:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Most likely you have a compile error. Go and post here:
+ <br>
+ <br>http://www.chatbear.com/board.plm?b=390
+ <br>
+ <br>be sure to post your compile log there as well. You can copy it from the command window.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1916">19.</a></span>
+ <a href="index.php?a=2031">Zerokool</a></span><span class="right"> Sat Mar 4th, 2006 at 2:25:25
+ </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">----- BEGIN hlcsg -----
+ <br>Command line: &quot;D:\Valve Hammer Editor\hlcsg.exe&quot;-wadautodetect -cliptype Precise -chart
+ &quot;D:\My Maps\testmap6&quot;
+ <br>Entering D:\My Maps\testmap6.map
+ <br>Error: ParseEntity: EOF without closing brace
+ <br>
+ <br>i get this msg when i try to compile any of my maps. i tried adding the }s
+ <br>didnt work. i can compile annother map that my friend made but any map i make, even old oned that i
+ have compiled before give me this error. could you please tell me how to fix this?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1917">20.</a></span>
+ <a href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Sat Mar 4th, 2006 at
+ 3:07:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is not a place for compile problems, as it has nothing to do
+ with the Batch Compiler.
+ <br>
+ <br>This is:
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a>
+ <br>
+ <br>But to answer your question, read this:
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://www.slackiller.com/tommy14/errors.htm#emptybox">http://www.slackiller.com/tommy14/errors.htm#emptybox</a>
+ <br>
+ <br>If that dosn't help, then I need more information:
+ <br>-what version of the compile tools are you using because they might be old. Try using the newest
+ version found here:
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://ammahls.com/forum/viewtopic.php?t=81">http://ammahls.com/forum/viewtopic.php?t=81</a>
+ <br>
+ <br>-What version of VHE are you using?
+ <br>
+ <br>-Are you using HLFix? It may help.
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://extension.ws/hlfix/">http://extension.ws/hlfix/</a>
+ <br>
+ <br>-Can you compile the map using VHE?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1981">21.</a></span>
+ <a href="index.php?a=2115">coolio11</a></span><span class="right"> Sat Apr 22nd, 2006 at 10:48:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">OK, so everything went well until i ran the VIS thing. i ran it
+ separately. it did whatever. but then i got this message :
+ <br>
+ <br>hlcsg v3.4 Final (Feb 25 2006)
+ <br>Zoner's Half-Life Compilation Tools -- Custom Build
+ <br>Based on code modifications by Sean 'Zoner' Cavanaugh
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to ([email protected])
+ <br>----- BEGIN hlcsg -----
+ <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlcsg.exe&quot;-wadautodetect -cliptype Precise -chart
+ &quot;D:\Games\Valve Hammer Editor\TFC11&quot;
+ <br>Entering D:\Games\Valve Hammer Editor\TFC11.map
+ <br>
+ <br>Current hlcsg Settings
+ <br>Name | Setting | Default
+ <br>---------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ on ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>max lighting memory [ 6291456 ] [ 6291456 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>null texture stripping[ on ] [ on ]
+ <br>clipnode economy mode [ on ] [ on ]
+ <br>clip hull type [ precise ] [ legacy ]
+ <br>onlyents [ off ] [ off ]
+ <br>wadtextures [ on ] [ on ]
+ <br>skyclip [ on ] [ on ]
+ <br>hullfile [ None ] [ None ]
+ <br>nullfile [ None ] [ None ]
+ <br>min surface area [ 0.500 ] [ 0.500 ]
+ <br>brush union threshold [ 0.000 ] [ 0.000 ]
+ <br>
+ <br>Using mapfile wad configuration
+ <br>Wadfiles not in use by the map will be excluded
+ <br>Wadinclude list :
+ <br>[zhlt.wad]
+ <br>
+ <br>0 brushes (totalling 0 sides) discarded from clipping hulls
+ <br>CreateBrush:
+ <br> (0.00 seconds)
+ <br>SetModelCenters:
+ <br> (0.00 seconds)
+ <br>
+ <br>Object names Objects/Maxobjs Memory / Maxmem Fullness
+ <br>------------ --------------- --------------- --------
+ <br>models 0/400 0/25600 ( 0.0%)
+ <br>planes 0/32768 0/655360 ( 0.0%)
+ <br>vertexes 0/65535 0/786420 ( 0.0%)
+ <br>nodes 0/32767 0/786408 ( 0.0%)
+ <br>texinfos 0/32767 0/1310680 ( 0.0%)
+ <br>faces 0/65535 0/1310700 ( 0.0%)
+ <br>clipnodes 0/32767 0/262136 ( 0.0%)
+ <br>leaves 0/8192 0/229376 ( 0.0%)
+ <br>marksurfaces 0/65535 0/131070 ( 0.0%)
+ <br>surfedges 0/512000 0/2048000 ( 0.0%)
+ <br>edges 0/256000 0/1024000 ( 0.0%)
+ <br>texdata [variable] 0/4194304 ( 0.0%)
+ <br>lightdata [variable] 0/6291456 ( 0.0%)
+ <br>visdata [variable] 0/2097152 ( 0.0%)
+ <br>entdata [variable] 0/524288 ( 0.0%)
+ <br>0 textures referenced
+ <br>=== Total BSP file data space used: 0 bytes ===
+ <br>
+ <br>
+ <br>Texture usage is at 0.00 mb (of 4.00 mb MAX)
+ <br>0.14 seconds elapsed
+ <br>
+ <br>----- END hlcsg -----
+ <br>
+ <br>
+ <br>
+ <br>hlbsp v3.4 Final (Feb 25 2006)
+ <br>Zoner's Half-Life Compilation Tools -- Custom Build
+ <br>Based on code modifications by Sean 'Zoner' Cavanaugh
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to ([email protected])
+ <br>----- BEGIN hlbsp -----
+ <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlbsp.exe&quot;-chart &quot;D:\Games\Valve Hammer
+ Editor\TFC11&quot;
+ <br>
+ <br>Current hlbsp Settings
+ <br>Name | Setting | Default
+ <br>-------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ on ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>nofill [ off ] [ off ]
+ <br>noopt [ off ] [ off ]
+ <br>null tex. stripping [ on ] [ on ]
+ <br>notjunc [ off ] [ off ]
+ <br>subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
+ <br>max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
+ <br>
+ <br>
+ <br>
+ <br>Object names Objects/Maxobjs Memory / Maxmem Fullness
+ <br>------------ --------------- --------------- --------
+ <br>models 0/400 0/25600 ( 0.0%)
+ <br>planes 0/32768 0/655360 ( 0.0%)
+ <br>vertexes 0/65535 0/786420 ( 0.0%)
+ <br>nodes 0/32767 0/786408 ( 0.0%)
+ <br>texinfos 0/32767 0/1310680 ( 0.0%)
+ <br>faces 0/65535 0/1310700 ( 0.0%)
+ <br>clipnodes 0/32767 0/262136 ( 0.0%)
+ <br>leaves 1/8192 28/229376 ( 0.0%)
+ <br>marksurfaces 0/65535 0/131070 ( 0.0%)
+ <br>surfedges 0/512000 0/2048000 ( 0.0%)
+ <br>edges 1/256000 4/1024000 ( 0.0%)
+ <br>texdata [variable] 4/4194304 ( 0.0%)
+ <br>lightdata [variable] 0/6291456 ( 0.0%)
+ <br>visdata [variable] 0/2097152 ( 0.0%)
+ <br>entdata [variable] 1/524288 ( 0.0%)
+ <br>0 textures referenced
+ <br>=== Total BSP file data space used: 37 bytes ===
+ <br>0.09 seconds elapsed
+ <br>
+ <br>----- END hlbsp -----
+ <br>
+ <br>
+ <br>
+ <br>hlvis v3.4 Final (Feb 25 2006)
+ <br>Zoner's Half-Life Compilation Tools -- Custom Build
+ <br>Based on code modifications by Sean 'Zoner' Cavanaugh
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to ([email protected])
+ <br>----- BEGIN hlvis -----
+ <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlvis.exe&quot;-full -chart &quot;D:\Games\Valve Hammer
+ Editor\TFC11&quot;
+ <br>Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map
+ <br>
+ <br>
+ <br>----- END hlvis -----
+ <br>
+ <br>
+ <br>
+ <br>as you can see at the bottom, the portal file doesnt work.
+ <br>
+ <br>and in the half life hammer editor, i ran the problem check, and the only problem i had that it said
+ was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i
+ dont get it, but that was the only error it told me inthe editor when i ran the roblem checker.
+ <br>
+ <br>so ya, and if you know how to solve that problem it would be a great help...</div>
+ </div><br />
+
</div>
<div class="main_sidebar">