VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (except the .NET Framework).
+ + Download: + + + Runtimes: (Required) +.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.
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- Microsoft + +
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To convert a bunch of textures, use the Convert Folder + tool in the Tools menu. Just select an Input Folder (where your .vtf files are), an + Output Folder (where you want your .tgs files to go), enter *.vtf as the filter and press + Convert. If Recurse is checked, subfolders will also be processed.
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Normal Format: DXT1 - This is a compressed RGB format that + VTFEdit will use if your texture doesn't have an alpha channel.
Alpha Format: DXT5 or DXT3 + - This is a compressed RGBA format that VTFEdit will use if your texture has an alpha channel. + Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha + channel is only there so your spray can be non-square - so its 0 or 255).
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+ Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. + This will also allow you to generate larger animated textures because it uses less memory.
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+ If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're + using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha + channel (you can add channels in the channels tab).
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+ Error:
+ nvDXTcompressRGBA() crashed.
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+ Anyone know why?
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+ There is an update to the library which I will try to add support for in the near future. (Don't hold + your breath though, each version seems to add as many bugs as it fixes.)
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+ I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the + image data after it is depalettized so you'll have to extract each frame in an external program before + importing.
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+ I am trying to create animated sprays my problem is when using imageready the export tab is grey out so + I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of + mutilple frames is there another version or is the version I have corupted.
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+ Nem, Hi.
+ What adjustments should I put to create the animated crosshair for Source? I have already made animated + VTF, but in game it works as static crosshair. +
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+ Application has generated an exception that could not be handled.
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+ Process id=0xcb0 (3248), Thread id=0-xd8c (3468)
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+ Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail.
+ Any ideas?
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