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| author | Maxxiii <[email protected]> | 2020-09-14 20:42:31 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-14 20:42:31 +0300 |
| commit | d8d623ea20a8d20dae3a2f73d4a109f08bdf729f (patch) | |
| tree | 0264b170053a670746847698d4d5b77905b6aef2 /subpages/Comments/wad2bmp.html | |
| parent | Add Comments pages for Crafty and update links to it, other small fixes (diff) | |
| download | nemstools.github.io-d8d623ea20a8d20dae3a2f73d4a109f08bdf729f.tar.xz nemstools.github.io-d8d623ea20a8d20dae3a2f73d4a109f08bdf729f.zip | |
Add remaining Comments pages and links to them (only 1st page for now)
Diffstat (limited to 'subpages/Comments/wad2bmp.html')
| -rw-r--r-- | subpages/Comments/wad2bmp.html | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/subpages/Comments/wad2bmp.html b/subpages/Comments/wad2bmp.html new file mode 100644 index 0000000..31c1c5f --- /dev/null +++ b/subpages/Comments/wad2bmp.html @@ -0,0 +1,391 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Miscellaneous - wad2bmp - wad2bmp]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p47" href="#p47">wad2bmp</a> + - <a + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 28th, 2003 - 12:59:36 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>This simple command line program takes a Half-Life WAD or BSP file and extracts the highest + resolution mipmap of each texture as a bitmap.</p> + + <b>Arguments:</b> + + <p>wad2bmp.exe -p <package> [-d <directory>]</p> + + <b>Examples:</b> + + <p>Extract all the textures in c:\mywad.wad to the working directory:</p> + <p> + <font color="#007700">wad2bmp.exe -p c:\mywad.wad</font> + </p> + + <p>Extract all the textures in c:\mywad.wad to c:\textures:</p> + <p> + <font color="#007700">wad2bmp.exe -p c:\mywad.wad -d c:\textures</font> + </p> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171204014125/http://nemesis.thewavelength.net/files/files/wad2bmp201.zip">Archive + (69 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/wad2bmp201.zip">Archive + (69 KB)</a></li> + </ul> + + <b>Revision History:</b> + + <br><br> + + v2.0.1 + + <ul> + <li>Upgraded to HLLib v1.1.3.</li> + </ul> + + v2.0.0 + + <ul> + <li>wad2bmp rewrite using HLLib.</li> + </ul> + + v1.0.0 + + <ul> + <li>Original release.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 5:37:14 pm</span><span + class="right">[ 16736 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c478" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=489">epu</a></span><span + class="right">Posted: Feb 28th, 2004 - 3:11:28 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I tried using this cmd line tool in winxp with some old anarchy design wads, and windows/photoshop + refused to open the output bmp files. Am I doing something wrong? Are my wads not a new enough version + for this to work?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c479" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 29th, 2004 - 9:44:56 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I'll take a look into it...<br> + <br> + <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c574" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=573">Remi_Woler</a></span><span + class="right">Posted: Apr 23rd, 2004 - 4:01:38 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Used the tool on Win2K, and doesn't work either. Can't view the bmp file with any program (even not + ACDSee). Trying to find a working external texture browser :)<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c879" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=375">steven_m64</a></span><span + class="right">Posted: Aug 24th, 2004 - 6:26:46 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + it also doesnt work for me. (i use winxp pro)<br> + <br> + can i ask if you could make a app like this but outputs to 32bit tga?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c897" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=375">steven_m64</a></span><span + class="right">Posted: Aug 29th, 2004 - 5:16:03 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c898" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Aug 29th, 2004 - 5:32:04 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + why the heck would you want a 32bit TGA when the files are 256-color bitmaps in the first place?<br> + <br> + The files are also unreadable for me. But then again, I can just use Wally to do the same thing.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c903" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=375">steven_m64</a></span><span + class="right">Posted: Aug 30th, 2004 - 1:11:02 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + wally is slower and it only exports 24bit tga's i dislike having to open each and convert them to + 32bit<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c906" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Aug 30th, 2004 - 3:02:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I can understand wanting them as TGS, but like I said, why to you want/need 32bit? the images are only + 256-color.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c911" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 30th, 2004 - 10:02:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I think wad2bmp has been broken for a while. I've meant to take a look at it but other applications + always seem to get priority.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c940" + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Sep 2nd, 2004 - 6:44:44 pm</span> + <div class="space"></div> + </div> + <div class="content"><br>If you need a command line program to extract .wad files, for the time being you + can use HLExtract (the example application that comes with <a + href="https://web.archive.org/web/20170915135558/http://nemesis.thewavelength.net/index.php?p=35">HLLib</a>). + It works more less the same way as wad2bmp. Example usage:<br> + <br> + HLExtract.exe -p "C:\MyWad.wad" -e "root"<br> + </div> + </div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Miscellaneous-HLLib.html">HLLib</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PS_VTF_Plug-In.html">PS + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PDN_VTF_Plug-In.html">PDN + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-Open_Now.html">Open + Now!</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-wad2bmp.html">wad2bmp</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-Auto_Seamer.html">Auto + Seamer</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-BSP_View.html">BSP + View</a></span><br></div> + </div><br> + <div 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