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const { Command } = require('discord.js-commando');
const emoji = require('emoji-random');
module.exports = class LoopVoice extends Command {
constructor(client) {
super(client, {
name: 'loop',
aliases: ['repeat'],
group: 'voice',
memberName: 'loop',
description: 'Loops currently playing audio.',
guildOnly: true,
examples: ['uwu!loop', 'uwu!repeat'],
clientPermissions: ['SPEAK', 'CONNECT', 'SEND_MESSAGES', 'READ_MESSAGE_HISTORY'],
userPermissions: ['SEND_MESSAGES', 'READ_MESSAGE_HISTORY'],
});
}
run(msg) {
var voiceChannel = msg.member.voice.channel;
if (!voiceChannel) return msg.reply('Please join a channel and try again. ' + emoji.random());
if (
typeof msg.guild.musicData.songDispatcher == 'undefined' ||
msg.guild.musicData.songDispatcher == null
) {
return msg.reply('There isn\'t any audio playing right now. ' + emoji.random());
}
msg.channel.send(
`${msg.guild.musicData.nowPlaying.title} added to queue. ` + emoji.random()
);
msg.guild.musicData.queue.unshift(msg.guild.musicData.nowPlaying);
return;
}
};
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