diff options
25 files changed, 4707 insertions, 52 deletions
diff --git a/images/subpages/Comments/error1.png b/images/subpages/Comments/error1.png Binary files differnew file mode 100644 index 0000000..3527c33 --- /dev/null +++ b/images/subpages/Comments/error1.png diff --git a/pages/Crafty-Download.html b/pages/Crafty-Download.html index f16dc25..7f53b3f 100644 --- a/pages/Crafty-Download.html +++ b/pages/Crafty-Download.html @@ -89,8 +89,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Nov 20th, 2010 - 1:38:25 pm</span><span - class="right">[ <a - href="https://web.archive.org/web/20200201043835/http://nemesis.thewavelength.net/index.php?c=204#p204">11 + class="right">[ <a href="../subpages/Comments/Crafty_v1.0.2.html#p204">11 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/pages/Crafty.html b/pages/Crafty.html index af3b1fc..cb4e64a 100644 --- a/pages/Crafty.html +++ b/pages/Crafty.html @@ -97,8 +97,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span - class="right">[ <a - href="https://web.archive.org/web/20200201044304/http://nemesis.thewavelength.net/index.php?c=205#p205">225 + class="right">[ <a href="../subpages/Comments/Crafty-page1.html#p205">225 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/pages/Miscellaneous.html b/pages/Miscellaneous.html index c9ff398..18a1d81 100644 --- a/pages/Miscellaneous.html +++ b/pages/Miscellaneous.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p108" - href="https://web.archive.org/web/20171114194253/http://nemesis.thewavelength.net/index.php?c=108#p108">Miscellaneous</a> + <div class="space"></div><span class="left"><a name="p108" href="#p108">Miscellaneous</a> <div class="space"></div> </div> diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html index acb9ca7..9a89365 100644 --- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html @@ -307,9 +307,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html index 27feff2..b6b7e2a 100644 --- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html @@ -160,9 +160,7 @@ batch file<br> C:\Program Files\Batch Compiler\compile.bat"</div> </div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=143&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html index bf7866c..0c486ec 100644 --- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html @@ -417,9 +417,7 @@ <a href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html index 6ae11f3..6f918f4 100644 --- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html @@ -447,9 +447,7 @@ <div class="content">How would i do a Full compile? would it be just changing the option from fast to normal if using the "fast" preset tutorial? is there any other options i need to select </div> </div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=141&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html index 6aaf805..84eaabc 100644 --- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html @@ -2534,9 +2534,7 @@ specification writing and maintenance viewpoint.<br> </div> </div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html index d5f1986..ce74608 100644 --- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -403,9 +403,7 @@ <a href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html index 64e7bfa..2ddb289 100644 --- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html @@ -268,9 +268,7 @@ <br> Hope this hepls.</div> </div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=142&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Comments/Crafty-page1.html b/subpages/Comments/Crafty-page1.html new file mode 100644 index 0000000..f9986d2 --- /dev/null +++ b/subpages/Comments/Crafty-page1.html @@ -0,0 +1,1077 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p205" href="#p205">About + Crafty</a> - <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <b>About:</b> + <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders + or enthusiasts looking for a Steam Independent application for quick previews. It currently supports + Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in + a variety of render modes.</p> + + <b>Screenshots:</b> + <center> + <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br> + <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br> + <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser"> + </center> + + <b>Features:</b> + <ul> + <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li> + <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li> + <li>View .obj and .skp files.</li> + <li>Textured, solid, x-ray, wireframe and point render modes.</li> + <li>Toggle occlusion, frustum and backface culling.</li> + <li>Scene freezing.</li> + <li>Export all formats and materials to .obj.</li> + <li>Browse and export from GCF and other package formats.</li> + <li>Browse and export materials.</li> + <li>Browse and export models.</li> + <li>Quick and easy setup.</li> + <li>100% free.</li> + </ul> + + <b>Hidden Features:</b> + <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that + can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model + Browser can all be invoked with special command arguments. To view one or more packages in File System + Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or + more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2] + ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount + [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the + materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source + materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in + the system context menu.</p> + + <b><a href="Crafty-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span + class="right">[ 228575 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + 1 + <a href="Crafty-page2.html#p205">2</a> + <a href="Crafty-page3.html#p205">3</a> + <a href="Crafty-page4.html#p205">4</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2094" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2282">fireteller</a></span><span + class="right">Modified: Aug 14th, 2006 - 2:09:12 pm</span> + <div class="space"></div> + </div> + <div class="content">This seems like a cool tool, but when I try to load a HL2 bsp it pops up an + error:<br> + <br> + "Error loading file:<br> + <br> + Error: Unknown file extension."<br> + <br> + So at the moment it doesn't seem to work at all.<br> + <br> + Also it says "Object Viewer" on the windows and icons, perhaps "Crafty" would make more sense.<br> + <br> + Tanks for the tools!<br> + <br> + Fire.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2096" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Aug 15th, 2006 - 7:51:25 pm</span> + <div class="space"></div> + </div> + <div class="content">How are you trying to load the .bsp files? Double click? Do they work from within + Object Viewer? The error message should have the file name after the ":" so something odd may be going + on.<br> + <br> + I'm on another vacation at the moment so I can't really test it, I'll have a look when get back.<img + src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2098" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2291">snakemedia</a></span><span + class="right">Posted: Aug 17th, 2006 - 3:46:06 pm</span> + <div class="space"></div> + </div> + <div class="content">What?? Filetype is *.xzp, what is that??<br> + <br> + I do not lknow that new filetype.<br> + <br> + Gb SnakeMedia</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2099" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 17th, 2006 - 7:58:07 pm</span> + <div class="space"></div> + </div> + <div class="content">.xzp (XZip) is the file format for the XBox equivalent of a .gcf files. If you own + the XBox version of the game, and you stick it in your computer's DVD-Rom, you will find .xzp files. + There are also source and header files in the Source SDK that relate to it.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2100" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2291">snakemedia</a></span><span + class="right">Posted: Aug 18th, 2006 - 5:54:54 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks, I know that new filertype...<br> + <br> + Thanks Nerm! <br> + <br> + Gb SnakeMedia</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2108" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2282">fireteller</a></span><span + class="right">Posted: Aug 22nd, 2006 - 11:49:58 am</span> + <div class="space"></div> + </div> + <div class="content">The error seems to be specific to one of the machines I was using. Must be a windows + issue. So I have it working now on another computer.<br> + <br> + Next question:<br> + <br> + I am trying to create some cinematics for a cut sequence of my level. To get the same 'look' as in game + I have altred vrad to output the lightmaps as tga files. I have exported the set as obj from crafty + (hammer dxf does not have texture param). However, the parameterization of the surfaces that come out of + craft don't match to the lightmaps, and there is only one texture coordinate set. Any ideas on how to + get the lightmap coordinates?<br> + <br> + Thanks,<br> + fire</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2110" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 22nd, 2006 - 8:09:47 pm</span> + <div class="space"></div> + </div> + <div class="content">Lightmaps require an additional UV set which is generated off the the vertices of + each face using a linear combination of the vertices in the face and the lightmap's texture axis (then + normalized by the lightmap's size and minimums).<br> + <br> + .obj files only support one UV set so it's kinda hard to export these.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2112" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2282">fireteller</a></span><span + class="right">Posted: Aug 23rd, 2006 - 3:56:24 pm</span> + <div class="space"></div> + </div> + <div class="content">Any chance that you could put in a flag, that allows crafty to output the lightmap uv + set instead of the texture uv set, in the obj? I can combine them in maya procedurally after the + fact.<br> + <br> + Thanks,<br> + fire</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2114" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 24th, 2006 - 1:25:07 am</span> + <div class="space"></div> + </div> + <div class="content">Maybe something like <a + href="https://web.archive.org/web/20170924052924/http://forums.thewavelength.net/index.php?showtopic=12231">this</a>? + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2116" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2308">Bluntmann</a></span><span + class="right">Modified: Aug 24th, 2006 - 9:48:30 am</span> + <div class="space"></div> + </div> + <div class="content">My favorite tool is the File System Browser. <br> + It crashes when i try to extract multiple (big) mounted GCFs at the same time though. (Right after + extracting the first GCFs successfully) <img src="../../images/emotes/waaa.gif" width="32" height="32" + alt="waaa"><br> + <br> + I tried it with Source Engine 2, Counter-Strike Source Shared, Client and Source Materials, Models and + Sounds.<br> + When i try to extract smaller Gcfs it works.<br> + <br> + But still a really good job Nem :)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2118" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 24th, 2006 - 11:30:17 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the info Bluntman (nice name). The next time it does this, can you post + the details of the error message? This will help me track the bug down.<br> + <br> + I've also almost completed v2.0.0 of HLLib (the library that opens GCF files) so the File System Browser + will see a big face lift to it's internals in the next few weeks.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2119" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2282">fireteller</a></span><span + class="right">Modified: Aug 24th, 2006 - 3:11:43 pm</span> + <div class="space"></div> + </div> + <div class="content">> Maybe something like this?<br> + <br> + Percicely. Like I said, I've got the light maps. I'll see if I can't hook the guy up on the link with + how to get them to export from vrad.<br> + <br> + So if you can put that feature in it would be *very* helpful. It's the last piece that will allow is to + create a compleatly ingame look in a 3d package. <br> + <br> + Alternatly, you might could give me a hent as to were in one of the valve mod kit apps I might just find + the reading or writing of the lightmap UV set (or a procedure that computes them). And I could handle + the rest myself. <br> + <br> + I'll start looking myself, but so far I haven't see anything obvious.<br> + <br> + you can find me at: joshua at crackcreative dot com<br> + <br> + <br> + Thanks again for the tools!<br> + fire</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2121" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 24th, 2006 - 9:26:10 pm</span> + <div class="space"></div> + </div> + <div class="content">Exporting the lightmaps and the lightmap UVs as a separate mesh isn't to troublesome + (that is to say, the way the code is, exporting the lightmaps can be done in a line or two), the reason + the next release is going to take about two weeks is because I'm converting it over to HLLib v2.0.0 and + I have still to implement the .map <-> .vmf conversion I promised someone else.<br> + <br> + HLLib v2.0.0 is sitting at a healthy 8000+ lines and is just undergoing some final tweaking, and + GCFScape v1.5.0 is ready (minus the validation feature I added to HLLib v2.0.0). But as you can imagine + all these things take up a lot of my spare time and I have to prioritize feature requests.<br> + <br> + I'll try to lookup the formulas for the UVs this weekend and post them (they weren't anywhere obvious in + the source code, I had to figure them out for myself).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2122" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2308">Bluntmann</a></span><span + class="right">Modified: Aug 25th, 2006 - 4:43:58 pm</span> + <div class="space"></div> + </div> + <div class="content">you got mail concerning the bugs, sir ;)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2123" + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=2282">fireteller</a></span><span + class="right">Posted: Aug 27th, 2006 - 3:42:11 pm</span> + <div class="space"></div> + </div> + <div class="content">As long as we're on the subject. It would also be very nice if you could preserve the + materials assignments. In the obj file, I get a few objects, one of which is the entire bsp model, the + others are trigger zones that I don't need. However, when I break it apart every single poly is + seperate, and they all have the same material. To rebuild I'm manually going through grouping, and + assigning materals based on the same bsp loaded in hammer (good thing I have two monitors). It sure + would save a good deal of time if I could have the materal assignments.<br> + <br> + (I know, this is a request for later, and the light maps are much more important to me - sence there is + no workaround)<br> + <br> + Thanks,<br> + j</div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2126" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 28th, 2006 - 8:01:05 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure what you mean. The materials seem to be assigned correctly in every + modeling package/viewer I've tested.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2128" + href="index.php?a=2282">fireteller</a></span><span class="right">Modified: Aug 29th, 2006 - 4:42:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh really? That's interesting. In maya it comes up as a single materal assigned to + everything. I'll check some other packages.<br /> + <br /> + <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /><br /> + <br /> + okay, I'm stupid... I had the wrong profile selected. I was wondering why everthing came up white.<br /> + <br /> + nm<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2130" + href="index.php?a=2324">bvigec</a></span><span class="right">Posted: Aug 30th, 2006 - 12:28:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Whenever i try to click on a MDL file an error occurs:<br /> + <br /> + Error initalizing OpenGL engine<br /> + Error: wglUseFontBitmaps() failed<br /> + <br /> + I have a 6600GT, athlon 3000+ 1 GB RAM.<br /> + <br /> + PLZ Help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2133" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 31st, 2006 - 10:31:02 pm</span> + <div class="space"></div> + </div> + <div class="content">Weird, been using the same font code for years. Did you update your drivers recently? + I'll try to look into it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2136" + href="index.php?a=2329">bubaak</a></span><span class="right">Posted: Sep 2nd, 2006 - 12:06:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, your work seems fantastic :)<br /> + <br /> + anyway, i was trying to open VtM: Bloodlines .MDL files with Crafty, but got this error:<br /> + <br /> + Error: MDL version 2531 not supported.<br /> + <br /> + Does it mean that Bloodlines uses different .MDL format than HL2?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2137" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 2nd, 2006 - 12:46:52 pm</span> + <div class="space"></div> + </div> + <div class="content">It would appear so. 2531 doesn't seem like a very likely version number so the header + must be a different format. Do the models make use of the .mdl, .vtf and .vvd files you see in Half-Life + 2? (I'm not too familiar with blood lines.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2138" + href="index.php?a=2329">bubaak</a></span><span class="right">Posted: Sep 2nd, 2006 - 3:42:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">"Do the models make use of the .mdl, .vtf and .vvd files you see in Half-Life + 2?"<br /> + <br /> + I'm not sure what do you mean by this, could you explain please?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2139" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2006 - 12:02:10 am</span> + <div class="space"></div> + </div> + <div class="content">Each model in Half-Life 2 is composed of several files, namely a .mdl, a .vvd and + several .vtx files. If you only have .mdl files then VtM: Bloodlines is completely different than + Half-Life 2.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2141" + href="index.php?a=2329">bubaak</a></span><span class="right">Posted: Sep 3rd, 2006 - 10:45:35 + am</span> + <div class="space"></div> + </div> + <div class="content">aaah, i see<br /> + <br /> + the models are composed of one .mdl, usually one .phy and some .vtx files, in some cases there is also + one or more .vmt files but no .vvd</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2143" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2006 - 12:59:25 pm</span> + <div class="space"></div> + </div> + <div class="content">Humm, I suspect they're based on an earlier version of the Half-Life 2 models then. + Not much I can do about adding support without documentation on the format.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2148" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 5th, 2006 - 5:32:00 pm</span> + <div class="space"></div> + </div> + <div class="content">I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP + file, complete with lightmap, export it twice with the following settings:<br /><br />First + export:<br /><i>Material Type</i>: Materials.<br /><i>Textures</i> enabled.<br /><i>Models</i> + enabled.<br /><br />Second Export:<br /><i>Material Type</i>: Lightmaps.<br /><i>Textures</i> + enabled.<br /><i>Models</i> disabled.<br /><br />You can enabled or disable <i>Special Materials</i> + (just keep it the same for both exports) and use whatever <i>Texture Extension</i> you want. These + settings can be found under the <i>Exporting</i> tab of the <i>Options</i> dialog.<br /> + <br /> + Let me know how it works.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2149" + href="index.php?a=2329">bubaak</a></span><span class="right">Posted: Sep 6th, 2006 - 4:00:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok cool, thanks anyway</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2150" + href="index.php?a=2346">joselitostrike</a></span><span class="right">Modified: Sep 9th, 2006 - + 6:22:11 pm</span> + <div class="space"></div> + </div> + <div class="content">I was wondering why this happens in Crafty Alpha 12 and BSPViewer 1.5.6 and not in + Counter-Strike 1.6.<br /><br /><a + href="https://web.archive.org/web/20170917125434/http://img244.imageshack.us/my.php?image=invisible2xt2.png"><img + src="https://web.archive.org/web/20170917125434im_/http://img244.imageshack.us/img244/5623/invisible2xt2.th.png" + alt="" border="0" /></a><br /><br />The map is de_duztec2, which i found here<br /><br /><a + href="https://web.archive.org/web/20170917125434/http://www.fpsbanana.com/_files/maps/aim_duztec2.zip">http://www.fpsbanana.com/_files/maps/aim_duztec2.zip</a><br /> + <br /> + I tried it ingame from many angles, but nothing appeared.<br /> + <br /> + Also, i noticed that Half-Life .mdl is not working correctly in Crafty at the moment, you should make a + note about that for people who are trying it at this moment, even if it still alpha. <img + src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br /> + <br /> + EDIT: Another thing you should fix, is that you can't see any face of the map from outside of it. This + makes me sometimes reload the map because i lose the sight of where the map is.<br /> + Only tested in CS maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2152" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 10th, 2006 - 12:03:20 pm</span> + <div class="space"></div> + </div> + <div class="content">I'll look into the hole you posted above, it could be any number of differences + between how Crafty and HL render BSP files, but I'll try to sort it out.<br /><br />MDL files do *work*, + they just lack animations which causes models with animations to appear all jumbled. Animations will be + added for the final release.<br /><br />If you venture outside the world, you can get the whole world to + draw by disabling <i>Occlusion Culling</i> (<i>Rendering</i> menu). You can also reset the camera to its + starting position in the <i>View</i> menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2153" + href="index.php?a=2346">joselitostrike</a></span><span class="right">Posted: Sep 10th, 2006 - + 12:24:06 pm</span> + <div class="space"></div> + </div> + <div class="content">Cool thx! And sorry, i didn't looked the "Reset Camera" feature <img + src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /> <img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2156" + href="index.php?a=2350">nitropowered</a></span><span class="right">Posted: Sep 13th, 2006 - 11:02:17 + am</span> + <div class="space"></div> + </div> + <div class="content">absolutely gosu program thx and keep the good work !!! <img + src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2166" + href="index.php?a=2308">Bluntmann</a></span><span class="right">Posted: Sep 16th, 2006 - 6:19:23 + am</span> + <div class="space"></div> + </div> + <div class="content">Awesome nem, the new version works without any error for me :)<br /> + <br /> + Great job.<img src="../../images/emotes/love.gif" width="32" height="32" alt="love" /><br /> + <br /> + <img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2167" + href="index.php?a=2363">Frigolit</a></span><span class="right">Posted: Sep 19th, 2006 - 12:17:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Great tool, however... I found a little bug!<br /> + On the de_dust2 map from CS 1.6 it seems like when i move the camera (movement, not rotation) it + suddenly jumps from the current position to like -14723894729834.<br /> + But it seems like it started happening after i applied the textures (mounted a folder with the .wad + files in the FSB).<br /> + It doesn't occur on other maps I've tested, so I'm kinda out of ideas.<br /> + Any thoughts?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2170" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2006 - 11:59:38 am</span> + <div class="space"></div> + </div> + <div class="content">Could be an issue with how Crafty handles keyboard input. There is no real message + loop in .NET so the keyboard input is kind of a hack (I'll try to revisit it). Does this continuously + happen or is it only once per load? In the mean time, you can reset the camera from the view menu when + it happens, though I have to say I've never experienced it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2172" + href="index.php?a=2363">Frigolit</a></span><span class="right">Posted: Sep 20th, 2006 - 2:09:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">It happens all the time, but only on de_dust2 (of the maps i've tested).<br /> + I've tried reloading the map and also restarting the whole app.<br /> + I can move the camera a bit, veeery short, just tapping on the key. Tap again and it flies away.<br /> + And tap it back to the previous location, so it's like if the camera was inside somekind of box.<br /> + And when it steps out of the box it jumps to a weird position.<br /> + <br /> + But today it seems to be working fine so far.<br /> + I'll write if it happens again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2176" + href="index.php?a=2367">rhoen</a></span><span class="right">Posted: Sep 22nd, 2006 - 9:49:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey great program. I'm just trying to find out the codes for any maps I don't know + yet and I'm not really sure how to go about doing that, I tried a couple of these bsp things - not sure + if the map I'm using doesn't decompile correctly or whatever but I can't find anything even close to a + code (like on a keypad that opens a door etc) how can one go about doing this? thanks for any advice and + btw so far this is the easiest (best looking) bsp viewer I've seen so far!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2178" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 23rd, 2006 - 5:29:12 pm</span> + <div class="space"></div> + </div> + <div class="content">What do you mean by finding codes? Do you mean an entity list?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2180" + href="index.php?a=2367">rhoen</a></span><span class="right">Posted: Sep 24th, 2006 - 4:49:14 + am</span> + <div class="space"></div> + </div> + <div class="content">hmm It could be. I'm just talking about like when you near the end of a map and it + has special hidden rooms accessible through coded (secure, passworded) doorways. For some maps aside + from trial and error of millions of combinations, decompiling(?) may be the only way to find the codes + as the maps are older and/or it is very rare to find someone who might know it. seems like it woulda + been easier than this :) click on an object and see it's associations etc- but nothing so far. the codes + are almost always a sequence of numbers (1-9) or letters. maybe the rarer maps I'm looking for didn't + decompile correctly or something. Would this be a hard thing to do ? o.O thanks for the advice :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2184" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 7:02:14 pm</span> + <div class="space"></div> + </div> + <div class="content">I do plan to add the ability to select and view entity properties in Object Viewer, + however, it is on a long list of other features that need implementation so it may take some time. If + you are viewing Half-Life 1 BSP files, my BSP Viewer already has this functionality.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2197" + href="index.php?a=2385">Mad Martin</a></span><span class="right">Posted: Oct 1st, 2006 - 5:31:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + <br /> + at first I'd like to thank you for this awesome tool! It's very handy.<br /> + <br /> + But I got a problem:<br /> + Every time I load a model from outside any GFCs, the appropriate textures are missing. This happens - + for example - with Fakefactory's Cinematic Mod, where some new high poly character models are used with + also new high resolution textures. All the models can be opened, but I still haven't found a way to + display them textured.<br /> + <br /> + Any suggestions?<br /> + <br /> + Martin</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2199" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 2nd, 2006 - 1:30:51 am</span> + <div class="space"></div> + </div> + <div class="content">You need to edit the <i>Specifications\GameInfoCustom.csf</i> file (in NotePad) to + add support for additional MODs to Crafty. The file contains documentation on how to do this. Once you + have added your new MOD, select its profile in Crafty and everything should work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2201" + href="index.php?a=2385">Mad Martin</a></span><span class="right">Posted: Oct 2nd, 2006 - 6:12:57 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks, that did fine.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2203" + href="index.php?a=2393">edman747</a></span><span class="right">Posted: Oct 8th, 2006 - 9:56:09 + am</span> + <div class="space"></div> + </div> + <div class="content">hi,<br /> + I would like to use crafty to fly around and check out a map.<br /> + when I load a level, the point of view is on the floor. how do i change the z, or height? plus is there + any way to use the mouse and look around?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2204" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 8th, 2006 - 10:03:12 pm</span> + <div class="space"></div> + </div> + <div class="content">Hold the right mouse button to look.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2208" + href="index.php?a=2403">basty7</a></span><span class="right">Posted: Oct 14th, 2006 - 5:43:39 + am</span> + <div class="space"></div> + </div> + <div class="content">@ who have the cs 1.6 maps for 3Dsmax ? :D<br /> + <img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2209" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Oct 15th, 2006 - 3:30:58 + am</span> + <div class="space"></div> + </div> + <div class="content">Hmmz, 3ds max seems to crash when i import the obj file from crafty.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2211" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 15th, 2006 - 12:41:56 pm</span> + <div class="space"></div> + </div> + <div class="content">What type of object are you exporting from Crafty and what export settings are you + using in Crafty? What error message does 3DS Max give you?<br /><br />I used 3DS Max 8 to test .obj + exportation so it should work. These are the proper import settings to use in 3DS max:<br /> + <center><img src="/web/20170917095433im_/http://nemesis.thewavelength.net/images/news/objimport.png" + alt="" border="0" /></center> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2213" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Oct 18th, 2006 - 5:41:28 + am</span> + <div class="space"></div> + </div> + <div class="content">sometime it works if i set import options to multiple.<br /> + and with import settings on single it works mostly for smaller maps. but the normals are totally messed + up.<br /> + <br /> + crafty output:<br /> + i export bsp files.<br /> + materials+world+models.<br /> + <br /> + 3d max error: unexpected error, 3d max has detected no changes in your scene and wil exit now. or if i + import to something unsaved: will attempt to save a copy of your scene in ...<br /> + <br /> + if i export models from the model viewer i don't have problems with normals only if i export with the + object viewer.<br /> + <br /> + and for some reason the horizon is vertical (the whole world is turned 90° around the x axis)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2216" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2006 - 3:33:21 pm</span> + <div class="space"></div> + </div> + <div class="content">Dunno what to say, I've tried a bunch of maps and they all work fine for + me.<br /><br />If your importer only works some of the time (seemingly randomly) it's a good indication + that there might be something wrong with your importer.<br /><br />BSP normals are not exported (3DS Max + should calculate these) and model normals should be fine as long as <i>Unify</i> isn't checked. Object + Viewer and Model Viewer use the same export code, so if you get different results it sounds like a + problem with your importer.<br /><br />The rotation should be fixed if <i>Rotate Model</i> isn't + checked, but it's hard to know what your importer will do because OBJ files do not specify the + "up" vector, and it is different for different modeling packages.<br /><br />Maybe try + searching for another 3DS Max OBJ importer on the net? There is also a good program out there called <a + href="https://web.archive.org/web/20170917095433/http://mysite.verizon.net/sfg0000/">PoseRay</a> which + can import Crafty OBJ files fine, view them, transform them (swap Y and Z to change the up vector etc.) + for different modeling packages and export them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2218" + href="index.php?a=2327">Le Poulpe</a></span><span class="right">Posted: Oct 20th, 2006 - 6:51:11 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi <br /> + I load a BSP with Object Viewer. i have everything but the decals. Is it normal?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2219" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 20th, 2006 - 11:39:39 am</span> + <div class="space"></div> + </div> + <div class="content">Yes, there are a couple of things the rendering engine is still missing, decals are + one of them. They will be added at one point or another.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2221" + href="index.php?a=2327">Le Poulpe</a></span><span class="right">Posted: Oct 21st, 2006 - 2:37:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thank you<img src="../../images/emotes/checkingthenews.gif" width="32" height="32" + alt="checkingthenews" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2222" + href="index.php?a=2415">TheShade</a></span><span class="right">Posted: Oct 22nd, 2006 - 4:11:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">Will support for exporting Counter-Strike Condition Zero/Half-Life Mod maps be + supported any time soon? Just curious as I've wanted to port one of the Condition Zero maps to + Counter-Strike: Source, and I am unable to decompile it with any of the modern decompiles out there. + Also, thanks to this tool one of the mod teams I work on has been able to port our maps to another + engine with ease as we are constantly debating what engine to follow through with. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2223" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 23rd, 2006 - 11:41:59 am</span> + <div class="space"></div> + </div> + <div class="content">Crafty has been able to load Half-Life 1 maps for a long time (just select the + correct profile) and has been able to export Half-Life 1 maps to .obj since alpha 12. It cannot, + however, decompile them to .map format. For this you may try my BSP Viewer or any number of old school + decompilers.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2224" + href="index.php?a=2282">fireteller</a></span><span class="right">Posted: Oct 24th, 2006 - 7:40:22 + pm</span> + <div class="space"></div> + </div> + <div class="content">Checking in again re lightmap uv export. Still relly need a way to apply the + lightmaps. Even the formula for the calculation would be helpful.<br /> + <br /> + Thanks,<br /> + f</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2225" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2006 - 7:45:06 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">fireteller:</div> + <div class="vbquote">Checking in again re lightmap uv export. Still relly need a way to apply the + lightmaps. Even the formula for the calculation would be helpful.</div><br />I added it <a + href="index.php?c=205&o=15#c2148">ages ago</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2228" + href="index.php?a=2282">fireteller</a></span><span class="right">Posted: Oct 28th, 2006 - 5:04:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">Wow I red through the comments and didn't even see that. Thanks a million!!<br /> + <br /> + f</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2242" + href="index.php?a=2432">jonofmac</a></span><span class="right">Posted: Nov 4th, 2006 - 12:35:29 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, quick question... I'm trying to convert a HL2 map to a .obj file for use with + 3Ds Max 9 (for a little project) and I can get the object to import just fine, but the textures are not + preserved... If i import the .mtl list I still do not get the textures with the files loaded... just + default grey... Which means i have to go through by hand and add the .tgas to the textures 1 at a time + which is a slight pain in the arse... Is this just the way it is? Or am I doing something wrong??<br /> + <br /> + Thanks,<br /> + Jonathan</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2244" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 4th, 2006 - 4:54:28 pm</span> + <div class="space"></div> + </div> + <div class="content">The textures work from me in 3DS Max 8. Check the screen shot I posted a little while + ago above for the import settings I use.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2250" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Nov 13th, 2006 - 12:35:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">hmm, it seems that it export a few times the same texture again.<br /> + like the floor of a room with a hole in the middle, at the left and the right of the hole its texture 1, + front is texture 3, and back is texture 4, while the whole floor is the same material (try to export the + prizon background from hl2, the lower level has like 10 different textures for the wall while it should + be one) <br /> + <br /> + and thats quite annoying if you are replacing the .tga files by .vtf files with normal and spectacular + settings.</div> + </div><br /> + + <div class="offsets">[ 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\ No newline at end of file diff --git a/subpages/Comments/Crafty-page2.html b/subpages/Comments/Crafty-page2.html new file mode 100644 index 0000000..7a27060 --- /dev/null +++ b/subpages/Comments/Crafty-page2.html @@ -0,0 +1,1184 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p205" + href="#p205">About + Crafty</a> - <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <b>About:</b> + <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders + or enthusiasts looking for a Steam Independent application for quick previews. It currently supports + Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in + a variety of render modes.</p> + + <b>Screenshots:</b> + <center> + <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br> + <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br> + <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser"> + </center> + + <b>Features:</b> + <ul> + <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li> + <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li> + <li>View .obj and .skp files.</li> + <li>Textured, solid, x-ray, wireframe and point render modes.</li> + <li>Toggle occlusion, frustum and backface culling.</li> + <li>Scene freezing.</li> + <li>Export all formats and materials to .obj.</li> + <li>Browse and export from GCF and other package formats.</li> + <li>Browse and export materials.</li> + <li>Browse and export models.</li> + <li>Quick and easy setup.</li> + <li>100% free.</li> + </ul> + + <b>Hidden Features:</b> + <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that + can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model + Browser can all be invoked with special command arguments. To view one or more packages in File System + Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or + more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2] + ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount + [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the + materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source + materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in + the system context menu.</p> + + <b><a href="Crafty-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span + class="right">[ 228575 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + 2 + <a href="Crafty-page3.html#p205">3</a> + <a href="Crafty-page4.html#p205">4</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2251" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 13th, 2006 - 4:26:50 pm</span> + <div class="space"></div> + </div> + <div class="content">Crafty exports a texture per material even though some materials use the same + texture. It just occurred to me that the problem is probably exaggerated by VBSP which modifies existing + materials, creating several new ones with different environment maps (which are stored in the BSP). This + is probably what's causing what you've described.<br /> + <br /> + To remedy this I can add an option to export only textures as materials, or force the materials to + reference the same texture. If you're using .vtf files in your modeling package, I can also add the + ability to export these (instead of .tga etc.).<br /> + <br /> + FYI, if you open the .mtl file Crafty exports in Notepad, you can see the full path to the original + material that the exported material was generated off of in the comments.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2252" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Nov 14th, 2006 - 2:20:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">well, i have mounted my source materials.gcf, so its much easier if it references to + the materials/folder/material.vtf, than to tga files, wich are only diffuse maps and vtf is much more, + and its easier to find the corresponding normalmaps, spectacular masks, ... (or maybe this could also be + scripted into the exporter? if the wavefront material library supports it of course :D) it whould help a + lot if you want to create a high detail cinematic of your level.<br /><br />or a little easier, max can + find files on your computer if he knows the filename, but at the moment that's even unknown to + max<br /><br /><br />that multiple material exists only on world geometry, and indeed, occurs only on + levels where buildcubemaps is executed :D<br /><br /><img + src="https://web.archive.org/web/20170917121806im_/http://www.sgware.net/mtlprob.jpg" alt="" + border="0" /><br /> + (every material that has been set to None was a duplicate)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2255" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2006 - 1:05:37 pm</span> + <div class="space"></div> + </div> + <div class="content">I'll see what I can do to improve material exportation for the next release, but the + MTL format is still the main limiter. OBJ is well supported (which is why I use it) but not very + flexible. As I said before I'll add support for more flexible formats when I get Crafty to an + appropriate state (suggestions are always welcome).<br /> + <br /> + Also, VTF files are just diffuse maps, nothing more.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2258" + href="index.php?a=2457">Makkalakka2k</a></span><span class="right">Posted: Nov 21st, 2006 - 10:51:01 + am</span> + <div class="space"></div> + </div> + <div class="content">Export .map and .vmf doesn't work for me. Any idea how i can fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2259" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 21st, 2006 - 1:00:07 pm</span> + <div class="space"></div> + </div> + <div class="content">Export .map and .vmf only export brush objects, as such it is only for converting + .map to .vmf and vice versa. If you want to decompile a .bsp you'll need another tool.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2285" + href="index.php?a=2484">Maxunit</a></span><span class="right">Posted: Dec 6th, 2006 - 3:42:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">Heyo guys.<br /> + <br /> + I tried this nice app and it works fine with loading maps and so on..but if I load a .bsp file and + export it as a .vmf file, then i get an empty .vmf o.O....what am I doing wrong? Should i decompile the + hl1 map and load the .map file and then re-export it with Crafty as a .vmf?<br /> + <br /> + Greetz,<br /> + <br /> + Maxunit</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2287" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2006 - 6:19:40 pm</span> + <div class="space"></div> + </div> + <div class="content">The .vmf exportation is for converting .map files to .vmf and vice versa. If you want + to decompile Source .bsp files, try <a + href="https://web.archive.org/web/20170917121806/http://www.geocities.com/cofrdrbob/vmex.html">VMEX</a>. + There are also a couple of tools for decompiling Half-Life 1 .bsp files listed on <a + href="https://web.archive.org/web/20170917121806/http://developer.valvesoftware.com/wiki/Decompiling_Maps">Valve's + Wiki</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2300" + href="index.php?a=2502">monkmonk02</a></span><span class="right">Posted: Dec 11th, 2006 - 8:23:39 + am</span> + <div class="space"></div> + </div> + <div class="content">I had a question:<br /> + <br /> + I'm playing Dark Messiah right now what is a masterlijk game<br /> + but I want to export the .MDL files from Dark messiah into<br /> + 3Dsmax8 and convert it toe .NIF for use in the game<br /> + TES4 Oblivion is this posible <br /> + <br /> + becouse I had a problem befor with a simmular program <br /> + with told me Halflife 2 uses .MDL v37 and I need <br /> + .MDL v44 for Dark Messiah .MDL files<br /> + <br /> + Dose Crafty suport .MDL v44 Files <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2303" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:06:30 pm</span> + <div class="space"></div> + </div> + <div class="content">No, Crafty does not support Dark Messiah .bsp or .mdl files currently. Arkane Studios + made several changes to both formats.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2311" + href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 16th, 2006 - 7:01:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + i have a little problem with crafty,<br /> + <br /> + i have already exported cs 1.6 maps and used them in c4d, but when i try to export a cs 1.6 model, i get + the error<br /> + <br /> + Error: CModel::GetPrimitive() not implemented.<br /> + <br /> + PS: Sry if my english sucks, i'm from austria^^<br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2312" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 1:53:23 pm</span> + <div class="space"></div> + </div> + <div class="content">I haven't completed Half-Life 1 .mdl support yet, so .mdl exportation hasn't been + implemented. There is an old Half-Life 1 tool called MDLDec that can decompile .mdl files for you. It's + hard to find, but I found a working download <a + href="https://web.archive.org/web/20170917121806/http://forum.moddb.com/5/3027/">here</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2313" + href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:09:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">mhmm, this mdldec is no more on there servers, i can't download it, are there any + ways to get the models as 3ds or obj files.<br /> + I don't need even the bones, only textures!<br /> + <br /> + I have also used milkshape, but i cant save it as 3ds, i get the error, no model empty!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2314" + href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:11:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">sry, the error is, the model is empty</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2315" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 7:07:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20170917121806/http://www.freewebs.com/uber_potato/tech/mdldec12.zip">This + link</a> (from the site I posted) works for me. Crafty doesn't yet support animations which are + necessary for Half-Life 1 .mdl exporting. I will add this eventually, but right now there are just too + many other things on my plate.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2323" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 6:04:58 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote"><br />Also, VTF files are just diffuse maps, nothing more.</div><br /> + <br /> + their alpha maps are very important since you don't export them to tga's :D<br /> + and its easier to find a corresponding normalmap when you know the vtf's name instaid of just knowing + the material number :D + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2328" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:54:04 pm</span> + <div class="space"></div> + </div> + <div class="content">Humm, the alpha channels should be in the .tga files, if they're not I'll check that + when I get back from vacation. BTW, I have implemented most of your requests; the reason everything is + taking soo long is because there are several other major features I'm working on for the next release. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2341" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Jan 10th, 2007 - 9:53:55 + am</span> + <div class="space"></div> + </div> + <div class="content">F:\Sierra\steam\SteamApps\half-life 2 content.gcf mounted.<br /> + F:\Sierra\steam\SteamApps\source models.gcf mounted.<br /> + Building source model references for half-life 2...<br /> + Initializing engine...<br /> + GL_MAX_TEXTURE_SIZE: 4096<br /> + GL_MAX_TEXTURE_UNITS_ARB: 8<br /> + GL_ARB_multitexture support: True<br /> + GL_ARB_texture_env_combine support: True<br /> + GL_ARB_texture_env_dot3 support: True<br /> + Initializing text (courier new)...<br /> + Engine initialized.<br /> + Loading Combine_Room\combine_monitor001temp.mdl...<br /> + Building source game references for half-life 2...<br /> + Versions: MDL: 44; VVD: 4; VTX: 7.<br /> + Material models\combine_room/combine_monitor001 not found.<br /> + Material combine_monitor001 not found.<br /> + Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 7460 Vertices; 1 Material(s); 5 LOD(s).<br /> + Loading Combine_Room\combine_monitor003a.mdl...<br /> + Versions: MDL: 44; VVD: 4; VTX: 7.<br /> + Material models\combine_room/combine_monitor002 not found.<br /> + Material combine_monitor002 not found.<br /> + Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 2833 Vertices; 1 Material(s); 5 LOD(s).<br /> + <br /> + why is the materials gcf mounted in file system browser and not in model viewer? i get all the models + white :s</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2342" + href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:32:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Could you make it so crafty checks pak files and fall_back dir? As + in:<br /><br /><br /><gamedir>\maps\<br />.. \sprites\ + etc<br /><gamedir>\pakX.pak<br /><br /><game_fallback_dir>\map\ + etc<br /><fallback>\pakX.pak<br /><br /><valve>\map\ + etc<br /><valve>\pakX.pak<br /><br /><gcfs><br /><br />I have natural selection installed in + \ns\ and in pak0.pak<br /> and all my custom maps/downloads in \ns base\, it works if i define \ns base\ + as an extra searchpath but <span style="background: yellow;">it doesnt read paks + atm.</span><br /><br /><span style="background: yellow;">could it possibly pharse the liblist.gam for + fallback_dir's?</span><br /> + <br /> + highlited points</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2343" + href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:47:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok ignore that last comment, just found how to manually mount paks, but the current + available version still uses the hllib that has the bug in reading pak files</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2344" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 12th, 2007 - 11:10:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stino:</div> + <div class="vbquote">why is the materials gcf mounted in file system browser and not in model viewer? i + get all the models white :s</div><br />The active profile (and resources loaded in FSB) are global. + There must be some other reason Crafty can't find them. (Can you see them in the Material + Browser?)<br /><br /> + <div class="vbtitle">The Man:</div> + <div class="vbquote">ok ignore that last comment, just found how to manually mount paks, but the current + available version still uses the hllib that has the bug in reading pak files</div><br /> + You seem to have figured it mostly out, but to elaborate: Crafty only supports automatic configuration + for Steam games. This is primarily due to the fact that no one has really offered to provide me with + enough information to add automatic configuration support for other non-steam distributions and to test + the support.<br /> + <br /> + Manual configuration is still possible by selecting a profile then manually mounting the required + resources (as you've done). The profiles are also stored in text (.csf) files which can manually be + edited in most text editing programs to add additional search paths (again as you've done). I will add + an interface for this soon.<br /> + <br /> + I think I'm going to try to release alpha 13 by next weekend (even though it wont be complete) because + it has a tonne of improvements. I'll just disable the incomplete features. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2369" + href="index.php?a=2565">kurdo</a></span><span class="right">Posted: Jan 20th, 2007 - 3:17:46 + am</span> + <div class="space"></div> + </div> + <div class="content">Pleas help me, i cant open .gcf files with crafty, i have shutted down steam and i + have the newest .net framework or something, anything i can do?<br /> + <br /> + Pleas help me!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2370" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:37:52 am</span> + <div class="space"></div> + </div> + <div class="content">What error message do you get?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2372" + href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 3:52:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + I like the tool, we are creating a game with a group of amateur, and I would like to be able to use + crafty on programmers machines to check the artists' work quickly. most of us own a copy of HL2 but we + have uninstalled steam... cause it was too annoying.<br /> + The artist creates some textures, he creates a map with hammer and give us all the files, including the + bsp. we are processing the bsp and the material files to extract lightmaps, geometry and material + information. <br /> + <br /> + Our problem is that we can't see the bsp textures in crafty. <br /> + I tried to mount using the filesystem tool this material folder right below root, I tried to put the + material folder next to the bsp, I tried to imitate the HL2 strcuture, nothing seems to work.<br /> + <br /> + here are the resources files I have:<br /> + - 1 bsp -> the bsp references the materials like that "myMap/mat0", but doesn't contain the + textures themselves for size reason<br /> + - vmt files, I have a folder myMap with inside mat0.vmt<br /> + - gta files: I have a folder myMap with inside mat0.gta<br /> + <br /> + how can I have my textures correctly found by crafty, which file hierarchy should I use, what's the + configuration of crafty and of the file system tool necessary ?<br /> + or is it just impossible to do ? :)<br /> + <br /> + Our artist with all the tools installed confirm that he can't view the textures either.<br /> + <br /> + thanks for the great tool !<br /> + Cedric</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2373" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:50:52 pm</span> + <div class="space"></div> + </div> + <div class="content">If you want to add support to Crafty for a custom mod, you need to tell Crafty where + to look. To do so, add your mod to Crafty's <i>Specifications\GameInfoCustom.csf</i> file (which is + similar to the <i>GameInfo.txt</i> file Hammer requires).<br /><br />The <i>Root</i> and + <i>MountPoints</i> are irrelevant (since you don't have Steam), but you'll need to add any + <i>SearchPaths</i> you use. <i>SearchPaths</i> are the names of the folders to look in (e.g. whatever + the name of the folder above materials is). Once you've done that, start Crafty, select your profile, + then mount all the resources your require in the File System Browser (no higher up than the search + path).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2374" + href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 5:06:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">getting there.<br /> + It seems that now we have our vmt files correctly found. however the textures still can't be + found:<br /> + <br /> + "Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Texture + human_level001_zone002\pierreMur_001c not found."<br /> + <br /> + in the folder human_level001_zone002 I have both the vmt file and the tga file. it seems to be the case, + if I put a dummy vtf file instead of my tga: the error message changes to<br /> + <br /> + "Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Error: File signature does not match + 'VTF'."<br /> + <br /> + Other than that, if I convert all my tga to gtf everything works fine without steam, it's definitely a + great tool.<br /> + <br /> + One little precision that can be usefull to give to people who try to do the same.<br /> + In GameInfoCustom.csf, the SearchPath is the name of the folder that will be mounted from the File + System Browser tool, and below which the folder /materials can be found. it's not an absolute path to a + real file system folder.<br /> + <br /> + so here is a feature request , support for tga files ( and optionnaly png )</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2379" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 21st, 2007 - 1:58:03 pm</span> + <div class="space"></div> + </div> + <div class="content">Didn't know textures could be anything other than .vtf files. Hammer falls back to + .tga?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2381" + href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 22nd, 2007 - 2:24:39 + am</span> + <div class="space"></div> + </div> + <div class="content">our artists are exporting the textures in tga from hammer. it's easier for the + programmers to manipulate them. I didn't know it wasn't a native feature. it's ok, it's not a big deal, + it shouldn't be added, the goal of the tool is to manipulate HL maps, so no need for that.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2434" + href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 3rd, 2007 - 10:59:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello Nem!<br /> + <br /> + First of all, LOVE crafty! I've tried importing and converting bsp files in several tricky ways, and + they always came out sketchy at best in 3dsmax, this one does the trick!<br /> + <br /> + The only problem I have is when I'm importing the obj files into 3dsmax that I export from Crafty. If I + choose "Single" and apply the settings that you supplied, it works just fine. But I want more + control of the models, so I tried importing with "Multiple" selected, so that I could + manipulate every single model. 3DsMax starts importing each model, but crashes when it comes to + garbage_plasticbottle001a, or something like that.<br /> + <br /> + Error message: "An error has occured and the application will now close"<br /> + <br /> + I'm not sure if you know the root of the problem, but cant hurt to ask =)<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + <br /> + Thanks in advance<br /> + /Jacob</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2438" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:41:48 pm</span> + <div class="space"></div> + </div> + <div class="content">The 3DS .obj importer is a bit of a joke, I suspect it's crashing because the .obj + files Crafty exports are simply to large. You may try importing them in another package and exporting + them to a different format.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2439" + href="index.php?a=2699">jacobholm</a></span><span class="right">Modified: Apr 4th, 2007 - 7:19:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hmm.. ok, I got it to work, but please dont ask me how, or I'll have to kill you + :P<br /> + <br /> + When you import the obj file, you use the given settings(those nem showed earlier), then you get a + second window pop-up where you have:<br /> + <br /> + Geometry<br /> + <br /> + identical vertex index in face: 0<br /> + identical points in face: something<br /> + <br /> + Now, I'm not too sure what this means, but when I changed the first one to 10(my second one was 20), it + worked.. I could import the obj file with "multiple" selected.. Then just to check I imported + it again in a new 3dmax project, without setting "vertex index in face" to 10( I left it at 0 + ), and this worked as well all of a sudden :S<br /> + <br /> + Dont ask, I've got no idea<br /> + <br /> + EDIT:<br /> + The obj file I imported was Dust2 from CS:Source</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2443" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 12:20:51 am</span> + <div class="space"></div> + </div> + <div class="content">Sounds like some sort of internal memory corruption in 3DS or *possibly* and unstable + system on your side (though like I said before, the 3DS .obj importer is known to have problems).<br /> + <br /> + Either way, glad you've got it working. I'm not sure what either of those settings do.<br /> + <br /> + <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2448" + href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 6th, 2007 - 5:04:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yeah, Im glad it working too.. Might be my system, Im not exactly a system wizard + <img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /><br /> + <br /> + Now to rig the CS characters *sigh*<img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2474" + href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 16th, 2007 - 8:39:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page "The + Source Engine BSP File Format", and succeed to extract geometry, textures, and lightmaps for + rendering.<br /><br />Here is a shot<br /><a + href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br /> + <br /> + However it is abviously darker than the render result of Crafty and Source engine for the same bsp map + (Crafty and Source engien are almost the same).<br /> + <br /> + I compared the lightmaps exported by crafty and that I extracted from bsp lighting lumps by the formula + <br /> + "(r,g,b)*(2^exponent)".<br /> + My lightmaps are really too dark (Although the bright area seems ok).<br /> + <br /> + Could Nem or anyone help me?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2476" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 17th, 2007 - 2:36:07 pm</span> + <div class="space"></div> + </div> + <div class="content">The code you are looking for is in the SDK (spread out over several files), but + essentially you don't need to do anything other than gamma correct the lightmaps by 2.2 then normalize + to 0..255 (or whatever your textures use).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2477" + href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 17th, 2007 - 9:26:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks for this valuable suggestion.<br /> + Next I may try to render radiosity normal map.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2478" + href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 18th, 2007 - 6:19:28 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + I'm also writing an HL2 bsp viewer but i can't find any documentation about mdl/vvd/vtx files formats :( + <br /> + <br /> + Do you know where I can find some doc or specs of these files ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2480" + href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 20th, 2007 - 12:00:04 + am</span> + <div class="space"></div> + </div> + <div class="content">I have this problem, too...<br /> + It seems that we have to trace StudioMDL.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2481" + href="index.php?a=1">Nem</a></span><span class="right">Modified: May 21st, 2007 - 2:06:22 pm</span> + <div class="space"></div> + </div> + <div class="content">The .mdl, .vvd and .vtx file formats are all documented in the Source SDK. .mdl, for + example, can be found in the studio.h file, and .vtx in the optimize.h file (can't remember the third + one off the top of my head). I haven't found .phy yet.<br /> + <br /> + Rendering the .mdls is pretty straight forward after the necessary files have been read, the format is + quite intuitive.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2483" + href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 21st, 2007 - 4:15:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok, I really don't work enought with the Source SDK...It's time to do it now ;)<br /> + <br /> + Thank Nem !<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2487" + href="index.php?a=2773">Clickator</a></span><span class="right">Modified: May 26th, 2007 - 10:55:51 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Quote:</div> + <div class="vbquote">I compared the lightmaps exported by crafty and that I extracted from bsp lighting + lumps by the formula <br />"(r,g,b)*(2^exponent)".<br />My lightmaps are really too dark + (Although the bright area seems ok).</div><br /><br />Hum, I think it's because a lot of exponent in + bsp file are negative...(2^x = 0 if x<0). And I can't figure out how to use this + exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a + problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /> + (red line is not the pb^^) =><a + href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2488" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2007 - 2:39:11 pm</span> + <div class="space"></div> + </div> + <div class="content">Again the Source SDK should contain all the information you need. VRAD has a switch + that allows you to export lightmaps (-exportLightmaps), I strongly recommend you take a look at it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2531" + href="index.php?a=2820">Kambfhase</a></span><span class="right">Posted: Jun 23rd, 2007 - 12:35:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Crafty should check the game folder for customized files before searching the gcf. + otherwise custom contend will not be loaded. <br /> + <br /> + But non the less it is a great program and I like it <img src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /> <img src="../../images/emotes/love.gif" width="32" height="32" alt="love" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2587" + href="index.php?a=2872">Avi1231</a></span><span class="right">Posted: Aug 1st, 2007 - 2:43:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance that Crafty will work with Insurgency? I tried loading some maps with an + HL2 profile or a CSS profile and it was just all sorts of odd colors. Hope I wasn't using it + incorrectly. Thanks Nem! BTW, great work!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2592" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:12:01 pm</span> + <div class="space"></div> + </div> + <div class="content">Yes, checkout the <a href="index.php?p=49">FAQ</a> (last question).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2606" + href="index.php?a=2886">WW3D</a></span><span class="right">Posted: Aug 8th, 2007 - 9:30:31 am</span> + <div class="space"></div> + </div> + <div class="content">Wow, this program is amazing! Already been using GCFScape for a while, but never + browsed through all the other tools you've been working on. Very impressive! Keep up the great work mon. + <img src="../../images/emotes/checkingthenews.gif" width="32" height="32" alt="checkingthenews" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2658" + href="index.php?a=2937">trezza</a></span><span class="right">Modified: Sep 27th, 2007 - 6:31:07 + am</span> + <div class="space"></div> + </div> + <div class="content">i'm having a major problem with this<br /> + <br /> + when i try to run the program i get an error saying:<br /> + C:\Program Files\Crafty\Crafty.exe<br /> + <br /> + This application has failed to start because the application configuration is incorrect. Reinstalling + the appliacation may fix this problem.<br /> + <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^ that didn't + work^^^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2659" + href="index.php?a=2938">dalps</a></span><span class="right">Posted: Sep 27th, 2007 - 11:43:42 + am</span> + <div class="space"></div> + </div> + <div class="content">been trying to use crafty to view the new TF2 models, but i keep getting an + error...am i doing something wrong<br /> + <br /> + "Error: MDL version 48 not supported"</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2667" + href="index.php?a=2947">ronanljy</a></span><span class="right">Posted: Oct 1st, 2007 - 5:00:10 + am</span> + <div class="space"></div> + </div> + <div class="content">it's a great tool,but it can not run in VISTA!<br /> + my system have VS.NET 2005</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2677" + href="index.php?a=2965">JustaNathaTweaka</a></span><span class="right">Modified: Oct 11th, 2007 - + 1:08:03 pm</span> + <div class="space"></div> + </div> + <div class="content">When I run a registry cleaner, it says that this program is trying to access a file + that is missing - msvcm80.dll - when in actuality it IS in the system, but crafty is looking for it in + the wrong place.<br /> + "That's why the CRT DLLs are now located in WinSXS and not in the System32 directory"<br /> + http://www.codeproject.com/cpp/vcredists_x86.asp<br /> + <br /> + This would explain the error I get occasionaly (forget which at the moment).<br /> + Crafty does not seem to remember any setting </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2682" + href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 3:27:25 + am</span> + <div class="space"></div> + </div> + <div class="content">I've installed .net2.0 runtime and crafty100alpha14 but when i start crafty, it + said<br /> + <br /> + This application has failed to start because the application configuration is incorrect. Reinstalling + the appliacation may fix this problem.<br /> + <br /> + how I deal with it? I use winXP sp2 and never install any vs studio. is it because I'm using an Chinese + version XP?<br /> + <br /> + please help me<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> thanks!<br /> + <br /> + added: I installed crafty100alpha13, it can run!<img src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /><br /> + something different between these 2 alpha version?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2683" + href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 8:18:47 + am</span> + <div class="space"></div> + </div> + <div class="content">it's me again.I open a Lost Coast bsp map, but without texture. how i set up crafty + to show texture and export them all to .obj?<br /> + is it because i do not have steam install? crafty needs steam definitly? if I have some crack valve + game(sorry for that), some have extract the resource file from gcf, and how I set up the root or + searchpath in crafty? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2733" + href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Nov 27th, 2007 - 7:28:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">nem, i want to know whether crafty can export decal&lightmap in one obj file? + what i get now is one obj with decal, another obj with lightmap. but how i combine them to get the level + look as in craty show? i found the comment you made before: what does it means? if i follow your + instruction the second export just generate another obj. <br /> + ///////////////////////////////////////////////////////////<br /> + I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP file, complete with + lightmap, export it twice with the following settings:<br /> + <br /> + First export:<br /> + Material Type: Materials.<br /> + Textures enabled.<br /> + Models enabled.<br /> + <br /> + Second Export:<br /> + Material Type: Lightmaps.<br /> + Textures enabled.<br /> + Models disabled.<br /> + <br /> + You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever + Texture Extension you want. These settings can be found under the Exporting tab of the Options + dialog.<br /> + /////////////////////////////////////////////////////////////</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2734" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 28th, 2007 - 1:11:43 pm</span> + <div class="space"></div> + </div> + <div class="content">You need to export two .obj files, one for solid geometry and the other for + lightmaps, because the .obj format does not support multi-texturing. This means that you will have to + import both .obj files into your modeling package, line them up, then change the render mode of the + lightmap .obj to be multiplicative in order to simulate lightmaps.<br /> + <img src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c2737" + href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Dec 6th, 2007 - 5:08:02 + am</span> + <div class="space"></div> + </div> + <div class="content">thanks a lot Nem. there are too many lightmaps in one obj, how can i copy the uv to + another obj and export to some format support multitexturing? take maya for example to .mb.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c2741" + href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Modified: Dec 13th, 2007 - 5:27:01 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">trezza:</div> + <div class="vbquote">i'm having a major problem with this<br /><br />when i try to run the program i get + an error saying:<br />C:\Program Files\Crafty\Crafty.exe<br /><br />This application has failed to + start because the application configuration is incorrect. Reinstalling the appliacation may fix this + problem.<br /><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^ + that didn't work^^^</div><br /> + <br /> + I'm having the same problem as him, I resintalled the program many times, and even fully + reinstalled/updated my .NET Framework 2.0, and still nothing looks like a bad ass tool I just can't get + it to work any thoughts?<br /> + <br /> + <br /> + use the Force! <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c2742" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 1:29:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Try <a + href="https://web.archive.org/web/20170917123528/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en">this.</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c2746" + href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Dec 14th, 2007 - 4:31:54 + am</span> + <div class="space"></div> + </div> + <div class="content">ok I bow down to thee all mighty maker of tools. lol thanks mate.<br /> + <br /> + the Force has been used wisely. <img src="../../images/emotes/theforce.gif" width="32" height="32" + alt="theforce" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c2781" + href="index.php?a=3125">thedour</a></span><span class="right">Posted: Jan 11th, 2008 - 9:37:35 + am</span> + <div class="space"></div> + </div> + <div class="content">are you planning to add support to TF2 format mdl's?<br /> + <br /> + I hope so (: <br /> + <br /> + I noticed your donation page is down... you should get that back up <img + src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c2794" + href="index.php?a=3145">dragolad</a></span><span class="right">Posted: Jan 29th, 2008 - 1:34:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">can this open newer portal files? it opens some of them but it doesnt oen some it + says:mdl version 46 not supported.<br /> + will you add support for new mdl files?<br /> + <img src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c2802" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:18:00 pm</span> + <div class="space"></div> + </div> + <div class="content">They are currently working on my development build, which I will try to release in + another week or two.</div> + </div><br /> + + + + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + 2 + <a href="Crafty-page3.html#p205">3</a> + <a href="Crafty-page4.html#p205">4</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="../Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a 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href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13305">Fate</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Comments/Crafty-page3.html b/subpages/Comments/Crafty-page3.html new file mode 100644 index 0000000..282498c --- /dev/null +++ b/subpages/Comments/Crafty-page3.html @@ -0,0 +1,1181 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <meta charset="UTF-8"> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p205" + href="#p205">About + Crafty</a> - <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <b>About:</b> + <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders + or enthusiasts looking for a Steam Independent application for quick previews. It currently supports + Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in + a variety of render modes.</p> + + <b>Screenshots:</b> + <center> + <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br> + <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br> + <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser"> + </center> + + <b>Features:</b> + <ul> + <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li> + <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li> + <li>View .obj and .skp files.</li> + <li>Textured, solid, x-ray, wireframe and point render modes.</li> + <li>Toggle occlusion, frustum and backface culling.</li> + <li>Scene freezing.</li> + <li>Export all formats and materials to .obj.</li> + <li>Browse and export from GCF and other package formats.</li> + <li>Browse and export materials.</li> + <li>Browse and export models.</li> + <li>Quick and easy setup.</li> + <li>100% free.</li> + </ul> + + <b>Hidden Features:</b> + <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that + can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model + Browser can all be invoked with special command arguments. To view one or more packages in File System + Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or + more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2] + ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount + [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the + materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source + materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in + the system context menu.</p> + + <b><a href="Crafty-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span + class="right">[ 228575 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + <a href="Crafty-page2.html#p205">2</a> + 3 + <a href="Crafty-page4.html#p205">4</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c2813" + href="index.php?a=3187">Chris528</a></span><span class="right">Posted: Mar 1st, 2008 - 7:47:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Whenever I export something as simple as a box from maya in the .obj format and + import it into crafty, I can see it fine in the object viewer, but when i try to export in the .map or + .vmf format it just exports a blank .map or .vmf. I made sure that the normals weren't reversed and that + all geometry is convex. Is this just a bug with the tool or am I doing something wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c2865" + href="index.php?a=3278">AndyMacK</a></span><span class="right">Posted: May 25th, 2008 - 3:37:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey,<br /> + Likin' the tool, it's extremely useful and quite possibly my fav piece of technical engineering since + sliced bread.<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br /> + However, when I load cp_well(TF2) under the TF2 Profile, I load all the textures/gometry but not all of + the models. Key models - such as the medicine cabinets and the trains - are missing. I was wondering if + you could help me out?<br /> + <br /> + I will eventually try to import it into 3DS, but maybe the models will appear in 3ds and it's just + they'renot showing in Crafty. I dunno, so I'm asking you.<br /> + <br /> + Andy</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c2870" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:02:41 pm</span> + <div class="space"></div> + </div> + <div class="content">The current release of Crafty doesn't support the newer .mdl versions. My current + development build loads newer .mdl files correctly and will be released shortly.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">124.</span> <a name="c2874" + href="index.php?a=3278">AndyMacK</a></span><span class="right">Posted: May 28th, 2008 - 3:03:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Goodo! I look forward to it, your Mightyness.<br /> + <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">125.</span> <a name="c2878" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 31st, 2008 - 6:16:26 pm</span> + <div class="space"></div> + </div> + <div class="content">I've updated Crafty today with support for newer .mdl files <a + href="index.php?c=249#p249">and more</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">126.</span> <a name="c2912" + href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 25th, 2008 - 9:47:26 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious + problems reading the lump content from the bsp file. <br /> + do you got any additional information about the structure and what the data inside is for? the hl sdk + doesnt help me a lot with src code only with no comments.<br /> + btw. you can delete this comment from the bsp viewer faq, was posted in wrong window.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">127.</span> <a name="c2913" + href="index.php?a=3311">Ean</a></span><span class="right">Posted: Jun 26th, 2008 - 9:29:57 am</span> + <div class="space"></div> + </div> + <div class="content">How am I supposed to use the lightmaps? There are thousands of different textures! :( + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">128.</span> <a name="c2915" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 27th, 2008 - 1:07:18 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">SETIssl:</div> + <div class="vbquote">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious + problems reading the lump content from the bsp file. <br />do you got any additional information about + the structure and what the data inside is for? the hl sdk doesnt help me a lot with src code only with + no comments.<br />btw. you can delete this comment from the bsp viewer faq, was posted in wrong + window.</div><br />Half-Life 1 or Half-Life 2?<br /><br /> + <div class="vbtitle">Ean:</div> + <div class="vbquote">How am I supposed to use the lightmaps? There are thousands of different textures! + :(</div><br />That's how they are stored in the .bsp.<br /><br />In order to use the lightmaps, you + will need to export to .obj twice using the following settings:<br /><br />First + export:<br /><i>Material Type</i>: Materials.<br /><i>Textures</i> enabled.<br /><i>Models</i> + enabled.<br /><br />Second Export:<br /><i>Material Type</i>: Lightmaps.<br /><i>Textures</i> + enabled.<br /><i>Models</i> disabled.<br /><br />You can enabled or disable <i>Special Materials</i> + (just keep it the same for both exports) and use whatever <i>Texture Extension</i> you want. These + settings can be found under the <i>Exporting</i> tab of the <i>Options</i> dialog.<br /> + <br /> + Once you have the two .obj files, load them both up on top of each other in your modeler of choice, then + set the lightmap material properties to a multiplicative blend. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">129.</span> <a name="c2918" + href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 28th, 2008 - 9:24:07 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Half-Life 1 or Half-Life 2?</div><br /> + Half-Life 1 + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">130.</span> <a name="c2920" + href="index.php?a=3311">Ean</a></span><span class="right">Posted: Jun 30th, 2008 - 10:06:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, your solution does not work in Milkshape. Do you have a list of modelers which + it does work for? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">131.</span> <a name="c2931" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:52:10 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">SETIssl:</div> + <div class="vbquote">Half-Life 1</div><br />You might want to check out the <a + href="https://web.archive.org/web/20170917093907/http://botman.planethalflife.gamespy.com/bsp_tool.shtml">bsp_view</a> + source code; it's hard to offer much more than that for such a vague question.<br /><br /> + <div class="vbtitle">Ean:</div> + <div class="vbquote">Nem, your solution does not work in Milkshape. Do you have a list of modelers which + it does work for?</div><br /> + I've tried it in 3D Studio Max. The method is more of a hack since .obj files do not support + multi-texturing. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">132.</span> <a name="c2958" + href="index.php?a=3379">Doomsday192</a></span><span class="right">Posted: Jul 31st, 2008 - 8:43:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">When i try exporting a .map file from a half life 1 bsp file, the file just comes up + blank...<br /> + any help?<br /> + <br /> + <img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">133.</span> <a name="c2973" + href="index.php?a=3409">CoZmicShReddeR</a></span><span class="right">Posted: Aug 24th, 2008 - + 3:15:54 pm</span> + <div class="space"></div> + </div> + <div class="content">Is it possible for Zombie_Master support for this??</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">134.</span> <a name="c2981" + href="index.php?a=2284">arkhamexile</a></span><span class="right">Posted: Sep 2nd, 2008 - 10:48:27 + am</span> + <div class="space"></div> + </div> + <div class="content">At the moment Crafty Object Viewer is black screening on me when I try to view a + file, there are no error messages and I have to to turn off and reboot <img + src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">135.</span> <a name="c2987" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:44:27 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">CoZmicShReddeR:</div> + <div class="vbquote">Is it possible for Zombie_Master support for this??</div>You need to edit the + <i>Specifications\GameInfoCustom.csf</i> file (in NotePad) to add support for additional MODs to Crafty. + The file contains documentation on how to do this. Once you have added your new MOD, select its profile + in Crafty and everything should work.<br /><br /> + <div class="vbtitle">arkhamexile:</div> + <div class="vbquote">At the moment Crafty Object Viewer is black screening on me when I try to view a + file, there are no error messages and I have to to turn off and reboot <img + src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>Not exactly sure + what you mean. Sounds like it might be bad + hardware. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3014" + href="index.php?a=321">gekido</a></span><span class="right">Posted: Oct 31st, 2008 - 12:55:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I export obj files from crafty it seems that the normals for the model aren't + exported properly - models load up with basically random normals (faced flipped etc) or so it + seems.<br /> + <br /> + Tried loading the models into various programs with the same results.<br /> + <br /> + The model itself is fine as I've been able to decompile some with cannon fodder's decompiler and loaded + the smd files themselves into milkshape, but the decompiler is pretty twitchy and not nearly as reliable + as crafty - plus i'd rather just export the files directly to obj if possible.<br /> + <br /> + Thanx</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3019" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 8th, 2008 - 4:16:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Can't seem to reproduce. Are there any free .obj viewers that you can recommend that + illustrate this issue?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3054" + href="index.php?a=3484">Chewy_Solo</a></span><span class="right">Posted: Dec 7th, 2008 - 2:36:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">whenever i try to view any BSP files from TF2 i get about 0.2 FPS and its unusable. + What can i do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3061" + href="index.php?a=3528">octavio</a></span><span class="right">Posted: Dec 12th, 2008 - 4:57:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm getting a few errors with Alpha 16. I'm trying to open a Half-Life .bsp with the + Profile set to Half-Life. I get the following error:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />Unhandled exception has occured in your application. If you click Continue, + the application will ignore this error and attempt to continue. Iy you click Quit, the application + will close immediately.<br /><br />Object references not set to an instance of an + object.<br /><br />Details:<br />See the end of this message for details on invoking + <br />just-in-time (JIT) debugging instead of this dialog box.<br /><br />************** Exception + Text **************<br />System.NullReferenceException: Object reference not set to an instance of an + object.<br /> at ?A0x8636a16d.IReaderSeekProc(Int32 iOffset, HLSeekMode eMode, Void* pUserData)<br /> + at HLLib.CPackage.Open(CPackage* , Void* , UInt32 )<br /> at + Crafty.Objects.CBSPObject.BuildBSPTextures(CBSPObject* )<br /> at + Crafty.Objects.CBSPObject.Read(CBSPObject* , IReader* Reader)<br /> at + Crafty.Engine.COVEngine.Load(COVEngine* , CString* FileName, IReader* Reader)<br /> at + Crafty.CObjectViewer.Open(String pFileName, IReader* Reader)<br /> at + Crafty.CObjectViewer.CObjectViewer_Shown(Object sender, EventArgs e)<br /> at + System.Windows.Forms.Form.OnShown(EventArgs e)<br /> at + System.Windows.Forms.Form.CallShownEvent()<br /> at + System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)<br /> at + System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)<br /> at + System.Threading.ExecutionContext.runTryCode(Object userData)<br /> at + System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, + CleanupCode backoutCode, Object userData)<br /> at + System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback + callback, Object state)<br /> at System.Threading.ExecutionContext.Run(ExecutionContext + executionContext, ContextCallback callback, Object state)<br /> at + System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)<br /> at + System.Windows.Forms.Control.InvokeMarshaledCallbacks()<br /><br /><br />************** Loaded + Assemblies **************<br />mscorlib<br /> Assembly Version: 2.0.0.0<br /> Win32 Version: + 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase: + file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll<br />----------------------------------------<br />Crafty<br /> + Assembly Version: 1.0.3256.32313<br /> Win32 Version: 1.0.0 Alpha 14<br /> CodeBase: + file:///C:/Program%20Files/Crafty/Crafty.exe<br />----------------------------------------<br />msvcm80<br /> + Assembly Version: 8.0.50727.1433<br /> Win32 Version: 8.00.50727.1433<br /> CodeBase: + file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.1433_x-ww_5cf844d2/msvcm80.dll<br />----------------------------------------<br />System.Windows.Forms<br /> + Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase: + file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />----------------------------------------<br />System<br /> + Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase: + file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll<br />----------------------------------------<br />System.Drawing<br /> + Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase: + file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />----------------------------------------<br /><br />************** + JIT Debugging **************<br />To enable just-in-time (JIT) debugging, the .config file for + this<br />application or computer (machine.config) must have the<br />jitDebugging value set in the + system.windows.forms section.<br />The application must also be compiled with + debugging<br />enabled.<br /><br />For example:<br /><br /><configuration><br /> + <system.windows.forms jitDebugging="true" + /><br /></configuration><br /><br />When JIT debugging is enabled, any unhandled + exception<br />will be sent to the JIT debugger registered on the computer<br />rather than be handled + by this dialog box.<br /></div><br /> + Also, when I try to open a .wad I get told my Steam username has not been set in Crafty's options, but I + can't find where I should set it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3065" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2008 - 3:51:13 pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the info. I've fixed the above crash in Alpha 17.<br /><br />You can set + you Steam user name under the <i>File System</i> tab on Object Viewer's <i>Options</i> form + (<i>Setup</i> menu).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">141.</span> <a name="c3066" + href="index.php?a=3528">octavio</a></span><span class="right">Posted: Dec 13th, 2008 - 9:18:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">My Steam user name was already there, though it wasn't defined in fsb.ini or + msb.ini<br /> + Thanks for fixing it anyway.<br /> + Is there any chance of support for Half-Life PS2 map files?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">142.</span> <a name="c3069" + href="index.php?a=3571">almondega</a></span><span class="right">Posted: Dec 23rd, 2008 - 1:38:09 + am</span> + <div class="space"></div> + </div> + <div class="content">TKS A LOT<br /> + this program is perfect..<br /> + is all that i need to test my game..<br /> + TKS TKS TKS</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">143.</span> <a name="c3070" + href="index.php?a=3572">hovis</a></span><span class="right">Posted: Dec 24th, 2008 - 12:44:32 + am</span> + <div class="space"></div> + </div> + <div class="content">I've actually just spent about 3 months building a python app to parse and render vmf + files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature request!: + It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all objects?!). + This would be crazy useful for content developers!<br /><br />I've been trying to make a simple and + painless way for Source mappers to be able to collaborate via SVN (or your favorite version control + system), but the big hitch has been in handling version conflicts. I think that with diffing support + Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach me at + vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be .com)<br /> + <br /> + Only slightly related: I'd love to help with the project, but I've only ever read C code. Let me know if + there's any way I can help!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">144.</span> <a name="c3071" + href="index.php?a=3575">pryma</a></span><span class="right">Posted: Dec 25th, 2008 - 1:33:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">is there something to view Call of duty 1 bsp files???</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">145.</span> <a name="c3073" + href="index.php?a=3579">Ace-Angel</a></span><span class="right">Posted: Dec 27th, 2008 - 8:53:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, great to see the progress you've been able to make till now. Thanks alot for + creating a set of free, simple and yet effective tools for us all to use<br /> + <br /> + I however have an issue. I'm trying to export the L4D models into OBJ format, while the loading of the + models and exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't + load the format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid + Format'.<br /> + <br /> + I would like to know if it's something I'm doing (wrong) or the export option isn't finalized + still?<br /> + <br /> + Regards, Ace.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">146.</span> <a name="c3079" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:53:09 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">hovis:</div> + <div class="vbquote">I've actually just spent about 3 months building a python app to parse and render + vmf files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature + request!: It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all + objects?!). This would be crazy useful for content developers!<br /><br />I've been trying to make a + simple and painless way for Source mappers to be able to collaborate via SVN (or your favorite version + control system), but the big hitch has been in handling version conflicts. I think that with diffing + support Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach + me at vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be + .com)<br /><br />Only slightly related: I'd love to help with the project, but I've only ever read C + code. Let me know if there's any way I can help!</div><br />VMF diffing (though an interesting idea) + is a little out of the scope of Crafty. I do plan on releasing the source code to Crafty as I don't have + the time necessary to devote to it these days. In the mean time, excellent documentation on the .vmf + format can be found <a + href="https://web.archive.org/web/20170917084032/http://developer.valvesoftware.com/wiki/VMF_documentation">here</a>.<br /><br /> + <div class="vbtitle">pryma:</div> + <div class="vbquote">is there something to view Call of duty 1 bsp files???</div><br />Call of duty .bsp + file are of a completely different version than the ones supported by Crafty. I have no plan to support + other game engines.<br /><br /> + <div class="vbtitle">Ace-Angel:</div> + <div class="vbquote">Hi Nem, great to see the progress you've been able to make till now. Thanks alot + for creating a set of free, simple and yet effective tools for us all to use<br /><br />I however have + an issue. I'm trying to export the L4D models into OBJ format, while the loading of the models and + exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't load the + format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid + Format'.<br /><br />I would like to know if it's something I'm doing (wrong) or the export option + isn't finalized still?<br /><br />Regards, Ace.</div><br /> + Thanks, this is a bug and I will release a fix shortly. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">147.</span> <a name="c3085" + href="index.php?a=3579">Ace-Angel</a></span><span class="right">Posted: Jan 1st, 2009 - 5:43:43 + am</span> + <div class="space"></div> + </div> + <div class="content">Thank you for the prompt reply Nem. Much appreciated.<br /> + <br /> + Once again, thank you for the work you're doing for us.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">148.</span> <a name="c3139" + href="index.php?a=3662">Mike2k</a></span><span class="right">Posted: Feb 28th, 2009 - 5:32:06 + am</span> + <div class="space"></div> + </div> + <div class="content">And btw: Is this going to be Open Source like VTFEdit?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">149.</span> <a name="c3147" + href="index.php?a=3681">TicTac</a></span><span class="right">Posted: Mar 14th, 2009 - 5:58:31 + am</span> + <div class="space"></div> + </div> + <div class="content">And why in Crafty there is no viewing entity <img src="../../images/emotes/sad.gif" + width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">150.</span> <a name="c3161" + href="index.php?a=3628">shekofte</a></span><span class="right">Posted: Apr 5th, 2009 - 6:08:35 + am</span> + <div class="space"></div> + </div> + <div class="content">hello everybody !<br /> + excuse me that i appeard suddenly here!<br /> + ------------------<br /> + I downloaded the last version of crafty and used model browser , it can gentle show all 3d models of l4d + but the export function dont work ,although it has a profile for l4d ,and i try Object Viewer too , it + can show models but when export them ,the .obj file is corrupted and useless !<br /> + ---------------<br /> + what is the problem ? please guide me !<br /> + <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">151.</span> <a name="c3170" + href="index.php?a=3718">Vecrek</a></span><span class="right">Posted: Apr 19th, 2009 - 12:46:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi all. I've trouble. When i import the file (models, maps) they to become white. + help me. Sry my english pls^^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">152.</span> <a name="c3173" + href="index.php?a=3726">spy-warrior</a></span><span class="right">Posted: Apr 25th, 2009 - 2:04:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello, Nem<br /><br />I tested the software Crafty v1.0.0 Alpha 17<br /><br />map on + a half-life 1 mods svencoop<br /><br />the models are not loaded + :(<br /><br />http://downloads.svencoop.fr/svencoop/fgd/sven-coop_4_beta_1.fgd<ul>models/player.mdl + --> info_player_start<br />models/player.mdl --> info_player_deathmatch<br />models/player.mdl + --> info_player_coop<br /><br />models/w_medkit.mdl --> item_healthkit<br />models/w_battery.mdl + --> item_battery</ul>thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">153.</span> <a name="c3179" + href="index.php?a=3745">bekka</a></span><span class="right">Posted: May 10th, 2009 - 3:44:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">new here and started to use crafty tool but having problems, sometimes some of the + new mdl when i export them to obj in the browser it only comes with poly's but not exporting the actual + model</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">154.</span> <a name="c3195" + href="index.php?a=3776">chevey</a></span><span class="right">Posted: Jun 13th, 2009 - 7:01:21 + am</span> + <div class="space"></div> + </div> + <div class="content">I cann't see the texture in the scene I loaded, what's wrong with it? Thank you. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">155.</span> <a name="c3203" + href="index.php?a=2633">INsane</a></span><span class="right">Posted: Jun 17th, 2009 - 1:39:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, I found another use for Crafty, opening a older HL1 map and export to VMF + results in a file that has entities only in it ... in their correct positions.<br /> + <br /> + Decompiling an old map for a remake is never worth it, but this was one way to get at least some lights + (ceiling heights) spawn points, fires, dod flags all sorts of positions.<br /> + <br /> + I used bsp_slice to make a large plan view (BMP to VTF image placed on a big brush) and line it up using + the entities, results remaking the map exactly as it was, shows all the walls and you can make slices of + certain heights too.<br /> + <br /> + I say was... because one week after perfecting this... the new hammer update will no longer open the VMF + file that Crafty exports from a HL1 bsp.<br /> + It will still work on hl2 maps (export entities only in exact positions) but not the older HL1 maps... + bummer!<br /> + <br /> + Any other ideas on getting key positions like this in a bsp file? I guess just using Crafty and looking + at the camera angles is the best there is now?<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">156.</span> <a name="c3239" + href="index.php?a=3842">ZiLOG</a></span><span class="right">Posted: Aug 13th, 2009 - 1:36:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Could you add "Deathmatch Classic" support ? Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">157.</span> <a name="c3262" + href="index.php?a=3892">jorewe</a></span><span class="right">Posted: Oct 2nd, 2009 - 4:40:09 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem and thank you for this great piece of software.<br /> + <br /> + Is it still possible to request a feature?<br /> + <br /> + I'd like a "reload file" function. This feature would retain the current camera position, + pitch, yaw etc. and reload the file you're currently got loaded.<br /> + <br /> + This would help a lot when tweaking lighting in you level since the lighting preview in Hammer is pretty + useless.<br /> + <br /> + Thanks in advance and best regards,<br /> + Jorgen<br /> + <br /> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">158.</span> <a name="c3264" + href="index.php?a=3895">Noodle</a></span><span class="right">Posted: Oct 5th, 2009 - 12:05:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">First of all nice software! Secondly, I have a problem. I've extracted all materials + and models using GCFscape and maintained the proper file structure. When I load a model in the object + viewer, I can't see the textures on the models. When I try to export the model to .obj format the .mtl + file is empty. Is there something that I'm doing wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">159.</span> <a name="c3269" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 16th, 2009 - 12:42:38 am</span> + <div class="space"></div> + </div> + <div class="content">You don't need to extract anything from any GCF files if everything is setup + correctly, just select the appropriate profile then load your models through the File System browser or + Model Browser.<br /> + <br /> + If you want to extract them, then select the Half-Life 2 profile and manually mount your extracted + materials folder in the File System Browser before opening any .mdl files. Crafty can only find + materials mounted in the File System Browser.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">160.</span> <a name="c3275" + href="index.php?a=3909">zaaephod</a></span><span class="right">Modified: Oct 29th, 2009 - 9:07:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, thanks very much for this software!<br /> + <br /> + I have a question regarding custom models that were downloaded for the garry's mod of HL2. I'd like to + play with some of the models that I've downloaded, but they're not in a GCF file, they're just in their + own folder structure under addons in the garry's mod folder.<br /> + <br /> + I'm able to load the MDL files from the model folder into Crafty, but they just come in white. There's + another folder called materials with VMT and VTF files in it. Is there a way to manually associate these + with the models?<br /> + <br /> + The short version of the question is, how do I see these models in Crafty with the textures + applied?<br /> + <br /> + Thanks!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">161.</span> <a name="c3282" + href="index.php?a=3922">birkett</a></span><span class="right">Posted: Nov 11th, 2009 - 6:21:34 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance of crafty going open source in the near future? Im interested in the idea + of it. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">162.</span> <a name="c3288" + href="index.php?a=3934">javadlux</a></span><span class="right">Posted: Nov 24th, 2009 - 1:28:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">Does this tool produce texture coordinates? I didn't find any mention of it, although + I saw talk of lightmap UVs, so I assume that it does have texture coordinate abilities. However any + models I have tried exporting have not included texture coordinates (that I can see, after importing to + blender).<br /> + <br /> + Thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">163.</span> <a name="c3336" + href="index.php?a=3997">ellisgeek</a></span><span class="right">Posted: Feb 8th, 2010 - 9:13:21 + am</span> + <div class="space"></div> + </div> + <div class="content">Does this work with Quake 2 .map or .bsp files??<img + src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">164.</span> <a name="c3338" + href="index.php?a=4002">gamer1978</a></span><span class="right">Posted: Feb 20th, 2010 - 7:11:33 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi when exporting to .obj what program should I use to open this format I have tried + a number of programs I get errors and nothing happens.<br /> + <br /> + I am trying to convert a map I made from vmf to rmf or map.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">165.</span> <a name="c3345" + href="index.php?a=4014">pseudomino</a></span><span class="right">Modified: Mar 9th, 2010 - 12:42:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi<br /> + I bless your tools :p<br /> + <br /> + But I have one naughty problem : I can't have any texture displayed when I load a BSP file.<br /> + <br /> + Always :<br /> + halflife.wad was not found etc...<br /> + <br /> + wether I load a HL (one !) or a CS map<br /> + <br /> + I didn't forget to select the profile.<br /> + I wonder if my HL installation is regular since the setup never asks me for.<br /> + <br /> + My files are in C:\Sierra\Half-Life<br /> + wad files in C:\Sierra\Half-Life\valve ...<br /> + <br /> + Any idea ?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">166.</span> <a name="c3366" + href="index.php?a=4039">walidd16</a></span><span class="right">Posted: Apr 23rd, 2010 - 8:57:15 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, great tools ^^<br /> + thanks a lot for that but i just wanted to ask why i dont see any changes when i make changes in the + graphics menu...<br /> + Setting everything to either "lowest" or "highest" doesn't make any difference for + some reason.<br /> + Or is there something that im doing wrong?<br /> + <br /> + I want to create a 3d project and i need the highest quality possible for that ^^<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">167.</span> <a name="c3413" + href="index.php?a=3488">sixcentgeorge</a></span><span class="right">Posted: Jun 17th, 2010 - + 10:03:14 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">You don't need to extract anything from any GCF files if everything is setup + correctly, just select the appropriate profile then load your models through the File System browser + or Model Browser.<br /><br />If you want to extract them, then select the Half-Life 2 profile and + manually mount your extracted materials folder in the File System Browser before opening any .mdl + files. Crafty can only find materials mounted in the File System Browser.</div><br />the profiles are + a bit "strange" , if i launch crafty then i can set the gcf folder . if i launch using a bat + file for using -mb mount ... when i change the profile the program have a box about the place of gcf not + known . the setup for that is not in the menu .<br />you should use the clientregistry.blob for mounting + gcf , try to find something to replace it so we can use the ship files or l4d2 [ no tested ] .<br /> + if models could be rotating that could be cool when browsing the gcfs or folders .<br /> + a tutorial with l4ds or FAKEFACTORY CINEMATIC MOD http://www.moddb.com/mods/fakefactory-cinematic-mod , + should be helpfull . i mean viewing all textures , models or maps with all commands and others setup + .<br /> + have some good time this summer <br /> + <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">168.</span> <a name="c3414" + href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jun 20th, 2010 - 5:43:47 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, are you stilll working on Crafty?<br /> + <br /> + I am still missing some features from your other tools as viewing and editing entity values of a loaded + bsp file. Currently, it is only possible with BSPView.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">169.</span> <a name="c3416" + href="index.php?a=4082">asmelix</a></span><span class="right">Posted: Jun 23rd, 2010 - 7:42:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey,<br />i'm having a problem with "wad" texture packages. When i open a + map on non-steam installation of counter-strike, maps are all over in grey. Why *.wad's are not loaded, + while the map is?<br />Object Viewer console:<br /><sub>Parsing entities...<br />39 entities + parsed.<br />Building materials...<br />Loading materials from BSP file...<br />Creating new + uncompressed texture HINT (1 @ 16x16)...<br />Creating new uncompressed texture SKIP (1 @ + 16x16)...<br />2 materials loaded from BSP file.<br />WAD file cstrike.wad not found.<br />WAD file + halflife.wad not found.<br />WAD file decals.wad not found.<br />WAD file cs_dust.wad not + found.<br />WAD file cs_cbble.wad not found.<br />Material !waterblue not found.<br />Material + +0~white not found.<br />...</sub><br /> + English is my foreign language.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">170.</span> <a name="c3418" + href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jun 25th, 2010 - 10:29:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Are you there, Nem?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">171.</span> <a name="c3419" + href="index.php?a=4084">Portalboat</a></span><span class="right">Posted: Jun 29th, 2010 - 9:32:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem, are you going to add support for L4D1 and L4D2 models with this? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">172.</span> <a name="c3475" + href="index.php?a=4142">gatripoli</a></span><span class="right">Modified: Sep 28th, 2010 - 5:29:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello to you all, a question that I want to ask the programmer to + "Crafty"<br /> + When you export a map. Obj file is created by opening it with Wordpad MTL that change out the names of + the textures.<br /> + My question is this: you can save the names of the textures while preserving the originals.<br /> + Example -<br /> + for so>> # Floor/Gravel_1<br /> + newmtl texture_0<br /> + map_Kd homemodels_texture_0.jpg<br /> + (Homemodels is also the name of the 3D model in OBJ output)<br /> + <br /> + in>> # Floor/Gravel_1<br /> + newmtl texture_0<br /> + map_Kd Gravel_1.jpg<br /> + <br /> + Preserving the original name of the image in jpg<br /> + <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">173.</span> <a name="c3481" + href="index.php?a=4154">Seph</a></span><span class="right">Posted: Oct 22nd, 2010 - 1:25:24 + am</span> + <div class="space"></div> + </div> + <div class="content">I know this is probably going to go unnoticed, but with the forum down and Nem making + it clear that he doesn't want emails regarding his applications I guess I have no choice...<br /> + <br /> + Anyway I've been trying to export a tf2 map to .OBJ and then get it into blender for a tf2 video I want + to make. However blender cannot import any tf2 map I generate with crafty; always giving me a + "Memory error", thinking this was a blender problem I tried opening the crafty generated OBJ + into crafty and guess what - crafty dies.<br /> + <br /> + So simply, is this just because tf2 maps are just not supported? Are there any other alternatives to get + a tf2 map into blender with textures and models intact?<br /> + <br /> + Cheers<br /> + -Seph</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">174.</span> <a name="c3500" + href="index.php?a=4175">tschumann</a></span><span class="right">Posted: Nov 2nd, 2010 - 7:05:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">Could you please update Crafty to use the latest version of HLLib?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">175.</span> <a name="c3503" + href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 8th, 2010 - 9:40:20 + am</span> + <div class="space"></div> + </div> + <div class="content">Any updates on Crafty? :)<br /> + <br /> + (decompiling the Mdl's doesn't work as before)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">176.</span> <a name="c3517" + href="index.php?a=4193">gabrielx320</a></span><span class="right">Modified: Dec 19th, 2010 - 9:06:14 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>I want to load L4D2 maps into this to export .obj and make some 3D work for my new + l4d2 video, but don't support VBSP version 21.<br /><br />What should i do? =(</b></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">177.</span> <a name="c3518" + href="index.php?a=4175">tschumann</a></span><span class="right">Posted: Dec 19th, 2010 - 9:30:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">Use the latest version. It has support for v21 .bsp files.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">178.</span> <a name="c3520" + href="index.php?a=4193">gabrielx320</a></span><span class="right">Modified: Dec 20th, 2010 - 7:02:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">EDIT: Sorry for all questions, i got it! Now i can make my movies.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">179.</span> <a name="c3533" + href="index.php?a=4224">Twimfy</a></span><span class="right">Posted: Jan 25th, 2011 - 4:06:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've used Crafty countless times before and it's an awesome tool, thanks for making + it.<br /> + <br /> + However I can't get it running at all anymore, I've just re-installed my system. I'm using Windows XP SP + 3 with all updates installed including the two recommended on the crafty download page.<br /> + <br /> + It keeps coming up with the error this application failed to start because the configuration is + incorrect.<br /> + <br /> + It's driving me crazy, it worked on this system with the same OS and same updates before so why not now? + Does anyone have any answers.<br /> + <br /> + I've tried a re-install.<br /> + <br /> + BSPViewer works fine, but I need the export .obj feature.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">180.</span> <a name="c3540" + href="index.php?a=4243">SonicTailsKnuckles1</a></span><span class="right">Posted: Feb 23rd, 2011 - + 12:33:46 pm</span> + <div class="space"></div> + </div> + <div class="content">I have Garry Mod ragdolls, when i tryied to open Sonic Unleashed ragdoll it doesn't + open with textures what can i do to open with textures? 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href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13305">Fate</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Comments/Crafty-page4.html b/subpages/Comments/Crafty-page4.html new file mode 100644 index 0000000..3ce1393 --- /dev/null +++ b/subpages/Comments/Crafty-page4.html @@ -0,0 +1,851 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p205" + href="#p205">About + Crafty</a> - <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <b>About:</b> + <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders + or enthusiasts looking for a Steam Independent application for quick previews. It currently supports + Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in + a variety of render modes.</p> + + <b>Screenshots:</b> + <center> + <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br> + <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br> + <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser"> + </center> + + <b>Features:</b> + <ul> + <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li> + <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li> + <li>View .obj and .skp files.</li> + <li>Textured, solid, x-ray, wireframe and point render modes.</li> + <li>Toggle occlusion, frustum and backface culling.</li> + <li>Scene freezing.</li> + <li>Export all formats and materials to .obj.</li> + <li>Browse and export from GCF and other package formats.</li> + <li>Browse and export materials.</li> + <li>Browse and export models.</li> + <li>Quick and easy setup.</li> + <li>100% free.</li> + </ul> + + <b>Hidden Features:</b> + <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that + can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model + Browser can all be invoked with special command arguments. To view one or more packages in File System + Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or + more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2] + ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount + [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the + materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source + materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in + the system context menu.</p> + + <b><a href="Crafty-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span + class="right">[ 228575 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + <a href="Crafty-page2.html#p205">2</a> + <a href="Crafty-page3.html#p205">3</a> + 4 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">181.</span> <a name="c3559" + href="index.php?a=3773">AdamR</a></span><span class="right">Posted: Apr 12th, 2011 - 7:51:16 + am</span> + <div class="space"></div> + </div> + <div class="content">Is it possible to view/modify entities in Crafty like we can in BSP Viewer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">182.</span> <a name="c3571" + href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:10:39 + am</span> + <div class="space"></div> + </div> + <div class="content">Does Crafty load materials/models from .vpk files?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">183.</span> <a name="c3591" + href="index.php?a=4317">batistathegame</a></span><span class="right">Modified: Jun 7th, 2011 - + 12:45:56 pm</span> + <div class="space"></div> + </div> + <div class="content">I get this error <br /><img src="../../images/subpages/Comments/error1.png" alt="" + border="0" /></a> <br /> + <br /> + ive installed these as told<br /> + Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)<br /> + Microsoft .NET Framework v2.0 Redistributable Package (x86)+SP1+SP2<br /> + <br /> + Edit:<br /> + btw im using XP SP3</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">184.</span> <a name="c3641" + href="index.php?a=4414">ali</a></span><span class="right">Posted: Oct 9th, 2011 - 4:05:29 am</span> + <div class="space"></div> + </div> + <div class="content"><b></b><u></u><br /> + HOW CAN I OPEN NONSTEAM CSTRIKE PLEASE!!!!!!!!MY TEXTURES ARENT SHOWING :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">185.</span> <a name="c3651" + href="index.php?a=4431">alec427</a></span><span class="right">Posted: Nov 5th, 2011 - 8:13:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Really useful,<br /> + <br /> + but would it be impossible to try and integrate an obj. to mdl. exporter?<br /> + <br /> + That would be epic.<br /> + <br /> + Alec427</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">186.</span> <a name="c3661" + href="index.php?a=4442">Dr.Glit˘h</a></span><span class="right">Posted: Nov 22nd, 2011 - 6:03:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Awesome tool...but it's missing a search function. Hammer's model browser freezes and + crashes too often. Searching for essential props such as lights is impossible. (i have over 7,000 custom + props) </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">187.</span> <a name="c3686" + href="index.php?a=4483">peyo56</a></span><span class="right">Modified: Feb 13th, 2012 - 5:43:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Reall awesome tool :<br /> + It let me export complete maps to obj with textures for blender<br /> + <br /> + But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono + compatible version ?<br /> + <br /> + Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like + ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">188.</span> <a name="c3696" + href="index.php?a=4499">davidejones</a></span><span class="right">Posted: Mar 11th, 2012 - 5:44:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes this is a great tool, I would love to see features added to export to multiple + formats and to export both textures and lightmaps to one model file. Maybe collada or fbx or + something.<br /><br />Anyway I had this problem, i needed both lightmaps and textures on one model so I + made a simple script in blender to combine my lightmap and texture map export .obj's into + one.<br /><br />Its not perfect but for anyone else that may find this useful you can find the code here + <a + href="https://web.archive.org/web/20170917115947/https://github.com/davidejones/craftymerge">https://github.com/davidejones/craftymerge</a> + or on my website <a + href="https://web.archive.org/web/20170917115947/http://davidejones.com/">http://davidejones.com</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">189.</span> <a name="c3718" + href="index.php?a=4618">Tuna</a></span><span class="right">Posted: Jun 8th, 2012 - 11:41:26 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem.<br /> + <br /> + Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume + they should be easier than HL1 maps?<br /> + <br /> + In the meantime I tried loading a .map file which basically works just fine. However the materials not + being found. Since they are none in the .map itself I wonder what I have to do to correctly load + them.<br /> + <br /> + Cheers!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">190.</span> <a name="c3719" + href="index.php?a=4640">JohnP</a></span><span class="right">Posted: Jun 19th, 2012 - 4:52:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">How do you extact textured models from vpks? I have portal 2 and I am trying to get + the models for a project of mine. If you have the solution please email me at <a + href="https://web.archive.org/web/20170917115947/mailto:[email protected]">[email protected]</a> + also, could Nem or someone else add support for .vpk's?<br /> + <br /> + Thanks, <br /> + <br /> + John</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">191.</span> <a name="c3731" + href="index.php?a=4733">Dethrow Bo Dean</a></span><span class="right">Modified: Aug 17th, 2012 - + 5:03:28 pm</span> + <div class="space"></div> + </div> + <div class="content">When I load a Counter Strike Source .mdl file It loads a black background with a + white model immage. The view is is like the camera is looking up from the ground under the models legs + looking at the models crouch. I can move the image around but thats all. What co I need to do to just + brose models. I don't whant to change or modify them.<br /> + I have some custom models for example "slows Banana_Joe" is in my + \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl<br /> + <br /> + How do I view this model with Crafty? Can someone please give me some step by step instructions. It + seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder + listed in the root folder that has all the stock .mdl fils. Help needed. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">192.</span> <a name="c3748" + href="index.php?a=5040">petx</a></span><span class="right">Posted: Sep 22nd, 2012 - 9:56:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Will yo make something for use it on black mesa source?<br /> + http://release.blackmesasource.com/<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">193.</span> <a name="c3758" + href="index.php?a=5625">buttholeo67</a></span><span class="right">Posted: Oct 28th, 2012 - 7:26:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">When ever i try to run Crafty on Vista or 7 it says it only will work with XP. Is + there a way to fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">194.</span> <a name="c3804" + href="index.php?a=12620">benderwaka</a></span><span class="right">Posted: Jun 2nd, 2013 - 6:32:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have used crafty a few times now but when exporting to .map some times it only + exports the entities. I am trying to export a map i created to work on it in hammer again as i lost the + original last year. if you know why i am getting only the entities and not the whole map when exporting + please help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">195.</span> <a name="c3816" + href="index.php?a=12632">Reubend</a></span><span class="right">Posted: Jun 26th, 2013 - 5:58:22 + am</span> + <div class="space"></div> + </div> + <div class="content">When I try to use this, it doesn't work. I suspect that SteamPipe has broken it. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">196.</span> <a name="c3818" + href="index.php?a=12634">kot</a></span><span class="right">Modified: Jul 1st, 2013 - 8:24:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">I tried to add new gamemode via GameInfoCustom.csf to fix broken tf2 support, but + with no luck. Link to lines, that I tried to add <a + href="https://web.archive.org/web/20170917105952/http://paste2.org/2Mzb4nWH">http://paste2.org/2Mzb4nWH</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">197.</span> <a name="c3825" + href="index.php?a=12620">benderwaka</a></span><span class="right">Posted: Aug 19th, 2013 - 9:02:20 + am</span> + <div class="space"></div> + </div> + <div class="content">I asked earlier how to get crafty to corectly export a bsp to a map. while i still + would like to know i did find an earlier .rmf of the map and worked from that.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">198.</span> <a name="c3834" + href="index.php?a=12666">Animan</a></span><span class="right">Modified: Sep 4th, 2013 - 3:44:10 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem.Every time i try to open a bsp in crafty it says Loading BSP... Loading + lumps...error loading bsp file invalid half-life bsp file format every single one i find.I've used this + program on many of my previous computers and it worked just fine.I have NET Framework v2.0 and Visual + C++ 2005 SP1 so i don't see what the problem is.I am currently using a 32-bit Windows7 professional + desktop with 2GBs of ram.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">199.</span> <a name="c3836" + href="index.php?a=12669">dshgsdhsdh</a></span><span class="right">Posted: Sep 9th, 2013 - 3:41:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + <br /> + I tried to load some CS 1.6 maps. The only maps that worked were de_inferno and cs_siege. The others + only imported some of the textures or none at all.<br /> + <br /> + Half-Life maps are completely working. Half-Life 2 maps are not working.<br /> + <br /> + It doesn't matter which profile or setting I'm using. It alsways works for these two maps, but no + other.<br /> + <br /> + I'm using Steam and my map path is "C:\Program Files + (x86)\Steam\SteamApps\common\Half-Life\cstrike\maps"<br /> + <br /> + Any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">200.</span> <a name="c3854" + href="index.php?a=12707">DrEvil</a></span><span class="right">Posted: Dec 21st, 2013 - 9:56:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">Am I doing something wrong? It seems that no matter what hl2 maps I load, from core + hl2, hl2dm, etc. it comes in as white, and when I export an obj, the mtl file basically has nothing + usable in it. Changing profiles doesn't seem to make any difference.<br /> + <br /> + newmtl material_0<br /> + Kd 1.0000 1.0000 1.0000<br /> + illum 0<br /> + <br /> + I'm hoping there is some way to export the material names and such so I can distinguish special brushes + from actual world geometry(I want to filter out triggers and other type of volumes. I'd like to isolate + only geometry that contributes to the player collision clipping.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">201.</span> <a name="c3866" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 3rd, 2014 - 9:42:45 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /> PLEASE + HELP MEEEH! <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><br /> + I'm not sure if i'm the only one having this problem but, ever since the steampipe update, crafty hasn't + been able to load up textures or models.<br /> + I've even gone as far as manually modifying the crafty settings files (.csf) to no avail. I need crafty + to work so i can keep my modding work moving at a good pace.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">202.</span> <a name="c3870" + href="index.php?a=12732">shotgunefx</a></span><span class="right">Posted: Feb 14th, 2014 - 6:03:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the + lightmaps (which I was hoping to export for a project).<br /> + <br /> + Loading lighting lump v1 (8)...<br /> + No lighting information available, lightmaps will not be generated.<br /> + <br /> + Also, a big thanks for all the great tools!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">203.</span> <a name="c3871" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Mar 1st, 2014 - 6:34:50 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">shotgunefx:</div> + <div class="vbquote">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the + lightmaps (which I was hoping to export for a project).<br /><br />Loading lighting lump v1 + (8)...<br />No lighting information available, lightmaps will not be generated.<br /><br />Also, a big + thanks for all the great tools!</div><br /> + @shotgunefx Left-For-dead 2 uses a different lighting system than other source games. As a result crafty + has to ignore it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">204.</span> <a name="c3879" + href="index.php?a=12741">johndoe</a></span><span class="right">Posted: Mar 9th, 2014 - 10:36:43 + am</span> + <div class="space"></div> + </div> + <div class="content">is there a way to export multiple models? if there is a command i'll be glad to hear + what it is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">205.</span> <a name="c3905" + href="index.php?a=12640">geyser</a></span><span class="right">Modified: Apr 20th, 2014 - 10:45:27 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, howdy all,<br /> + <br /> + A note about the Visual C++ 2005 Redistributable package. The latest version of Crafty will apparently + NOT run with the SP1 version of the redistributable (as specified on the download page). It needs either + the "MFC Security Update" or the "ATL Security Update" of that package, which are + much more recent.<br /> + <br /> + Seeing as there are still a few XP machines out there, I think this note should be added to the download + page and wherenot. Of course, with MS discontinuing support for XP, this will matter less and less as + time passes, but it's still worth correcting.<br /> + <br /> + Sorry it took so long to figure this out - I personally have encountered this problem years ago, but + have been too lazy to systematically check out all the different versions of the redistributable (and I + had no idea about those security patches).<br /> + <br /> + Cheers from Paris</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">206.</span> <a name="c3920" + href="index.php?a=12813">Chase</a></span><span class="right">Posted: Aug 1st, 2014 - 4:11:55 + am</span> + <div class="space"></div> + </div> + <div class="content">I wish this would be updated with vpk support.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">207.</span> <a name="c3933" + href="index.php?a=12847">PancakeBre</a></span><span class="right">Posted: Oct 8th, 2014 - 8:02:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source + filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br /> + I tried to open the bps with the material browser and in it there all all the texture, so how can I load + them with object viewer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">208.</span> <a name="c3937" + href="index.php?a=12873">rustyk</a></span><span class="right">Posted: Nov 24th, 2014 - 3:38:24 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + Great tool! I have one problem, I have saved a map file in hammer and I'm trying to view it in Crafty, + but the some textures doesn't load or show up. I already setup the materials folder to be included and + it is showing in materials browser, I've chosen Generic setup.<br /> + <br /> + This only happens to vtf folders/files, when using WAD i dont have any problems.<br /> + <br /> + Any ideas?<br /> + <br /> + Thanks for the tools.<br /> + <br /> + Rusty</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">209.</span> <a name="c3953" + href="index.php?a=12937">PleaseHelpMeWhitedayMapsAreHard</a></span><span class="right">Posted: May + 16th, 2015 - 8:23:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, I uughh got map from old game, game had bsp map, downloaded this, got map no + texturesss in console i seeee that it says could not find the wad, so i linked the wad, said the same + thing, theen i thought heeey maybe if i make it folder it will work, but noo does not work, so thenn + after that I decided maybe it needs to be a folder with vmts and vmfs but noo same black no texture + white shell of a map, i like commas alot, please help me i have gone slightlyu insane help help help + help.????????<img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">210.</span> <a name="c3958" + href="index.php?a=12948">Pouch</a></span><span class="right">Posted: Jun 6th, 2015 - 11:55:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem's ! (if you ever see this hehe...) , i've been struggling with ''Crafty'' for + a long time now, every object file that i export as a .VMF, when opened in source SDK, shows nothing at + ALL ! not like there's block without textures, no , there's litteraly NOTHING ! <img + src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br /> + <br /> + If you'd know the answer to that problem or perhaps a way to do that i'd be glad to hear it</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">211.</span> <a name="c3969" + href="index.php?a=12987">wallhackjack</a></span><span class="right">Posted: Sep 16th, 2015 - 7:32:52 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, is the project open-sourced anywhere? I would love to see it live forever... + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">212.</span> <a name="c3970" + href="index.php?a=12988">telespentry</a></span><span class="right">Posted: Sep 16th, 2015 - 2:11:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">yeah that would be awesome. The program has become rather outdated</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">213.</span> <a name="c3980" + href="index.php?a=12873">rustyk</a></span><span class="right">Posted: Feb 9th, 2016 - 7:01:15 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + <br /> + Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the + textures missing even though it works in game. This goes with the default and user custom maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">214.</span> <a name="c3984" + href="index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Feb 16th, 2016 - 10:11:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">I really want to get a 3D environment from the game Alien Isolation, but I can't + figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless + without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I + am going crazy from this and I really need that model. Please help</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">215.</span> <a name="c3990" + href="index.php?a=13125">Dilshod</a></span><span class="right">Posted: Jul 17th, 2016 - 5:13:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to + solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as + .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says + "send" "don't send") or is there any another way to export that .rmf file to .map + without Valve Hammer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">216.</span> <a name="c3993" + href="index.php?a=13130">Riapah</a></span><span class="right">Posted: Jul 27th, 2016 - 1:49:04 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and + lot's of tga's but I don't know where to put the tga in cinema 4d.<br /> + Is it possible to export it as one unite like 1 tga file for the whole map?<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">217.</span> <a name="c4001" + href="index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Aug 24th, 2016 - 4:31:17 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey. For all those having problem with this. I have a suggestion for you. See, since + Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from + the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but + not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global. + But again that could just be me.<br /> + <br /> + Hope this helps, it helped me.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">218.</span> <a name="c4004" + href="index.php?a=13151">mentolatux</a></span><span class="right">Posted: Sep 17th, 2016 - 12:29:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello , i have garris mod and i want to extract map to obj but sadly it show white + objects please help me </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">219.</span> <a name="c4025" + href="index.php?a=13236">AnonyMouse</a></span><span class="right">Posted: Apr 17th, 2017 - 10:53:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok a couple things;<br /> + <br /> + 1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a + barely functional UI with a slight graphic change when you open a file... Calling this a "model + viewer" is like calling a car a tree.<br /> + <br /> + 2) Partially because of the above I don't use this for anything other than exporting models as .obj + except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates + and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to + be more trouble than it's worth. And the faces that are missing aren't random; reloading and + re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single + time.<br /> + <br /> + 3) I'm glad this is free, if you were asking money for it this would be a scam.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">220.</span> <a name="c4037" + href="index.php?a=13231">Paynamia</a></span><span class="right">Posted: Jul 15th, 2017 - 8:18:36 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">AnonyMouse:</div> + <div class="vbquote">Stuff</div><br /> + Hey pal, did you just blow in from stupid town?<br /> + http://i.imgur.com/c59JyzL.png<br /> + <br /> + The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and + materials extracted to the game's root folder will work. That said, every picture up there is part of + the tool and isn't even that hard to find.<br /> + <br /> + Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and + Goldsrc, are pretty well understood and easy to decompile if you'd look. + </div> + </div><br /> + + + + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + <a href="Crafty-page2.html#p205">2</a> + <a href="Crafty-page3.html#p205">3</a> + 4 + ]</div><br> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="../Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Crafty-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Crafty-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div 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href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13305">Fate</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Comments/Crafty_v1.0.2.html b/subpages/Comments/Crafty_v1.0.2.html new file mode 100644 index 0000000..8d6411a --- /dev/null +++ b/subpages/Comments/Crafty_v1.0.2.html @@ -0,0 +1,393 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p204" href="#p204">Crafty + v1.0.2</a> - <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:49:18 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>Crafty v1.0.2 - Crafty and all the files you need to run it (<span class="warning">except the .NET + Framework</span>).</p> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201043835/http://nemesis.thewavelength.net/files/files/crafty102.exe">Installer + (3,319 KB)</a></li> + <li><a + href="https://web.archive.org/web/20200201043835/http://nemesis.thewavelength.net/files/files/crafty102.zip">Archive + (4,338 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/crafty102.exe">Installer + (3,319 KB)</a></li> + <li><a href="http://nemstools.github.io/files/crafty102.zip">Archive + (4,338 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v2.0 (22,938 KB Executable) - Crafty is written in C++ .NET (using Visual C++ 2005 + SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is + also available as a Windows Update. v2.0 is required.</p> + + <b>Download:</b> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft + .NET Framework Version 2.0 (x86)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x86)</a></li> + </ul> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft + .NET Framework Version 2.0 (x64)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x64)</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Nov 20th, 2010 - 1:38:25 pm</span><span + class="right">[ 25165 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2686" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=1689">Polter</a></span><span + class="right">Posted: Oct 22nd, 2007 - 4:44:55 am</span> + <div class="space"></div> + </div> + <div class="content">I have installed the .NET Framework 2.0 but it still says something about + "Application configuration"...</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2689" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 25th, 2007 - 1:33:45 pm</span> + <div class="space"></div> + </div> + <div class="content">Are you running windows vista? That is a problem with a corrupted windows profile. I + got the same thing when I first installed Vista. Try creating a new profile and logging in to that. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2749" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=3092">spwn</a></span><span + class="right">Posted: Dec 23rd, 2007 - 9:53:04 am</span> + <div class="space"></div> + </div> + <div class="content">can someone pls explain me, ive got that same problem but im not running vista at + all... though i am running this on Windows XP MEDIA CENTER EDITITON !!!!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2750" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 23rd, 2007 - 2:35:04 pm</span> + <div class="space"></div> + </div> + <div class="content">Try <a + href="https://web.archive.org/web/20171130152857/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en">this.</a> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2754" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=3096">Ision</a></span><span + class="right">Modified: Dec 26th, 2007 - 2:06:29 am</span> + <div class="space"></div> + </div> + <div class="content">Hi <br> + I got this problem when I try to install crafty<br> + <br> + Error creating registry key:<br> + HKEY_CLASSES_ROOT\.rmf<br> + <br> + RegCreateKeyEx failed; code 5.<br> + <br> + What can I do to solve it?<br> + I have xp home edition sp2</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2757" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 26th, 2007 - 11:58:10 am</span> + <div class="space"></div> + </div> + <div class="content">Looks like a problem with the file association. Try running the installer without + selecting any file associations, or download and extract the archive version (which doesn't require an + installer).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c3123" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=3649">lillbrorsan</a></span><span + class="right">Posted: Feb 13th, 2009 - 8:46:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Awesome program Nem, however i have to report that whenever i try to open a BSP file + from Vampire - Bloodlines there is no profile to use and i also get this error "Error: VBSP version 17 + not supported".<br> + <br> + Is there any way to open these to view or do you have to release support in a new version?<br> + <br> + Thanks!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3501" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=4161">TheCelt</a></span><span + class="right">Posted: Nov 3rd, 2010 - 12:00:37 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, thanks for the GCFScape update! <br> + <br> + Any chance of getting Crafty updated?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3544" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=4251">baiqian</a></span><span + class="right">Posted: Mar 7th, 2011 - 12:08:26 am</span> + <div class="space"></div> + </div> + <div class="content">It's really a nice tool, I can run it, but it without any material nor textures. I + tried to config the setup->profiles. but it doesn't help, i try all profiles provided with CSS + client. And I try several versions of CSS, neither of them can show the material. Anyone can help on + this?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3850" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=12702">Sulta</a></span><span + class="right">Posted: Dec 5th, 2013 - 12:00:18 am</span> + <div class="space"></div> + </div> + <div class="content">I get an Error saying VBSP version 23 not supported when I try to load Dota 2 maps. + Is there any chance anyone could fix that?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3851" + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=12664">rdvl97</a></span><span + class="right">Posted: Dec 11th, 2013 - 4:07:44 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Sulta:</div> + <div class="vbquote">I get an Error saying VBSP version 23 not supported when I try to load Dota 2 maps. + Is there any chance anyone could fix that?</div><br> + Hi Sulta!<br> + From the looks of the new DoTA 2 .bsp files, it is using a slightly different compilation / compression + method for things such as brush sizes and displacements. In order to fix this nem would probably have to + create a whole new program for viewing DoTA maps. Even if you were able to trick crafty into opening the + file without complaining, all you would probably get from it is a whole bunch of malformed structures. I + could be wrong though, i haven't tried it yet. Sorry to disappoint you. :( + </div> + </div><br> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?p=45">About</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?p=46">Download</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?p=47">Revision + History</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?p=48">Requirements</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?p=49">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div 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href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape + v1.8.6</a> (<a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About + Crafty</a> (<a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape + v1.8.6 Full</a> (<a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=13337">Ryan5529</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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href="https://web.archive.org/web/20171130152857/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <script language="javascript" type="text/javascript"> + var sc_project = 549460; + var sc_invisible = 0; + var sc_partition = 1; + var sc_security = ""; + var sc_text = 2; + var sc_remove_link = 1; + </script> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="https://web.archive.org/web/20171130152857/mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.037403s; Queries: 17.<br> + <script language="javascript" type="text/javascript" + src="./Nem's Tools [Crafty - Download - Crafty v1.0.2]_files/counter_xhtml.js.Без названия"> + </script> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page1.html b/subpages/Comments/GCFScape_v1.3.1_Full-page1.html index 7fc6032..2855b56 100644 --- a/subpages/Comments/GCFScape_v1.3.1_Full-page1.html +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page1.html @@ -258,8 +258,7 @@ <div class="content"><br> So in other words GCF files store data that isnt exactly extracted into your half-life directory. So Half-Life reads from the GCF for some files? Hmm. Never knew that. Learn something new everyday.<img - src="./Nem's Tools [GCFScape - Download - GCFScape v1.3.1 Full]_files/yeahbaby.gif" width="32" - height="32" alt="yeahbaby"><br> + src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> </div> </div><br> <div class="group"> @@ -270,8 +269,7 @@ <div class="space"></div> </div> <div class="content"><br> - <img src="./Nem's Tools [GCFScape - Download - GCFScape v1.3.1 Full]_files/brokenball.gif" - width="32" height="32" alt="brokenball"><br> + <img src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball"><br> </div> </div><br> diff --git a/subpages/Crafty-Requirements.html b/subpages/Crafty-Requirements.html index 240ba1d..76cd492 100644 --- a/subpages/Crafty-Requirements.html +++ b/subpages/Crafty-Requirements.html @@ -41,7 +41,7 @@ <div class="heading1"> <div class="space"></div><span class="left"><a name="p203" href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=203#p203">Crafty - Requirments</a> - <a + Requirements</a> - <a href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Aug 7th, 2006 - 12:40:08 pm</span> <div class="space"></div> diff --git a/subpages/Terrain_Generator-Requirements.html b/subpages/Terrain_Generator-Requirements.html index 161a480..e307940 100644 --- a/subpages/Terrain_Generator-Requirements.html +++ b/subpages/Terrain_Generator-Requirements.html @@ -41,7 +41,7 @@ <div class="heading1"> <div class="space"></div><span class="left"><a name="p39" href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=39#p39">Terrain - Generator Requirments</a> - <a + Generator Requirements</a> - <a href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: May 26th, 2003 - 11:33:41 pm</span> <div class="space"></div> diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html index 073d800..a25cd43 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html @@ -296,9 +296,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&o=15#p57">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html index 2956ebe..b735278 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html @@ -357,9 +357,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=15#p58">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html index f769869..e93131f 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html @@ -183,7 +183,7 @@ <div class="space"></div> </div> <div class="content"><br> - Well... you guys did a wonderful work with this tutorials... they couldn�t be more explained than + Well... you guys did a wonderful work with this tutorials... they couldn't be more explained than this..<br> <br> I just got a problem... I made my terrain, following all your instructions and it worked... the problem @@ -382,9 +382,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html index b6d24c2..0493bdc 100644 --- a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html +++ b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html @@ -352,9 +352,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&o=15#p36">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html index 98d459d..3f885eb 100644 --- a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html +++ b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html @@ -471,9 +471,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=15#p56">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/VTFLib_v1.3.2_Full.html b/subpages/VTFLib_v1.3.2_Full.html index 3515796..88b360f 100644 --- a/subpages/VTFLib_v1.3.2_Full.html +++ b/subpages/VTFLib_v1.3.2_Full.html @@ -341,9 +341,7 @@ <div class="offsets">[ 1 <a href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&o=15#p177">2</a> ]</div><br> - <div class="info center">You must be logged in to post a comment.<br>New users can register <a - href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&o=0&action=addauthor">here</a>. - </div> + </div> <div class="main_sidebar"> <div class="group"> |