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| author | Maxxiii <[email protected]> | 2020-09-14 16:34:39 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-14 16:34:39 +0300 |
| commit | 8d916d1d03b06e7c7d41abdddd905a95d3326806 (patch) | |
| tree | 27647848a18c78daa7356e88de8551be522be08e /subpages/Comments/Crafty-page2.html | |
| parent | Fix some tags (diff) | |
| download | nemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.tar.xz nemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.zip | |
Add Comments pages for Crafty and update links to it, other small fixes
Diffstat (limited to 'subpages/Comments/Crafty-page2.html')
| -rw-r--r-- | subpages/Comments/Crafty-page2.html | 1184 |
1 files changed, 1184 insertions, 0 deletions
diff --git a/subpages/Comments/Crafty-page2.html b/subpages/Comments/Crafty-page2.html new file mode 100644 index 0000000..7a27060 --- /dev/null +++ b/subpages/Comments/Crafty-page2.html @@ -0,0 +1,1184 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - About - About Crafty]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p205" + href="#p205">About + Crafty</a> - <a + href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <b>About:</b> + <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders + or enthusiasts looking for a Steam Independent application for quick previews. It currently supports + Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in + a variety of render modes.</p> + + <b>Screenshots:</b> + <center> + <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br> + <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br> + <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br> + <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser"> + </center> + + <b>Features:</b> + <ul> + <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li> + <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li> + <li>View .obj and .skp files.</li> + <li>Textured, solid, x-ray, wireframe and point render modes.</li> + <li>Toggle occlusion, frustum and backface culling.</li> + <li>Scene freezing.</li> + <li>Export all formats and materials to .obj.</li> + <li>Browse and export from GCF and other package formats.</li> + <li>Browse and export materials.</li> + <li>Browse and export models.</li> + <li>Quick and easy setup.</li> + <li>100% free.</li> + </ul> + + <b>Hidden Features:</b> + <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that + can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model + Browser can all be invoked with special command arguments. To view one or more packages in File System + Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or + more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2] + ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount + [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the + materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source + materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in + the system context menu.</p> + + <b><a href="Crafty-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span + class="right">[ 228575 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + 2 + <a href="Crafty-page3.html#p205">3</a> + <a href="Crafty-page4.html#p205">4</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2251" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 13th, 2006 - 4:26:50 pm</span> + <div class="space"></div> + </div> + <div class="content">Crafty exports a texture per material even though some materials use the same + texture. It just occurred to me that the problem is probably exaggerated by VBSP which modifies existing + materials, creating several new ones with different environment maps (which are stored in the BSP). This + is probably what's causing what you've described.<br /> + <br /> + To remedy this I can add an option to export only textures as materials, or force the materials to + reference the same texture. If you're using .vtf files in your modeling package, I can also add the + ability to export these (instead of .tga etc.).<br /> + <br /> + FYI, if you open the .mtl file Crafty exports in Notepad, you can see the full path to the original + material that the exported material was generated off of in the comments.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2252" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Nov 14th, 2006 - 2:20:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">well, i have mounted my source materials.gcf, so its much easier if it references to + the materials/folder/material.vtf, than to tga files, wich are only diffuse maps and vtf is much more, + and its easier to find the corresponding normalmaps, spectacular masks, ... (or maybe this could also be + scripted into the exporter? if the wavefront material library supports it of course :D) it whould help a + lot if you want to create a high detail cinematic of your level.<br /><br />or a little easier, max can + find files on your computer if he knows the filename, but at the moment that's even unknown to + max<br /><br /><br />that multiple material exists only on world geometry, and indeed, occurs only on + levels where buildcubemaps is executed :D<br /><br /><img + src="https://web.archive.org/web/20170917121806im_/http://www.sgware.net/mtlprob.jpg" alt="" + border="0" /><br /> + (every material that has been set to None was a duplicate)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2255" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2006 - 1:05:37 pm</span> + <div class="space"></div> + </div> + <div class="content">I'll see what I can do to improve material exportation for the next release, but the + MTL format is still the main limiter. OBJ is well supported (which is why I use it) but not very + flexible. As I said before I'll add support for more flexible formats when I get Crafty to an + appropriate state (suggestions are always welcome).<br /> + <br /> + Also, VTF files are just diffuse maps, nothing more.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2258" + href="index.php?a=2457">Makkalakka2k</a></span><span class="right">Posted: Nov 21st, 2006 - 10:51:01 + am</span> + <div class="space"></div> + </div> + <div class="content">Export .map and .vmf doesn't work for me. Any idea how i can fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2259" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 21st, 2006 - 1:00:07 pm</span> + <div class="space"></div> + </div> + <div class="content">Export .map and .vmf only export brush objects, as such it is only for converting + .map to .vmf and vice versa. If you want to decompile a .bsp you'll need another tool.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2285" + href="index.php?a=2484">Maxunit</a></span><span class="right">Posted: Dec 6th, 2006 - 3:42:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">Heyo guys.<br /> + <br /> + I tried this nice app and it works fine with loading maps and so on..but if I load a .bsp file and + export it as a .vmf file, then i get an empty .vmf o.O....what am I doing wrong? Should i decompile the + hl1 map and load the .map file and then re-export it with Crafty as a .vmf?<br /> + <br /> + Greetz,<br /> + <br /> + Maxunit</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2287" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2006 - 6:19:40 pm</span> + <div class="space"></div> + </div> + <div class="content">The .vmf exportation is for converting .map files to .vmf and vice versa. If you want + to decompile Source .bsp files, try <a + href="https://web.archive.org/web/20170917121806/http://www.geocities.com/cofrdrbob/vmex.html">VMEX</a>. + There are also a couple of tools for decompiling Half-Life 1 .bsp files listed on <a + href="https://web.archive.org/web/20170917121806/http://developer.valvesoftware.com/wiki/Decompiling_Maps">Valve's + Wiki</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2300" + href="index.php?a=2502">monkmonk02</a></span><span class="right">Posted: Dec 11th, 2006 - 8:23:39 + am</span> + <div class="space"></div> + </div> + <div class="content">I had a question:<br /> + <br /> + I'm playing Dark Messiah right now what is a masterlijk game<br /> + but I want to export the .MDL files from Dark messiah into<br /> + 3Dsmax8 and convert it toe .NIF for use in the game<br /> + TES4 Oblivion is this posible <br /> + <br /> + becouse I had a problem befor with a simmular program <br /> + with told me Halflife 2 uses .MDL v37 and I need <br /> + .MDL v44 for Dark Messiah .MDL files<br /> + <br /> + Dose Crafty suport .MDL v44 Files <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2303" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:06:30 pm</span> + <div class="space"></div> + </div> + <div class="content">No, Crafty does not support Dark Messiah .bsp or .mdl files currently. Arkane Studios + made several changes to both formats.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2311" + href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 16th, 2006 - 7:01:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + i have a little problem with crafty,<br /> + <br /> + i have already exported cs 1.6 maps and used them in c4d, but when i try to export a cs 1.6 model, i get + the error<br /> + <br /> + Error: CModel::GetPrimitive() not implemented.<br /> + <br /> + PS: Sry if my english sucks, i'm from austria^^<br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2312" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 1:53:23 pm</span> + <div class="space"></div> + </div> + <div class="content">I haven't completed Half-Life 1 .mdl support yet, so .mdl exportation hasn't been + implemented. There is an old Half-Life 1 tool called MDLDec that can decompile .mdl files for you. It's + hard to find, but I found a working download <a + href="https://web.archive.org/web/20170917121806/http://forum.moddb.com/5/3027/">here</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2313" + href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:09:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">mhmm, this mdldec is no more on there servers, i can't download it, are there any + ways to get the models as 3ds or obj files.<br /> + I don't need even the bones, only textures!<br /> + <br /> + I have also used milkshape, but i cant save it as 3ds, i get the error, no model empty!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2314" + href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:11:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">sry, the error is, the model is empty</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2315" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 7:07:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20170917121806/http://www.freewebs.com/uber_potato/tech/mdldec12.zip">This + link</a> (from the site I posted) works for me. Crafty doesn't yet support animations which are + necessary for Half-Life 1 .mdl exporting. I will add this eventually, but right now there are just too + many other things on my plate.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2323" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 6:04:58 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote"><br />Also, VTF files are just diffuse maps, nothing more.</div><br /> + <br /> + their alpha maps are very important since you don't export them to tga's :D<br /> + and its easier to find a corresponding normalmap when you know the vtf's name instaid of just knowing + the material number :D + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2328" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:54:04 pm</span> + <div class="space"></div> + </div> + <div class="content">Humm, the alpha channels should be in the .tga files, if they're not I'll check that + when I get back from vacation. BTW, I have implemented most of your requests; the reason everything is + taking soo long is because there are several other major features I'm working on for the next release. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2341" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Jan 10th, 2007 - 9:53:55 + am</span> + <div class="space"></div> + </div> + <div class="content">F:\Sierra\steam\SteamApps\half-life 2 content.gcf mounted.<br /> + F:\Sierra\steam\SteamApps\source models.gcf mounted.<br /> + Building source model references for half-life 2...<br /> + Initializing engine...<br /> + GL_MAX_TEXTURE_SIZE: 4096<br /> + GL_MAX_TEXTURE_UNITS_ARB: 8<br /> + GL_ARB_multitexture support: True<br /> + GL_ARB_texture_env_combine support: True<br /> + GL_ARB_texture_env_dot3 support: True<br /> + Initializing text (courier new)...<br /> + Engine initialized.<br /> + Loading Combine_Room\combine_monitor001temp.mdl...<br /> + Building source game references for half-life 2...<br /> + Versions: MDL: 44; VVD: 4; VTX: 7.<br /> + Material models\combine_room/combine_monitor001 not found.<br /> + Material combine_monitor001 not found.<br /> + Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 7460 Vertices; 1 Material(s); 5 LOD(s).<br /> + Loading Combine_Room\combine_monitor003a.mdl...<br /> + Versions: MDL: 44; VVD: 4; VTX: 7.<br /> + Material models\combine_room/combine_monitor002 not found.<br /> + Material combine_monitor002 not found.<br /> + Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 2833 Vertices; 1 Material(s); 5 LOD(s).<br /> + <br /> + why is the materials gcf mounted in file system browser and not in model viewer? i get all the models + white :s</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2342" + href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:32:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Could you make it so crafty checks pak files and fall_back dir? As + in:<br /><br /><br /><gamedir>\maps\<br />.. \sprites\ + etc<br /><gamedir>\pakX.pak<br /><br /><game_fallback_dir>\map\ + etc<br /><fallback>\pakX.pak<br /><br /><valve>\map\ + etc<br /><valve>\pakX.pak<br /><br /><gcfs><br /><br />I have natural selection installed in + \ns\ and in pak0.pak<br /> and all my custom maps/downloads in \ns base\, it works if i define \ns base\ + as an extra searchpath but <span style="background: yellow;">it doesnt read paks + atm.</span><br /><br /><span style="background: yellow;">could it possibly pharse the liblist.gam for + fallback_dir's?</span><br /> + <br /> + highlited points</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2343" + href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:47:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok ignore that last comment, just found how to manually mount paks, but the current + available version still uses the hllib that has the bug in reading pak files</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2344" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 12th, 2007 - 11:10:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stino:</div> + <div class="vbquote">why is the materials gcf mounted in file system browser and not in model viewer? i + get all the models white :s</div><br />The active profile (and resources loaded in FSB) are global. + There must be some other reason Crafty can't find them. (Can you see them in the Material + Browser?)<br /><br /> + <div class="vbtitle">The Man:</div> + <div class="vbquote">ok ignore that last comment, just found how to manually mount paks, but the current + available version still uses the hllib that has the bug in reading pak files</div><br /> + You seem to have figured it mostly out, but to elaborate: Crafty only supports automatic configuration + for Steam games. This is primarily due to the fact that no one has really offered to provide me with + enough information to add automatic configuration support for other non-steam distributions and to test + the support.<br /> + <br /> + Manual configuration is still possible by selecting a profile then manually mounting the required + resources (as you've done). The profiles are also stored in text (.csf) files which can manually be + edited in most text editing programs to add additional search paths (again as you've done). I will add + an interface for this soon.<br /> + <br /> + I think I'm going to try to release alpha 13 by next weekend (even though it wont be complete) because + it has a tonne of improvements. I'll just disable the incomplete features. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2369" + href="index.php?a=2565">kurdo</a></span><span class="right">Posted: Jan 20th, 2007 - 3:17:46 + am</span> + <div class="space"></div> + </div> + <div class="content">Pleas help me, i cant open .gcf files with crafty, i have shutted down steam and i + have the newest .net framework or something, anything i can do?<br /> + <br /> + Pleas help me!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2370" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:37:52 am</span> + <div class="space"></div> + </div> + <div class="content">What error message do you get?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2372" + href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 3:52:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + I like the tool, we are creating a game with a group of amateur, and I would like to be able to use + crafty on programmers machines to check the artists' work quickly. most of us own a copy of HL2 but we + have uninstalled steam... cause it was too annoying.<br /> + The artist creates some textures, he creates a map with hammer and give us all the files, including the + bsp. we are processing the bsp and the material files to extract lightmaps, geometry and material + information. <br /> + <br /> + Our problem is that we can't see the bsp textures in crafty. <br /> + I tried to mount using the filesystem tool this material folder right below root, I tried to put the + material folder next to the bsp, I tried to imitate the HL2 strcuture, nothing seems to work.<br /> + <br /> + here are the resources files I have:<br /> + - 1 bsp -> the bsp references the materials like that "myMap/mat0", but doesn't contain the + textures themselves for size reason<br /> + - vmt files, I have a folder myMap with inside mat0.vmt<br /> + - gta files: I have a folder myMap with inside mat0.gta<br /> + <br /> + how can I have my textures correctly found by crafty, which file hierarchy should I use, what's the + configuration of crafty and of the file system tool necessary ?<br /> + or is it just impossible to do ? :)<br /> + <br /> + Our artist with all the tools installed confirm that he can't view the textures either.<br /> + <br /> + thanks for the great tool !<br /> + Cedric</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2373" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:50:52 pm</span> + <div class="space"></div> + </div> + <div class="content">If you want to add support to Crafty for a custom mod, you need to tell Crafty where + to look. To do so, add your mod to Crafty's <i>Specifications\GameInfoCustom.csf</i> file (which is + similar to the <i>GameInfo.txt</i> file Hammer requires).<br /><br />The <i>Root</i> and + <i>MountPoints</i> are irrelevant (since you don't have Steam), but you'll need to add any + <i>SearchPaths</i> you use. <i>SearchPaths</i> are the names of the folders to look in (e.g. whatever + the name of the folder above materials is). Once you've done that, start Crafty, select your profile, + then mount all the resources your require in the File System Browser (no higher up than the search + path).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2374" + href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 5:06:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">getting there.<br /> + It seems that now we have our vmt files correctly found. however the textures still can't be + found:<br /> + <br /> + "Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Texture + human_level001_zone002\pierreMur_001c not found."<br /> + <br /> + in the folder human_level001_zone002 I have both the vmt file and the tga file. it seems to be the case, + if I put a dummy vtf file instead of my tga: the error message changes to<br /> + <br /> + "Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Error: File signature does not match + 'VTF'."<br /> + <br /> + Other than that, if I convert all my tga to gtf everything works fine without steam, it's definitely a + great tool.<br /> + <br /> + One little precision that can be usefull to give to people who try to do the same.<br /> + In GameInfoCustom.csf, the SearchPath is the name of the folder that will be mounted from the File + System Browser tool, and below which the folder /materials can be found. it's not an absolute path to a + real file system folder.<br /> + <br /> + so here is a feature request , support for tga files ( and optionnaly png )</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2379" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 21st, 2007 - 1:58:03 pm</span> + <div class="space"></div> + </div> + <div class="content">Didn't know textures could be anything other than .vtf files. Hammer falls back to + .tga?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2381" + href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 22nd, 2007 - 2:24:39 + am</span> + <div class="space"></div> + </div> + <div class="content">our artists are exporting the textures in tga from hammer. it's easier for the + programmers to manipulate them. I didn't know it wasn't a native feature. it's ok, it's not a big deal, + it shouldn't be added, the goal of the tool is to manipulate HL maps, so no need for that.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2434" + href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 3rd, 2007 - 10:59:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello Nem!<br /> + <br /> + First of all, LOVE crafty! I've tried importing and converting bsp files in several tricky ways, and + they always came out sketchy at best in 3dsmax, this one does the trick!<br /> + <br /> + The only problem I have is when I'm importing the obj files into 3dsmax that I export from Crafty. If I + choose "Single" and apply the settings that you supplied, it works just fine. But I want more + control of the models, so I tried importing with "Multiple" selected, so that I could + manipulate every single model. 3DsMax starts importing each model, but crashes when it comes to + garbage_plasticbottle001a, or something like that.<br /> + <br /> + Error message: "An error has occured and the application will now close"<br /> + <br /> + I'm not sure if you know the root of the problem, but cant hurt to ask =)<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + <br /> + Thanks in advance<br /> + /Jacob</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2438" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:41:48 pm</span> + <div class="space"></div> + </div> + <div class="content">The 3DS .obj importer is a bit of a joke, I suspect it's crashing because the .obj + files Crafty exports are simply to large. You may try importing them in another package and exporting + them to a different format.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2439" + href="index.php?a=2699">jacobholm</a></span><span class="right">Modified: Apr 4th, 2007 - 7:19:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hmm.. ok, I got it to work, but please dont ask me how, or I'll have to kill you + :P<br /> + <br /> + When you import the obj file, you use the given settings(those nem showed earlier), then you get a + second window pop-up where you have:<br /> + <br /> + Geometry<br /> + <br /> + identical vertex index in face: 0<br /> + identical points in face: something<br /> + <br /> + Now, I'm not too sure what this means, but when I changed the first one to 10(my second one was 20), it + worked.. I could import the obj file with "multiple" selected.. Then just to check I imported + it again in a new 3dmax project, without setting "vertex index in face" to 10( I left it at 0 + ), and this worked as well all of a sudden :S<br /> + <br /> + Dont ask, I've got no idea<br /> + <br /> + EDIT:<br /> + The obj file I imported was Dust2 from CS:Source</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2443" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 12:20:51 am</span> + <div class="space"></div> + </div> + <div class="content">Sounds like some sort of internal memory corruption in 3DS or *possibly* and unstable + system on your side (though like I said before, the 3DS .obj importer is known to have problems).<br /> + <br /> + Either way, glad you've got it working. I'm not sure what either of those settings do.<br /> + <br /> + <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2448" + href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 6th, 2007 - 5:04:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yeah, Im glad it working too.. Might be my system, Im not exactly a system wizard + <img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /><br /> + <br /> + Now to rig the CS characters *sigh*<img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2474" + href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 16th, 2007 - 8:39:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page "The + Source Engine BSP File Format", and succeed to extract geometry, textures, and lightmaps for + rendering.<br /><br />Here is a shot<br /><a + href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br /> + <br /> + However it is abviously darker than the render result of Crafty and Source engine for the same bsp map + (Crafty and Source engien are almost the same).<br /> + <br /> + I compared the lightmaps exported by crafty and that I extracted from bsp lighting lumps by the formula + <br /> + "(r,g,b)*(2^exponent)".<br /> + My lightmaps are really too dark (Although the bright area seems ok).<br /> + <br /> + Could Nem or anyone help me?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2476" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 17th, 2007 - 2:36:07 pm</span> + <div class="space"></div> + </div> + <div class="content">The code you are looking for is in the SDK (spread out over several files), but + essentially you don't need to do anything other than gamma correct the lightmaps by 2.2 then normalize + to 0..255 (or whatever your textures use).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2477" + href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 17th, 2007 - 9:26:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks for this valuable suggestion.<br /> + Next I may try to render radiosity normal map.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2478" + href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 18th, 2007 - 6:19:28 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + I'm also writing an HL2 bsp viewer but i can't find any documentation about mdl/vvd/vtx files formats :( + <br /> + <br /> + Do you know where I can find some doc or specs of these files ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2480" + href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 20th, 2007 - 12:00:04 + am</span> + <div class="space"></div> + </div> + <div class="content">I have this problem, too...<br /> + It seems that we have to trace StudioMDL.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2481" + href="index.php?a=1">Nem</a></span><span class="right">Modified: May 21st, 2007 - 2:06:22 pm</span> + <div class="space"></div> + </div> + <div class="content">The .mdl, .vvd and .vtx file formats are all documented in the Source SDK. .mdl, for + example, can be found in the studio.h file, and .vtx in the optimize.h file (can't remember the third + one off the top of my head). I haven't found .phy yet.<br /> + <br /> + Rendering the .mdls is pretty straight forward after the necessary files have been read, the format is + quite intuitive.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2483" + href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 21st, 2007 - 4:15:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok, I really don't work enought with the Source SDK...It's time to do it now ;)<br /> + <br /> + Thank Nem !<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2487" + href="index.php?a=2773">Clickator</a></span><span class="right">Modified: May 26th, 2007 - 10:55:51 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Quote:</div> + <div class="vbquote">I compared the lightmaps exported by crafty and that I extracted from bsp lighting + lumps by the formula <br />"(r,g,b)*(2^exponent)".<br />My lightmaps are really too dark + (Although the bright area seems ok).</div><br /><br />Hum, I think it's because a lot of exponent in + bsp file are negative...(2^x = 0 if x<0). And I can't figure out how to use this + exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a + problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /> + (red line is not the pb^^) =><a + href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2488" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2007 - 2:39:11 pm</span> + <div class="space"></div> + </div> + <div class="content">Again the Source SDK should contain all the information you need. VRAD has a switch + that allows you to export lightmaps (-exportLightmaps), I strongly recommend you take a look at it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2531" + href="index.php?a=2820">Kambfhase</a></span><span class="right">Posted: Jun 23rd, 2007 - 12:35:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Crafty should check the game folder for customized files before searching the gcf. + otherwise custom contend will not be loaded. <br /> + <br /> + But non the less it is a great program and I like it <img src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /> <img src="../../images/emotes/love.gif" width="32" height="32" alt="love" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2587" + href="index.php?a=2872">Avi1231</a></span><span class="right">Posted: Aug 1st, 2007 - 2:43:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance that Crafty will work with Insurgency? I tried loading some maps with an + HL2 profile or a CSS profile and it was just all sorts of odd colors. Hope I wasn't using it + incorrectly. Thanks Nem! BTW, great work!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2592" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:12:01 pm</span> + <div class="space"></div> + </div> + <div class="content">Yes, checkout the <a href="index.php?p=49">FAQ</a> (last question).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2606" + href="index.php?a=2886">WW3D</a></span><span class="right">Posted: Aug 8th, 2007 - 9:30:31 am</span> + <div class="space"></div> + </div> + <div class="content">Wow, this program is amazing! Already been using GCFScape for a while, but never + browsed through all the other tools you've been working on. Very impressive! Keep up the great work mon. + <img src="../../images/emotes/checkingthenews.gif" width="32" height="32" alt="checkingthenews" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2658" + href="index.php?a=2937">trezza</a></span><span class="right">Modified: Sep 27th, 2007 - 6:31:07 + am</span> + <div class="space"></div> + </div> + <div class="content">i'm having a major problem with this<br /> + <br /> + when i try to run the program i get an error saying:<br /> + C:\Program Files\Crafty\Crafty.exe<br /> + <br /> + This application has failed to start because the application configuration is incorrect. Reinstalling + the appliacation may fix this problem.<br /> + <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^ that didn't + work^^^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2659" + href="index.php?a=2938">dalps</a></span><span class="right">Posted: Sep 27th, 2007 - 11:43:42 + am</span> + <div class="space"></div> + </div> + <div class="content">been trying to use crafty to view the new TF2 models, but i keep getting an + error...am i doing something wrong<br /> + <br /> + "Error: MDL version 48 not supported"</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2667" + href="index.php?a=2947">ronanljy</a></span><span class="right">Posted: Oct 1st, 2007 - 5:00:10 + am</span> + <div class="space"></div> + </div> + <div class="content">it's a great tool,but it can not run in VISTA!<br /> + my system have VS.NET 2005</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2677" + href="index.php?a=2965">JustaNathaTweaka</a></span><span class="right">Modified: Oct 11th, 2007 - + 1:08:03 pm</span> + <div class="space"></div> + </div> + <div class="content">When I run a registry cleaner, it says that this program is trying to access a file + that is missing - msvcm80.dll - when in actuality it IS in the system, but crafty is looking for it in + the wrong place.<br /> + "That's why the CRT DLLs are now located in WinSXS and not in the System32 directory"<br /> + http://www.codeproject.com/cpp/vcredists_x86.asp<br /> + <br /> + This would explain the error I get occasionaly (forget which at the moment).<br /> + Crafty does not seem to remember any setting </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2682" + href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 3:27:25 + am</span> + <div class="space"></div> + </div> + <div class="content">I've installed .net2.0 runtime and crafty100alpha14 but when i start crafty, it + said<br /> + <br /> + This application has failed to start because the application configuration is incorrect. Reinstalling + the appliacation may fix this problem.<br /> + <br /> + how I deal with it? I use winXP sp2 and never install any vs studio. is it because I'm using an Chinese + version XP?<br /> + <br /> + please help me<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> thanks!<br /> + <br /> + added: I installed crafty100alpha13, it can run!<img src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /><br /> + something different between these 2 alpha version?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2683" + href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 8:18:47 + am</span> + <div class="space"></div> + </div> + <div class="content">it's me again.I open a Lost Coast bsp map, but without texture. how i set up crafty + to show texture and export them all to .obj?<br /> + is it because i do not have steam install? crafty needs steam definitly? if I have some crack valve + game(sorry for that), some have extract the resource file from gcf, and how I set up the root or + searchpath in crafty? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2733" + href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Nov 27th, 2007 - 7:28:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">nem, i want to know whether crafty can export decal&lightmap in one obj file? + what i get now is one obj with decal, another obj with lightmap. but how i combine them to get the level + look as in craty show? i found the comment you made before: what does it means? if i follow your + instruction the second export just generate another obj. <br /> + ///////////////////////////////////////////////////////////<br /> + I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP file, complete with + lightmap, export it twice with the following settings:<br /> + <br /> + First export:<br /> + Material Type: Materials.<br /> + Textures enabled.<br /> + Models enabled.<br /> + <br /> + Second Export:<br /> + Material Type: Lightmaps.<br /> + Textures enabled.<br /> + Models disabled.<br /> + <br /> + You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever + Texture Extension you want. These settings can be found under the Exporting tab of the Options + dialog.<br /> + /////////////////////////////////////////////////////////////</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2734" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 28th, 2007 - 1:11:43 pm</span> + <div class="space"></div> + </div> + <div class="content">You need to export two .obj files, one for solid geometry and the other for + lightmaps, because the .obj format does not support multi-texturing. This means that you will have to + import both .obj files into your modeling package, line them up, then change the render mode of the + lightmap .obj to be multiplicative in order to simulate lightmaps.<br /> + <img src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c2737" + href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Dec 6th, 2007 - 5:08:02 + am</span> + <div class="space"></div> + </div> + <div class="content">thanks a lot Nem. there are too many lightmaps in one obj, how can i copy the uv to + another obj and export to some format support multitexturing? take maya for example to .mb.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c2741" + href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Modified: Dec 13th, 2007 - 5:27:01 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">trezza:</div> + <div class="vbquote">i'm having a major problem with this<br /><br />when i try to run the program i get + an error saying:<br />C:\Program Files\Crafty\Crafty.exe<br /><br />This application has failed to + start because the application configuration is incorrect. Reinstalling the appliacation may fix this + problem.<br /><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^ + that didn't work^^^</div><br /> + <br /> + I'm having the same problem as him, I resintalled the program many times, and even fully + reinstalled/updated my .NET Framework 2.0, and still nothing looks like a bad ass tool I just can't get + it to work any thoughts?<br /> + <br /> + <br /> + use the Force! <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c2742" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 1:29:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Try <a + href="https://web.archive.org/web/20170917123528/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en">this.</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c2746" + href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Dec 14th, 2007 - 4:31:54 + am</span> + <div class="space"></div> + </div> + <div class="content">ok I bow down to thee all mighty maker of tools. lol thanks mate.<br /> + <br /> + the Force has been used wisely. <img src="../../images/emotes/theforce.gif" width="32" height="32" + alt="theforce" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c2781" + href="index.php?a=3125">thedour</a></span><span class="right">Posted: Jan 11th, 2008 - 9:37:35 + am</span> + <div class="space"></div> + </div> + <div class="content">are you planning to add support to TF2 format mdl's?<br /> + <br /> + I hope so (: <br /> + <br /> + I noticed your donation page is down... you should get that back up <img + src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c2794" + href="index.php?a=3145">dragolad</a></span><span class="right">Posted: Jan 29th, 2008 - 1:34:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">can this open newer portal files? it opens some of them but it doesnt oen some it + says:mdl version 46 not supported.<br /> + will you add support for new mdl files?<br /> + <img src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c2802" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:18:00 pm</span> + <div class="space"></div> + </div> + <div class="content">They are currently working on my development build, which I will try to release in + another week or two.</div> + </div><br /> + + + + <div class="offsets">[ + <a href="Crafty-page1.html#p205">1</a> + 2 + <a href="Crafty-page3.html#p205">3</a> + <a href="Crafty-page4.html#p205">4</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="../Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a 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