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authorMaxxiii <[email protected]>2020-09-14 20:42:31 +0300
committerMaxxiii <[email protected]>2020-09-14 20:42:31 +0300
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tree0264b170053a670746847698d4d5b77905b6aef2 /subpages/Comments/Batch_Compiler.html
parentAdd Comments pages for Crafty and update links to it, other small fixes (diff)
downloadnemstools.github.io-d8d623ea20a8d20dae3a2f73d4a109f08bdf729f.tar.xz
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Add remaining Comments pages and links to them (only 1st page for now)
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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Batch Compiler - About - About Batch Compiler]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p1" href="#p1">About
+ Batch Compiler</a> - <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:00:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>Batch Compiler is a Front End program designed to compile all your maps in the simplest and fastest
+ way possible, batch files. The program works on Batch Compiler Specification (BCS) files which are
+ dynamic configuration files capable of specifying almost everything in Batch Compiler, from the
+ switches, to the way the batch file is written and what is written where. Batch Compiler comes with
+ specification files for the current Source Tools, Zoners Tools, the old Quake Tools, HLFix, RESGen,
+ Map Backup and many other programs. Each switch contains a brief description on what it does to help
+ make everything easy and centralized.</p>
+
+ <b>Screenshots:</b>
+ <div style="text-align: center">
+ <br>
+ <img src="../../images/pages/bc1.png" width="790" height="605" alt="Batch Compiler"
+ title="Batch Compiler - Source specification.">
+ <br><br>
+ <img src="../../images/pages/bc2.png" width="790" height="605" alt="Batch Compiler"
+ title="Batch Compiler - Zoners specification.">
+ <br><br>
+ </div>
+
+ <b>Features:</b>
+ <ul>
+ <li>Every switch in the current Source Tools and Zoners Tools.</li>
+ <li>A description of what each switch does.</li>
+ <li>Automatic specification updating.</li>
+ <li>The ability to save "Preset" files and assign them to quick launch buttons.</li>
+ <li>The ability to associate presets with Batch Compiler.</li>
+ <li>Specification files are written in a simple text format which can be customized and created by the
+ user.</li>
+ <li>A recent MAP file and recent Batch Compiler Preset (BCP) menu for quick access to everything.</li>
+ <li>Creates and runs BAT files on the fly, also allows for the option of saving BAT files separately
+ (for easy access and compiling without the program).</li>
+ <li>Lots of file management options such as deleting unneeded files and copying others after and
+ before compiling built into the specification files.</li>
+ <li>Program can be shut down while BAT files are running so Batch Compiler uses absolutely no memory
+ and you map gets 100% of your systems resources.</li>
+ <li>The ability to start HL with your map as soon as compilation is complete.</li>
+ <li>The ability to automatically open the maps log file as soon as compilation is complete.</li>
+ <li>Checks fields to insure they are correct.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% Free.</li>
+ </ul>
+ <b><a href="../../pages/Batch_Compiler-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 5:30:00 pm</span><span
+ class="right">[ 62368 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=15#p1">2</a>
+ <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=30#p1">3</a>
+ <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=45#p1">4</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c98"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=104">kleber</a></span><span
+ class="right">Posted: Jul 5th, 2003 - 3:51:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ muito bom<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c116"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=138">orelha</a></span><span
+ class="right">Posted: Jul 9th, 2003 - 7:34:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Como fazer download?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c117"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 9th, 2003 - 8:27:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br><a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?p=3">Here</a>.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c280"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=333">DanMan</a></span><span
+ class="right">Modified: Nov 19th, 2003 - 6:06:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Great program. But the subdivide setting won't let me use settings higher than 240. With the latest
+ compiling tools you can go up to 512 though.<br>
+ <br>
+ (It may be bad practice but i still want to make my mistakes myself ) <img
+ src="../../images/emotes/japanease.gif" width="32" height="32" alt="japanease"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c281"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 20th, 2003 - 1:12:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>Your right, I've updated the spec files:<br><br><a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?p=4">BC
+ Specification Files</a><br>
+ <br>
+ <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c386"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=418">Zack</a></span><span
+ class="right">Posted: Jan 7th, 2004 - 1:26:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ hey I got a problem it keeps saying:<br>
+ <br>
+ Error: Could not open wad file \westwood\valve\halflife.wad<br>
+ Error: Could not find WAD file<br>
+ Description: The compile tools could not locate a wad file that the map was referencing.<br>
+ Howto Fix: Make sure the wad's listed in the level editor actually all exist<br>
+ <br>
+ Error: Could not open wad file \westwood\valve\liquids.wad<br>
+ <br>
+ but I have them in CSG tab and both wads what is wrong?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c388"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 7th, 2004 - 5:00:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Your WAD files must be in a path relative to your 'Half-Life Path' on the 'Setup' form in the 'Paths'
+ tab.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c622"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=626">reign</a></span><span
+ class="right">Posted: May 24th, 2004 - 11:01:50 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I have a question..not really sure where to put it..Is there a preset or a specific way to set up the
+ compiler to run with Steam..doesn't matter how i set up stuff it always saves my .bsp to my steamapps
+ folder instead of the folder i have specified..could that be a something that steam added just to drive
+ folks like me crazy? or could it be something i can fix in my configuration?<br>
+ <br>
+ <img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight">(&lt;---me shooting
+ steam developers---&gt;)<img src="../../images/emotes/where.gif" width="32" height="32" alt="where"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c624"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 24th, 2004 - 11:20:19 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>I haven't added Steam support to any of the BCS files yet (too busy) but you can
+ modify the BCS files to add steam support yourself.<br><br><a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=35#p35">BCS
+ Tutorial</a><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1551"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=603">Adam_Merz</a></span><span
+ class="right">Posted: May 23rd, 2005 - 2:46:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nice Program...</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1590"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1659">kow75</a></span><span
+ class="right">Posted: Jul 2nd, 2005 - 8:09:52 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">well first off it took me 3 hours to get the run times :(. had to dl twice because of
+ an error:(<br>
+ <br>
+ Now my qeastion is why when I compile my map I get a windows promt box that tells me: <br>
+ <br>
+ hlbsp.exe has incountered a problem and needs to close. Sorry for the inconvenuance.<br>
+ <br>
+ error x0x0004<br>
+ <br>
+ How do I fix this problem???</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1593"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 2nd, 2005 - 1:16:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If hlbsp.exe crashes, contact it's <a
+ href="https://web.archive.org/web/20170915125007/http://www.zhlt.info/">maintainers</a>, I don't
+ maintain it. However, your post has me suspicious. Is your computer stable? It almost sounds like you
+ might have hardware issues. You might want to d/l <a
+ href="https://web.archive.org/web/20170915125007/http://www.memtest86.com/">memtest86</a> and give it
+ a whirl.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1600"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1659">kow75</a></span><span
+ class="right">Posted: Jul 9th, 2005 - 2:22:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok i got it fixed :) It wasnt a mem problem. It was that my bc was old and i was
+ compiling with the new tools in a old back words order. <br>
+ <br>
+ So I noticed my bc was old even though i thought i had the new one instaled, lol. got it, and ran it the
+ way I was told to run it and Now it works better then before :).<br>
+ <br>
+ Now i just have to figure out why the new steam update is lagging out my pc online :(.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1622"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=1697">ACube</a></span><span
+ class="right">Posted: Aug 5th, 2005 - 3:53:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Hi,<br>
+ <br>
+ <br>
+ I tried to use Batch compiler 3.1.2 but seems it doesn't initialize itself correctly.<br>
+ <br>
+ Atleast, that's what the windows message error says. <br>
+ It shows also " (0xc0000135) "<br>
+ <br>
+ <br>
+ Can someone help me? Thx :)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1623"
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Aug 8th, 2005 - 9:17:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">As the batch compiler Download page states, you need to have the Microsoft .NET
+ Framework installed to use the batch compiler.<br><br>You can get it either through:<br><br><a
+ href="https://web.archive.org/web/20170915125007/http://windowsupdate.microsoft.com/">Windows
+ Update</a><br><br>or<br><br><a
+ href="https://web.archive.org/web/20170915125007/http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft.com</a><br><br>You
+ also could have gotten this information by reading the <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?p=7">BAtch
+ Compiler FAQ</a></div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=15#p1">2</a>
+ <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=30#p1">3</a>
+ <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=45#p1">4</a>
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification
+ Files</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br>
+ </div>
+ </div><br>
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+ <div class="heading1"><span class="title">Login</span></div>
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+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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