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const { Command } = require('discord.js-commando');
const emoji = require('emoji-random');
module.exports = class VolumeVoice extends Command {
constructor(client) {
super(client, {
name: 'volume',
aliases: ['vol'],
group: 'voice',
memberName: 'volume',
description: 'Changes volume of any currentaly playing audio.',
guildOnly: true,
args: [
{
key: 'wantedVol',
prompt: 'What would volume you like? (1 to 200)',
type: 'integer',
validate: wantedVol => wantedVol >= 1 && wantedVol <= 200
}
],
examples: [
'uwu!volume 20',
'uwu!vol 50'
],
clientPermissions: ['SPEAK', 'CONNECT', 'SEND_MESSAGES', 'READ_MESSAGE_HISTORY'],
userPermissions: ['SEND_MESSAGES', 'READ_MESSAGE_HISTORY'],
});
}
run(msg, { wantedVol }) {
var voiceChannel = msg.member.voice.channel;
if (!voiceChannel) return msg.reply('Please join a channel and try again. ' + emoji.random());
if (
typeof msg.guild.musicData.songDispatcher == 'undefined' ||
msg.guild.musicData.songDispatcher == null
) {
return msg.reply('There isn\'t any audio playing right now. ' + emoji.random());
}
const volume = wantedVol / 100;
msg.guild.musicData.volume = volume;
msg.guild.musicData.songDispatcher.setVolume(volume);
msg.reply(`Volume is now: **${wantedVol}%**. ` + emoji.random());
}
};
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