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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Crafty - About - About Crafty]</title>
+ <meta charset="UTF-8">
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p205"
+ href="#p205">About
+ Crafty</a> - <a
+ href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <b>About:</b>
+ <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
+ or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
+ Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
+ a variety of render modes.</p>
+
+ <b>Screenshots:</b>
+ <center>
+ <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
+ <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
+ <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
+ </center>
+
+ <b>Features:</b>
+ <ul>
+ <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
+ <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
+ <li>View .obj and .skp files.</li>
+ <li>Textured, solid, x-ray, wireframe and point render modes.</li>
+ <li>Toggle occlusion, frustum and backface culling.</li>
+ <li>Scene freezing.</li>
+ <li>Export all formats and materials to .obj.</li>
+ <li>Browse and export from GCF and other package formats.</li>
+ <li>Browse and export materials.</li>
+ <li>Browse and export models.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% free.</li>
+ </ul>
+
+ <b>Hidden Features:</b>
+ <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
+ can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
+ Browser can all be invoked with special command arguments. To view one or more packages in File System
+ Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
+ more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
+ ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
+ [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
+ materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
+ materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
+ the system context menu.</p>
+
+ <b><a href="Crafty-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
+ class="right">[ 228575 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="Crafty-page1.html#p205">1</a>
+ <a href="Crafty-page2.html#p205">2</a>
+ 3
+ <a href="Crafty-page4.html#p205">4</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c2813"
+ href="index.php?a=3187">Chris528</a></span><span class="right">Posted: Mar 1st, 2008 - 7:47:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Whenever I export something as simple as a box from maya in the .obj format and
+ import it into crafty, I can see it fine in the object viewer, but when i try to export in the .map or
+ .vmf format it just exports a blank .map or .vmf. I made sure that the normals weren't reversed and that
+ all geometry is convex. Is this just a bug with the tool or am I doing something wrong?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c2865"
+ href="index.php?a=3278">AndyMacK</a></span><span class="right">Posted: May 25th, 2008 - 3:37:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey,<br />
+ Likin' the tool, it's extremely useful and quite possibly my fav piece of technical engineering since
+ sliced bread.<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
+ However, when I load cp_well(TF2) under the TF2 Profile, I load all the textures/gometry but not all of
+ the models. Key models - such as the medicine cabinets and the trains - are missing. I was wondering if
+ you could help me out?<br />
+ <br />
+ I will eventually try to import it into 3DS, but maybe the models will appear in 3ds and it's just
+ they'renot showing in Crafty. I dunno, so I'm asking you.<br />
+ <br />
+ Andy</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c2870"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:02:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The current release of Crafty doesn't support the newer .mdl versions. My current
+ development build loads newer .mdl files correctly and will be released shortly.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">124.</span> <a name="c2874"
+ href="index.php?a=3278">AndyMacK</a></span><span class="right">Posted: May 28th, 2008 - 3:03:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Goodo! I look forward to it, your Mightyness.<br />
+ <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">125.</span> <a name="c2878"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 31st, 2008 - 6:16:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've updated Crafty today with support for newer .mdl files <a
+ href="index.php?c=249#p249">and more</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">126.</span> <a name="c2912"
+ href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 25th, 2008 - 9:47:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
+ problems reading the lump content from the bsp file. <br />
+ do you got any additional information about the structure and what the data inside is for? the hl sdk
+ doesnt help me a lot with src code only with no comments.<br />
+ btw. you can delete this comment from the bsp viewer faq, was posted in wrong window.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">127.</span> <a name="c2913"
+ href="index.php?a=3311">Ean</a></span><span class="right">Posted: Jun 26th, 2008 - 9:29:57 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How am I supposed to use the lightmaps? There are thousands of different textures! :(
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">128.</span> <a name="c2915"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 27th, 2008 - 1:07:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">SETIssl:</div>
+ <div class="vbquote">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
+ problems reading the lump content from the bsp file. <br />do you got any additional information about
+ the structure and what the data inside is for? the hl sdk doesnt help me a lot with src code only with
+ no comments.<br />btw. you can delete this comment from the bsp viewer faq, was posted in wrong
+ window.</div><br />Half-Life 1 or Half-Life 2?<br /><br />
+ <div class="vbtitle">Ean:</div>
+ <div class="vbquote">How am I supposed to use the lightmaps? There are thousands of different textures!
+ :(</div><br />That's how they are stored in the .bsp.<br /><br />In order to use the lightmaps, you
+ will need to export to .obj twice using the following settings:<br /><br />First
+ export:<br /><i>Material Type</i>: Materials.<br /><i>Textures</i> enabled.<br /><i>Models</i>
+ enabled.<br /><br />Second Export:<br /><i>Material Type</i>: Lightmaps.<br /><i>Textures</i>
+ enabled.<br /><i>Models</i> disabled.<br /><br />You can enabled or disable <i>Special Materials</i>
+ (just keep it the same for both exports) and use whatever <i>Texture Extension</i> you want. These
+ settings can be found under the <i>Exporting</i> tab of the <i>Options</i> dialog.<br />
+ <br />
+ Once you have the two .obj files, load them both up on top of each other in your modeler of choice, then
+ set the lightmap material properties to a multiplicative blend.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">129.</span> <a name="c2918"
+ href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 28th, 2008 - 9:24:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">Half-Life 1 or Half-Life 2?</div><br />
+ Half-Life 1
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">130.</span> <a name="c2920"
+ href="index.php?a=3311">Ean</a></span><span class="right">Posted: Jun 30th, 2008 - 10:06:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, your solution does not work in Milkshape. Do you have a list of modelers which
+ it does work for? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">131.</span> <a name="c2931"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:52:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">SETIssl:</div>
+ <div class="vbquote">Half-Life 1</div><br />You might want to check out the <a
+ href="https://web.archive.org/web/20170917093907/http://botman.planethalflife.gamespy.com/bsp_tool.shtml">bsp_view</a>
+ source code; it's hard to offer much more than that for such a vague question.<br /><br />
+ <div class="vbtitle">Ean:</div>
+ <div class="vbquote">Nem, your solution does not work in Milkshape. Do you have a list of modelers which
+ it does work for?</div><br />
+ I've tried it in 3D Studio Max. The method is more of a hack since .obj files do not support
+ multi-texturing.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">132.</span> <a name="c2958"
+ href="index.php?a=3379">Doomsday192</a></span><span class="right">Posted: Jul 31st, 2008 - 8:43:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When i try exporting a .map file from a half life 1 bsp file, the file just comes up
+ blank...<br />
+ any help?<br />
+ <br />
+ <img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">133.</span> <a name="c2973"
+ href="index.php?a=3409">CoZmicShReddeR</a></span><span class="right">Posted: Aug 24th, 2008 -
+ 3:15:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is it possible for Zombie_Master support for this??</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">134.</span> <a name="c2981"
+ href="index.php?a=2284">arkhamexile</a></span><span class="right">Posted: Sep 2nd, 2008 - 10:48:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">At the moment Crafty Object Viewer is black screening on me when I try to view a
+ file, there are no error messages and I have to to turn off and reboot <img
+ src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">135.</span> <a name="c2987"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:44:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">CoZmicShReddeR:</div>
+ <div class="vbquote">Is it possible for Zombie_Master support for this??</div>You need to edit the
+ <i>Specifications\GameInfoCustom.csf</i> file (in NotePad) to add support for additional MODs to Crafty.
+ The file contains documentation on how to do this. Once you have added your new MOD, select its profile
+ in Crafty and everything should work.<br /><br />
+ <div class="vbtitle">arkhamexile:</div>
+ <div class="vbquote">At the moment Crafty Object Viewer is black screening on me when I try to view a
+ file, there are no error messages and I have to to turn off and reboot <img
+ src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>Not exactly sure
+ what you mean. Sounds like it might be bad
+ hardware.
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3014"
+ href="index.php?a=321">gekido</a></span><span class="right">Posted: Oct 31st, 2008 - 12:55:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I export obj files from crafty it seems that the normals for the model aren't
+ exported properly - models load up with basically random normals (faced flipped etc) or so it
+ seems.<br />
+ <br />
+ Tried loading the models into various programs with the same results.<br />
+ <br />
+ The model itself is fine as I've been able to decompile some with cannon fodder's decompiler and loaded
+ the smd files themselves into milkshape, but the decompiler is pretty twitchy and not nearly as reliable
+ as crafty - plus i'd rather just export the files directly to obj if possible.<br />
+ <br />
+ Thanx</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3019"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 8th, 2008 - 4:16:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can't seem to reproduce. Are there any free .obj viewers that you can recommend that
+ illustrate this issue?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3054"
+ href="index.php?a=3484">Chewy_Solo</a></span><span class="right">Posted: Dec 7th, 2008 - 2:36:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">whenever i try to view any BSP files from TF2 i get about 0.2 FPS and its unusable.
+ What can i do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3061"
+ href="index.php?a=3528">octavio</a></span><span class="right">Posted: Dec 12th, 2008 - 4:57:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm getting a few errors with Alpha 16. I'm trying to open a Half-Life .bsp with the
+ Profile set to Half-Life. I get the following error:<br /><br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode"><br />Unhandled exception has occured in your application. If you click Continue,
+ the application will ignore this error and attempt to continue. Iy you click Quit, the application
+ will close immediately.<br /><br />Object references not set to an instance of an
+ object.<br /><br />Details:<br />See the end of this message for details on invoking
+ <br />just-in-time (JIT) debugging instead of this dialog box.<br /><br />************** Exception
+ Text **************<br />System.NullReferenceException: Object reference not set to an instance of an
+ object.<br /> at ?A0x8636a16d.IReaderSeekProc(Int32 iOffset, HLSeekMode eMode, Void* pUserData)<br />
+ at HLLib.CPackage.Open(CPackage* , Void* , UInt32 )<br /> at
+ Crafty.Objects.CBSPObject.BuildBSPTextures(CBSPObject* )<br /> at
+ Crafty.Objects.CBSPObject.Read(CBSPObject* , IReader* Reader)<br /> at
+ Crafty.Engine.COVEngine.Load(COVEngine* , CString* FileName, IReader* Reader)<br /> at
+ Crafty.CObjectViewer.Open(String pFileName, IReader* Reader)<br /> at
+ Crafty.CObjectViewer.CObjectViewer_Shown(Object sender, EventArgs e)<br /> at
+ System.Windows.Forms.Form.OnShown(EventArgs e)<br /> at
+ System.Windows.Forms.Form.CallShownEvent()<br /> at
+ System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)<br /> at
+ System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)<br /> at
+ System.Threading.ExecutionContext.runTryCode(Object userData)<br /> at
+ System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code,
+ CleanupCode backoutCode, Object userData)<br /> at
+ System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback
+ callback, Object state)<br /> at System.Threading.ExecutionContext.Run(ExecutionContext
+ executionContext, ContextCallback callback, Object state)<br /> at
+ System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)<br /> at
+ System.Windows.Forms.Control.InvokeMarshaledCallbacks()<br /><br /><br />************** Loaded
+ Assemblies **************<br />mscorlib<br /> Assembly Version: 2.0.0.0<br /> Win32 Version:
+ 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
+ file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll<br />----------------------------------------<br />Crafty<br />
+ Assembly Version: 1.0.3256.32313<br /> Win32 Version: 1.0.0 Alpha 14<br /> CodeBase:
+ file:///C:/Program%20Files/Crafty/Crafty.exe<br />----------------------------------------<br />msvcm80<br />
+ Assembly Version: 8.0.50727.1433<br /> Win32 Version: 8.00.50727.1433<br /> CodeBase:
+ file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.1433_x-ww_5cf844d2/msvcm80.dll<br />----------------------------------------<br />System.Windows.Forms<br />
+ Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
+ file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />----------------------------------------<br />System<br />
+ Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
+ file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll<br />----------------------------------------<br />System.Drawing<br />
+ Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
+ file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />----------------------------------------<br /><br />**************
+ JIT Debugging **************<br />To enable just-in-time (JIT) debugging, the .config file for
+ this<br />application or computer (machine.config) must have the<br />jitDebugging value set in the
+ system.windows.forms section.<br />The application must also be compiled with
+ debugging<br />enabled.<br /><br />For example:<br /><br />&lt;configuration&gt;<br />
+ &lt;system.windows.forms jitDebugging=&quot;true&quot;
+ /&gt;<br />&lt;/configuration&gt;<br /><br />When JIT debugging is enabled, any unhandled
+ exception<br />will be sent to the JIT debugger registered on the computer<br />rather than be handled
+ by this dialog box.<br /></div><br />
+ Also, when I try to open a .wad I get told my Steam username has not been set in Crafty's options, but I
+ can't find where I should set it.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3065"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2008 - 3:51:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks for the info. I've fixed the above crash in Alpha 17.<br /><br />You can set
+ you Steam user name under the <i>File System</i> tab on Object Viewer's <i>Options</i> form
+ (<i>Setup</i> menu).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">141.</span> <a name="c3066"
+ href="index.php?a=3528">octavio</a></span><span class="right">Posted: Dec 13th, 2008 - 9:18:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">My Steam user name was already there, though it wasn't defined in fsb.ini or
+ msb.ini<br />
+ Thanks for fixing it anyway.<br />
+ Is there any chance of support for Half-Life PS2 map files?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">142.</span> <a name="c3069"
+ href="index.php?a=3571">almondega</a></span><span class="right">Posted: Dec 23rd, 2008 - 1:38:09
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">TKS A LOT<br />
+ this program is perfect..<br />
+ is all that i need to test my game..<br />
+ TKS TKS TKS</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">143.</span> <a name="c3070"
+ href="index.php?a=3572">hovis</a></span><span class="right">Posted: Dec 24th, 2008 - 12:44:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've actually just spent about 3 months building a python app to parse and render vmf
+ files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature request!:
+ It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all objects?!).
+ This would be crazy useful for content developers!<br /><br />I've been trying to make a simple and
+ painless way for Source mappers to be able to collaborate via SVN (or your favorite version control
+ system), but the big hitch has been in handling version conflicts. I think that with diffing support
+ Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach me at
+ vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be .com)<br />
+ <br />
+ Only slightly related: I'd love to help with the project, but I've only ever read C code. Let me know if
+ there's any way I can help!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">144.</span> <a name="c3071"
+ href="index.php?a=3575">pryma</a></span><span class="right">Posted: Dec 25th, 2008 - 1:33:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">is there something to view Call of duty 1 bsp files???</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">145.</span> <a name="c3073"
+ href="index.php?a=3579">Ace-Angel</a></span><span class="right">Posted: Dec 27th, 2008 - 8:53:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem, great to see the progress you've been able to make till now. Thanks alot for
+ creating a set of free, simple and yet effective tools for us all to use<br />
+ <br />
+ I however have an issue. I'm trying to export the L4D models into OBJ format, while the loading of the
+ models and exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't
+ load the format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid
+ Format'.<br />
+ <br />
+ I would like to know if it's something I'm doing (wrong) or the export option isn't finalized
+ still?<br />
+ <br />
+ Regards, Ace.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">146.</span> <a name="c3079"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:53:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">hovis:</div>
+ <div class="vbquote">I've actually just spent about 3 months building a python app to parse and render
+ vmf files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature
+ request!: It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all
+ objects?!). This would be crazy useful for content developers!<br /><br />I've been trying to make a
+ simple and painless way for Source mappers to be able to collaborate via SVN (or your favorite version
+ control system), but the big hitch has been in handling version conflicts. I think that with diffing
+ support Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach
+ me at vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be
+ .com)<br /><br />Only slightly related: I'd love to help with the project, but I've only ever read C
+ code. Let me know if there's any way I can help!</div><br />VMF diffing (though an interesting idea)
+ is a little out of the scope of Crafty. I do plan on releasing the source code to Crafty as I don't have
+ the time necessary to devote to it these days. In the mean time, excellent documentation on the .vmf
+ format can be found <a
+ href="https://web.archive.org/web/20170917084032/http://developer.valvesoftware.com/wiki/VMF_documentation">here</a>.<br /><br />
+ <div class="vbtitle">pryma:</div>
+ <div class="vbquote">is there something to view Call of duty 1 bsp files???</div><br />Call of duty .bsp
+ file are of a completely different version than the ones supported by Crafty. I have no plan to support
+ other game engines.<br /><br />
+ <div class="vbtitle">Ace-Angel:</div>
+ <div class="vbquote">Hi Nem, great to see the progress you've been able to make till now. Thanks alot
+ for creating a set of free, simple and yet effective tools for us all to use<br /><br />I however have
+ an issue. I'm trying to export the L4D models into OBJ format, while the loading of the models and
+ exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't load the
+ format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid
+ Format'.<br /><br />I would like to know if it's something I'm doing (wrong) or the export option
+ isn't finalized still?<br /><br />Regards, Ace.</div><br />
+ Thanks, this is a bug and I will release a fix shortly.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">147.</span> <a name="c3085"
+ href="index.php?a=3579">Ace-Angel</a></span><span class="right">Posted: Jan 1st, 2009 - 5:43:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thank you for the prompt reply Nem. Much appreciated.<br />
+ <br />
+ Once again, thank you for the work you're doing for us.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">148.</span> <a name="c3139"
+ href="index.php?a=3662">Mike2k</a></span><span class="right">Posted: Feb 28th, 2009 - 5:32:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">And btw: Is this going to be Open Source like VTFEdit?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">149.</span> <a name="c3147"
+ href="index.php?a=3681">TicTac</a></span><span class="right">Posted: Mar 14th, 2009 - 5:58:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">And why in Crafty there is no viewing entity <img src="../../images/emotes/sad.gif"
+ width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">150.</span> <a name="c3161"
+ href="index.php?a=3628">shekofte</a></span><span class="right">Posted: Apr 5th, 2009 - 6:08:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello everybody !<br />
+ excuse me that i appeard suddenly here!<br />
+ ------------------<br />
+ I downloaded the last version of crafty and used model browser , it can gentle show all 3d models of l4d
+ but the export function dont work ,although it has a profile for l4d ,and i try Object Viewer too , it
+ can show models but when export them ,the .obj file is corrupted and useless !<br />
+ ---------------<br />
+ what is the problem ? please guide me !<br />
+ <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">151.</span> <a name="c3170"
+ href="index.php?a=3718">Vecrek</a></span><span class="right">Posted: Apr 19th, 2009 - 12:46:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi all. I've trouble. When i import the file (models, maps) they to become white.
+ help me. Sry my english pls^^</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">152.</span> <a name="c3173"
+ href="index.php?a=3726">spy-warrior</a></span><span class="right">Posted: Apr 25th, 2009 - 2:04:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello, Nem<br /><br />I tested the software Crafty v1.0.0 Alpha 17<br /><br />map on
+ a half-life 1 mods svencoop<br /><br />the models are not loaded
+ :(<br /><br />http://downloads.svencoop.fr/svencoop/fgd/sven-coop_4_beta_1.fgd<ul>models/player.mdl
+ --&gt; info_player_start<br />models/player.mdl --&gt; info_player_deathmatch<br />models/player.mdl
+ --&gt; info_player_coop<br /><br />models/w_medkit.mdl --&gt; item_healthkit<br />models/w_battery.mdl
+ --&gt; item_battery</ul>thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">153.</span> <a name="c3179"
+ href="index.php?a=3745">bekka</a></span><span class="right">Posted: May 10th, 2009 - 3:44:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">new here and started to use crafty tool but having problems, sometimes some of the
+ new mdl when i export them to obj in the browser it only comes with poly's but not exporting the actual
+ model</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">154.</span> <a name="c3195"
+ href="index.php?a=3776">chevey</a></span><span class="right">Posted: Jun 13th, 2009 - 7:01:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I cann't see the texture in the scene I loaded, what's wrong with it? Thank you.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">155.</span> <a name="c3203"
+ href="index.php?a=2633">INsane</a></span><span class="right">Posted: Jun 17th, 2009 - 1:39:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem, I found another use for Crafty, opening a older HL1 map and export to VMF
+ results in a file that has entities only in it ... in their correct positions.<br />
+ <br />
+ Decompiling an old map for a remake is never worth it, but this was one way to get at least some lights
+ (ceiling heights) spawn points, fires, dod flags all sorts of positions.<br />
+ <br />
+ I used bsp_slice to make a large plan view (BMP to VTF image placed on a big brush) and line it up using
+ the entities, results remaking the map exactly as it was, shows all the walls and you can make slices of
+ certain heights too.<br />
+ <br />
+ I say was... because one week after perfecting this... the new hammer update will no longer open the VMF
+ file that Crafty exports from a HL1 bsp.<br />
+ It will still work on hl2 maps (export entities only in exact positions) but not the older HL1 maps...
+ bummer!<br />
+ <br />
+ Any other ideas on getting key positions like this in a bsp file? I guess just using Crafty and looking
+ at the camera angles is the best there is now?<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">156.</span> <a name="c3239"
+ href="index.php?a=3842">ZiLOG</a></span><span class="right">Posted: Aug 13th, 2009 - 1:36:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you add &quot;Deathmatch Classic&quot; support ? Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">157.</span> <a name="c3262"
+ href="index.php?a=3892">jorewe</a></span><span class="right">Posted: Oct 2nd, 2009 - 4:40:09
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem and thank you for this great piece of software.<br />
+ <br />
+ Is it still possible to request a feature?<br />
+ <br />
+ I'd like a &quot;reload file&quot; function. This feature would retain the current camera position,
+ pitch, yaw etc. and reload the file you're currently got loaded.<br />
+ <br />
+ This would help a lot when tweaking lighting in you level since the lighting preview in Hammer is pretty
+ useless.<br />
+ <br />
+ Thanks in advance and best regards,<br />
+ Jorgen<br />
+ <br />
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">158.</span> <a name="c3264"
+ href="index.php?a=3895">Noodle</a></span><span class="right">Posted: Oct 5th, 2009 - 12:05:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">First of all nice software! Secondly, I have a problem. I've extracted all materials
+ and models using GCFscape and maintained the proper file structure. When I load a model in the object
+ viewer, I can't see the textures on the models. When I try to export the model to .obj format the .mtl
+ file is empty. Is there something that I'm doing wrong?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">159.</span> <a name="c3269"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 16th, 2009 - 12:42:38 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You don't need to extract anything from any GCF files if everything is setup
+ correctly, just select the appropriate profile then load your models through the File System browser or
+ Model Browser.<br />
+ <br />
+ If you want to extract them, then select the Half-Life 2 profile and manually mount your extracted
+ materials folder in the File System Browser before opening any .mdl files. Crafty can only find
+ materials mounted in the File System Browser.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">160.</span> <a name="c3275"
+ href="index.php?a=3909">zaaephod</a></span><span class="right">Modified: Oct 29th, 2009 - 9:07:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, thanks very much for this software!<br />
+ <br />
+ I have a question regarding custom models that were downloaded for the garry's mod of HL2. I'd like to
+ play with some of the models that I've downloaded, but they're not in a GCF file, they're just in their
+ own folder structure under addons in the garry's mod folder.<br />
+ <br />
+ I'm able to load the MDL files from the model folder into Crafty, but they just come in white. There's
+ another folder called materials with VMT and VTF files in it. Is there a way to manually associate these
+ with the models?<br />
+ <br />
+ The short version of the question is, how do I see these models in Crafty with the textures
+ applied?<br />
+ <br />
+ Thanks!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">161.</span> <a name="c3282"
+ href="index.php?a=3922">birkett</a></span><span class="right">Posted: Nov 11th, 2009 - 6:21:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any chance of crafty going open source in the near future? Im interested in the idea
+ of it. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">162.</span> <a name="c3288"
+ href="index.php?a=3934">javadlux</a></span><span class="right">Posted: Nov 24th, 2009 - 1:28:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does this tool produce texture coordinates? I didn't find any mention of it, although
+ I saw talk of lightmap UVs, so I assume that it does have texture coordinate abilities. However any
+ models I have tried exporting have not included texture coordinates (that I can see, after importing to
+ blender).<br />
+ <br />
+ Thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">163.</span> <a name="c3336"
+ href="index.php?a=3997">ellisgeek</a></span><span class="right">Posted: Feb 8th, 2010 - 9:13:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does this work with Quake 2 .map or .bsp files??<img
+ src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">164.</span> <a name="c3338"
+ href="index.php?a=4002">gamer1978</a></span><span class="right">Posted: Feb 20th, 2010 - 7:11:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi when exporting to .obj what program should I use to open this format I have tried
+ a number of programs I get errors and nothing happens.<br />
+ <br />
+ I am trying to convert a map I made from vmf to rmf or map.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">165.</span> <a name="c3345"
+ href="index.php?a=4014">pseudomino</a></span><span class="right">Modified: Mar 9th, 2010 - 12:42:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi<br />
+ I bless your tools :p<br />
+ <br />
+ But I have one naughty problem : I can't have any texture displayed when I load a BSP file.<br />
+ <br />
+ Always :<br />
+ halflife.wad was not found etc...<br />
+ <br />
+ wether I load a HL (one !) or a CS map<br />
+ <br />
+ I didn't forget to select the profile.<br />
+ I wonder if my HL installation is regular since the setup never asks me for.<br />
+ <br />
+ My files are in C:\Sierra\Half-Life<br />
+ wad files in C:\Sierra\Half-Life\valve ...<br />
+ <br />
+ Any idea ?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">166.</span> <a name="c3366"
+ href="index.php?a=4039">walidd16</a></span><span class="right">Posted: Apr 23rd, 2010 - 8:57:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, great tools ^^<br />
+ thanks a lot for that but i just wanted to ask why i dont see any changes when i make changes in the
+ graphics menu...<br />
+ Setting everything to either &quot;lowest&quot; or &quot;highest&quot; doesn't make any difference for
+ some reason.<br />
+ Or is there something that im doing wrong?<br />
+ <br />
+ I want to create a 3d project and i need the highest quality possible for that ^^<br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">167.</span> <a name="c3413"
+ href="index.php?a=3488">sixcentgeorge</a></span><span class="right">Posted: Jun 17th, 2010 -
+ 10:03:14 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">You don't need to extract anything from any GCF files if everything is setup
+ correctly, just select the appropriate profile then load your models through the File System browser
+ or Model Browser.<br /><br />If you want to extract them, then select the Half-Life 2 profile and
+ manually mount your extracted materials folder in the File System Browser before opening any .mdl
+ files. Crafty can only find materials mounted in the File System Browser.</div><br />the profiles are
+ a bit &quot;strange&quot; , if i launch crafty then i can set the gcf folder . if i launch using a bat
+ file for using -mb mount ... when i change the profile the program have a box about the place of gcf not
+ known . the setup for that is not in the menu .<br />you should use the clientregistry.blob for mounting
+ gcf , try to find something to replace it so we can use the ship files or l4d2 [ no tested ] .<br />
+ if models could be rotating that could be cool when browsing the gcfs or folders .<br />
+ a tutorial with l4ds or FAKEFACTORY CINEMATIC MOD http://www.moddb.com/mods/fakefactory-cinematic-mod ,
+ should be helpfull . i mean viewing all textures , models or maps with all commands and others setup
+ .<br />
+ have some good time this summer <br />
+ <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">168.</span> <a name="c3414"
+ href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jun 20th, 2010 - 5:43:47
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, are you stilll working on Crafty?<br />
+ <br />
+ I am still missing some features from your other tools as viewing and editing entity values of a loaded
+ bsp file. Currently, it is only possible with BSPView.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">169.</span> <a name="c3416"
+ href="index.php?a=4082">asmelix</a></span><span class="right">Posted: Jun 23rd, 2010 - 7:42:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey,<br />i'm having a problem with &quot;wad&quot; texture packages. When i open a
+ map on non-steam installation of counter-strike, maps are all over in grey. Why *.wad's are not loaded,
+ while the map is?<br />Object Viewer console:<br /><sub>Parsing entities...<br />39 entities
+ parsed.<br />Building materials...<br />Loading materials from BSP file...<br />Creating new
+ uncompressed texture HINT (1 @ 16x16)...<br />Creating new uncompressed texture SKIP (1 @
+ 16x16)...<br />2 materials loaded from BSP file.<br />WAD file cstrike.wad not found.<br />WAD file
+ halflife.wad not found.<br />WAD file decals.wad not found.<br />WAD file cs_dust.wad not
+ found.<br />WAD file cs_cbble.wad not found.<br />Material !waterblue not found.<br />Material
+ +0~white not found.<br />...</sub><br />
+ English is my foreign language.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">170.</span> <a name="c3418"
+ href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jun 25th, 2010 - 10:29:36
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are you there, Nem?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">171.</span> <a name="c3419"
+ href="index.php?a=4084">Portalboat</a></span><span class="right">Posted: Jun 29th, 2010 - 9:32:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, are you going to add support for L4D1 and L4D2 models with this? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">172.</span> <a name="c3475"
+ href="index.php?a=4142">gatripoli</a></span><span class="right">Modified: Sep 28th, 2010 - 5:29:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello to you all, a question that I want to ask the programmer to
+ &quot;Crafty&quot;<br />
+ When you export a map. Obj file is created by opening it with Wordpad MTL that change out the names of
+ the textures.<br />
+ My question is this: you can save the names of the textures while preserving the originals.<br />
+ Example -<br />
+ for so&gt;&gt; # Floor/Gravel_1<br />
+ newmtl texture_0<br />
+ map_Kd homemodels_texture_0.jpg<br />
+ (Homemodels is also the name of the 3D model in OBJ output)<br />
+ <br />
+ in&gt;&gt; # Floor/Gravel_1<br />
+ newmtl texture_0<br />
+ map_Kd Gravel_1.jpg<br />
+ <br />
+ Preserving the original name of the image in jpg<br />
+ <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">173.</span> <a name="c3481"
+ href="index.php?a=4154">Seph</a></span><span class="right">Posted: Oct 22nd, 2010 - 1:25:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I know this is probably going to go unnoticed, but with the forum down and Nem making
+ it clear that he doesn't want emails regarding his applications I guess I have no choice...<br />
+ <br />
+ Anyway I've been trying to export a tf2 map to .OBJ and then get it into blender for a tf2 video I want
+ to make. However blender cannot import any tf2 map I generate with crafty; always giving me a
+ &quot;Memory error&quot;, thinking this was a blender problem I tried opening the crafty generated OBJ
+ into crafty and guess what - crafty dies.<br />
+ <br />
+ So simply, is this just because tf2 maps are just not supported? Are there any other alternatives to get
+ a tf2 map into blender with textures and models intact?<br />
+ <br />
+ Cheers<br />
+ -Seph</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">174.</span> <a name="c3500"
+ href="index.php?a=4175">tschumann</a></span><span class="right">Posted: Nov 2nd, 2010 - 7:05:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you please update Crafty to use the latest version of HLLib?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">175.</span> <a name="c3503"
+ href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 8th, 2010 - 9:40:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any updates on Crafty? :)<br />
+ <br />
+ (decompiling the Mdl's doesn't work as before)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">176.</span> <a name="c3517"
+ href="index.php?a=4193">gabrielx320</a></span><span class="right">Modified: Dec 19th, 2010 - 9:06:14
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>I want to load L4D2 maps into this to export .obj and make some 3D work for my new
+ l4d2 video, but don't support VBSP version 21.<br /><br />What should i do? =(</b></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">177.</span> <a name="c3518"
+ href="index.php?a=4175">tschumann</a></span><span class="right">Posted: Dec 19th, 2010 - 9:30:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Use the latest version. It has support for v21 .bsp files.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">178.</span> <a name="c3520"
+ href="index.php?a=4193">gabrielx320</a></span><span class="right">Modified: Dec 20th, 2010 - 7:02:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">EDIT: Sorry for all questions, i got it! Now i can make my movies.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">179.</span> <a name="c3533"
+ href="index.php?a=4224">Twimfy</a></span><span class="right">Posted: Jan 25th, 2011 - 4:06:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've used Crafty countless times before and it's an awesome tool, thanks for making
+ it.<br />
+ <br />
+ However I can't get it running at all anymore, I've just re-installed my system. I'm using Windows XP SP
+ 3 with all updates installed including the two recommended on the crafty download page.<br />
+ <br />
+ It keeps coming up with the error this application failed to start because the configuration is
+ incorrect.<br />
+ <br />
+ It's driving me crazy, it worked on this system with the same OS and same updates before so why not now?
+ Does anyone have any answers.<br />
+ <br />
+ I've tried a re-install.<br />
+ <br />
+ BSPViewer works fine, but I need the export .obj feature.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">180.</span> <a name="c3540"
+ href="index.php?a=4243">SonicTailsKnuckles1</a></span><span class="right">Posted: Feb 23rd, 2011 -
+ 12:33:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have Garry Mod ragdolls, when i tryied to open Sonic Unleashed ragdoll it doesn't
+ open with textures what can i do to open with textures? Please help</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Crafty-page1.html#p205">1</a>
+ <a href="Crafty-page2.html#p205">2</a>
+ 3
+ <a href="Crafty-page4.html#p205">4</a>
+ ]</div><br>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
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+</body>
+
+</html> \ No newline at end of file