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authorMaxxiii <[email protected]>2020-09-14 16:34:39 +0300
committerMaxxiii <[email protected]>2020-09-14 16:34:39 +0300
commit8d916d1d03b06e7c7d41abdddd905a95d3326806 (patch)
tree27647848a18c78daa7356e88de8551be522be08e /subpages/Comments/Crafty-page2.html
parentFix some tags (diff)
downloadnemstools.github.io-8d916d1d03b06e7c7d41abdddd905a95d3326806.tar.xz
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Add Comments pages for Crafty and update links to it, other small fixes
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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Crafty - About - About Crafty]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
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+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p205"
+ href="#p205">About
+ Crafty</a> - <a
+ href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <b>About:</b>
+ <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
+ or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
+ Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
+ a variety of render modes.</p>
+
+ <b>Screenshots:</b>
+ <center>
+ <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
+ <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
+ <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
+ <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
+ </center>
+
+ <b>Features:</b>
+ <ul>
+ <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
+ <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
+ <li>View .obj and .skp files.</li>
+ <li>Textured, solid, x-ray, wireframe and point render modes.</li>
+ <li>Toggle occlusion, frustum and backface culling.</li>
+ <li>Scene freezing.</li>
+ <li>Export all formats and materials to .obj.</li>
+ <li>Browse and export from GCF and other package formats.</li>
+ <li>Browse and export materials.</li>
+ <li>Browse and export models.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% free.</li>
+ </ul>
+
+ <b>Hidden Features:</b>
+ <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
+ can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
+ Browser can all be invoked with special command arguments. To view one or more packages in File System
+ Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
+ more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
+ ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
+ [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
+ materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
+ materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
+ the system context menu.</p>
+
+ <b><a href="Crafty-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
+ class="right">[ 228575 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="Crafty-page1.html#p205">1</a>
+ 2
+ <a href="Crafty-page3.html#p205">3</a>
+ <a href="Crafty-page4.html#p205">4</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2251"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 13th, 2006 - 4:26:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Crafty exports a texture per material even though some materials use the same
+ texture. It just occurred to me that the problem is probably exaggerated by VBSP which modifies existing
+ materials, creating several new ones with different environment maps (which are stored in the BSP). This
+ is probably what's causing what you've described.<br />
+ <br />
+ To remedy this I can add an option to export only textures as materials, or force the materials to
+ reference the same texture. If you're using .vtf files in your modeling package, I can also add the
+ ability to export these (instead of .tga etc.).<br />
+ <br />
+ FYI, if you open the .mtl file Crafty exports in Notepad, you can see the full path to the original
+ material that the exported material was generated off of in the comments.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2252"
+ href="index.php?a=1148">Stino</a></span><span class="right">Modified: Nov 14th, 2006 - 2:20:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">well, i have mounted my source materials.gcf, so its much easier if it references to
+ the materials/folder/material.vtf, than to tga files, wich are only diffuse maps and vtf is much more,
+ and its easier to find the corresponding normalmaps, spectacular masks, ... (or maybe this could also be
+ scripted into the exporter? if the wavefront material library supports it of course :D) it whould help a
+ lot if you want to create a high detail cinematic of your level.<br /><br />or a little easier, max can
+ find files on your computer if he knows the filename, but at the moment that's even unknown to
+ max<br /><br /><br />that multiple material exists only on world geometry, and indeed, occurs only on
+ levels where buildcubemaps is executed :D<br /><br /><img
+ src="https://web.archive.org/web/20170917121806im_/http://www.sgware.net/mtlprob.jpg" alt=""
+ border="0" /><br />
+ (every material that has been set to None was a duplicate)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2255"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2006 - 1:05:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'll see what I can do to improve material exportation for the next release, but the
+ MTL format is still the main limiter. OBJ is well supported (which is why I use it) but not very
+ flexible. As I said before I'll add support for more flexible formats when I get Crafty to an
+ appropriate state (suggestions are always welcome).<br />
+ <br />
+ Also, VTF files are just diffuse maps, nothing more.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2258"
+ href="index.php?a=2457">Makkalakka2k</a></span><span class="right">Posted: Nov 21st, 2006 - 10:51:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Export .map and .vmf doesn't work for me. Any idea how i can fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2259"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 21st, 2006 - 1:00:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Export .map and .vmf only export brush objects, as such it is only for converting
+ .map to .vmf and vice versa. If you want to decompile a .bsp you'll need another tool.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2285"
+ href="index.php?a=2484">Maxunit</a></span><span class="right">Posted: Dec 6th, 2006 - 3:42:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Heyo guys.<br />
+ <br />
+ I tried this nice app and it works fine with loading maps and so on..but if I load a .bsp file and
+ export it as a .vmf file, then i get an empty .vmf o.O....what am I doing wrong? Should i decompile the
+ hl1 map and load the .map file and then re-export it with Crafty as a .vmf?<br />
+ <br />
+ Greetz,<br />
+ <br />
+ Maxunit</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2287"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2006 - 6:19:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The .vmf exportation is for converting .map files to .vmf and vice versa. If you want
+ to decompile Source .bsp files, try <a
+ href="https://web.archive.org/web/20170917121806/http://www.geocities.com/cofrdrbob/vmex.html">VMEX</a>.
+ There are also a couple of tools for decompiling Half-Life 1 .bsp files listed on <a
+ href="https://web.archive.org/web/20170917121806/http://developer.valvesoftware.com/wiki/Decompiling_Maps">Valve's
+ Wiki</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2300"
+ href="index.php?a=2502">monkmonk02</a></span><span class="right">Posted: Dec 11th, 2006 - 8:23:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I had a question:<br />
+ <br />
+ I'm playing Dark Messiah right now what is a masterlijk game<br />
+ but I want to export the .MDL files from Dark messiah into<br />
+ 3Dsmax8 and convert it toe .NIF for use in the game<br />
+ TES4 Oblivion is this posible <br />
+ <br />
+ becouse I had a problem befor with a simmular program <br />
+ with told me Halflife 2 uses .MDL v37 and I need <br />
+ .MDL v44 for Dark Messiah .MDL files<br />
+ <br />
+ Dose Crafty suport .MDL v44 Files <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2303"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:06:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No, Crafty does not support Dark Messiah .bsp or .mdl files currently. Arkane Studios
+ made several changes to both formats.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2311"
+ href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 16th, 2006 - 7:01:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ i have a little problem with crafty,<br />
+ <br />
+ i have already exported cs 1.6 maps and used them in c4d, but when i try to export a cs 1.6 model, i get
+ the error<br />
+ <br />
+ Error: CModel::GetPrimitive() not implemented.<br />
+ <br />
+ PS: Sry if my english sucks, i'm from austria^^<br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2312"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 1:53:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I haven't completed Half-Life 1 .mdl support yet, so .mdl exportation hasn't been
+ implemented. There is an old Half-Life 1 tool called MDLDec that can decompile .mdl files for you. It's
+ hard to find, but I found a working download <a
+ href="https://web.archive.org/web/20170917121806/http://forum.moddb.com/5/3027/">here</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2313"
+ href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:09:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">mhmm, this mdldec is no more on there servers, i can't download it, are there any
+ ways to get the models as 3ds or obj files.<br />
+ I don't need even the bones, only textures!<br />
+ <br />
+ I have also used milkshape, but i cant save it as 3ds, i get the error, no model empty!!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2314"
+ href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:11:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">sry, the error is, the model is empty</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2315"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 7:07:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><a
+ href="https://web.archive.org/web/20170917121806/http://www.freewebs.com/uber_potato/tech/mdldec12.zip">This
+ link</a> (from the site I posted) works for me. Crafty doesn't yet support animations which are
+ necessary for Half-Life 1 .mdl exporting. I will add this eventually, but right now there are just too
+ many other things on my plate.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2323"
+ href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 6:04:58
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote"><br />Also, VTF files are just diffuse maps, nothing more.</div><br />
+ <br />
+ their alpha maps are very important since you don't export them to tga's :D<br />
+ and its easier to find a corresponding normalmap when you know the vtf's name instaid of just knowing
+ the material number :D
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2328"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:54:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Humm, the alpha channels should be in the .tga files, if they're not I'll check that
+ when I get back from vacation. BTW, I have implemented most of your requests; the reason everything is
+ taking soo long is because there are several other major features I'm working on for the next release.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2341"
+ href="index.php?a=1148">Stino</a></span><span class="right">Posted: Jan 10th, 2007 - 9:53:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">F:\Sierra\steam\SteamApps\half-life 2 content.gcf mounted.<br />
+ F:\Sierra\steam\SteamApps\source models.gcf mounted.<br />
+ Building source model references for half-life 2...<br />
+ Initializing engine...<br />
+ GL_MAX_TEXTURE_SIZE: 4096<br />
+ GL_MAX_TEXTURE_UNITS_ARB: 8<br />
+ GL_ARB_multitexture support: True<br />
+ GL_ARB_texture_env_combine support: True<br />
+ GL_ARB_texture_env_dot3 support: True<br />
+ Initializing text (courier new)...<br />
+ Engine initialized.<br />
+ Loading Combine_Room\combine_monitor001temp.mdl...<br />
+ Building source game references for half-life 2...<br />
+ Versions: MDL: 44; VVD: 4; VTX: 7.<br />
+ Material models\combine_room/combine_monitor001 not found.<br />
+ Material combine_monitor001 not found.<br />
+ Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 7460 Vertices; 1 Material(s); 5 LOD(s).<br />
+ Loading Combine_Room\combine_monitor003a.mdl...<br />
+ Versions: MDL: 44; VVD: 4; VTX: 7.<br />
+ Material models\combine_room/combine_monitor002 not found.<br />
+ Material combine_monitor002 not found.<br />
+ Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 2833 Vertices; 1 Material(s); 5 LOD(s).<br />
+ <br />
+ why is the materials gcf mounted in file system browser and not in model viewer? i get all the models
+ white :s</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2342"
+ href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:32:38
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you make it so crafty checks pak files and fall_back dir? As
+ in:<br /><br /><br />&lt;gamedir&gt;\maps\<br />.. \sprites\
+ etc<br />&lt;gamedir&gt;\pakX.pak<br /><br />&lt;game_fallback_dir&gt;\map\
+ etc<br />&lt;fallback&gt;\pakX.pak<br /><br />&lt;valve&gt;\map\
+ etc<br />&lt;valve&gt;\pakX.pak<br /><br />&lt;gcfs&gt;<br /><br />I have natural selection installed in
+ \ns\ and in pak0.pak<br /> and all my custom maps/downloads in \ns base\, it works if i define \ns base\
+ as an extra searchpath but <span style="background: yellow;">it doesnt read paks
+ atm.</span><br /><br /><span style="background: yellow;">could it possibly pharse the liblist.gam for
+ fallback_dir's?</span><br />
+ <br />
+ highlited points</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2343"
+ href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:47:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok ignore that last comment, just found how to manually mount paks, but the current
+ available version still uses the hllib that has the bug in reading pak files</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2344"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 12th, 2007 - 11:10:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Stino:</div>
+ <div class="vbquote">why is the materials gcf mounted in file system browser and not in model viewer? i
+ get all the models white :s</div><br />The active profile (and resources loaded in FSB) are global.
+ There must be some other reason Crafty can't find them. (Can you see them in the Material
+ Browser?)<br /><br />
+ <div class="vbtitle">The Man:</div>
+ <div class="vbquote">ok ignore that last comment, just found how to manually mount paks, but the current
+ available version still uses the hllib that has the bug in reading pak files</div><br />
+ You seem to have figured it mostly out, but to elaborate: Crafty only supports automatic configuration
+ for Steam games. This is primarily due to the fact that no one has really offered to provide me with
+ enough information to add automatic configuration support for other non-steam distributions and to test
+ the support.<br />
+ <br />
+ Manual configuration is still possible by selecting a profile then manually mounting the required
+ resources (as you've done). The profiles are also stored in text (.csf) files which can manually be
+ edited in most text editing programs to add additional search paths (again as you've done). I will add
+ an interface for this soon.<br />
+ <br />
+ I think I'm going to try to release alpha 13 by next weekend (even though it wont be complete) because
+ it has a tonne of improvements. I'll just disable the incomplete features.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2369"
+ href="index.php?a=2565">kurdo</a></span><span class="right">Posted: Jan 20th, 2007 - 3:17:46
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Pleas help me, i cant open .gcf files with crafty, i have shutted down steam and i
+ have the newest .net framework or something, anything i can do?<br />
+ <br />
+ Pleas help me!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2370"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:37:52 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What error message do you get?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2372"
+ href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 3:52:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ I like the tool, we are creating a game with a group of amateur, and I would like to be able to use
+ crafty on programmers machines to check the artists' work quickly. most of us own a copy of HL2 but we
+ have uninstalled steam... cause it was too annoying.<br />
+ The artist creates some textures, he creates a map with hammer and give us all the files, including the
+ bsp. we are processing the bsp and the material files to extract lightmaps, geometry and material
+ information. <br />
+ <br />
+ Our problem is that we can't see the bsp textures in crafty. <br />
+ I tried to mount using the filesystem tool this material folder right below root, I tried to put the
+ material folder next to the bsp, I tried to imitate the HL2 strcuture, nothing seems to work.<br />
+ <br />
+ here are the resources files I have:<br />
+ - 1 bsp -&gt; the bsp references the materials like that &quot;myMap/mat0&quot;, but doesn't contain the
+ textures themselves for size reason<br />
+ - vmt files, I have a folder myMap with inside mat0.vmt<br />
+ - gta files: I have a folder myMap with inside mat0.gta<br />
+ <br />
+ how can I have my textures correctly found by crafty, which file hierarchy should I use, what's the
+ configuration of crafty and of the file system tool necessary ?<br />
+ or is it just impossible to do ? :)<br />
+ <br />
+ Our artist with all the tools installed confirm that he can't view the textures either.<br />
+ <br />
+ thanks for the great tool !<br />
+ Cedric</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2373"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:50:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you want to add support to Crafty for a custom mod, you need to tell Crafty where
+ to look. To do so, add your mod to Crafty's <i>Specifications\GameInfoCustom.csf</i> file (which is
+ similar to the <i>GameInfo.txt</i> file Hammer requires).<br /><br />The <i>Root</i> and
+ <i>MountPoints</i> are irrelevant (since you don't have Steam), but you'll need to add any
+ <i>SearchPaths</i> you use. <i>SearchPaths</i> are the names of the folders to look in (e.g. whatever
+ the name of the folder above materials is). Once you've done that, start Crafty, select your profile,
+ then mount all the resources your require in the File System Browser (no higher up than the search
+ path).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2374"
+ href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 5:06:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">getting there.<br />
+ It seems that now we have our vmt files correctly found. however the textures still can't be
+ found:<br />
+ <br />
+ &quot;Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Texture
+ human_level001_zone002\pierreMur_001c not found.&quot;<br />
+ <br />
+ in the folder human_level001_zone002 I have both the vmt file and the tga file. it seems to be the case,
+ if I put a dummy vtf file instead of my tga: the error message changes to<br />
+ <br />
+ &quot;Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Error: File signature does not match
+ 'VTF'.&quot;<br />
+ <br />
+ Other than that, if I convert all my tga to gtf everything works fine without steam, it's definitely a
+ great tool.<br />
+ <br />
+ One little precision that can be usefull to give to people who try to do the same.<br />
+ In GameInfoCustom.csf, the SearchPath is the name of the folder that will be mounted from the File
+ System Browser tool, and below which the folder /materials can be found. it's not an absolute path to a
+ real file system folder.<br />
+ <br />
+ so here is a feature request , support for tga files ( and optionnaly png )</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2379"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 21st, 2007 - 1:58:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Didn't know textures could be anything other than .vtf files. Hammer falls back to
+ .tga?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2381"
+ href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 22nd, 2007 - 2:24:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">our artists are exporting the textures in tga from hammer. it's easier for the
+ programmers to manipulate them. I didn't know it wasn't a native feature. it's ok, it's not a big deal,
+ it shouldn't be added, the goal of the tool is to manipulate HL maps, so no need for that.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2434"
+ href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 3rd, 2007 - 10:59:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello Nem!<br />
+ <br />
+ First of all, LOVE crafty! I've tried importing and converting bsp files in several tricky ways, and
+ they always came out sketchy at best in 3dsmax, this one does the trick!<br />
+ <br />
+ The only problem I have is when I'm importing the obj files into 3dsmax that I export from Crafty. If I
+ choose &quot;Single&quot; and apply the settings that you supplied, it works just fine. But I want more
+ control of the models, so I tried importing with &quot;Multiple&quot; selected, so that I could
+ manipulate every single model. 3DsMax starts importing each model, but crashes when it comes to
+ garbage_plasticbottle001a, or something like that.<br />
+ <br />
+ Error message: &quot;An error has occured and the application will now close&quot;<br />
+ <br />
+ I'm not sure if you know the root of the problem, but cant hurt to ask =)<br />
+ <br />
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
+ <br />
+ Thanks in advance<br />
+ /Jacob</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2438"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:41:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The 3DS .obj importer is a bit of a joke, I suspect it's crashing because the .obj
+ files Crafty exports are simply to large. You may try importing them in another package and exporting
+ them to a different format.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2439"
+ href="index.php?a=2699">jacobholm</a></span><span class="right">Modified: Apr 4th, 2007 - 7:19:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm.. ok, I got it to work, but please dont ask me how, or I'll have to kill you
+ :P<br />
+ <br />
+ When you import the obj file, you use the given settings(those nem showed earlier), then you get a
+ second window pop-up where you have:<br />
+ <br />
+ Geometry<br />
+ <br />
+ identical vertex index in face: 0<br />
+ identical points in face: something<br />
+ <br />
+ Now, I'm not too sure what this means, but when I changed the first one to 10(my second one was 20), it
+ worked.. I could import the obj file with &quot;multiple&quot; selected.. Then just to check I imported
+ it again in a new 3dmax project, without setting &quot;vertex index in face&quot; to 10( I left it at 0
+ ), and this worked as well all of a sudden :S<br />
+ <br />
+ Dont ask, I've got no idea<br />
+ <br />
+ EDIT:<br />
+ The obj file I imported was Dust2 from CS:Source</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2443"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 12:20:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sounds like some sort of internal memory corruption in 3DS or *possibly* and unstable
+ system on your side (though like I said before, the 3DS .obj importer is known to have problems).<br />
+ <br />
+ Either way, glad you've got it working. I'm not sure what either of those settings do.<br />
+ <br />
+ <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2448"
+ href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 6th, 2007 - 5:04:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yeah, Im glad it working too.. Might be my system, Im not exactly a system wizard
+ <img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /><br />
+ <br />
+ Now to rig the CS characters *sigh*<img src="../../images/emotes/exhausted.gif" width="32" height="32"
+ alt="exhausted" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2474"
+ href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 16th, 2007 - 8:39:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page &quot;The
+ Source Engine BSP File Format&quot;, and succeed to extract geometry, textures, and lightmaps for
+ rendering.<br /><br />Here is a shot<br /><a
+ href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br />
+ <br />
+ However it is abviously darker than the render result of Crafty and Source engine for the same bsp map
+ (Crafty and Source engien are almost the same).<br />
+ <br />
+ I compared the lightmaps exported by crafty and that I extracted from bsp lighting lumps by the formula
+ <br />
+ &quot;(r,g,b)*(2^exponent)&quot;.<br />
+ My lightmaps are really too dark (Although the bright area seems ok).<br />
+ <br />
+ Could Nem or anyone help me?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2476"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 17th, 2007 - 2:36:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The code you are looking for is in the SDK (spread out over several files), but
+ essentially you don't need to do anything other than gamma correct the lightmaps by 2.2 then normalize
+ to 0..255 (or whatever your textures use).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2477"
+ href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 17th, 2007 - 9:26:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks for this valuable suggestion.<br />
+ Next I may try to render radiosity normal map.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2478"
+ href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 18th, 2007 - 6:19:28
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ I'm also writing an HL2 bsp viewer but i can't find any documentation about mdl/vvd/vtx files formats :(
+ <br />
+ <br />
+ Do you know where I can find some doc or specs of these files ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2480"
+ href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 20th, 2007 - 12:00:04
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have this problem, too...<br />
+ It seems that we have to trace StudioMDL.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2481"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: May 21st, 2007 - 2:06:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The .mdl, .vvd and .vtx file formats are all documented in the Source SDK. .mdl, for
+ example, can be found in the studio.h file, and .vtx in the optimize.h file (can't remember the third
+ one off the top of my head). I haven't found .phy yet.<br />
+ <br />
+ Rendering the .mdls is pretty straight forward after the necessary files have been read, the format is
+ quite intuitive.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2483"
+ href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 21st, 2007 - 4:15:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, I really don't work enought with the Source SDK...It's time to do it now ;)<br />
+ <br />
+ Thank Nem !<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2487"
+ href="index.php?a=2773">Clickator</a></span><span class="right">Modified: May 26th, 2007 - 10:55:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Quote:</div>
+ <div class="vbquote">I compared the lightmaps exported by crafty and that I extracted from bsp lighting
+ lumps by the formula <br />&quot;(r,g,b)*(2^exponent)&quot;.<br />My lightmaps are really too dark
+ (Although the bright area seems ok).</div><br /><br />Hum, I think it's because a lot of exponent in
+ bsp file are negative...(2^x = 0 if x&lt;0). And I can't figure out how to use this
+ exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a
+ problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" />
+ (red line is not the pb^^) =&gt;<a
+ href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2488"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2007 - 2:39:11 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Again the Source SDK should contain all the information you need. VRAD has a switch
+ that allows you to export lightmaps (-exportLightmaps), I strongly recommend you take a look at it.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2531"
+ href="index.php?a=2820">Kambfhase</a></span><span class="right">Posted: Jun 23rd, 2007 - 12:35:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Crafty should check the game folder for customized files before searching the gcf.
+ otherwise custom contend will not be loaded. <br />
+ <br />
+ But non the less it is a great program and I like it <img src="../../images/emotes/cool.gif" width="32"
+ height="32" alt="cool" /> <img src="../../images/emotes/love.gif" width="32" height="32" alt="love" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2587"
+ href="index.php?a=2872">Avi1231</a></span><span class="right">Posted: Aug 1st, 2007 - 2:43:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any chance that Crafty will work with Insurgency? I tried loading some maps with an
+ HL2 profile or a CSS profile and it was just all sorts of odd colors. Hope I wasn't using it
+ incorrectly. Thanks Nem! BTW, great work!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2592"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:12:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes, checkout the <a href="index.php?p=49">FAQ</a> (last question).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2606"
+ href="index.php?a=2886">WW3D</a></span><span class="right">Posted: Aug 8th, 2007 - 9:30:31 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Wow, this program is amazing! Already been using GCFScape for a while, but never
+ browsed through all the other tools you've been working on. Very impressive! Keep up the great work mon.
+ <img src="../../images/emotes/checkingthenews.gif" width="32" height="32" alt="checkingthenews" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2658"
+ href="index.php?a=2937">trezza</a></span><span class="right">Modified: Sep 27th, 2007 - 6:31:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i'm having a major problem with this<br />
+ <br />
+ when i try to run the program i get an error saying:<br />
+ C:\Program Files\Crafty\Crafty.exe<br />
+ <br />
+ This application has failed to start because the application configuration is incorrect. Reinstalling
+ the appliacation may fix this problem.<br />
+ <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^ that didn't
+ work^^^</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2659"
+ href="index.php?a=2938">dalps</a></span><span class="right">Posted: Sep 27th, 2007 - 11:43:42
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">been trying to use crafty to view the new TF2 models, but i keep getting an
+ error...am i doing something wrong<br />
+ <br />
+ &quot;Error: MDL version 48 not supported&quot;</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2667"
+ href="index.php?a=2947">ronanljy</a></span><span class="right">Posted: Oct 1st, 2007 - 5:00:10
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it's a great tool,but it can not run in VISTA!<br />
+ my system have VS.NET 2005</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2677"
+ href="index.php?a=2965">JustaNathaTweaka</a></span><span class="right">Modified: Oct 11th, 2007 -
+ 1:08:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I run a registry cleaner, it says that this program is trying to access a file
+ that is missing - msvcm80.dll - when in actuality it IS in the system, but crafty is looking for it in
+ the wrong place.<br />
+ &quot;That's why the CRT DLLs are now located in WinSXS and not in the System32 directory&quot;<br />
+ http://www.codeproject.com/cpp/vcredists_x86.asp<br />
+ <br />
+ This would explain the error I get occasionaly (forget which at the moment).<br />
+ Crafty does not seem to remember any setting </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2682"
+ href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 3:27:25
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've installed .net2.0 runtime and crafty100alpha14 but when i start crafty, it
+ said<br />
+ <br />
+ This application has failed to start because the application configuration is incorrect. Reinstalling
+ the appliacation may fix this problem.<br />
+ <br />
+ how I deal with it? I use winXP sp2 and never install any vs studio. is it because I'm using an Chinese
+ version XP?<br />
+ <br />
+ please help me<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> thanks!<br />
+ <br />
+ added: I installed crafty100alpha13, it can run!<img src="../../images/emotes/waaa.gif" width="32"
+ height="32" alt="waaa" /><br />
+ something different between these 2 alpha version?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2683"
+ href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 8:18:47
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it's me again.I open a Lost Coast bsp map, but without texture. how i set up crafty
+ to show texture and export them all to .obj?<br />
+ is it because i do not have steam install? crafty needs steam definitly? if I have some crack valve
+ game(sorry for that), some have extract the resource file from gcf, and how I set up the root or
+ searchpath in crafty? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2733"
+ href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Nov 27th, 2007 - 7:28:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">nem, i want to know whether crafty can export decal&amp;lightmap in one obj file?
+ what i get now is one obj with decal, another obj with lightmap. but how i combine them to get the level
+ look as in craty show? i found the comment you made before: what does it means? if i follow your
+ instruction the second export just generate another obj. <br />
+ ///////////////////////////////////////////////////////////<br />
+ I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP file, complete with
+ lightmap, export it twice with the following settings:<br />
+ <br />
+ First export:<br />
+ Material Type: Materials.<br />
+ Textures enabled.<br />
+ Models enabled.<br />
+ <br />
+ Second Export:<br />
+ Material Type: Lightmaps.<br />
+ Textures enabled.<br />
+ Models disabled.<br />
+ <br />
+ You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever
+ Texture Extension you want. These settings can be found under the Exporting tab of the Options
+ dialog.<br />
+ /////////////////////////////////////////////////////////////</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2734"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 28th, 2007 - 1:11:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You need to export two .obj files, one for solid geometry and the other for
+ lightmaps, because the .obj format does not support multi-texturing. This means that you will have to
+ import both .obj files into your modeling package, line them up, then change the render mode of the
+ lightmap .obj to be multiplicative in order to simulate lightmaps.<br />
+ <img src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c2737"
+ href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Dec 6th, 2007 - 5:08:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks a lot Nem. there are too many lightmaps in one obj, how can i copy the uv to
+ another obj and export to some format support multitexturing? take maya for example to .mb.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c2741"
+ href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Modified: Dec 13th, 2007 - 5:27:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">trezza:</div>
+ <div class="vbquote">i'm having a major problem with this<br /><br />when i try to run the program i get
+ an error saying:<br />C:\Program Files\Crafty\Crafty.exe<br /><br />This application has failed to
+ start because the application configuration is incorrect. Reinstalling the appliacation may fix this
+ problem.<br /><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^
+ that didn't work^^^</div><br />
+ <br />
+ I'm having the same problem as him, I resintalled the program many times, and even fully
+ reinstalled/updated my .NET Framework 2.0, and still nothing looks like a bad ass tool I just can't get
+ it to work any thoughts?<br />
+ <br />
+ <br />
+ use the Force! <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c2742"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 1:29:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Try <a
+ href="https://web.archive.org/web/20170917123528/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&amp;displaylang=en">this.</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c2746"
+ href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Dec 14th, 2007 - 4:31:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok I bow down to thee all mighty maker of tools. lol thanks mate.<br />
+ <br />
+ the Force has been used wisely. <img src="../../images/emotes/theforce.gif" width="32" height="32"
+ alt="theforce" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c2781"
+ href="index.php?a=3125">thedour</a></span><span class="right">Posted: Jan 11th, 2008 - 9:37:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">are you planning to add support to TF2 format mdl's?<br />
+ <br />
+ I hope so (: <br />
+ <br />
+ I noticed your donation page is down... you should get that back up <img
+ src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c2794"
+ href="index.php?a=3145">dragolad</a></span><span class="right">Posted: Jan 29th, 2008 - 1:34:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">can this open newer portal files? it opens some of them but it doesnt oen some it
+ says:mdl version 46 not supported.<br />
+ will you add support for new mdl files?<br />
+ <img src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c2802"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:18:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They are currently working on my development build, which I will try to release in
+ another week or two.</div>
+ </div><br />
+
+
+
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
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+</body>
+
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