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| author | Maxxiii <[email protected]> | 2020-09-02 15:12:45 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-02 15:12:45 +0300 |
| commit | 06202ef05a2e7725f355aaf30ca84438ad84f986 (patch) | |
| tree | a56f8f468b09d3707bafefc584964667760961bc /subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html | |
| download | nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.tar.xz nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.zip | |
Initial commit
Diffstat (limited to 'subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html')
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diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html new file mode 100644 index 0000000..918f108 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html @@ -0,0 +1,431 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p142" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating + A Preset (Source)</a> - <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:25 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you are coming from the <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=141#p141">Batch + Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if + you have not set Batch Compiler up, please see the <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=141p141">Batch + Compiler Setup</a> tutorial.</p> + + <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and + select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a + different specification file):</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup9.png" width="790" + height="605" alt=""></center> + + <p>We are going to create a typical "Fast" preset that would be used on test BSP builds to quickly + preview a BSP. The switches mentioned in this tutorial are not the only switches that can be used for + a "Fast" compile. As you gain experience you will learn how to make use of the other switches to + tailor your map to your liking. They are, however, common switches for a "Fast" compile.</p> + + <p>The first stage we are going to look at is the BSP stage. Click the <b>BSP</b> tab. This tab doesn't + have any options that will greatly speed up the compiling process so leave everything as it is, but + feel free to examine the options.</p> + + <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the + <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Fast</b>. Your screen should look like + this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup10.png" width="790" + height="605" alt=""></center> + + <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the + <b>RAD Type</b> checkbox and select a <b>RAD Type</b> of <b>Fast</b>. Your screen should look like + this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup11.png" width="790" + height="605" alt=""></center> + + <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage + has special switches that are common to all of the Source Tools stages and so changing a value here + applies this change to all of these stages. If you are going to be working on your computer while your + map compiles you might want to set the <b>Priority</b> option to <b>Low</b>, otherwise leave this + stage alone. Your screen may look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup12.png" width="790" + height="605" alt=""></center> + + <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage + contains options that are not associated with the Source Tools, but actual batch file commands. I am + going to check all the recommended file deletions to remove intermediate files used to compile the + BSP, and the BSP and LIN recommended file functions so my BSP and LIN files will be copied to my + output folder (as specified on the Options form). Your screen should look like this when you're done: + </p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup13.png" width="790" + height="605" alt=""></center> + + <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be + partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b> + you want to launch Steam to from the <b>Game</b> combobox. Your screen should look like this when + you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup14.png" width="790" + height="605" alt=""></center> + + <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional + listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is + setup to run BSP, VIS, RAD, Batch, and Steam and thus I have them all selected as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup15.png" width="790" + height="605" alt=""></center> + + <p>Last but not least, we need to specify a VMF file before we can start compiling it. Under the + <b>File</b> menu select <b>Open File</b>. Then browse to and select a VMF file to compile. You'll + notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile + your map. You screen should look like this when you are ready:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup16.png" width="790" + height="605" alt=""></center> + + <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map + will commence compiling. Note: the Steam service must be running before you can compile your map. + <b><span class="warning">If the compiling tools (not Batch Compiler) report any errors, please see <a + href="https://web.archive.org/web/20170915123238/http://www.interlopers.net/errors/">this + site</a>.</span></b></p> + + <p>Now that you have set up a "Fast" compiler preset, let's add it to your <b>Presets</b> menu for easy + access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Source).html">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:08:13 pm</span><span + class="right">[ 29711 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1375" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1383">nitros2005uk</a></span><span + class="right">Posted: Feb 27th, 2005 - 7:40:46 am</span> + <div class="space"></div> + </div> + <div class="content">i have lots of problems with hammer <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1563" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: Jun 3rd, 2005 - 7:44:09 am</span> + <div class="space"></div> + </div> + <div class="content">http://ammahls.com/cst/seting_up_cst.htm <img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1567" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 4th, 2005 - 11:20:30 am</span> + <div class="space"></div> + </div> + <div class="content">A 404 page? Cool flash animation...<br> + <br> + <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2684" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=2992">mistamoronic</a></span><span + class="right">Posted: Oct 19th, 2007 - 8:03:35 pm</span> + <div class="space"></div> + </div> + <div class="content">ummm how do i know when the batch compiler is done compiling?<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2836" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3228">TehVice</a></span><span + class="right">Posted: Apr 12th, 2008 - 10:02:57 pm</span> + <div class="space"></div> + </div> + <div class="content">Is there any reason as to why there isn't an option to run the map in Day of Defeat: + Source?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2838" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Apr 25th, 2008 - 1:19:22 pm</span> + <div class="space"></div> + </div> + <div class="content">Are sure you're using one of the source specifications? You may also want to double + check that everything is up to date by running an automatic update from the help menu.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c3006" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3476">Seemon</a></span><span + class="right">Posted: Oct 18th, 2008 - 9:26:46 am</span> + <div class="space"></div> + </div> + <div class="content">I've set up Batch Compiler now with the fast preset etc and selected the map to + compile and pressed "Run". The Dos window opens and closes almost directly afterwards.<br> + <br> + I figured the compile was complete and went into CS:S to create server to have a looksy, but the map + wasn't there.<br> + <br> + So for some reason, it's not actually compiling?<br> + <br> + <br> + Any help?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3136" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3607">Katara</a></span><span + class="right">Posted: Feb 27th, 2009 - 6:24:00 pm</span> + <div class="space"></div> + </div> + <div class="content">How can you specify the .LIN file output folder. Because when I check my general + output folder there isnt one.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3205" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3782">Rooster</a></span><span + class="right">Posted: Jun 20th, 2009 - 5:02:19 pm</span> + <div class="space"></div> + </div> + <div class="content">I have a question about launching a game that is not on the list under the Steam tab. + I am working on a map for Insurgency so after I compile the map to test it, I would like it to fire off + Insurgency. Anyone help me out with this?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3918" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=12800">Afftamat</a></span><span + class="right">Posted: Jul 8th, 2014 - 10:57:29 am</span> + <div class="space"></div> + </div> + <div class="content">I downloaded and updated this great tool, but got an error when selecting a + specification:<br> + <br> + Error (16): Error parsing include file Source Tools.bci.<br> + Error (389): Error parsing attribute "Min", invalid attribute string "0.0".<br> + <br> + If you encounter this error, open file "Source Tools.bci" with a text editor and remove decimals from + all Min and Max values in all TextBox blocks.<br> + <br> + Min "0.0"<br> + Max "100.0"<br> + <br> + should be<br> + <br> + Min "0"<br> + Max "100"<br> + <br> + Hope this hepls.</div> + </div><br> + <div 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