Batch Compiler is a Front End program designed to compile all your maps in the simplest and fastest + way possible, batch files. The program works on Batch Compiler Specification (BCS) files which are + dynamic configuration files capable of specifying almost everything in Batch Compiler, from the + switches, to the way the batch file is written and what is written where. Batch Compiler comes with + specification files for the current Source Tools, Zoners Tools, the old Quake Tools, HLFix, RESGen, + Map Backup and many other programs. Each switch contains a brief description on what it does to help + make everything easy and centralized.
+ + Screenshots: ++
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+ +
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- Every switch in the current Source Tools and Zoners Tools. +
- A description of what each switch does. +
- Automatic specification updating. +
- The ability to save "Preset" files and assign them to quick launch buttons. +
- The ability to associate presets with Batch Compiler. +
- Specification files are written in a simple text format which can be customized and created by the + user. +
- A recent MAP file and recent Batch Compiler Preset (BCP) menu for quick access to everything. +
- Creates and runs BAT files on the fly, also allows for the option of saving BAT files separately + (for easy access and compiling without the program). +
- Lots of file management options such as deleting unneeded files and copying others after and + before compiling built into the specification files. +
- Program can be shut down while BAT files are running so Batch Compiler uses absolutely no memory + and you map gets 100% of your systems resources. +
- The ability to start HL with your map as soon as compilation is complete. +
- The ability to automatically open the maps log file as soon as compilation is complete. +
- Checks fields to insure they are correct. +
- Quick and easy setup. +
- 100% Free. +
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+
+
+ muito bom
+
+
+ Como fazer download?
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+
+
+ Great program. But the subdivide setting won't let me use settings higher than 240. With the latest + compiling tools you can go up to 512 though.
+
+ (It may be bad practice but i still want to make my mistakes myself )
+
+
+
+ hey I got a problem it keeps saying:
+
+ Error: Could not open wad file \westwood\valve\halflife.wad
+ Error: Could not find WAD file
+ Description: The compile tools could not locate a wad file that the map was referencing.
+ Howto Fix: Make sure the wad's listed in the level editor actually all exist
+
+ Error: Could not open wad file \westwood\valve\liquids.wad
+
+ but I have them in CSG tab and both wads what is wrong?
+
+
+ Your WAD files must be in a path relative to your 'Half-Life Path' on the 'Setup' form in the 'Paths' + tab.
+
+
+ I have a question..not really sure where to put it..Is there a preset or a specific way to set up the + compiler to run with Steam..doesn't matter how i set up stuff it always saves my .bsp to my steamapps + folder instead of the folder i have specified..could that be a something that steam added just to drive + folks like me crazy? or could it be something i can fix in my configuration?
+
+
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+
I haven't added Steam support to any of the BCS files yet (too busy) but you can + modify the BCS files to add steam support yourself.
BCS + Tutorial
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+
+ Now my qeastion is why when I compile my map I get a windows promt box that tells me:
+
+ hlbsp.exe has incountered a problem and needs to close. Sorry for the inconvenuance.
+
+ error x0x0004
+
+ How do I fix this problem???
+
+
+
+ So I noticed my bc was old even though i thought i had the new one instaled, lol. got it, and ran it the + way I was told to run it and Now it works better then before :).
+
+ Now i just have to figure out why the new steam update is lagging out my pc online :(.
+
+ Hi,
+
+
+ I tried to use Batch compiler 3.1.2 but seems it doesn't initialize itself correctly.
+
+ Atleast, that's what the windows message error says.
+ It shows also " (0xc0000135) "
+
+
+ Can someone help me? Thx :)
+
You can get it either through:
Windows + Update
or
Microsoft.com
You + also could have gotten this information by reading the BAtch + Compiler FAQ
+
+ +