This simple command line program takes a Half-Life WAD or BSP file and extracts the highest + resolution mipmap of each texture as a bitmap.
+ + Arguments: + +wad2bmp.exe -p <package> [-d <directory>]
+ + Examples: + +Extract all the textures in c:\mywad.wad to the working directory:
++ wad2bmp.exe -p c:\mywad.wad +
+ +Extract all the textures in c:\mywad.wad to c:\textures:
++ wad2bmp.exe -p c:\mywad.wad -d c:\textures +
+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Revision History: + ++ + v2.0.1 + +
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- Upgraded to HLLib v1.1.3. +
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- wad2bmp rewrite using HLLib. +
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- Original release. +
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+ I tried using this cmd line tool in winxp with some old anarchy design wads, and windows/photoshop + refused to open the output bmp files. Am I doing something wrong? Are my wads not a new enough version + for this to work?
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+ I'll take a look into it...
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+ Used the tool on Win2K, and doesn't work either. Can't view the bmp file with any program (even not + ACDSee). Trying to find a working external texture browser :)
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+ it also doesnt work for me. (i use winxp pro)
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+ can i ask if you could make a app like this but outputs to 32bit tga?
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+ why the heck would you want a 32bit TGA when the files are 256-color bitmaps in the first place?
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+ The files are also unreadable for me. But then again, I can just use Wally to do the same thing.
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+ wally is slower and it only exports 24bit tga's i dislike having to open each and convert them to + 32bit
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+ I can understand wanting them as TGS, but like I said, why to you want/need 32bit? the images are only + 256-color.
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+ I think wad2bmp has been broken for a while. I've meant to take a look at it but other applications + always seem to get priority.
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If you need a command line program to extract .wad files, for the time being you + can use HLExtract (the example application that comes with HLLib). + It works more less the same way as wad2bmp. Example usage:
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+ HLExtract.exe -p "C:\MyWad.wad" -e "root"
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+ +