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authorMaxxiii <[email protected]>2020-09-14 20:42:31 +0300
committerMaxxiii <[email protected]>2020-09-14 20:42:31 +0300
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tree0264b170053a670746847698d4d5b77905b6aef2 /subpages/Comments/VTFEdit_v1.2.5_Full.html
parentAdd Comments pages for Crafty and update links to it, other small fixes (diff)
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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title>
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+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit
+ v1.2.5 Full</a> - <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer
+ (833 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive
+ (743 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the
+ .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span
+ class="right">[ 2313060 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=15#p178">2</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=30#p178">3</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=45#p178">4</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=60#p178">5</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=75#p178">6</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=90#p178">7</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#p178">8</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span
+ class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or
+ bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To convert a single texture, open it up then select <i>Export</i> from the
+ <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format
+ and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i>
+ tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an
+ <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press
+ <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life
+ does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use
+ admin's account!</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel).
+ My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that
+ VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3
+ - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel.
+ Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha
+ channel is only there so your spray can be non-square - so its 0 or 255).<br>
+ <br>
+ Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled.
+ This will also allow you to generate larger animated textures because it uses less memory.<br>
+ <br>
+ If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're
+ using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha
+ channel (you can add channels in the channels tab).</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span
+ class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm... I get this message when trying to import an image<br>
+ <br>
+ Error:<br>
+ nvDXTcompressRGBA() crashed.<br>
+ <br>
+ Anyone know why?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">nVIDIA's <a
+ href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a>
+ is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br>
+ <br>
+ There is an update to the library which I will try to add support for in the near future. (Don't hold
+ your breath though, each version seems to add as many bugs as it fixes.)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span
+ class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select
+ each frame you want in your animation (hold ctrl of shift down to do this).<br>
+ <br>
+ I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the
+ image data after it is depalettized so you'll have to extract each frame in an external program before
+ importing.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span
+ class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span
+ class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem,<br>
+ I am trying to create animated sprays my problem is when using imageready the export tab is grey out so
+ I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of
+ mutilple frames is there another version or is the version I have corupted.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span
+ class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog,
+ select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br>
+ Nem, Hi.<br>
+ What adjustments should I put to create the animated crosshair for Source? I have already made animated
+ VTF, but in game it works as static crosshair.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also
+ have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new
+ crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
+ class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br>
+ <br>
+ Application has generated an exception that could not be handled.<br>
+ <br>
+ Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br>
+ <br>
+ Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br>
+ Any ideas?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is a problem with your .NET framework install. There isn't much I can say to
+ help, sorry.<br>
+ <br>
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
+ class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works.
+ Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=15#p178">2</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=30#p178">3</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=45#p178">4</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=60#p178">5</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=75#p178">6</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=90#p178">7</a>
+ <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#p178">8</a>
+ ]</div><br>
+
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
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+ v1.8.6</a></span><br><span class="title">» <a
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+ v1.8.4</a></span><br><span class="title">» <a
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+ v1.8.3</a></span><br><span class="title">» <a
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+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ v1.2.5 Full</a></span><br><span class="title">» <a
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+ Plug-In for Photoshop</a></span><br><span class="title">» <a
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+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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