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authorMaxxiii <[email protected]>2020-09-14 16:34:39 +0300
committerMaxxiii <[email protected]>2020-09-14 16:34:39 +0300
commit8d916d1d03b06e7c7d41abdddd905a95d3326806 (patch)
tree27647848a18c78daa7356e88de8551be522be08e /subpages/Comments/Crafty-page4.html
parentFix some tags (diff)
downloadnemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.tar.xz
nemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.zip
Add Comments pages for Crafty and update links to it, other small fixes
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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Crafty - About - About Crafty]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p205"
+ href="#p205">About
+ Crafty</a> - <a
+ href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <b>About:</b>
+ <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
+ or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
+ Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
+ a variety of render modes.</p>
+
+ <b>Screenshots:</b>
+ <center>
+ <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
+ <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
+ <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
+ </center>
+
+ <b>Features:</b>
+ <ul>
+ <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
+ <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
+ <li>View .obj and .skp files.</li>
+ <li>Textured, solid, x-ray, wireframe and point render modes.</li>
+ <li>Toggle occlusion, frustum and backface culling.</li>
+ <li>Scene freezing.</li>
+ <li>Export all formats and materials to .obj.</li>
+ <li>Browse and export from GCF and other package formats.</li>
+ <li>Browse and export materials.</li>
+ <li>Browse and export models.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% free.</li>
+ </ul>
+
+ <b>Hidden Features:</b>
+ <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
+ can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
+ Browser can all be invoked with special command arguments. To view one or more packages in File System
+ Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
+ more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
+ ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
+ [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
+ materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
+ materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
+ the system context menu.</p>
+
+ <b><a href="Crafty-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
+ class="right">[ 228575 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ <a href="Crafty-page1.html#p205">1</a>
+ <a href="Crafty-page2.html#p205">2</a>
+ <a href="Crafty-page3.html#p205">3</a>
+ 4
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">181.</span> <a name="c3559"
+ href="index.php?a=3773">AdamR</a></span><span class="right">Posted: Apr 12th, 2011 - 7:51:16
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is it possible to view/modify entities in Crafty like we can in BSP Viewer?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">182.</span> <a name="c3571"
+ href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:10:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does Crafty load materials/models from .vpk files?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">183.</span> <a name="c3591"
+ href="index.php?a=4317">batistathegame</a></span><span class="right">Modified: Jun 7th, 2011 -
+ 12:45:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error <br /><img src="../../images/subpages/Comments/error1.png" alt=""
+ border="0" /></a> <br />
+ <br />
+ ive installed these as told<br />
+ Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)<br />
+ Microsoft .NET Framework v2.0 Redistributable Package (x86)+SP1+SP2<br />
+ <br />
+ Edit:<br />
+ btw im using XP SP3</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">184.</span> <a name="c3641"
+ href="index.php?a=4414">ali</a></span><span class="right">Posted: Oct 9th, 2011 - 4:05:29 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b></b><u></u><br />
+ HOW CAN I OPEN NONSTEAM CSTRIKE PLEASE!!!!!!!!MY TEXTURES ARENT SHOWING :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">185.</span> <a name="c3651"
+ href="index.php?a=4431">alec427</a></span><span class="right">Posted: Nov 5th, 2011 - 8:13:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Really useful,<br />
+ <br />
+ but would it be impossible to try and integrate an obj. to mdl. exporter?<br />
+ <br />
+ That would be epic.<br />
+ <br />
+ Alec427</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">186.</span> <a name="c3661"
+ href="index.php?a=4442">Dr.Glit˘h</a></span><span class="right">Posted: Nov 22nd, 2011 - 6:03:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Awesome tool...but it's missing a search function. Hammer's model browser freezes and
+ crashes too often. Searching for essential props such as lights is impossible. (i have over 7,000 custom
+ props) </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">187.</span> <a name="c3686"
+ href="index.php?a=4483">peyo56</a></span><span class="right">Modified: Feb 13th, 2012 - 5:43:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Reall awesome tool :<br />
+ It let me export complete maps to obj with textures for blender<br />
+ <br />
+ But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono
+ compatible version ?<br />
+ <br />
+ Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like
+ ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">188.</span> <a name="c3696"
+ href="index.php?a=4499">davidejones</a></span><span class="right">Posted: Mar 11th, 2012 - 5:44:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes this is a great tool, I would love to see features added to export to multiple
+ formats and to export both textures and lightmaps to one model file. Maybe collada or fbx or
+ something.<br /><br />Anyway I had this problem, i needed both lightmaps and textures on one model so I
+ made a simple script in blender to combine my lightmap and texture map export .obj's into
+ one.<br /><br />Its not perfect but for anyone else that may find this useful you can find the code here
+ <a
+ href="https://web.archive.org/web/20170917115947/https://github.com/davidejones/craftymerge">https://github.com/davidejones/craftymerge</a>
+ or on my website <a
+ href="https://web.archive.org/web/20170917115947/http://davidejones.com/">http://davidejones.com</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">189.</span> <a name="c3718"
+ href="index.php?a=4618">Tuna</a></span><span class="right">Posted: Jun 8th, 2012 - 11:41:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem.<br />
+ <br />
+ Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume
+ they should be easier than HL1 maps?<br />
+ <br />
+ In the meantime I tried loading a .map file which basically works just fine. However the materials not
+ being found. Since they are none in the .map itself I wonder what I have to do to correctly load
+ them.<br />
+ <br />
+ Cheers!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">190.</span> <a name="c3719"
+ href="index.php?a=4640">JohnP</a></span><span class="right">Posted: Jun 19th, 2012 - 4:52:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do you extact textured models from vpks? I have portal 2 and I am trying to get
+ the models for a project of mine. If you have the solution please email me at <a
+ href="https://web.archive.org/web/20170917115947/mailto:[email protected]">[email protected]</a>
+ also, could Nem or someone else add support for .vpk's?<br />
+ <br />
+ Thanks, <br />
+ <br />
+ John</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">191.</span> <a name="c3731"
+ href="index.php?a=4733">Dethrow Bo Dean</a></span><span class="right">Modified: Aug 17th, 2012 -
+ 5:03:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I load a Counter Strike Source .mdl file It loads a black background with a
+ white model immage. The view is is like the camera is looking up from the ground under the models legs
+ looking at the models crouch. I can move the image around but thats all. What co I need to do to just
+ brose models. I don't whant to change or modify them.<br />
+ I have some custom models for example &quot;slows Banana_Joe&quot; is in my
+ \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl<br />
+ <br />
+ How do I view this model with Crafty? Can someone please give me some step by step instructions. It
+ seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder
+ listed in the root folder that has all the stock .mdl fils. Help needed. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">192.</span> <a name="c3748"
+ href="index.php?a=5040">petx</a></span><span class="right">Posted: Sep 22nd, 2012 - 9:56:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Will yo make something for use it on black mesa source?<br />
+ http://release.blackmesasource.com/<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">193.</span> <a name="c3758"
+ href="index.php?a=5625">buttholeo67</a></span><span class="right">Posted: Oct 28th, 2012 - 7:26:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When ever i try to run Crafty on Vista or 7 it says it only will work with XP. Is
+ there a way to fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">194.</span> <a name="c3804"
+ href="index.php?a=12620">benderwaka</a></span><span class="right">Posted: Jun 2nd, 2013 - 6:32:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have used crafty a few times now but when exporting to .map some times it only
+ exports the entities. I am trying to export a map i created to work on it in hammer again as i lost the
+ original last year. if you know why i am getting only the entities and not the whole map when exporting
+ please help.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">195.</span> <a name="c3816"
+ href="index.php?a=12632">Reubend</a></span><span class="right">Posted: Jun 26th, 2013 - 5:58:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to use this, it doesn't work. I suspect that SteamPipe has broken it.
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">196.</span> <a name="c3818"
+ href="index.php?a=12634">kot</a></span><span class="right">Modified: Jul 1st, 2013 - 8:24:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I tried to add new gamemode via GameInfoCustom.csf to fix broken tf2 support, but
+ with no luck. Link to lines, that I tried to add <a
+ href="https://web.archive.org/web/20170917105952/http://paste2.org/2Mzb4nWH">http://paste2.org/2Mzb4nWH</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">197.</span> <a name="c3825"
+ href="index.php?a=12620">benderwaka</a></span><span class="right">Posted: Aug 19th, 2013 - 9:02:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I asked earlier how to get crafty to corectly export a bsp to a map. while i still
+ would like to know i did find an earlier .rmf of the map and worked from that.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">198.</span> <a name="c3834"
+ href="index.php?a=12666">Animan</a></span><span class="right">Modified: Sep 4th, 2013 - 3:44:10
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem.Every time i try to open a bsp in crafty it says Loading BSP... Loading
+ lumps...error loading bsp file invalid half-life bsp file format every single one i find.I've used this
+ program on many of my previous computers and it worked just fine.I have NET Framework v2.0 and Visual
+ C++ 2005 SP1 so i don't see what the problem is.I am currently using a 32-bit Windows7 professional
+ desktop with 2GBs of ram.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">199.</span> <a name="c3836"
+ href="index.php?a=12669">dshgsdhsdh</a></span><span class="right">Posted: Sep 9th, 2013 - 3:41:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello,<br />
+ <br />
+ I tried to load some CS 1.6 maps. The only maps that worked were de_inferno and cs_siege. The others
+ only imported some of the textures or none at all.<br />
+ <br />
+ Half-Life maps are completely working. Half-Life 2 maps are not working.<br />
+ <br />
+ It doesn't matter which profile or setting I'm using. It alsways works for these two maps, but no
+ other.<br />
+ <br />
+ I'm using Steam and my map path is &quot;C:\Program Files
+ (x86)\Steam\SteamApps\common\Half-Life\cstrike\maps&quot;<br />
+ <br />
+ Any ideas?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">200.</span> <a name="c3854"
+ href="index.php?a=12707">DrEvil</a></span><span class="right">Posted: Dec 21st, 2013 - 9:56:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Am I doing something wrong? It seems that no matter what hl2 maps I load, from core
+ hl2, hl2dm, etc. it comes in as white, and when I export an obj, the mtl file basically has nothing
+ usable in it. Changing profiles doesn't seem to make any difference.<br />
+ <br />
+ newmtl material_0<br />
+ Kd 1.0000 1.0000 1.0000<br />
+ illum 0<br />
+ <br />
+ I'm hoping there is some way to export the material names and such so I can distinguish special brushes
+ from actual world geometry(I want to filter out triggers and other type of volumes. I'd like to isolate
+ only geometry that contributes to the player collision clipping.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">201.</span> <a name="c3866"
+ href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 3rd, 2014 - 9:42:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /> PLEASE
+ HELP MEEEH! <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><br />
+ I'm not sure if i'm the only one having this problem but, ever since the steampipe update, crafty hasn't
+ been able to load up textures or models.<br />
+ I've even gone as far as manually modifying the crafty settings files (.csf) to no avail. I need crafty
+ to work so i can keep my modding work moving at a good pace.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">202.</span> <a name="c3870"
+ href="index.php?a=12732">shotgunefx</a></span><span class="right">Posted: Feb 14th, 2014 - 6:03:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the
+ lightmaps (which I was hoping to export for a project).<br />
+ <br />
+ Loading lighting lump v1 (8)...<br />
+ No lighting information available, lightmaps will not be generated.<br />
+ <br />
+ Also, a big thanks for all the great tools!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">203.</span> <a name="c3871"
+ href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Mar 1st, 2014 - 6:34:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">shotgunefx:</div>
+ <div class="vbquote">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the
+ lightmaps (which I was hoping to export for a project).<br /><br />Loading lighting lump v1
+ (8)...<br />No lighting information available, lightmaps will not be generated.<br /><br />Also, a big
+ thanks for all the great tools!</div><br />
+ @shotgunefx Left-For-dead 2 uses a different lighting system than other source games. As a result crafty
+ has to ignore it.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">204.</span> <a name="c3879"
+ href="index.php?a=12741">johndoe</a></span><span class="right">Posted: Mar 9th, 2014 - 10:36:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">is there a way to export multiple models? if there is a command i'll be glad to hear
+ what it is.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">205.</span> <a name="c3905"
+ href="index.php?a=12640">geyser</a></span><span class="right">Modified: Apr 20th, 2014 - 10:45:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem, howdy all,<br />
+ <br />
+ A note about the Visual C++ 2005 Redistributable package. The latest version of Crafty will apparently
+ NOT run with the SP1 version of the redistributable (as specified on the download page). It needs either
+ the &quot;MFC Security Update&quot; or the &quot;ATL Security Update&quot; of that package, which are
+ much more recent.<br />
+ <br />
+ Seeing as there are still a few XP machines out there, I think this note should be added to the download
+ page and wherenot. Of course, with MS discontinuing support for XP, this will matter less and less as
+ time passes, but it's still worth correcting.<br />
+ <br />
+ Sorry it took so long to figure this out - I personally have encountered this problem years ago, but
+ have been too lazy to systematically check out all the different versions of the redistributable (and I
+ had no idea about those security patches).<br />
+ <br />
+ Cheers from Paris</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">206.</span> <a name="c3920"
+ href="index.php?a=12813">Chase</a></span><span class="right">Posted: Aug 1st, 2014 - 4:11:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I wish this would be updated with vpk support.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">207.</span> <a name="c3933"
+ href="index.php?a=12847">PancakeBre</a></span><span class="right">Posted: Oct 8th, 2014 - 8:02:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi everyone, i'm tryng to convert &quot;zs_Castle_keep.bsp&quot; (workshop of source
+ filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br />
+ I tried to open the bps with the material browser and in it there all all the texture, so how can I load
+ them with object viewer?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">208.</span> <a name="c3937"
+ href="index.php?a=12873">rustyk</a></span><span class="right">Posted: Nov 24th, 2014 - 3:38:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ Great tool! I have one problem, I have saved a map file in hammer and I'm trying to view it in Crafty,
+ but the some textures doesn't load or show up. I already setup the materials folder to be included and
+ it is showing in materials browser, I've chosen Generic setup.<br />
+ <br />
+ This only happens to vtf folders/files, when using WAD i dont have any problems.<br />
+ <br />
+ Any ideas?<br />
+ <br />
+ Thanks for the tools.<br />
+ <br />
+ Rusty</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">209.</span> <a name="c3953"
+ href="index.php?a=12937">PleaseHelpMeWhitedayMapsAreHard</a></span><span class="right">Posted: May
+ 16th, 2015 - 8:23:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, I uughh got map from old game, game had bsp map, downloaded this, got map no
+ texturesss in console i seeee that it says could not find the wad, so i linked the wad, said the same
+ thing, theen i thought heeey maybe if i make it folder it will work, but noo does not work, so thenn
+ after that I decided maybe it needs to be a folder with vmts and vmfs but noo same black no texture
+ white shell of a map, i like commas alot, please help me i have gone slightlyu insane help help help
+ help.????????<img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">210.</span> <a name="c3958"
+ href="index.php?a=12948">Pouch</a></span><span class="right">Posted: Jun 6th, 2015 - 11:55:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem's ! (if you ever see this hehe...) , i've been struggling with ''Crafty'' for
+ a long time now, every object file that i export as a .VMF, when opened in source SDK, shows nothing at
+ ALL ! not like there's block without textures, no , there's litteraly NOTHING ! <img
+ src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br />
+ <br />
+ If you'd know the answer to that problem or perhaps a way to do that i'd be glad to hear it</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">211.</span> <a name="c3969"
+ href="index.php?a=12987">wallhackjack</a></span><span class="right">Posted: Sep 16th, 2015 - 7:32:52
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, is the project open-sourced anywhere? I would love to see it live forever...
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">212.</span> <a name="c3970"
+ href="index.php?a=12988">telespentry</a></span><span class="right">Posted: Sep 16th, 2015 - 2:11:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">yeah that would be awesome. The program has become rather outdated</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">213.</span> <a name="c3980"
+ href="index.php?a=12873">rustyk</a></span><span class="right">Posted: Feb 9th, 2016 - 7:01:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem,<br />
+ <br />
+ Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the
+ textures missing even though it works in game. This goes with the default and user custom maps.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">214.</span> <a name="c3984"
+ href="index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Feb 16th, 2016 - 10:11:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I really want to get a 3D environment from the game Alien Isolation, but I can't
+ figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless
+ without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I
+ am going crazy from this and I really need that model. Please help</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">215.</span> <a name="c3990"
+ href="index.php?a=13125">Dilshod</a></span><span class="right">Posted: Jul 17th, 2016 - 5:13:50
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to
+ solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as
+ .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says
+ &quot;send&quot; &quot;don't send&quot;) or is there any another way to export that .rmf file to .map
+ without Valve Hammer?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">216.</span> <a name="c3993"
+ href="index.php?a=13130">Riapah</a></span><span class="right">Posted: Jul 27th, 2016 - 1:49:04
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and
+ lot's of tga's but I don't know where to put the tga in cinema 4d.<br />
+ Is it possible to export it as one unite like 1 tga file for the whole map?<img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">217.</span> <a name="c4001"
+ href="index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Aug 24th, 2016 - 4:31:17
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey. For all those having problem with this. I have a suggestion for you. See, since
+ Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from
+ the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but
+ not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global.
+ But again that could just be me.<br />
+ <br />
+ Hope this helps, it helped me.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">218.</span> <a name="c4004"
+ href="index.php?a=13151">mentolatux</a></span><span class="right">Posted: Sep 17th, 2016 - 12:29:50
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello , i have garris mod and i want to extract map to obj but sadly it show white
+ objects please help me </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">219.</span> <a name="c4025"
+ href="index.php?a=13236">AnonyMouse</a></span><span class="right">Posted: Apr 17th, 2017 - 10:53:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok a couple things;<br />
+ <br />
+ 1) IT DOES NOT LOOK LIKE THAT! There's no &quot;model viewer&quot;, it doesn't view the model it's a
+ barely functional UI with a slight graphic change when you open a file... Calling this a &quot;model
+ viewer&quot; is like calling a car a tree.<br />
+ <br />
+ 2) Partially because of the above I don't use this for anything other than exporting models as .obj
+ except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates
+ and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to
+ be more trouble than it's worth. And the faces that are missing aren't random; reloading and
+ re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single
+ time.<br />
+ <br />
+ 3) I'm glad this is free, if you were asking money for it this would be a scam.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">220.</span> <a name="c4037"
+ href="index.php?a=13231">Paynamia</a></span><span class="right">Posted: Jul 15th, 2017 - 8:18:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">AnonyMouse:</div>
+ <div class="vbquote">Stuff</div><br />
+ Hey pal, did you just blow in from stupid town?<br />
+ http://i.imgur.com/c59JyzL.png<br />
+ <br />
+ The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and
+ materials extracted to the game's root folder will work. That said, every picture up there is part of
+ the tool and isn't even that hard to find.<br />
+ <br />
+ Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and
+ Goldsrc, are pretty well understood and easy to decompile if you'd look.
+ </div>
+ </div><br />
+
+
+
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