diff options
| author | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-20 15:41:37 +0300 |
| commit | b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch) | |
| tree | cae700e581feb862d511f8360477542a45b3da32 /subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html | |
| parent | Fix some external links from comments (diff) | |
| download | nemstools.github.io-master.tar.xz nemstools.github.io-master.zip | |
add remaining comments for tutorials for Batch Compiler and Terrain Generator
Diffstat (limited to 'subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html')
| -rw-r--r-- | subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html | 553 |
1 files changed, 538 insertions, 15 deletions
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html index 0c486ec..73db377 100644 --- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html @@ -196,13 +196,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=15#p32">2</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=30#p32">3</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123" @@ -410,14 +405,542 @@ <br> What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=15#p32">2</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=30#p32">3</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> - ]</div><br> - + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1610" + href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 8:57:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Also, how do I fill in that ripent field?<img + src="../../images/emotes/hiding.gif" width="32" + height="32" alt="hiding" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1611" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jul 21st, 2005 - 9:03:17 pm</span> + <div class="space"></div> + </div> + <div class="content">You don't need ripent, but you can get it from <a + href="https://web.archive.org/web/20071020142428/http://www.zhlt.info/download-zhlt.html">here</a>.<br /> + <br /> + To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this + page).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1612" + href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 9:31:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nevermind any of my questions above.<br /> + <br /> + This question is important. <br /> + <br /> + When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that + there was a problem compiling my map. An that i should check my "fy_breaksupports" 'log file' + or something what do I do? I think this should be my last post if it is answered correctly and THX! this + is like the best tut ever.<img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1616" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:10 am</span> + <div class="space"></div> + </div> + <div class="content">Check your .log file to find the error, then refer to <a + href="https://web.archive.org/web/20071020142428/http://www.slackiller.com/tommy14/errors.htm">this + page</a> on how to fix it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1713" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 27th, 2005 - 8:29:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi guys. just a quick question. The compiler works very well but on finishing a + compile I get the message "could not validate Half-life" and wont open the map. I have to go + to the console to open the map. Its not a big problem but I am curious to getting that message. I have + reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it? + Regards,</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1714" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 28th, 2005 - 4:56:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are you using a retail veresion of HL or the Steam version?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1730" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Nov 10th, 2005 - 5:06:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Bluefang, well I am using the Game of the year retail version but I will try + another complete reinstall again and see what happens. I have posted a question over at Verc about + another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to + zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1731" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 10th, 2005 - 7:03:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Sure you could do that. You can download the 3.3 version here:<br /> + <br /> + http://ammahls.com/index.php?page=downloadcat&cat=tools<br /> + <br /> + just exrtract them to the "<path>\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT" folder + and replace the existing files.<br /> + <br /> + Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile + tools (for both HL1 and HL2).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1733" + href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 15th, 2005 - 9:34:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">I really need help on how u find WADRoot: (Game directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br /> + <br /> + Output: (BSP output directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br /> + <br /> + I cant seem to find this in my steam folder<br /> + <br /> + can you help me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1734" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2005 - 10:23:36 pm</span> + <div class="space"></div> + </div> + <div class="content">They are just example directories, depending on your installation and target MOD your + directories may be different (but similar). The folder <i>[email protected]</i> is your user name, it is + usually a email address (though not always). Other than that I can't help you with the MOD's folder + without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life, + there is a separate tutorial for Source (Half-Life 2).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1735" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 3:33:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but + it also includes a tool that will help you configure the batch compiler. It also comes with the most + recent versions of all the compile tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1736" + href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 16th, 2005 - 5:34:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well im tryin to make a map then later a mod for conditon zero so any help would be + appreatied</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1737" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 9:16:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well, like I said, download HL-Compiled. The included tool will guide you through the + Batch Compiler setup process.<br /><br />If your having problems setting up the map editor, head over to + the <a href="https://web.archive.org/web/20071020142428/http://www.chatbear.com/board.plm?b=390">VALVe + ERC forums</a>. There are a bunch of good people over there.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1742" + href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 17th, 2005 - 9:37:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well i have hl comlied but i had a question about this<br /> + The Variables tab allows you to set the paths to various other resources used in your current + specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set + as follows:<br /> + <br /> + WADRoot: (Game directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br /> + <br /> + Output: (BSP output directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br /> + <br /> + I just wanted to know were i would fine the files because im makin cz map/mod</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1745" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 18th, 2005 - 7:29:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">just for a map, it would be:<br /> + <br /> + <path>\Steam\Steamapps\<username>\condition zero\czero\maps<br /> + <br /> + for a mod, the folder would be:<br /> + <br /> + <path>\Steam\Steamapps\<username>\condition zero\<mod name>\maps</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1821" + href="index.php?a=1960">trcc</a></span><span class="right">Modified: Jan 10th, 2006 - 3:38:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial ( + the best tutorial i've seen) but when i click on the run button.. I get this error:<br /> + <br /> + http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg<br /> + <br /> + Can any of you help me? Thanks<br /> + <br /> + <br /> + EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.<br /> + <br /> + Now I'm having an error when compiling.. MAX_MAP_MIPTEX<br /> + <br /> + === Total BSP file data space used: 508200 bytes ===<br /> + <br /> + Using Wadfile: \les.wadfile\chateau.wad<br /> + - Contains 5 used textures, 2.39 percent of map (136 textures in wad)<br /> + Using Wadfile: \les.wadfile\halflife.wad<br /> + - Contains 157 used textures, 75.12 percent of map (3116 textures in wad)<br /> + Using Wadfile: \les.wadfile\cs_bdog.wad<br /> + - Contains 19 used textures, 9.09 percent of map (132 textures in wad)<br /> + Using Wadfile: \les.wadfile\cs_office.wad<br /> + - Contains 12 used textures, 5.74 percent of map (102 textures in wad)<br /> + Using Wadfile: \les.wadfile\de_piranesi.wad<br /> + - Contains 9 used textures, 4.31 percent of map (160 textures in wad)<br /> + Using Wadfile: \les.wadfile\es_trinity.wad<br /> + - Contains 4 used textures, 1.91 percent of map (53 textures in wad)<br /> + Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad<br /> + - Contains 3 used textures, 1.44 percent of map (123 textures in wad)<br /> + <br /> + added 11 additional animating textures.<br /> + Error: Exceeded MAX_MAP_MIPTEX<br /> + Description: Texture memory usage on the map has exceeded the limit<br /> + Howto Fix: Merge similar textures, remove unused textures from the map<br /> + <br /> + <br /> + ----- END hlcsg -----<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1822" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 11th, 2006 - 12:12:07 pm</span> + <div class="space"></div> + </div> + <div class="content">Increase the <i>Texture Data</i> option in the <i>Shared</i> tab.<br /><br />In the + future please ask on either a mapping forum or see <a + href="https://web.archive.org/web/20080616141425/http://www.slackiller.com/tommy14/errors.htm">this + site</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1994" + href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 3:50:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm trying to compile my map and I get an error that tells me to check my log file + and I don't see any erros please help<br /><br />this is my log<br /><br />hlcsg v3.4 Final (Feb 25 + 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean + 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug + reports to ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br />Entering E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem.map<br /><br />Current hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type + [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ + on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded + from clipping hulls<br />CreateBrush:<br /> (0.02 seconds)<br />SetModelCenters:<br /> (0.00 + seconds)<br />CSGBrush:<br /> (0.16 seconds)<br /><br />Using Wadfile: \program + files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad<br /> - Contains 0 used textures, + 0.00 percent of map (1 textures in wad)<br />Using Wadfile: \program + files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad<br /> - Contains 4 used textures, + 100.00 percent of map (101 textures in wad)<br /><br />Texture usage is at 0.13 mb (of 4.00 mb + MAX)<br />0.20 seconds elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v3.4 Final + (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications + by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed + bug reports to ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: "C:\Documents + and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br /><br />Current hlbsp Settings<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [ + off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [ + 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max + 8192)<br /><br /><br />SolidBSP [hull 0] 378 (0.03 seconds)<br />BSP generation successful, writing + portal file 'E:\Valve Hammer Editor\fgd\counter-strike\hostage_Meyhem.prt'<br />SolidBSP [hull 1] 389 + (0.03 seconds)<br />SolidBSP [hull 2] 379 (0.03 seconds)<br />SolidBSP [hull 3] 391 (0.03 + seconds)<br />0.39 seconds elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4 + Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code + modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with + permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlvis + -----<br />Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br /> 127 portalleafs<br /> 232 numportals<br /><br />-= + Current hlvis Settings =-<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max vis + distance [ 0 ] [ 0 ]<br />priority [ Normal ] [ Normal ]<br /><br />fast vis [ off ] [ off ]<br />full + vis [ off ] [ off ]<br /><br /><br />BasePortalVis:<br /> (0.02 seconds)<br />LeafThread:<br /> (0.03 + seconds)<br />average leafs visible: 22<br />g_visdatasize:1795 compressed from 2032<br />0.06 seconds + elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25 + 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean + 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug + reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br /><br />-= Current hlrad Settings =-<br />Name | + Setting | Default<br />--------------------|---------------------|-------------------------<br />threads + [ 1 ] [ Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 + ]<br />chart [ off ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 + ]<br />max lighting memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal + ]<br /><br />vismatrix algorithm [ Original ] [ Original ]<br />oversampling (-extra)[ off ] [ off + ]<br />bounces [ 1 ] [ 1 ]<br />bounce dynamic light [ on ] [ on ]<br />ambient light [ 0.000 0.000 + 0.000 ] [ 0.000 0.000 0.000 ]<br />maximum light [ 255.000 ] [ 256.000 ]<br />circus mode [ off ] [ off + ]<br /><br />smoothing threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 + ]<br />direct light scale [ 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch + interpolation [ on ] [ on ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on + ]<br />chop value [ 64.000 ] [ 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade + [ 1.000 ] [ 1.000 ]<br />global falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 1.000 1.000 ] [ + 1.000 1.000 1.000 ]<br />global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<br />global light + scale [ 1.000 ] [ 1.000 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ on + ] [ on ]<br />sky lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off + ]<br /><br />colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]<br />monochromatic jitter [ 0.0 0.0 0.0 ] [ + 0.0 0.0 0.0 ]<br />softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]<br />diffuse hack [ on ] [ on + ]<br />spotlight points [ on ] [ on ]<br /><br />custom shadows with bounce light<br /> [ off ] [ off + ]<br />rgb transfers [ off ] [ off ]<br /><br /><br />[Reading texlights from 'C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br />[59 texlights parsed from + 'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br /><br />1384 + faces<br />Create Patches : 15792 base patches<br />0 opaque faces<br />268142 square feet [38612480.00 + square inches]<br />32 direct lights<br /><br />BuildFacelights:<br /> (1.27 seconds)<br />visibility + matrix : 14.9 megs<br />BuildVisLeafs:<br /> (24.44 seconds)<br />MakeScales:<br /> (35.08 + seconds)<br />SwapTransfers:<br /> (23.77 seconds)<br />Transfer Lists : 35180802 : 35.18M + transfers<br /> Indices : 5769876 : 5.50M bytes<br /> Data : 140723208 : 134.20M + bytes<br />GatherLight:<br /> (5.08 seconds)<br />FinalLightFace:<br /> (2.25 seconds)<br />92.13 + seconds elapsed [1m 32s]<br /> + <br /> + ----- END hlrad -----<br /> + <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1996" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 13th, 2006 - 7:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">This message is displayed when the global error level is set. This can be set by any + program in your batch, so if you are running more that just the four Zoners tools, another program may + be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising + an error when it shouldn't.<br /> + <br /> + Nevertheless, as long as you see no errors in your log, you can safely ignore this message.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1998" + href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 11:07:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">yea but my map wont run or appear in my list with steam?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1999" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 14th, 2006 - 11:22:53 am</span> + <div class="space"></div> + </div> + <div class="content">I double checked the script and if the tools raise an error, the BSP file is not + copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage + manually after you have compiled your map by selecting <i>Batch</i> from the <i>Compile->Run</i> + menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2027" + href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:16:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am + using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When + I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown. + In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black + checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any + textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can + help soon. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2028" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 16th, 2006 - 2:29:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">make sure that you WAD files are in the MOD folder as well (that's the folder that + the MAPS folder is in).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2029" + href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:46:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">Do you mean like ...\half-life\valve\maps\? or another maps folder?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2031" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 18th, 2006 - 2:41:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or + \half-life\<mod name>\ depending on what mod you are making the map for. your custom WADs should + be in that folder.<br /> + <br /> + or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are + available to all mods.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2229" + href="index.php?a=2419">animal</a></span><span class="right">Posted: Oct 29th, 2006 - 1:27:14 + am</span> + <div class="space"></div> + </div> + <div class="content">hey<br /> + i have just started to downloading some new maps for Counterstrike CZ<br /> + and im not having much luck getting them to work, the most common error is, could not open ..... + .wad.<br /> + one of the files it can't find include cs_bdog.wad<br /> + would the batch compiler fix this or does any 1 know of a place were i could download this file. <br /> + Animal<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2230" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 29th, 2006 - 5:56:37 pm</span> + <div class="space"></div> + </div> + <div class="content">cs_bdog.wad is located in your counter-strike.gcf file. To compile, you need to + extract it with <a href="index.php?p=25">GCFScape</a> and put it with your other .wad files.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2237" + href="index.php?a=2430">shitface</a></span><span class="right">Posted: Nov 3rd, 2006 - 2:29:43 + am</span> + <div class="space"></div> + </div> + <div class="content">YOUR <i>EXPLICIT DELETED</i> PROGRAM <i>EXPLICIT DELETED</i>! IT DOESN'T <i>EXPLICIT + DELETED</i> WORK< <i>EXPLICIT DELETED</i>!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2240" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:35:48 pm</span> + <div class="space"></div> + </div> + <div class="content">I edited your post for the kiddies on this site.<br /> + <br /> + As a side not, constructive criticism will get you help, the above wont. Most of my programs have been + extensively tested and problems tend to be the consequence of end-users misunderstanding what to do. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2833" + href="index.php?a=3222">Big_AL</a></span><span class="right">Posted: Apr 10th, 2008 - 5:06:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey PPLs<br /> + <br /> + can anyone Help I set up batch compiler for dod 1.3<br /> + using the Tutorial fro HL i try & compile it heas the following<br /> + <br /> + error writing batch file<br /> + c:/program files\batch compiler\complier.bat<br /> + <br /> + anyone ???<br /> + <br /> + <br /> + the other problem i have dont know where to put this one<br /> + <br /> + complier a map using the hammer buitlin complier it works fine no errors<br /> + try & load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ??? + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3099" + href="index.php?a=3613">dsk</a></span><span class="right">Posted: Jan 18th, 2009 - 10:38:24 + am</span> + <div class="space"></div> + </div> + <div class="content">i followed the tutorials fully , and when i click run i see the batch window popping + up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(</div> + </div><br /> + + + </div> <div class="main_sidebar"> <div class="group"> |