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| author | Maxxiii <[email protected]> | 2020-09-14 16:34:39 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-14 16:34:39 +0300 |
| commit | 8d916d1d03b06e7c7d41abdddd905a95d3326806 (patch) | |
| tree | 27647848a18c78daa7356e88de8551be522be08e /subpages/Comments/Crafty-page4.html | |
| parent | Fix some tags (diff) | |
| download | nemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.tar.xz nemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.zip | |
Add Comments pages for Crafty and update links to it, other small fixes
Diffstat (limited to 'subpages/Comments/Crafty-page4.html')
| -rw-r--r-- | subpages/Comments/Crafty-page4.html | 851 |
1 files changed, 851 insertions, 0 deletions
diff --git a/subpages/Comments/Crafty-page4.html b/subpages/Comments/Crafty-page4.html new file mode 100644 index 0000000..3ce1393 --- /dev/null +++ b/subpages/Comments/Crafty-page4.html @@ -0,0 +1,851 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p205" + href="#p205">About + Crafty</a> - <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <b>About:</b> + <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders + or enthusiasts looking for a Steam Independent application for quick previews. It currently supports + Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in + a variety of render modes.</p> + + <b>Screenshots:</b> + <center> + <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br> + <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br> + <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser"> + </center> + + <b>Features:</b> + <ul> + <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li> + <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li> + <li>View .obj and .skp files.</li> + <li>Textured, solid, x-ray, wireframe and point render modes.</li> + <li>Toggle occlusion, frustum and backface culling.</li> + <li>Scene freezing.</li> + <li>Export all formats and materials to .obj.</li> + <li>Browse and export from GCF and other package formats.</li> + <li>Browse and export materials.</li> + <li>Browse and export models.</li> + <li>Quick and easy setup.</li> + <li>100% free.</li> + </ul> + + <b>Hidden Features:</b> + <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that + can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model + Browser can all be invoked with special command arguments. To view one or more packages in File System + Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or + more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2] + ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount + [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the + materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source + materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in + the system context menu.</p> + + <b><a href="Crafty-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span + class="right">[ 228575 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + <a href="Crafty-page2.html#p205">2</a> + <a href="Crafty-page3.html#p205">3</a> + 4 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">181.</span> <a name="c3559" + href="index.php?a=3773">AdamR</a></span><span class="right">Posted: Apr 12th, 2011 - 7:51:16 + am</span> + <div class="space"></div> + </div> + <div class="content">Is it possible to view/modify entities in Crafty like we can in BSP Viewer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">182.</span> <a name="c3571" + href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:10:39 + am</span> + <div class="space"></div> + </div> + <div class="content">Does Crafty load materials/models from .vpk files?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">183.</span> <a name="c3591" + href="index.php?a=4317">batistathegame</a></span><span class="right">Modified: Jun 7th, 2011 - + 12:45:56 pm</span> + <div class="space"></div> + </div> + <div class="content">I get this error <br /><img src="../../images/subpages/Comments/error1.png" alt="" + border="0" /></a> <br /> + <br /> + ive installed these as told<br /> + Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)<br /> + Microsoft .NET Framework v2.0 Redistributable Package (x86)+SP1+SP2<br /> + <br /> + Edit:<br /> + btw im using XP SP3</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">184.</span> <a name="c3641" + href="index.php?a=4414">ali</a></span><span class="right">Posted: Oct 9th, 2011 - 4:05:29 am</span> + <div class="space"></div> + </div> + <div class="content"><b></b><u></u><br /> + HOW CAN I OPEN NONSTEAM CSTRIKE PLEASE!!!!!!!!MY TEXTURES ARENT SHOWING :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">185.</span> <a name="c3651" + href="index.php?a=4431">alec427</a></span><span class="right">Posted: Nov 5th, 2011 - 8:13:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Really useful,<br /> + <br /> + but would it be impossible to try and integrate an obj. to mdl. exporter?<br /> + <br /> + That would be epic.<br /> + <br /> + Alec427</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">186.</span> <a name="c3661" + href="index.php?a=4442">Dr.Glit˘h</a></span><span class="right">Posted: Nov 22nd, 2011 - 6:03:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Awesome tool...but it's missing a search function. Hammer's model browser freezes and + crashes too often. Searching for essential props such as lights is impossible. (i have over 7,000 custom + props) </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">187.</span> <a name="c3686" + href="index.php?a=4483">peyo56</a></span><span class="right">Modified: Feb 13th, 2012 - 5:43:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Reall awesome tool :<br /> + It let me export complete maps to obj with textures for blender<br /> + <br /> + But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono + compatible version ?<br /> + <br /> + Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like + ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">188.</span> <a name="c3696" + href="index.php?a=4499">davidejones</a></span><span class="right">Posted: Mar 11th, 2012 - 5:44:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes this is a great tool, I would love to see features added to export to multiple + formats and to export both textures and lightmaps to one model file. Maybe collada or fbx or + something.<br /><br />Anyway I had this problem, i needed both lightmaps and textures on one model so I + made a simple script in blender to combine my lightmap and texture map export .obj's into + one.<br /><br />Its not perfect but for anyone else that may find this useful you can find the code here + <a + href="https://web.archive.org/web/20170917115947/https://github.com/davidejones/craftymerge">https://github.com/davidejones/craftymerge</a> + or on my website <a + href="https://web.archive.org/web/20170917115947/http://davidejones.com/">http://davidejones.com</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">189.</span> <a name="c3718" + href="index.php?a=4618">Tuna</a></span><span class="right">Posted: Jun 8th, 2012 - 11:41:26 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem.<br /> + <br /> + Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume + they should be easier than HL1 maps?<br /> + <br /> + In the meantime I tried loading a .map file which basically works just fine. However the materials not + being found. Since they are none in the .map itself I wonder what I have to do to correctly load + them.<br /> + <br /> + Cheers!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">190.</span> <a name="c3719" + href="index.php?a=4640">JohnP</a></span><span class="right">Posted: Jun 19th, 2012 - 4:52:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">How do you extact textured models from vpks? I have portal 2 and I am trying to get + the models for a project of mine. If you have the solution please email me at <a + href="https://web.archive.org/web/20170917115947/mailto:[email protected]">[email protected]</a> + also, could Nem or someone else add support for .vpk's?<br /> + <br /> + Thanks, <br /> + <br /> + John</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">191.</span> <a name="c3731" + href="index.php?a=4733">Dethrow Bo Dean</a></span><span class="right">Modified: Aug 17th, 2012 - + 5:03:28 pm</span> + <div class="space"></div> + </div> + <div class="content">When I load a Counter Strike Source .mdl file It loads a black background with a + white model immage. The view is is like the camera is looking up from the ground under the models legs + looking at the models crouch. I can move the image around but thats all. What co I need to do to just + brose models. I don't whant to change or modify them.<br /> + I have some custom models for example "slows Banana_Joe" is in my + \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl<br /> + <br /> + How do I view this model with Crafty? Can someone please give me some step by step instructions. It + seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder + listed in the root folder that has all the stock .mdl fils. Help needed. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">192.</span> <a name="c3748" + href="index.php?a=5040">petx</a></span><span class="right">Posted: Sep 22nd, 2012 - 9:56:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Will yo make something for use it on black mesa source?<br /> + http://release.blackmesasource.com/<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">193.</span> <a name="c3758" + href="index.php?a=5625">buttholeo67</a></span><span class="right">Posted: Oct 28th, 2012 - 7:26:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">When ever i try to run Crafty on Vista or 7 it says it only will work with XP. Is + there a way to fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">194.</span> <a name="c3804" + href="index.php?a=12620">benderwaka</a></span><span class="right">Posted: Jun 2nd, 2013 - 6:32:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have used crafty a few times now but when exporting to .map some times it only + exports the entities. I am trying to export a map i created to work on it in hammer again as i lost the + original last year. if you know why i am getting only the entities and not the whole map when exporting + please help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">195.</span> <a name="c3816" + href="index.php?a=12632">Reubend</a></span><span class="right">Posted: Jun 26th, 2013 - 5:58:22 + am</span> + <div class="space"></div> + </div> + <div class="content">When I try to use this, it doesn't work. I suspect that SteamPipe has broken it. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">196.</span> <a name="c3818" + href="index.php?a=12634">kot</a></span><span class="right">Modified: Jul 1st, 2013 - 8:24:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">I tried to add new gamemode via GameInfoCustom.csf to fix broken tf2 support, but + with no luck. Link to lines, that I tried to add <a + href="https://web.archive.org/web/20170917105952/http://paste2.org/2Mzb4nWH">http://paste2.org/2Mzb4nWH</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">197.</span> <a name="c3825" + href="index.php?a=12620">benderwaka</a></span><span class="right">Posted: Aug 19th, 2013 - 9:02:20 + am</span> + <div class="space"></div> + </div> + <div class="content">I asked earlier how to get crafty to corectly export a bsp to a map. while i still + would like to know i did find an earlier .rmf of the map and worked from that.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">198.</span> <a name="c3834" + href="index.php?a=12666">Animan</a></span><span class="right">Modified: Sep 4th, 2013 - 3:44:10 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem.Every time i try to open a bsp in crafty it says Loading BSP... Loading + lumps...error loading bsp file invalid half-life bsp file format every single one i find.I've used this + program on many of my previous computers and it worked just fine.I have NET Framework v2.0 and Visual + C++ 2005 SP1 so i don't see what the problem is.I am currently using a 32-bit Windows7 professional + desktop with 2GBs of ram.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">199.</span> <a name="c3836" + href="index.php?a=12669">dshgsdhsdh</a></span><span class="right">Posted: Sep 9th, 2013 - 3:41:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + <br /> + I tried to load some CS 1.6 maps. The only maps that worked were de_inferno and cs_siege. The others + only imported some of the textures or none at all.<br /> + <br /> + Half-Life maps are completely working. Half-Life 2 maps are not working.<br /> + <br /> + It doesn't matter which profile or setting I'm using. It alsways works for these two maps, but no + other.<br /> + <br /> + I'm using Steam and my map path is "C:\Program Files + (x86)\Steam\SteamApps\common\Half-Life\cstrike\maps"<br /> + <br /> + Any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">200.</span> <a name="c3854" + href="index.php?a=12707">DrEvil</a></span><span class="right">Posted: Dec 21st, 2013 - 9:56:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">Am I doing something wrong? It seems that no matter what hl2 maps I load, from core + hl2, hl2dm, etc. it comes in as white, and when I export an obj, the mtl file basically has nothing + usable in it. Changing profiles doesn't seem to make any difference.<br /> + <br /> + newmtl material_0<br /> + Kd 1.0000 1.0000 1.0000<br /> + illum 0<br /> + <br /> + I'm hoping there is some way to export the material names and such so I can distinguish special brushes + from actual world geometry(I want to filter out triggers and other type of volumes. I'd like to isolate + only geometry that contributes to the player collision clipping.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">201.</span> <a name="c3866" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 3rd, 2014 - 9:42:45 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /> PLEASE + HELP MEEEH! <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><br /> + I'm not sure if i'm the only one having this problem but, ever since the steampipe update, crafty hasn't + been able to load up textures or models.<br /> + I've even gone as far as manually modifying the crafty settings files (.csf) to no avail. I need crafty + to work so i can keep my modding work moving at a good pace.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">202.</span> <a name="c3870" + href="index.php?a=12732">shotgunefx</a></span><span class="right">Posted: Feb 14th, 2014 - 6:03:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the + lightmaps (which I was hoping to export for a project).<br /> + <br /> + Loading lighting lump v1 (8)...<br /> + No lighting information available, lightmaps will not be generated.<br /> + <br /> + Also, a big thanks for all the great tools!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">203.</span> <a name="c3871" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Mar 1st, 2014 - 6:34:50 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">shotgunefx:</div> + <div class="vbquote">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the + lightmaps (which I was hoping to export for a project).<br /><br />Loading lighting lump v1 + (8)...<br />No lighting information available, lightmaps will not be generated.<br /><br />Also, a big + thanks for all the great tools!</div><br /> + @shotgunefx Left-For-dead 2 uses a different lighting system than other source games. As a result crafty + has to ignore it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">204.</span> <a name="c3879" + href="index.php?a=12741">johndoe</a></span><span class="right">Posted: Mar 9th, 2014 - 10:36:43 + am</span> + <div class="space"></div> + </div> + <div class="content">is there a way to export multiple models? if there is a command i'll be glad to hear + what it is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">205.</span> <a name="c3905" + href="index.php?a=12640">geyser</a></span><span class="right">Modified: Apr 20th, 2014 - 10:45:27 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, howdy all,<br /> + <br /> + A note about the Visual C++ 2005 Redistributable package. The latest version of Crafty will apparently + NOT run with the SP1 version of the redistributable (as specified on the download page). It needs either + the "MFC Security Update" or the "ATL Security Update" of that package, which are + much more recent.<br /> + <br /> + Seeing as there are still a few XP machines out there, I think this note should be added to the download + page and wherenot. Of course, with MS discontinuing support for XP, this will matter less and less as + time passes, but it's still worth correcting.<br /> + <br /> + Sorry it took so long to figure this out - I personally have encountered this problem years ago, but + have been too lazy to systematically check out all the different versions of the redistributable (and I + had no idea about those security patches).<br /> + <br /> + Cheers from Paris</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">206.</span> <a name="c3920" + href="index.php?a=12813">Chase</a></span><span class="right">Posted: Aug 1st, 2014 - 4:11:55 + am</span> + <div class="space"></div> + </div> + <div class="content">I wish this would be updated with vpk support.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">207.</span> <a name="c3933" + href="index.php?a=12847">PancakeBre</a></span><span class="right">Posted: Oct 8th, 2014 - 8:02:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source + filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br /> + I tried to open the bps with the material browser and in it there all all the texture, so how can I load + them with object viewer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">208.</span> <a name="c3937" + href="index.php?a=12873">rustyk</a></span><span class="right">Posted: Nov 24th, 2014 - 3:38:24 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + Great tool! I have one problem, I have saved a map file in hammer and I'm trying to view it in Crafty, + but the some textures doesn't load or show up. I already setup the materials folder to be included and + it is showing in materials browser, I've chosen Generic setup.<br /> + <br /> + This only happens to vtf folders/files, when using WAD i dont have any problems.<br /> + <br /> + Any ideas?<br /> + <br /> + Thanks for the tools.<br /> + <br /> + Rusty</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">209.</span> <a name="c3953" + href="index.php?a=12937">PleaseHelpMeWhitedayMapsAreHard</a></span><span class="right">Posted: May + 16th, 2015 - 8:23:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, I uughh got map from old game, game had bsp map, downloaded this, got map no + texturesss in console i seeee that it says could not find the wad, so i linked the wad, said the same + thing, theen i thought heeey maybe if i make it folder it will work, but noo does not work, so thenn + after that I decided maybe it needs to be a folder with vmts and vmfs but noo same black no texture + white shell of a map, i like commas alot, please help me i have gone slightlyu insane help help help + help.????????<img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">210.</span> <a name="c3958" + href="index.php?a=12948">Pouch</a></span><span class="right">Posted: Jun 6th, 2015 - 11:55:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem's ! (if you ever see this hehe...) , i've been struggling with ''Crafty'' for + a long time now, every object file that i export as a .VMF, when opened in source SDK, shows nothing at + ALL ! not like there's block without textures, no , there's litteraly NOTHING ! <img + src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br /> + <br /> + If you'd know the answer to that problem or perhaps a way to do that i'd be glad to hear it</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">211.</span> <a name="c3969" + href="index.php?a=12987">wallhackjack</a></span><span class="right">Posted: Sep 16th, 2015 - 7:32:52 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, is the project open-sourced anywhere? I would love to see it live forever... + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">212.</span> <a name="c3970" + href="index.php?a=12988">telespentry</a></span><span class="right">Posted: Sep 16th, 2015 - 2:11:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">yeah that would be awesome. The program has become rather outdated</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">213.</span> <a name="c3980" + href="index.php?a=12873">rustyk</a></span><span class="right">Posted: Feb 9th, 2016 - 7:01:15 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + <br /> + Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the + textures missing even though it works in game. This goes with the default and user custom maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">214.</span> <a name="c3984" + href="index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Feb 16th, 2016 - 10:11:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">I really want to get a 3D environment from the game Alien Isolation, but I can't + figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless + without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I + am going crazy from this and I really need that model. Please help</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">215.</span> <a name="c3990" + href="index.php?a=13125">Dilshod</a></span><span class="right">Posted: Jul 17th, 2016 - 5:13:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to + solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as + .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says + "send" "don't send") or is there any another way to export that .rmf file to .map + without Valve Hammer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">216.</span> <a name="c3993" + href="index.php?a=13130">Riapah</a></span><span class="right">Posted: Jul 27th, 2016 - 1:49:04 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and + lot's of tga's but I don't know where to put the tga in cinema 4d.<br /> + Is it possible to export it as one unite like 1 tga file for the whole map?<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">217.</span> <a name="c4001" + href="index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Aug 24th, 2016 - 4:31:17 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey. For all those having problem with this. I have a suggestion for you. See, since + Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from + the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but + not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global. + But again that could just be me.<br /> + <br /> + Hope this helps, it helped me.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">218.</span> <a name="c4004" + href="index.php?a=13151">mentolatux</a></span><span class="right">Posted: Sep 17th, 2016 - 12:29:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello , i have garris mod and i want to extract map to obj but sadly it show white + objects please help me </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">219.</span> <a name="c4025" + href="index.php?a=13236">AnonyMouse</a></span><span class="right">Posted: Apr 17th, 2017 - 10:53:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok a couple things;<br /> + <br /> + 1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a + barely functional UI with a slight graphic change when you open a file... Calling this a "model + viewer" is like calling a car a tree.<br /> + <br /> + 2) Partially because of the above I don't use this for anything other than exporting models as .obj + except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates + and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to + be more trouble than it's worth. And the faces that are missing aren't random; reloading and + re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single + time.<br /> + <br /> + 3) I'm glad this is free, if you were asking money for it this would be a scam.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">220.</span> <a name="c4037" + href="index.php?a=13231">Paynamia</a></span><span class="right">Posted: Jul 15th, 2017 - 8:18:36 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">AnonyMouse:</div> + <div class="vbquote">Stuff</div><br /> + Hey pal, did you just blow in from stupid town?<br /> + http://i.imgur.com/c59JyzL.png<br /> + <br /> + The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and + materials extracted to the game's root folder will work. That said, every picture up there is part of + the tool and isn't even that hard to find.<br /> + <br /> + Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and + Goldsrc, are pretty well understood and easy to decompile if you'd look. + </div> + </div><br /> + + + + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + <a href="Crafty-page2.html#p205">2</a> + <a href="Crafty-page3.html#p205">3</a> + 4 + ]</div><br> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="../Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Crafty-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Crafty-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div 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